Book | Kind | Edition | Version | Last update |
Kill Team: Into The Dark (Farstalker Kinband) | ||||
Kill Team: Into The Dark (Farstalker Kinband) | Expansion | 2 | 1.1 | March 2023 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Below you will find a list of the operatives that make up a FARSTALKER KINBAND kill team, including, where relevant, any wargear those operatives must be equipped with.
Below, you will find common ability of the FARSTALKER KINBAND kill team.
The Kroot of FarstaIker Kinbands are experienced raiders, infiltrators and scouts. They have mastered the art of using local terrain to their best advantage, concealing themselves before launching ambushes.
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, you can do one of the following:If your faction is FARSTALKER KINBAND, you can use the following Strategic Ploys during a game.
If your faction is FARSTALKER KINBAND, you can use the following Tactical Ploys during a game.
If your faction is FARSTALKER KINBAND, you can use the Farstalker Kinband Tac Ops listed below, as specified in the mission sequence.
Each time you would select a Spec Op for your kill team to be assigned to, if your faction is FARSTALKER KINBAND you can select one from those listed below instead of selecting one from another source.
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1. KINBLADE [3EP] KROOT KILL-BROKER operative only. Instead of its blade, the operative is equipped with the following melee weapon for the battle:
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2. KNARLOC HIDE [2EP] The operative gains the following ability for the battle: |
3. KROOTHAWK TOTEM [2EP] The operative gains the following ability for the battle: |
4. ANCIENT FLINTLOCK [2EP] Select one Kroot pistol, Kroot rifle, Kroot Scattergun or dual Kroot pistols the operative is equipped with. It gains the Lethal 5+ special rule for the battle. |
5. KIN TOTEM [2EP] The operative gains the following ability for the battle: |
6. WINDMARK [1EP] The operative gains the following ability for the battle: |
SPOILS SAFEOn their many varied missions, Farstalker Kinbands acquire all manner of resources, equipment and materials that may be of use to the wider kindred and the rest of their species. They keep this secure at all times, and draw upon it when required for battle. In the Strategy phase of the first Turning Point, add 1 additional Command point to your pool. |
WEAPON WORKBENCHKroot of Farstalker Kinbands spend much time customising their weapons to make them more effective in battle, as well as personalising them with spiritually significant trinkets and tokens. While your base of operations has this strategic asset, all ranged weapons rare equipment items from the Kill Team Core Book, are treated as being in your stash. However Kroot pistols, Kroot rifles and Kroot scatterguns are the only ranged weapons that can be upgraded as a result of this. Note that ranged weapons rare equipment items added to your stash in the usual manner do not have this restriction. |
MEAT LOCKERFood is of the utmost importance to the Kroot - not just for sustenance but also for the genetic material it contains that might be of great evolutionary value to their kind. As a result, anything they do not consume immediately they store securely. Each time a Recovery test is taken for a friendly FARSTALKER KINBAND operative, if it was not incapacitated during that battle, treat it as being Rested for one additional game. |
The Knot’s leaders have become adept at negotiating employment contracts that yield considerable rewards.
When a Kroot is maimed or dies, Kroot can eat their flesh so that their memories and knowledge are retained for following generations. In desperate times, should a Kroot be so injured or sick that they slow down their kin, their fellows will put them out of their misery and consume their flesh also.
The Kroot of Farstalker Kinbands have an extremely close bond. Those who harm one of their number can expect payback, with interest.
The Kroot of the Farstalker Kinband always have each other’s backs, through thick and thin. Though they are mercenaries - dangerous work indeed - they will do everything they can to keep each other alive.
With each completed contract, the Farstalker Kinband acquire more experience, knowledge and resources for the future of their race.
Complete five games in which you scored victory points from the ‘Balance the Books’ and/or ‘Butcher’ Tac Op, or five games in which you scored victory points from two or more Security Tac Ops.To attack one of the Kinband is to attack all.
Complete a game in which you scored victory points from the ‘Execution’ Tac Op.Farstalker Kinbands make their living as pirates, mercenaries and bounty hunters, offering out their skills to almost any willing to pay the right price.
Contracted for a series of hits, the team must eliminate targets designated by their employer.
Complete five games in which you scored victory points from the ‘Bounty Hunters’, ‘Execution’ and/or ‘Headhunter’ Tac Op.Ever resourceful, the Kinband see no reason not to extract additional rewards for their efforts. Battlefields are sources of both material and genetic wealth for the Kroot, being littered with weapons and flesh few would notice the disappearance of.
Complete a game in which you scored victory points from the ‘Retrieval’ and/or ‘Rob and Ransack’ Tac Op.FARSTALKER KINBAND operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
QUILL GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Quill grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
PIERCING SHOT [2EP]
Operative equipped with a Kroot rifle, Kroot pistol or dual Kroot pistols only. The operative is equipped with the following ranged weapon for the battle (its BS characteristic is the same as the Kroot rifle or Kroot pistol the operative is equipped with):Name | A | BS/WS | D | |||
Piercing shot | 4 | * | 3/4 | |||
Special Rules | ! | |||||
AP1, Limited | - |
TOXIN SHOT [2EP]
Operative equipped with a Kroot rifle, Kroot pistol or dual Kroot pistols only. The operative is equipped with the following ranged weapon for the battle (its BS characteristic is the same as the Kroot rifle or Kroot pistol the operative is equipped with):Name | A | BS/WS | D | |||
Toxin shot | 4 | * | 2/2 | |||
Special Rules | ! | |||||
Lethal 5+, Limited | Stun |
MEAT [1EP]
The operative gains the following ability for the battle:TROPHY [3EP]
The operative gains the following ability for the battle:RITUAL BLADE+ [2EP]
KROOT KILL-BROKER operative only. Instead of its blade, the operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |
Ritual blade | 4 | 2+ | 4/5 |
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 9 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Kroot rifle | |||||||
Kroot rifle | 4 | 3+ | 3/4 | - | - | ||
Pulse carbine | |||||||
Pulse carbine | 4 | 4+ | 4/4 | - | - | ||
Pulse rifle | |||||||
Pulse rifle | 4 | 4+ | 4/5 | - | - | ||
Blade | |||||||
Blade | 4 | 2+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rogue Call The Kill: Once in each Strategy phase, when it is your turn to use a Strategic Ploy or pass, you can select one enemy operative in the killzone instead (visibility is not required). Choose one of the following effects: Until the end of the Turning Point, each time a friendly FARSTALKER KINBAND operative fights in combat with or makes a shooting attack against that enemy operative:
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Photon Grenade (1AP): Select one enemy operative Visible to this operative. Roll one D6, subtracting 1 from the result as follows:
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ABILITIES |
Rogue Call The Kill: Once in each Strategy phase, when it is your turn to use a Strategic Ploy or pass, you can select one enemy operative in the killzone instead (visibility is not required). Choose one of the following effects: Until the end of the Turning Point, each time a friendly FARSTALKER KINBAND operative fights in combat with or makes a shooting attack against that enemy operative:
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UNIQUE ACTIONS |
Photon Grenade (1AP): Select one enemy operative Visible to this operative. Roll one D6, subtracting 1 from the result as follows:
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FARSTALKER KINBAND, LEADER, KROOT, KILL-BROKER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | |||
Accelerator bow | ||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
Accelerator bow | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||
- Fused arrow | ||||||||
- Fused arrow | 4 | 3+ | 4/5 | AP1 | AP1 | - | ||
- Glide arrow | ||||||||
- Glide arrow | 4 | 3+ | 3/4 | Silent | Silent | - | ||
- Voltaic arrow | ||||||||
- Voltaic arrow | 4 | 3+ | 3/2 | !Splash 2 | - | Splash 2 | ||
Blade | ||||||||
Blade | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rogue
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Energize (1AP): Until the end of the activation, all profiles of the accelerator bow this operative is equipped with gain the Lethal 5+ special rule. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Rogue
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UNIQUE ACTIONS |
Energize (1AP): Until the end of the activation, all profiles of the accelerator bow this operative is equipped with gain the Lethal 5+ special rule. This operative cannot perform this action while within Engagement Range of an enemy operative.
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FARSTALKER KINBAND, KROOT, BOW-HUNTER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 9 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Kroot rifle | |||||||
Kroot rifle | 4 | 3+ | 3/4 | - | - | ||
Blade | |||||||
Blade | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rogue Hardy: Each time this operative fights in combat or a shooting attack is made against it, in the Resolve Successful Hits step of that combat or shooting attack, each time an attack dice would inflict critical damage on this operative, you can choose for that attack dice to inflict normal damage instead. Well Stocked: This operative is equipped with piercing shot and toxin shot and they do not cost any equipment points for this operative. Those weapons can be selected for this operative’s use twice, instead of once.
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ABILITIES |
Rogue Hardy: Each time this operative fights in combat or a shooting attack is made against it, in the Resolve Successful Hits step of that combat or shooting attack, each time an attack dice would inflict critical damage on this operative, you can choose for that attack dice to inflict normal damage instead. Well Stocked: This operative is equipped with piercing shot and toxin shot and they do not cost any equipment points for this operative. Those weapons can be selected for this operative’s use twice, instead of once.
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UNIQUE ACTIONS |
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FARSTALKER KINBAND, KROOT, COLD-BLOOD
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Cut-skin’s blades | |||||||||
Cut-skin’s blades | 4 | 3+ | 3/4 | Balanced, Lethal 5+ | Balanced, Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Rogue Vicious Duellist: Each time this operative fights in combat, in the Roll Attack Dice step of that combat, for each attack dice your opponent discards, the enemy operative in that combat suffers 1 mortal wound.
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Savage Assault (1AP): Perform a free Fight action with this operative. After completing that action’s fight sequence, if this operative or the target have not been incapacitated, fight in combat with this operative against the same target using the same weapon again.
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ABILITIES |
Rogue Vicious Duellist: Each time this operative fights in combat, in the Roll Attack Dice step of that combat, for each attack dice your opponent discards, the enemy operative in that combat suffers 1 mortal wound.
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UNIQUE ACTIONS |
Savage Assault (1AP): Perform a free Fight action with this operative. After completing that action’s fight sequence, if this operative or the target have not been incapacitated, fight in combat with this operative against the same target using the same weapon again.
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FARSTALKER KINBAND, KROOT, CUT-SKIN
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Kroot will fight for or against almost any race in the galaxy. In the process they are paid with - or steal - exotic weapons such as Dvorgite skinners, which charge biological material to create a searing stream of energy, or Londaxi tribalests - anti-armour weapons that fire solid shots at high speeds.
Kroot will fight for or against almost any race in the galaxy. In the process they are paid with - or steal - exotic weapons such as Dvorgite skinners, which charge biological material to create a searing stream of energy, or Londaxi tribalests - anti-armour weapons that fire solid shots at high speeds. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 5+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Dvorgite skinner | |||||||||
Dvorgite skinner | 6 | 2+ | 2/3 | Rng , AP2, Cumbersome*, Torrent | Rng , AP2, Cumbersome*, Torrent | - | |||
Londaxi tribalest | |||||||||
Londaxi tribalest | 5 | 4+ | 4/4 | AP1, Cumbersome*. !Rending | AP1, Cumbersome* | Rending | |||
Blade | |||||||||
Blade | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rogue *Cumbersome: An operative cannot move more than 3 in the same activation in which it performs a Shoot action with this ranged weapon.
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ABILITIES |
Rogue *Cumbersome: An operative cannot move more than 3 in the same activation in which it performs a Shoot action with this ranged weapon.
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UNIQUE ACTIONS |
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FARSTALKER KINBAND, KROOT, HEAVY GUNNER
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M | APL | GA | DF | SV | W | Base | |
4 | 2 | 1 | 3 | 5+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Ripping fangs | |||||||||
Ripping fangs | 4 | 3+ | 3/4 | !Rending | - | Rending |
ABILITIES | UNIQUE ACTIONS |
Rogue Beast: This operative cannot perform mission actions and cannot be equipped with equipment. Bad-tempered: Each time an enemy operative performs a Fight action, if this operative is a valid target, you can select this operative as the target instead. Each time an enemy operative finishes a Charge action within Engagement Range of another friendly FARSTALKER KINBAND operative within of this operative, if this operative is not within Engagement Range of an enemy operative, this operative can perform a free Charge action, but must finish that move within Engagement Range of that enemy operative.
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Gather (1AP): Perform a free Dash, Fall Back or Normal Move action with this operative. At any point during that move, you can perform the Pick Up action for free with this operative, and any remaining increments of movement can be used after it does so.
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ABILITIES |
Rogue Beast: This operative cannot perform mission actions and cannot be equipped with equipment. Bad-tempered: Each time an enemy operative performs a Fight action, if this operative is a valid target, you can select this operative as the target instead. Each time an enemy operative finishes a Charge action within Engagement Range of another friendly FARSTALKER KINBAND operative within of this operative, if this operative is not within Engagement Range of an enemy operative, this operative can perform a free Charge action, but must finish that move within Engagement Range of that enemy operative.
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UNIQUE ACTIONS |
Gather (1AP): Perform a free Dash, Fall Back or Normal Move action with this operative. At any point during that move, you can perform the Pick Up action for free with this operative, and any remaining increments of movement can be used after it does so.
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FARSTALKER KINBAND, KROOT, HOUND
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Kroot hunting rifle | |||||||||
Kroot hunting rifle | 4 | 2+ | 3/3 | Heavy. !MW3 | Heavy | MW3 | |||
Blade | |||||||||
Blade | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rogue
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Long-sight (1AP): Until the end of the activation:
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ABILITIES |
Rogue
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UNIQUE ACTIONS |
Long-sight (1AP): Until the end of the activation:
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FARSTALKER KINBAND, KROOT, LONG-SIGHT
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Dual Kroot pistols | |||||||||
Dual Kroot pistols | 4 | 3+ | 3/4 | Rng , Balanced, Lethal 5+ | Rng , Balanced, Lethal 5+ | - | |||
Blade | |||||||||
Blade | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rogue Quick draw: Once per Turning Point, when this operative is selected as the target of a shooting attack, if this operative is ready, you can interrupt that action to perform a free Shoot action with this operative with the dual Kroot pistols it is equipped with against that enemy operative (that enemy operative must be a valid target). If that enemy operative is not incapacitated or revived as a result, finish its shooting attack.
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Gunslinger Salvo (1AP): Perform a free Shoot action with this operative with the dual Kroot pistols it is equipped with. After that shooting attack, you can make another shooting attack with the dual Kroot pistols this operative is equipped with. This operative cannot perform this action if it has a Conceal order or while within Engagement Range of an enemy operative. It cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs this action.
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ABILITIES |
Rogue Quick draw: Once per Turning Point, when this operative is selected as the target of a shooting attack, if this operative is ready, you can interrupt that action to perform a free Shoot action with this operative with the dual Kroot pistols it is equipped with against that enemy operative (that enemy operative must be a valid target). If that enemy operative is not incapacitated or revived as a result, finish its shooting attack.
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UNIQUE ACTIONS |
Gunslinger Salvo (1AP): Perform a free Shoot action with this operative with the dual Kroot pistols it is equipped with. After that shooting attack, you can make another shooting attack with the dual Kroot pistols this operative is equipped with. This operative cannot perform this action if it has a Conceal order or while within Engagement Range of an enemy operative. It cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs this action.
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FARSTALKER KINBAND, KROOT, PISTOLIER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Kroot scattergun | |||||||||
Kroot scattergun | 4 | 3+ | 3/3 | Rng | Rng | - | |||
Stalker’s blade | |||||||||
Stalker’s blade | 4 | 3+ | 3/4 | Balanced. !Rending | Balanced | Rending |
ABILITIES | UNIQUE ACTIONS |
Rogue
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Stealth Attack (2AP): This operative can perform this action if it has a Conceal order, is within of a terrain feature and not within Engagement Range of an enemy operative.
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ABILITIES |
Rogue
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UNIQUE ACTIONS |
Stealth Attack (2AP): This operative can perform this action if it has a Conceal order, is within of a terrain feature and not within Engagement Range of an enemy operative.
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FARSTALKER KINBAND, KROOT, STALKER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Kroot rifle | |||||||
Kroot rifle | 4 | 4+ | 3/4 | - | - | ||
Blade | |||||||
Blade | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rogue Pech’ra: The first time this operative is activated during the battle, place your Pech’ra token within horizontally and any distance vertically of this operative. Each time this operative is activated thereafter, you can move your Pech’ra token up to horizontally and up to any distance vertically. If this operative is incapacitated and removed from the killzone, remove your Pech’ra token.
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Marked for the Hunt (1AP): Select one enemy operative. Until the end of the Turning Point, while that enemy operative is within horizontally and any distance vertically of your Pech’ra token, it is marked for the hunt. Until the end of the Turning Point, each time a friendly FARSTALKER KINBAND operative within horizontally and any distance vertically of your Pech’ra token makes a shooting attack against an enemy operative marked for the hunt, that enemy operative cannot use Light terrain as Cover for that shooting attack. This operative cannot perform this action while within Engagement Range of an enemy operative. From the Eye Above (1AP): Select one friendly operative Visible to and within of this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Rogue Pech’ra: The first time this operative is activated during the battle, place your Pech’ra token within horizontally and any distance vertically of this operative. Each time this operative is activated thereafter, you can move your Pech’ra token up to horizontally and up to any distance vertically. If this operative is incapacitated and removed from the killzone, remove your Pech’ra token.
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UNIQUE ACTIONS |
Marked for the Hunt (1AP): Select one enemy operative. Until the end of the Turning Point, while that enemy operative is within horizontally and any distance vertically of your Pech’ra token, it is marked for the hunt. Until the end of the Turning Point, each time a friendly FARSTALKER KINBAND operative within horizontally and any distance vertically of your Pech’ra token makes a shooting attack against an enemy operative marked for the hunt, that enemy operative cannot use Light terrain as Cover for that shooting attack. This operative cannot perform this action while within Engagement Range of an enemy operative. From the Eye Above (1AP): Select one friendly operative Visible to and within of this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative.
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FARSTALKER KINBAND, KROOT, TRACKER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 2 | 3 | 5+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Kroot rifle | |||||||||
Kroot rifle | 4 | 4+ | 3/4 | - | - | ||||
Kroot scattergun | |||||||||
Kroot scattergun | 4 | 3+ | 3/3 | Rng | Rng | - | |||
Blade | |||||||||
Blade | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rogue
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ABILITIES |
Rogue
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UNIQUE ACTIONS |
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FARSTALKER KINBAND, KROOT, WARRIOR
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QUILL GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Quill grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
The Kroot of FarstaIker Kinbands are experienced raiders, infiltrators and scouts. They have mastered the art of using local terrain to their best advantage, concealing themselves before launching ambushes.
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, you can do one of the following:1. KINBLADE [3EP]
KROOT KILL-BROKER operative only. Instead of its blade, the operative is equipped with the following melee weapon for the battle:4. ANCIENT FLINTLOCK [2EP]
Select one Kroot pistol, Kroot rifle, Kroot Scattergun or dual Kroot pistols the operative is equipped with. It gains the Lethal 5+ special rule for the battle.Kroot of Farstalker Kinbands spend much time customising their weapons to make them more effective in battle, as well as personalising them with spiritually significant trinkets and tokens.
PIERCING SHOT [2EP]
Operative equipped with a Kroot rifle, Kroot pistol or dual Kroot pistols only. The operative is equipped with the following ranged weapon for the battle (its BS characteristic is the same as the Kroot rifle or Kroot pistol the operative is equipped with):Name | A | BS/WS | D | |||
Piercing shot | 4 | * | 3/4 | |||
Special Rules | ! | |||||
AP1, Limited | - |
TOXIN SHOT [2EP]
Operative equipped with a Kroot rifle, Kroot pistol or dual Kroot pistols only. The operative is equipped with the following ranged weapon for the battle (its BS characteristic is the same as the Kroot rifle or Kroot pistol the operative is equipped with):Name | A | BS/WS | D | |||
Toxin shot | 4 | * | 2/2 | |||
Special Rules | ! | |||||
Lethal 5+, Limited | Stun |
RITUAL BLADE+ [2EP]
KROOT KILL-BROKER operative only. Instead of its blade, the operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |
Ritual blade | 4 | 2+ | 4/5 |
The FARSTALKER KINBAND keyword is used in the following Farstalker Kinband datacards:
The KROOT keyword is used in the following Farstalker Kinband datacards: