Book | Kind | Edition | Version | Last update |
Kill Team: Nachmund (Legionary) | ||||
Kill Team: Nachmund (Legionary) | Expansion | 2 | 1.3 | March 2023 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Close Quarters | ||||
Close Quarters | Expansion | 2 | December 2022 |
Q: | When using the Disgusting Vigour ability, can I retain the successful normal save as a result of Cover as a critical save instead? |
A: | Yes. This must be decided before defence dice are rolled, however. |
Q: | Can the Malignant Aura Tactical Ploy reduce the number of defence dice rolled when using an invulnerable save? |
A: | Yes. Invulnerable saves specifically ignore Save characteristic modifiers and the APx special rule, whereas Malignant Aura affects the Defence characteristic. |
Q: | How do interruptions after an operative performs an action (e.g. Guard) work with the Perpetual Aggression Strategic ploy? |
A: | Treat the move as a separate action. Therefore the KHORNE operative can be interrupted after fighting in combat, before or after it moves from Perpetual Aggression. |
Q: | Some rules allow you to resolve a hit before the attacker (e.g. Bladed Stance ability, VOIDSCARRED KURNATHI). How do these interact with the LEGIONARY SHRIVETALON’s Vicious Reflexes ability? |
A: | Vicious Reflexes changes the order of dice resolution, but rules such as Bladed Stance happen before the order of dice resolution. As a result, Bladed Stance would allow the VOIDSCARRED KURNATHI to parry first, then normal dice resolution would begin, starting with the LEGIONARY SHRIVETALON operative. |
Q: | When resolving the Unending Bloodshed Tactical Ploy, can I use the Wrathful Onslaught ability to strike with a normal hit as if it were a critical hit? |
A: | No. |
Below you will find a list of the operatives that make up a LEGIONARY kill team, including, where relevant, any wargear those operatives must be equipped with.
Below, you will find common abilities of the LEGIONARY kill team.
FIREBLAST Perform a free Shoot action using the following ranged weapon:
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MALIGN INFLUENCE Select one friendly LEGIONARY operative Visible to this operative. Until the end of the Turning Point, weapons that operative is equipped with gain the Lethal 5+, No Cover and Brutal special rules. |
LIFE SIPHON Perform a free Shoot action using the following ranged weapon:
*Siphon Life Force: Each time a friendly operative makes a shooting attack with this weapon, in the Resolve Successful Hits step of that shooting attack, if you resolve two or more attack dice, you can select one friendly LEGIONARY operative within of the target to regain D3 lost wounds. |
If your faction is LEGIONARY, you can use the Legionary Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected LEGIONARY as your faction keyword.
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1. BRANDS OF THE DAMNED [3EP] The operative gains the following ability for the battle: |
2. GAUNTLETS OF VENGEANCE [2EP] Operative equipped with fists only. The fists the operative is equipped with gain the following improvements for the battle:
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3. PAGES OF SCABRIUS [2EP] LEGIONARY BALEFIRE ACOLYTE operative only. This operative can perform the Manifest Psychic Power action twice during its activation. |
4. ICON OF CHAOS [4EP] LEGIONARY ICON BEARER operative only. The operative gains the following ability for the battle: |
5. DAEMON AXE [3EP] LEGIONARY BUTCHER operative only. Add 1 to the attacks characteristic of the double-handed chain axe the operative is equipped with for the battle. |
6. RELIC BOLT PISTOL [2EP] Operative equipped with bolt pistol or tainted bolt pistol only. The bolt pistol or tainted bolt pistol the operative is equipped with gains the following improvements for the battle:
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UNCLEAN SHRINEAfter battle, the kill team presents offerings to the gods at their shrine. Only those who have claimed the most heads gain their favour. In the Update Experience step of a mission sequence, the friendly operative that incapacitated the most enemy operatives gains 1XP (if more than one operative is tied for the number of most enemy operatives incapacitated, randomly select one of them to gain the XP). You can only add this strategic asset to your base of operations if your dataslate includes at least one operative of Ace rank or higher. |
RELICS OF THE HERESYThe kill team holds in its possession relics dating back to the days of the Horus Heresy. When this strategic asset is added to your base of operations, add two items of rare equipment to your stash. If this strategic asset is removed from your base of operations, remove those items of rare equipment from your stash. |
SACRIFICIAL ALTARBefore battle, the kill team sacrifices victims to the Dark Gods at this sacrificial altar. Once per battle, in the Resolve Successful Hits step of a combat or shooting attack, you can ignore the damage inflicted on a friendly LEGIONARY operative from one attack dice. |
Some warriors earn the favour of the gods thanks to their murderous deeds.
Slaughtering an enemy commander is a sure way to receive the gods' attention.
It takes little to earn the gods' ire, or to drive them to boredom.
With the enactment of rituals and the slaughter of leaders, we will spread terror and honour the Octed.
Perform the rites! Speak the words! Glorify the Gods!
Complete five games in which you scored victory points from the ‘Sacrilegious Mutilation’ and/or ‘Execution’ Tac Op.With the enemy commander slain, our message of dominance will be clear.
Complete a game in which the enemy LEADER operative was incapacitated in combat.We shall prove to them that their gods are weak, that they won’t protect them, and then show them the strength of our own.
Desecrate their shrines! Befoul their holy places!
Complete five games in which you scored victory points from the ‘Dark Desecration’ and/or ‘Plant Banner’ Tac Op.Seize their ground, make it our own. Show them their false gods are absent.
Complete a game in which you scored victory points from the ‘Seize Ground’ Tac Op.LEGIONARY operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
AGGRESSION STIMULANTS+ [3EP]
The operative gains the following ability for the battle:FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action:Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |
WARDED ARMOUR+ [3EP]
Change the operative’s Save characteristic to 2+ for the battle. In the Resolve Successful Hits step of a combat or shooting attack, if an attack dice inflicts damage on this operative, its Save characteristic is changed back to its normal characteristic for the rest of the battle.SUSPENSOR SYSTEM [3EP]
The operative gains the following ability for the battle:MALIGN SCRIPTURE [2EP]
LEGIONARY BALEFIRE ACOLYTE operative only. The operative gains the following ability for the battle:TAINTED ROUNDS+ [3EP]
Select one boltgun, bolt pistol or tainted bolt pistol the operative is equipped with. Add 1 to both Damage characteristics of that weapon.M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Bolt pistol | |||||||||
Bolt pistol | 4 | 3+ | 3/4 | Rng | Rng | - | |||
Boltgun | |||||||||
Boltgun | 4 | 3+ | 3/4 | - | - | ||||
Chainsword | |||||||||
Chainsword | 5 | 3+ | 4/5 | - | - | ||||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing
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ABILITIES |
Chaos Blessing
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UNIQUE ACTIONS |
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, LEGIONARY WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Flamer | |||||||||
Flamer | 5 | 2+ | 2/2 | Rng , Torrent | Rng , Torrent | - | |||
Meltagun | |||||||||
Meltagun | 4 | 3+ | 6/3 | Rng , AP2. !MW4 | Rng , AP2 | MW4 | |||
Plasma gun | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Plasma gun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 4 | 3+ | 5/6 | AP1 | AP1 | - | |||
- Supercharge | |||||||||
- Supercharge | 4 | 3+ | 5/6 | AP2, Hot | AP2, Hot | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing
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-
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ABILITIES |
Chaos Blessing
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UNIQUE ACTIONS |
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, LEGIONARY GUNNER
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Heavy bolter | |||||||||
Heavy bolter | 5 | 3+ | 4/5 | Heavy, Fusillade. !P1 | Heavy, Fusillade | P1 | |||
Missile launcher | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Missile launcher | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Frag | |||||||||
- Frag | 4 | 3+ | 3/5 | Blast , Heavy | Blast , Heavy | - | |||
- Krak | |||||||||
- Krak | 4 | 3+ | 5/7 | AP1, Heavy | AP1, Heavy | - | |||
Reaper chaincannon | |||||||||
Reaper chaincannon | 6 | 3+ | 3/5 | Ceaseless, Fusillade, Heavy | Ceaseless, Fusillade, Heavy | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing
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-
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ABILITIES |
Chaos Blessing
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UNIQUE ACTIONS |
-
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, LEGIONARY HEAVY GUNNER
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Bolt pistol | |||||||||
Bolt pistol | 4 | 3+ | 3/4 | Rng | Rng | - | |||
Daemonic claw | |||||||||
Daemonic claw | 5 | 3+ | 4/5 | !Rending | - | Rending |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing Unleash Daemon: Once per battle, when this operative is activated, the daemon can take control. If it does so, until the end of the battle:
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ABILITIES |
Chaos Blessing Unleash Daemon: Once per battle, when this operative is activated, the daemon can take control. If it does so, until the end of the battle:
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UNIQUE ACTIONS |
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, LEGIONARY ANOINTED
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Bolt pistol | |||||||||
Bolt pistol | 4 | 3+ | 3/4 | Rng | Rng | - | |||
Double-handed chain axe | |||||||||
Double-handed chain axe | 4 | 4+ | 5/7 | Vicious Blows*. !Reap 2 | Vicious Blows* | Reap 2 |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing Devastating Onslaught:
*Vicious Blows: Each time this operative fights in combat:
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ABILITIES |
Chaos Blessing Devastating Onslaught:
*Vicious Blows: Each time this operative fights in combat:
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UNIQUE ACTIONS |
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, LEGIONARY BUTCHER
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Bolt pistol | |||||||||
Bolt pistol | 4 | 3+ | 3/4 | Rng | Rng | - | |||
Flensing blades | |||||||||
Flensing blades | 5 | 3+ | 3/5 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing Vicious Reflexes: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, if you are the Defender, then you start instead of the Attacker when resolving successful hits. Horrifying Dismemberment: Each time this operative fights in combat, if it incapacitates an enemy operative, select one enemy operative within of it. Subtract 1 from that enemy operative’s APL.
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Grisly Mark (2AP): Place a Grisly Mark token within of this operative. This operative can only perform this action once, and cannot perform this action if it is within Engagement Range of an enemy operative.
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ABILITIES |
Chaos Blessing Vicious Reflexes: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, if you are the Defender, then you start instead of the Attacker when resolving successful hits. Horrifying Dismemberment: Each time this operative fights in combat, if it incapacitates an enemy operative, select one enemy operative within of it. Subtract 1 from that enemy operative’s APL.
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UNIQUE ACTIONS |
Grisly Mark (2AP): Place a Grisly Mark token within of this operative. This operative can only perform this action once, and cannot perform this action if it is within Engagement Range of an enemy operative.
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, LEGIONARY SHRIVETALON
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Bolt pistol | |||||||||
Bolt pistol | 4 | 3+ | 3/4 | Rng | Rng | - | |||
Boltgun | |||||||||
Boltgun | 4 | 3+ | 3/4 | - | - | ||||
Chainsword | |||||||||
Chainsword | 5 | 3+ | 4/5 | - | - | ||||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing, Favoured of the Dark Gods Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour (see the Kill Team Core Book).
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ABILITIES |
Chaos Blessing, Favoured of the Dark Gods Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour (see the Kill Team Core Book).
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UNIQUE ACTIONS |
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, LEGIONARY ICON BEARER
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Tainted bolt pistol | |||||||||
Tainted bolt pistol | 4 | 3+ | 3/4 | Rng , Balanced | Rng , Balanced | - | |||
Fell dagger | |||||||||
Fell dagger | 5 | 3+ | 3/4 | Daemonic Energies* | Daemonic Energies* | - |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing Hatred of Sorcery: This operative’s <MARK OF CHAOS> keyword cannot be replaced with KHORNE. *Daemonic Energies: Each time this operative fights in combat, in the Roll Attack Dice step of that combat, each time you retain a critical hit, the target suffers 2 mortal wounds.
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Manifest Psychic Power (1AP): Psychic action. Resolve a LEGIONARY psychic power as specified here. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Chaos Blessing Hatred of Sorcery: This operative’s <MARK OF CHAOS> keyword cannot be replaced with KHORNE. *Daemonic Energies: Each time this operative fights in combat, in the Roll Attack Dice step of that combat, each time you retain a critical hit, the target suffers 2 mortal wounds.
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UNIQUE ACTIONS |
Manifest Psychic Power (1AP): Psychic action. Resolve a LEGIONARY psychic power as specified here. This operative cannot perform this action while within Engagement Range of an enemy operative.
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, PSYKER, LEGIONARY BALEFIRE ACOLYTE
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 13 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Plasma pistol | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Plasma pistol | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 4 | 3+ | 5/6 | Rng , AP1 | Rng , AP1 | - | |||
- Supercharge | |||||||||
- Supercharge | 4 | 3+ | 5/6 | Rng , AP2, Hot | Rng , AP2, Hot | - | |||
Tainted bolt pistol | |||||||||
Tainted bolt pistol | 4 | 3+ | 3/4 | Rng , Balanced | Rng , Balanced | - | |||
Daemon blade | |||||||||
Daemon blade | 5 | 2+ | 4/7 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing, Favoured of the Dark Gods Daemonic Aura: Each time an enemy operative starts a Fall Back action while within Engagement Range of this operative, reduce the distance that enemy operative can move by 2 (to a minimum of ). Soul Feast: Each time this operative fights in combat, at the end of the Resolve Successful Hits step of that combat, if this operative has not been incapacitated and any of their strikes inflicted Critical Damage, this operative regains 2 lost wounds.
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ABILITIES |
Chaos Blessing, Favoured of the Dark Gods Daemonic Aura: Each time an enemy operative starts a Fall Back action while within Engagement Range of this operative, reduce the distance that enemy operative can move by 2 (to a minimum of ). Soul Feast: Each time this operative fights in combat, at the end of the Resolve Successful Hits step of that combat, if this operative has not been incapacitated and any of their strikes inflicted Critical Damage, this operative regains 2 lost wounds.
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UNIQUE ACTIONS |
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, LEADER, LEGIONARY CHOSEN
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 13 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Plasma pistol | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Plasma pistol | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 4 | 2+ | 5/6 | Rng , AP1 | Rng , AP1 | - | |||
- Supercharge | |||||||||
- Supercharge | 4 | 2+ | 5/6 | Rng , AP2, Hot | Rng , AP2, Hot | - | |||
Tainted bolt pistol | |||||||||
Tainted bolt pistol | 4 | 2+ | 3/4 | Rng , Balanced | Rng , Balanced | - | |||
Power fist | |||||||||
Power fist | 5 | 3+ | 5/7 | Brutal | Brutal | - | |||
Power maul | |||||||||
Power maul | 5 | 2+ | 4/6 | !Stun | - | Stun | |||
Power weapon | |||||||||
Power weapon | 5 | 2+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Tainted chainsword | |||||||||
Tainted chainsword | 5 | 2+ | 4/5 | Parry Hook* | Parry Hook* | - |
ABILITIES | UNIQUE ACTIONS |
Chaos Blessing, Favoured of the Dark Gods *Parry Hook: Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, each time you parry with a normal hit, you can select one of your opponent’s critical hits to be discarded instead. In the Eyes of the Gods: Once per Turning Point, during this operative’s activation, if it incapacitates an enemy operative, it can perform one free action during that activation.
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ABILITIES |
Chaos Blessing, Favoured of the Dark Gods *Parry Hook: Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, each time you parry with a normal hit, you can select one of your opponent’s critical hits to be discarded instead. In the Eyes of the Gods: Once per Turning Point, during this operative’s activation, if it incapacitates an enemy operative, it can perform one free action during that activation.
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UNIQUE ACTIONS |
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LEGIONARY, CHAOS, HERETIC ASTARTES, <LEGION>, <MARK OF CHAOS>, LEADER, LEGIONARY ASPIRING CHAMPION
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2. GAUNTLETS OF VENGEANCE [2EP]
Operative equipped with fists only. The fists the operative is equipped with gain the following improvements for the battle:6. RELIC BOLT PISTOL [2EP]
Operative equipped with bolt pistol or tainted bolt pistol only. The bolt pistol or tainted bolt pistol the operative is equipped with gains the following improvements for the battle:TAINTED ROUNDS+ [3EP]
Select one boltgun, bolt pistol or tainted bolt pistol the operative is equipped with. Add 1 to both Damage characteristics of that weapon.The LEGIONARY keyword is used in the following Legionary datacards:
The CHAOS keyword is used in the following Legionary datacards:
The HERETIC ASTARTES keyword is used in the following Legionary datacards:
The <LEGION> keyword is used in the following Legionary datacards:
The <MARK OF CHAOS> keyword is used in the following Legionary datacards:
5. DAEMON AXE [3EP]
LEGIONARY BUTCHER operative only. Add 1 to the attacks characteristic of the double-handed chain axe the operative is equipped with for the battle.4. ICON OF CHAOS [4EP]
LEGIONARY ICON BEARER operative only. The operative gains the following ability for the battle:3. PAGES OF SCABRIUS [2EP]
LEGIONARY BALEFIRE ACOLYTE operative only. This operative can perform the Manifest Psychic Power action twice during its activation.MALIGN SCRIPTURE [2EP]
LEGIONARY BALEFIRE ACOLYTE operative only. The operative gains the following ability for the battle:The LEADER keyword is used in the following Legionary datacards: