Below, you will find nine missions from the Shadow Operations: Nachmund mission pack. These are heavily themed, story-driven narrative missions set within Killzone: Nachmund that contain a mixture of symmetric and asymmetric mission rules and mission objectives. In the case of the latter, this means that the Attacker and Defender will have different goals to achieve and different strategies to achieve them. All of the missions use a specified arrangement of terrain using the Killzone: Nachmund terrain set, each tailored to enhance the mission at hand. The scoring parameters of the mission objectives vary across the mission pack, therefore having an expansive roster will allow you to select the right operatives for the mission at hand. They have been designed to immerse you in the story of your operatives as they fight across Killzone: Nachmund, with a particular mind to rewarding players who use them as part of a
Spec Ops campaign. Therefore, they are especially suited to
narrative play.
You will find that each mission is accompanied by a short description. These are deliberately vague and by no means exhaustive, and we encourage you to imagine what your kill team might be attempting to achieve. For example, the ‘intel’ your Tyranid kill team might have recovered might in fact be the biomatter of a dangerous predator that they wish to bring back to be consumed by the rest of the swarm to make new, even deadlier, organisms. It really is up to you - you can interpret what follows in whichever way you feel is most characterful for your kill teams.
To randomly determine a Shadow Operations: Nachmund mission, one player rolls one D3 to determine one of the tables below, then the other player rolls one D3 to determine the mission from that table.
To steal the enemy’s cipher codes, we must infiltrate their base through a series of hatches. These can only be accessed once the defenders’ security grid has been overwhelmed.
MISSION RULES
- The Defender’s operatives cannot perform the Explore Underground action.
- The Attacker’s operatives cannot perform the Explore Underground action until both the Exhaust Vent terrain features have had their Exhaust Vent traits removed as a result of the Close Vent action.
MISSION OBJECTIVE
- At the end of each Turning Point, if none of the Hatch terrain features have been explored in the battle, the Defender scores 2VPs.
- At the end of the battle, for each of the Hatch terrain features that were explored, the Attacker scores 6VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
- If you are the Attacker and scored 3 or more VPs from Infiltration Tac Ops during this battle, you gain 1 additional Requisition point.
- If you are the Defender and scored 3 or more VPs from Security Tac Ops during this battle, you gain 1 additional Requisition point.
SPEC OPS BONUS
Cipher Acquired: If you are the Attacker, are victorious and are currently undertaking the
Recover Archeotech Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Operations Security Maintained: If you are the Defender and are victorious, your
LEADER operative gains 2XP.
Abandoned Adeptus Mechanicus facilities are potential treasure troves of valuable information from rare artefacts, technology and dataslates.
MISSION RULES
Worker Dataslates: The
Pick Up action can be performed upon
objective markers. Each operative can carry up to two objective markers.
MISSION OBJECTIVE
At the end of the battle, for each objective marker friendly operatives are carrying, you score 2VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Recon Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Loot the Ruins: If you are victorious, and at the end of the battle friendly operatives are carrying 4 or more
objective markers, you can use the
Asset Acquired Requisition without spending any Requisition points.
An allied aircraft has crashed with vital data stored on board. It must be recovered before the enemy can claim it.
MISSION RULES
- The Defender’s operatives cannot perform the Explore Underground action.
- The Attacker’s operatives can perform the following mission action:
SEARCH WRECKAGE1AP
An operative can perform this
action while within
of an
objective marker it controls. Roll one D6 and consult the table below to see if that objective marker has the intel.
Number of Objective Markers in the Killzone | Objective Marker Has the Intel on a Roll of | 6 | 6 | 5 | 5+ | 4 | 4+ | 3 | 3+ | 2 | 2+ | 1 | 1+ |
|
If the objective marker has the intel, remove all other objective markers from the killzone. If it does not have the intel, remove that objective marker from the killzone.
The
Pick Up action can be performed upon the objective marker that has the intel by operatives from both players’ kill teams.
MISSION OBJECTIVE
At the end of the battle:
- If an operative from a player’s kill team is carrying the objective marker that has the intel, that player scores 12VPs.
- If the objective marker that has the intel was not discovered, the Defender scores 4VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Security Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Data Recovered:- If you are the Attacker, are victorious and are currently undertaking the Extraction Spec Op, at the end of the battle, if a friendly operative is carrying the objective marker that has the intel, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
- If you are the Defender, are victorious and are currently undertaking the Infiltrate The Enemy Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Operatives sent to establish a drill site seeking out rare ores and materials have been discovered by their enemy. Now they must escape with what they’ve found.
MISSION RULES
Operation Interrupted: In the
Set Up Operatives step of the
mission sequence, when the Defender sets up their operatives, they must set up one operative from their kill team within
of the
Crane or
Thermic Plasma Regulator terrain feature.
Gather Acquisition: At the end of the Set Up Operatives step:
- The Attacker rolls one D3; starting with the Attacker, the players alternate setting up objective markers within of the Crane terrain feature until that many have been set up.
- The Attacker rolls another D3; starting with the Attacker, the players alternate setting up objective markers within of the Thermic Plasma Regulator terrain feature until that many have been set up.
The
Pick Up action can be performed upon objective markers.
MISSION OBJECTIVE
At the end of each
Turning Point, if friendly operatives are carrying more objective markers than enemy operatives, you score 2VPs.
At the end of the battle, for each objective marker friendly operatives are carrying, you score 1VP.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Security Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Rare Material Acquired: If you are victorious, you gain 1 additional Requisition point.
By destroying an enormous power facility’s ventilation system, operatives can disable the entire plant.
MISSION RULES
- The Toxic Smog Stack terrain features begin the battle belching out toxic smog.
- At the start of the battle, the underground reactor starts with 0 Overheating tokens. At the end of each Turning Point, consult the table below to see how many overheating tokens it gains:
Number of Exhaust Vents that are not Creating an Area of Smoke | Number of Toxic Smog Stacks that are not Belching out Toxic Smog | Overheating Tokens Gained | 0 | 0-1 | 0 | 0 | 2 | 1 | 1 | 0 | 1 | 1 | 1 | D3 | 1 | 2 | 2D3 | 2 | 0 | 3 | 2 | 1 | 2D3 | 2 | 2 | 2D6 |
|
- The Defender’s operatives can perform the following mission action:
RESTART VENTS1AP
An operative can perform this
action while within
of a Toxic
Smog Stack terrain feature. If that terrain feature is not belching out toxic smog, roll one D6: on a 4+, that terrain feature starts belching out toxic smog and regains the Toxic Smog trait. An operative cannot perform this action while within
Engagement Range of an enemy operative.
MISSION EQUIPMENT
Operatives in the Attacker’s kill team can be equipped with the following equipment for the battle:
REBREATHER [1EP]
Do not subtract 1 from this operative’s Defence characteristic as a result of the
Toxic Smog trait.
MISSION OBJECTIVE
At the end of the battle:
- For each Overheating token the underground reactor has, the Attacker scores 2VPs.
- If the number of Overheating tokens is less than 4, the Defender scores 12VPs. Otherwise, if the number of overheating tokens is less than 8, the Defender scores 8VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
- If you are the Attacker and scored 3 or more VPs from Infiltration Tac Ops during this battle, you gain 1 additional Requisition point.
- If you are the Defender and scored 3 or more VPs from Security Tac Ops during this battle, you gain 1 additional Requisition point.
SPEC OPS BONUS
System Destroyed:- If you are the Attacker, are victorious, are currently undertaking the Demolition Spec Op and the number of Overheating tokens the underground reactor has is 8 or more, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
- If you are the Defender, are victorious and are currently undertaking the Secure District Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
The enemy are utlising machinery to construct fortifications. Stop them.
MISSION RULES
The Attacker’s operatives can perform the following mission action:
PLANT CHARGES1AP
An operative can perform this
action while within
of one of the following terrain features:
If that terrain feature has not been destroyed, it is considered to have explosives planted on it. An operative cannot perform this action while within
Engagement Range of an enemy operative.
At the end of each
Turning Point, each terrain feature with explosives planted on it is destroyed:
- Each of the Defender’s operatives within of that terrain feature suffers D3 mortal wounds.
- That terrain feature no longer has explosives planted on it.
- That terrain feature loses all traits apart from Light, Heavy and Traversable.
The Defender’s operatives can perform the following mission action:
DEFUSE CHARGES1AP
An operative can perform this action while within of a terrain feature with explosives planted on it, if there are no enemy operatives within of that terrain feature. That terrain feature no longer has explosives planted on it. An operative cannot perform this action while within Engagement Range of an enemy operative.
MISSION OBJECTIVE
At the end of the battle, consult the table below to see how many VPs each player scores:
Terrain Features Destroyed | Attacker’s VPs | Defender’s VPs | 0 | 0 | 12 | 1 | 1 | 11 | 2 | 3 | 9 | 3 | 5 | 7 | 4 | 8 | 4 | 5 | 10 | 2 | 6 | 12 | 0 |
|
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
- If you are the Attacker and scored 3 or more VPs from Seek and Destroy Tac Ops during this battle, you gain 1 additional Requisition point.
- If you are the Defender and scored 3 or more VPs from Security Tac Ops during this battle, you gain 1 additional Requisition point.
SPEC OPS BONUS
Manufacturing Crippled: If you are the Attacker, are victorious, are currently undertaking the
Demolition Spec Op and four or more terrain features are destroyed, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Production Unhindered: If you are the Defender, are victorious and are currently undertaking the
Secure District Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
With territory lost to attackers, a kill team is moving in hard to reclaim its ground.
MISSION RULES
Boxed In: In the
Scouting step, if the Defender selects the Recon option, they may not perform a
Dash action, but may redeploy one friendly operative to anywhere wholly within their drop zone. Note that in this mission, neither player has a killzone edge.
Lockdown: The
Pick Up action can be performed upon
objective markers.
Defensive Position: While a Defender’s operative has a
Conceal order and is within the Defender’s drop zone, it is always treated as having a Conceal order, regardless of any other rules (e.g.
Vantage Point).
MISSION OBJECTIVE
At the end of the battle:
- For each objective marker friendly operatives are carrying, you score 2VPs.
- If there are no operatives from the Attacker’s kill team wholly within the Defender’s drop zone, the Defender scores 4VPs.
- If there are any uninjured operatives from the Attacker’s kill team wholly within the Defender’s Drop Zone, the Attacker scores 6VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Seek and Destroy Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Retribution Exacted: If you are the Attacker, are victorious and are currently undertaking the
Purge Order Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
The Ground is Secured: If you are the Defender, are victorious and are currently undertaking the
Secure District Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
A vital defence grid has failed, it must be restored.
MISSION RULES
Failing Defence Grid: At the start of the first
Turning Point, the Defender rolls one D3 to randomly determine which
objective marker is the failing node.
The Defender’s operatives can perform the following mission action:
REPAIR NODE1AP
An operative can perform this
action while within
of the
objective marker that is the failing node, if it controls that objective marker. That objective marker stops being the failing node. At the start of the next
Turning Point, the Defender rolls one D3 to randomly determine which objective marker is the next failing node.
MISSION EQUIPMENT
One operative in the Defender’s kill team can be equipped with the following equipment for the battle:
REPAIR DIAGNOSTICATOR [3EP]
When rolling one D3 to determine which objective marker is the failing node, if an operative with this equipment is within
of one or more objective markers, you can re-roll the D3.
MISSION OBJECTIVE
- At the end of each Turning Point, if an operative from the Defender’s kill team performed the Repair Node action during that Turning Point, the Defender scores 3VPs. Otherwise, the Attacker scores 3VPs.
- At the end of the battle, for each objective marker the Defender’s operatives control, the Defender scores 1VP.
- At the end of the battle, for each objective marker the Defender’s operatives do not control, the Attacker scores 1VP.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Recon Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Punched A Hole: If you are the Attacker, are victorious and are currently undertaking the
Breakout Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Defences Repaired: If you are the Defender, are victorious and are currently undertaking the
Secure District Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
The enemy maintain power relay substations in the area, disable them.
MISSION RULES
Primary Objective: Operatives cannot perform the
Explore Underground action.
Split Up: When the Attacker sets up their operatives, they must alternate which of their drop zones their operative is wholly within. Note that in this mission, neither player has a killzone edge.
Explosive Reaction: The Attacker’s operatives can perform the following mission action:
ENERGY OVERLOAD2AP
An operative can perform this action while within
of the Power Relay Substation terrain feature’s Power Cores. The Power Relay Substation is overloaded and destroyed:
- Each operative within of that terrain feature suffers D3 mortal wounds.
- That terrain feature loses all traits apart from Light and Traversable.
MISSION EQUIPMENT
Operatives in the Attacker’s kill team can be equipped with the following equipment for the battle:
DEMOLITION CHARGES [4EP]
Subtract 1AP for this operative to perform the
Energy Overload action, instead of 2AP.
MISSION OBJECTIVE
At the end of the battle, if the
Power Relay Substation is destroyed, the Attacker scores 12VPs. Otherwise, the Defender scores 8VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Seek and Destroy Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Supply Line Crippled: If you are the Attacker, are victorious and are currently undertaking the
Demolition Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Supply Route Reinforced: If you are the Defender, are victorious and are currently undertaking the
Purge Order Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Killzone: Nachmund is a killzone made up of industrial terrain. It features a range of machinery and pipes that provide Heavy and Light cover respectively. Toxic smog stacks belch out fumes that are harmful to nearby operatives, while exhaust vents create areas of smoke that your operatives can use to stay out of Line of Sight. It also contains power relay substations and hatches that operatives can interact with for benefits. Killzone: Nachmund consists of the following terrain features, with their traits detailed below:
- Two Hatches
- Two Exhaust Vents
- One Power Relay Substation
- One Crane
- One Ferratonic Furnace
- Two Thermic Plasma Regulators
- Six Pipes of various sizes
- Two Fuel Reservoirs
- Two Toxic Smog Stacks
Hatch
All parts of a Hatch terrain feature have the Small and Explorable traits.
Small: Operatives can move across and over this terrain feature as if it were not there, but cannot be set up or finish a move on top of it.
Explorable: An operative can explore a Hatch by performing the Explore Underground action.
EXPLORE UNDERGROUND1AP
An operative can perform this
action in
narrative play while within
of a terrain feature that has the Explorable trait. The operative gains 1XP and that terrain feature has been explored. An operative cannot perform this action while within
Engagement Range of an enemy operative, or if that terrain feature has already been explored.
Exhaust Vent
All parts of an Exhaust Vent terrain feature have the
Light,
Traversable and Exhaust Vent traits.
Exhaust Vent: This terrain feature creates an area of smoke
horizontally from it and to an unlimited upward height. The effects of this area of smoke are as follows:
- An operative is not Visible if a Cover line drawn to it crosses into and out of an area of smoke.
- While an operative is within an area of smoke, it is treated as being in Cover.
Operatives can remove this area of smoke by performing the
Close Vent action.
CLOSE VENT1AP
An operative can perform this action while within of a terrain feature that has the Exhaust Vent trait. That terrain feature stops creating an area of smoke and loses the Exhaust Vent trait. An operative cannot perform this action while within Engagement Range of an enemy operative.
Power Relay Substation
A Power Relay Substation includes a part with the Power Cores trait. All parts of it have the
Light and
Traversable traits.
Power Cores: Operatives can salvage resources from this terrain feature by performing the Salvage Power Core action.
SALVAGE POWER CORE1AP
An operative can perform this
action while within
of a part of a terrain feature that has the Power Cores trait. Roll one D6: on a 3+, a viable power core is salvaged, you gain 1
CP and this terrain feature loses the Power Cores trait. An operative cannot perform this action while within
Engagement Range of an enemy operative.
Crane
All parts of a Crane terrain feature have the
Heavy trait.
Ferratonic Furnace
The platform on top of a Ferratonic Furnace has the
Vantage Point trait. The ramparts around the platform have the
Light and
Traversable traits. The ladders have the
Heavy and
Scalable traits. All other parts of it have the
Heavy trait.
Scalable: Each time an operative
climbs this terrain feature, the final incremental distance of less than
is ignored, instead of being rounded up to
.
Designer’s Note: This means an operative looking to climb onto a Ferratonic Furnace’s Vantage Point via one of its ladders will travel vertically 2 instead of the usual 3.
Thermic Plasma Regulator
The platform attached to a Thermic Plasma Regulator has the
Vantage Point trait. The rampart on the platform has the
Light and
Traversable traits. All other parts of it have the
Heavy trait.
Pipe
All parts of a Pipe terrain feature have the
Light and
Traversable traits.
Fuel Reservoir
All parts of a Fuel Reservoir terrain feature have the
Heavy trait.
Smog Stack
All parts of a Toxic Smog Stack terrain feature have the
Heavy and Toxic Smog traits.
Toxic Smog: At the start of each
Turning Point, if this terrain feature is not belching out toxic smog, roll one D6: on a 5+, this terrain feature starts belching out toxic smog.
While an operative is within
of this terrain feature, if this terrain feature is belching out toxic smog, subtract 1 from the Defence characteristic of that operative.
Operatives can remove toxic smog by performing the
Shut Off Stack action.
SHUT OFF STACK1AP
An operative can perform this action while within of a terrain feature that has the Toxic Smog trait. That terrain feature stops belching out toxic smog and loses the Toxic Smog trait. An operative cannot perform this action while within Engagement Range of an enemy operative.
Dataslates and Datacards
Legionary and Corsair Voidscarred Datacards:
Legionary Narrative Dataslate:
Corsair Voidscarred Narrative Dataslate: