Book | Kind | Edition | Version | Last update |
Kill Team: Chalnath (Novitiate) | ||||
Kill Team: Chalnath (Novitiate) | Expansion | 2 | 1.6 | August 2024 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Q: | When specifically during a shooting attack should the Blinding Aura Act of Faith be used? |
A: | When a NOVITIATE operative is selected as a target. Note that this could mean they are no longer a valid target, at which point your opponent must select a different valid target. |
Q: | Blinding Aura Act of Faith lasts until the end of the activation. How long does it last when used during the Overwatch action? |
A: | Until the end of that Overwatch action. |
Q: | For the purposes of generating Faith points, when does an operative have a specialism? |
A: | In Narrative Play, the first time it gains a Battle Honour, and you select a specialism for it to progress in. |
Q: | If an enemy operative makes a shooting attack with an Indirect weapon and I use the Blinding Aura Act of Faith, which takes precedence? |
A: | Indirect. |
Q: | If an enemy operative makes a shooting attack with a Barrage weapon and I use the Blinding Aura Act of Faith, which takes precedence? |
A: | Blinding Aura. |
Q: | If an enemy operative is incapacitated at the end of a Turning Point due to Inferno tokens, does this count for the Purge with Flame Tac Op? |
A: | No. It must specifically be the attacks that incapacitate them. |
Q: | If an activation is interrupted, can an additional Act of Faith be used during the interruption? For example, if I use an Act of Faith during a NOVITIATE operative’s activation, then the activation is interrupted by the PHOBOS STRIKE TEAM Track Target action, can I perform another Act of Faith during the Track Target’s Overwatch action? |
A: | No. You can only perform one Act of Faith between the start and end of the activation: before, during or after the interruption. |
Q: | If Guilt Reveals Itself (EXACTION SQUAD) interacts with the Blinding Aura Act of Faith, which takes precedence? |
A: | The former. |
Q: | When using the Defenders of the Faith Strategic Ploy in Close Quarters, can a friendly NOVITIATE operative perform a Guard action instead of a Shoot action, as it’s treated as a Shoot action? |
A: | Yes. |
Q: | If I use the Blinding Aura Act of Faith while an enemy operative is performing the Overwatch action, and they cannot select another valid target, what happens? |
A: | That Overwatch action ends. Activation alternates back to you, and that operative can still Overwatch later in the Turning Point. |
Q: | When using the NOVITIATE SUPERIOR operative’s Lead By Example ability, what is the specific time the ready friendly operative must be selected? |
A: | At any point during the NOVITIATE SUPERIOR operative’s activation. For example, if it performs a mission action, then moves, you could select a ready friendly NOVITIATE operative from its new location. |
Q: | Is the NOVITIATE CONDEMNOR operative’s Null Rod ability a modifier to the APL characteristic? |
A: | No. |
Below you will find a list of the operatives that make up a NOVITIATE kill team, including, where relevant, any wargear those models must be equipped with.
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Name | A | BS/WS | D | |||
Ministorum flamer | 5 | 2+ | 3/4 | |||
Special Rules | ! | |||||
Rng , Torrent | Inferno 2 |
If your faction is NOVITIATE, you can use the Novitiate Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected NOVITIATE as your faction keyword.
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1. RELIC GUNSIGHT [3EP] Select an autogun the operative is equipped with. It gains the following improvements for the battle:
TAKE AIM2APSelect one enemy operative Visible to this operative. Until the end of this activation, each time this operative makes a shooting attack, treat that enemy operative as if it has an Engage order for that shooting attack. |
2. BLESSED BLADE [2EP] Select a Novitiate blade the operative is equipped with. It gains the following improvements for the battle:
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3. BLESSED INCENSE [2EP] NOVITIATE PRECEPTOR operative only. This operative’s mace of the righteous gains the Rending critical hit rule and Brutal special rule for the battle. |
4. INFERNO ROUNDS [3EP] Select an autogun or autopistol the operative is equipped with. That weapon gains the Inferno 1 critical hit rule for the battle. |
5. SAINT-TOUCHED CLOTH [2EP] NOVITIATE RELIQUARIUS operative only. That operative gains the following ability for the battle: |
6. PROCLAMATION BROADCASTER [2EP] The operative gains the following ability for the battle: |
INCENDIARY BOMBSThe kill team is able to call in allied aircraft to strafe the area with promethium bombs, driving any enemy operatives out of cover. At the start of the Set Up Operatives step of the mission sequence, you can call in Incendiary Bombs. If you do, select one terrain feature that includes any parts with the Vantage Point or Punishing Vantage Point trait. Enemy operatives that are set up on that Vantage Point or Punishing Vantage Point suffer 1 mortal wound. |
SANITORIUMThe kill team’s base of operations stores a wealth of medical equipment, allowing even grievous wounds to be treated in a sanitary environment. You can select this asset if your kill team has a Med Bay asset and your dataslate includes a NOVITIATE HOSPITALLER operative. After taking Casualty tests for your kill team, select one operative that has any Battle Scars. Remove one Battle Scar from that operative. |
SANCTUMThe kill team’s base has a sacred chamber, dedicated to housing recovered relics until they can be returned to their rightful home, or a new sacred place. At the end of each battle, if a NOVITIATE PRONATUS operative was selected for deployment, you can roll to determine if they have recovered any relics. Roll one D6, adding 1 if that NOVITIATE PRONATUS operative performed any mission actions during that battle: on a 6, they have recovered a relic and returned it to your Sanctum. Keep a note of the number of relics in your Sanctum. At the start of the first Turning Point of each battle, you gain a number of Faith points equal to the number of relics in your Sanctum (to a maximum of 3). |
Each Sister slain in service to the Emperor knows their soul goes to join him and furthers his immortal will.
Failure is not tolerated within the ranks of the Adepta Sororitas. Any who fail their sisters, even Novitiates, must atone for their sins as a penitent and take up the ceremonial eviscerator kept for such occasions.
It is only through struggle that true devotion is demonstrated. All who are faithful have the potential for sainthood, whether in life or in death.
A noted heretic has been identified working with enemy forces. Root them and ensure they are unable to spread their heresy any further.
Hunt down and get a positive identification of the target.
Win six games.An all-out assault must be mounted to cut out this threat. Forces must converge on the threat’s location and ensure they do not survive. An example must be set to any who would consider spreading their false proclamations among the Emperor’s people.
Complete a game in which you scored victory points from the ‘Purge with Flame’ Tac Op.Many priceless relics have been lost in this sector. Front-line forces cannot be spared, but a small team should be able to carry out a discreet surgical strike into the area to reclaim what has been lost without bringing the wrath of the enemy down upon their heads.
Scout out likely locations of destroyed shrines and reliquaries, ready to extract any relics you find.
Complete five games in which you scored victory points from the ‘Reconsecrate Ground’ or ‘Triangulate’ Tac Op.With the relics located, we must now extract these and return them to safety.
Complete a game in which you scored victory points from the ‘Retrieval’ Tac Op.NOVITIATE operatives in your Kill Team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of two times, and each operative can be equipped with no more than one of each item.
ICON OF FAITH+ [2EP]
The operative gains the following ability for the battle:CHAPLET ECCLESIATICUS [2EP]
This operative gains the following ability for the battle:ADAMANTIUM-WEAVE SURPLICE [2EP]
This operative gains the following ability for the battle:FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Limited, Blast , Indirect | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action:Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , Limited, AP1, Indirect | - |
AUTO-CHASTISER [2EP]
This operative gains the following ability for the battle:M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autogun | |||||||||
Autogun | 4 | 3+ | 2/3 | - | - | ||||
Autopistol | |||||||||
Autopistol | 4 | 3+ | 2/3 | Rng | Rng | - | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - | ||||
Novitiate blade | |||||||||
Novitiate blade | 4 | 3+ | 4/5 | Balanced | Balanced | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE MILITANT
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 3+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Bolt pistol | |||||||||
Bolt pistol | 4 | 2+ | 3/4 | Rng | Rng | - | |||
Boltgun | |||||||||
Boltgun | 4 | 2+ | 3/4 | - | - | ||||
Plasma pistol | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Plasma pistol | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 4 | 2+ | 5/6 | Rng , AP1 | Rng , AP1 | - | |||
- Supercharge | |||||||||
- Supercharge | 4 | 2+ | 5/6 | Rng , AP2, Hot | Rng , AP2, Hot | - | |||
Gun butt | |||||||||
Gun butt | 3 | 2+ | 2/3 | - | - | ||||
Power weapon | |||||||||
Power weapon | 4 | 2+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Lead by Example: Each time this operative is activated, if it performs any mission actions or if any enemy operatives are incapacitated as a result of any actions it performs during that activation, you can select one Ready friendly NOVITIATE operative Visible to and within of it. After this operative’s activation ends, you can activate that operative.
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ABILITIES |
Lead by Example: Each time this operative is activated, if it performs any mission actions or if any enemy operatives are incapacitated as a result of any actions it performs during that activation, you can select one Ready friendly NOVITIATE operative Visible to and within of it. After this operative’s activation ends, you can activate that operative.
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UNIQUE ACTIONS |
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, LEADER, NOVITIATE SUPERIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autopistol | |||||||||
Autopistol | 4 | 3+ | 2/3 | Rng | Rng | - | |||
Penitent eviscerator | |||||||||
Penitent eviscerator | 4 | 4+ | 5/6 | Brutal. !Reap 2 | Brutal | Reap 2 |
ABILITIES | UNIQUE ACTIONS |
Zealous Rage: The first time this operative performs a Fight action in each of its activations, in the Roll Attack Dice step of that combat, you can re-roll any or all of your attack dice.
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Absolution Through Destruction (1AP): Perform a free Fight action with this operative. After completing that action’s fight sequence, if this operative is still within Engagement Range of an enemy operative, you can immediately fight in combat with this operative again (for the second combat, you do not have to select the same target and the Zealous Rage ability has no effect).
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ABILITIES |
Zealous Rage: The first time this operative performs a Fight action in each of its activations, in the Roll Attack Dice step of that combat, you can re-roll any or all of your attack dice.
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UNIQUE ACTIONS |
Absolution Through Destruction (1AP): Perform a free Fight action with this operative. After completing that action’s fight sequence, if this operative is still within Engagement Range of an enemy operative, you can immediately fight in combat with this operative again (for the second combat, you do not have to select the same target and the Zealous Rage ability has no effect).
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PENITENT
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Ministorum flamer | |||||||||
Ministorum flamer | 5 | 2+ | 2/3 | Rng , Torrent . !Inferno 1 | Rng , Torrent | Inferno 1 | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PURGATUS
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autopistol | |||||||||
Autopistol | 4 | 3+ | 2/3 | Rng | Rng | - | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Relic Seeker: Each time this operative is activated, it can perform one mission action at any point during its activation without subtracting any action points.
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Raise Relic (1AP): You gain 2 Faith points. If this operative performs this action while within of the centre of an objective marker, or while within of the enemy drop zone, you gain 3 Faith points instead.
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ABILITIES |
Relic Seeker: Each time this operative is activated, it can perform one mission action at any point during its activation without subtracting any action points.
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UNIQUE ACTIONS |
Raise Relic (1AP): You gain 2 Faith points. If this operative performs this action while within of the centre of an objective marker, or while within of the enemy drop zone, you gain 3 Faith points instead.
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PRONATUS
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Neural whips | |||||||||
Neural whips | 5 | 3+ | 2/3 | Rng , Lethal 5+. !Stun | Rng , Lethal 5+ | Stun | |||
Neural whips | |||||||||
Neural whips | 5 | 3+ | 2/3 | Lethal 5+. !Stun | Lethal 5+ | Stun |
ABILITIES | UNIQUE ACTIONS |
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Whip into Frenzy (1AP): Select one friendly NOVITIATE operative (excluding a NOVITIATE SUPERIOR operative) within of and Visible to this operative. Add 1 to that operative’s APL. In addition, if that operative is a NOVITIATE PENITENT operative, until the end of that operative’s next activation, add to its Movement characteristic (to a maximum of 4).
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ABILITIES |
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UNIQUE ACTIONS |
Whip into Frenzy (1AP): Select one friendly NOVITIATE operative (excluding a NOVITIATE SUPERIOR operative) within of and Visible to this operative. Add 1 to that operative’s APL. In addition, if that operative is a NOVITIATE PENITENT operative, until the end of that operative’s next activation, add to its Movement characteristic (to a maximum of 4).
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE EXACTOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autopistol | |||||||||
Autopistol | 4 | 3+ | 2/3 | Rng | Rng | - | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Icon of Purity: Each time a friendly NOVITIATE operative is incapacitated, if this operative is within of and Visible to it, roll one D6: on a 4+, that operative can immediately perform a free Shoot action.
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Plant the Icon (1AP): Perform this action while within of the centre of an objective marker. Until this operative is next activated, if it is within of the centre of that objective marker, halve the APL of enemy operatives (rounding up) when determining who controls that objective marker.
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ABILITIES |
Icon of Purity: Each time a friendly NOVITIATE operative is incapacitated, if this operative is within of and Visible to it, roll one D6: on a 4+, that operative can immediately perform a free Shoot action.
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UNIQUE ACTIONS |
Plant the Icon (1AP): Perform this action while within of the centre of an objective marker. Until this operative is next activated, if it is within of the centre of that objective marker, halve the APL of enemy operatives (rounding up) when determining who controls that objective marker.
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE RELIQUARIUS
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Curing the physical and spiritual ills of the Imperium’s battlefield wounded is an onerous task, one that requires countless hours of practice. Novitiates seeking admission into the Orders Hospitaller hone their skills in the field, aiding their fellow Novitiates In whichever way they can.
Curing the physical and spiritual ills of the Imperium’s battlefield wounded is an onerous task, one that requires countless hours of practice. Novitiates seeking admission into the Orders Hospitaller hone their skills in the field, aiding their fellow Novitiates In whichever way they can. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autopistol | |||||||||
Autopistol | 4 | 3+ | 2/3 | Rng | Rng | - | |||
Surgical saw | |||||||||
Surgical saw | 4 | 4+ | 2/3 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Mantra of Restoration: Once per Turning Point, the first time another friendly NOVITIATE operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has 1 wound remaining, and if it would have been incapacitated by a shooting attack, any remaining attack dice are discarded. That other friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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Chirurgeon’s Tools (1AP): Select one friendly NOVITIATE operative within of and Visible to this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this if it was revived using the Mantra of Restoration ability during the same Turning Point. This operative cannot perform this action if it is within Engagement Range of an enemy operative.
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ABILITIES |
Mantra of Restoration: Once per Turning Point, the first time another friendly NOVITIATE operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has 1 wound remaining, and if it would have been incapacitated by a shooting attack, any remaining attack dice are discarded. That other friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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UNIQUE ACTIONS |
Chirurgeon’s Tools (1AP): Select one friendly NOVITIATE operative within of and Visible to this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this if it was revived using the Mantra of Restoration ability during the same Turning Point. This operative cannot perform this action if it is within Engagement Range of an enemy operative.
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, MEDIC, NOVITIATE HOSPITALLER
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These Novitiates are expected to rigidly enforce their Order’s precepts, ensuring their fellows faithfully adhere to the prescribed standards. They are often chosen as their Superior’s second in command, and serve as exemplars by eagerly striding into the fray to smite the Emperor’s foes.
These Novitiates are expected to rigidly enforce their Order’s precepts, ensuring their fellows faithfully adhere to the prescribed standards. They are often chosen as their Superior’s second in command, and serve as exemplars by eagerly striding into the fray to smite the Emperor’s foes. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Mace of the Righteous | |||||||||
Mace of the Righteous | 4 | 3+ | 5/5 | !Inferno 2, Stun | - | Inferno 2, Stun |
ABILITIES | UNIQUE ACTIONS |
Unflinching Determination: Each time a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, if this operative is Visible to and within of it, you can re-roll one of your defence dice.
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Glorious Hymnal (1AP): Until the end of the Turning Point, each time a friendly NOVITIATE operative fights in combat, in the Roll Attack Dice step of that combat, if it is within of this operative, you can re-roll any or all of your attack dice results of 1 or 2.
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ABILITIES |
Unflinching Determination: Each time a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, if this operative is Visible to and within of it, you can re-roll one of your defence dice.
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UNIQUE ACTIONS |
Glorious Hymnal (1AP): Until the end of the Turning Point, each time a friendly NOVITIATE operative fights in combat, in the Roll Attack Dice step of that combat, if it is within of this operative, you can re-roll any or all of your attack dice results of 1 or 2.
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PRECEPTOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autopistol | |||||||||
Autopistol | 4 | 3+ | 2/3 | Rng | Rng | - | |||
Dialogus stave | |||||||||
Dialogus stave | 3 | 4+ | 3/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
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Stirring Rhetoric (1AP): Select one friendly NOVITIATE operative within of and Visible to this operative. Add 1 to its APL. Auto-Broadcaster (1AP): Place a Condemning Sermon token within of this operative. While an enemy operative is within of the centre of your Condemning Sermon token, worsen the Ballistic Skill characteristic of ranged weapons it is equipped with by 1. In the Ready Operatives step of each Turning Point, remove your Condemning Sermon token.
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ABILITIES |
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UNIQUE ACTIONS |
Stirring Rhetoric (1AP): Select one friendly NOVITIATE operative within of and Visible to this operative. Add 1 to its APL. Auto-Broadcaster (1AP): Place a Condemning Sermon token within of this operative. While an enemy operative is within of the centre of your Condemning Sermon token, worsen the Ballistic Skill characteristic of ranged weapons it is equipped with by 1. In the Ready Operatives step of each Turning Point, remove your Condemning Sermon token.
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE DIALOGUS
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autopistol | |||||||||
Autopistol | 4 | 3+ | 2/3 | Rng | Rng | - | |||
Duelling blades | |||||||||
Duelling blades | 4 | 2+ | 3/4 | Lethal 5+. !Expert Riposte* | Lethal 5+ | Expert Riposte* |
ABILITIES | UNIQUE ACTIONS |
*Expert Riposte: Each time this operative fights in combat using its duelling blades, in the Resolve Successful Hits step of that combat, each time you parry with a critical hit, also inflict damage equal to the weapon’s Critical Damage characteristic.
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ABILITIES |
*Expert Riposte: Each time this operative fights in combat using its duelling blades, in the Resolve Successful Hits step of that combat, each time you parry with a critical hit, also inflict damage equal to the weapon’s Critical Damage characteristic.
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UNIQUE ACTIONS |
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE DUELLIST
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Condemnor stakethrower | |||||||||
Condemnor stakethrower | 4 | 3+ | 2/3 | Silent. !P1, MW2 | Silent | P1, MW2 | |||
Null rod | |||||||||
Null rod | 3 | 3+ | 3/3 | !Stun | - | Stun |
ABILITIES | UNIQUE ACTIONS |
Null Rod: Each time an enemy operative is activated within of this operative, it cannot generate more than 2AP for that activation. Each time an enemy operative would perform a psychic action, if it is within of this operative, 1 additional AP must be subtracted to perform that action.
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ABILITIES |
Null Rod: Each time an enemy operative is activated within of this operative, it cannot generate more than 2AP for that activation. Each time an enemy operative would perform a psychic action, if it is within of this operative, 1 additional AP must be subtracted to perform that action.
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UNIQUE ACTIONS |
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NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE CONDEMNOR
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The kill team’s base has a sacred chamber, dedicated to housing recovered relics until they can be returned to their rightful home, or a new sacred place.
1. RELIC GUNSIGHT [3EP]
Select an autogun the operative is equipped with. It gains the following improvements for the battle:2. BLESSED BLADE [2EP]
Select a Novitiate blade the operative is equipped with. It gains the following improvements for the battle:4. INFERNO ROUNDS [3EP]
Select an autogun or autopistol the operative is equipped with. That weapon gains the Inferno 1 critical hit rule for the battle.The NOVITIATE keyword is used in the following Novitiate datacards:
The IMPERIUM keyword is used in the following Novitiate datacards:
The ADEPTA SORORITAS keyword is used in the following Novitiate datacards:
The <ORDER> keyword is used in the following Novitiate datacards:
Failure is not tolerated within the ranks of the Adepta Sororitas. Any who fail their sisters, even Novitiates, must atone for their sins as a penitent and take up the ceremonial eviscerator kept for such occasions.
Name | A | BS/WS | D | |||
Ministorum flamer | 5 | 2+ | 3/4 | |||
Special Rules | ! | |||||
Rng , Torrent | Inferno 2 |
The kill team’s base has a sacred chamber, dedicated to housing recovered relics until they can be returned to their rightful home, or a new sacred place.
5. SAINT-TOUCHED CLOTH [2EP]
NOVITIATE RELIQUARIUS operative only. That operative gains the following ability for the battle:The kill team’s base of operations stores a wealth of medical equipment, allowing even grievous wounds to be treated in a sanitary environment.
3. BLESSED INCENSE [2EP]
NOVITIATE PRECEPTOR operative only. This operative’s mace of the righteous gains the Rending critical hit rule and Brutal special rule for the battle.