Welcome to Kill Team: Soulshackle. This is the third instalment in the latest series of Kill Team, following the fortunes of elite squads of warriors amongst the nightmarish innards of the space hulk known as the Gallowdark. Predators, thieves, assassins, crusaders and myriad others fight and explore within this deadly vessel. Either hunger or duty drive them to brave its depths.
Books
Book | Kind | Edition | Version | Last update |
Kill Team: Soulshackle |
Kill Team: Soulshackle | Expansion | 2 | | February 2023 |
Below, you will find nine missions from the Shadow Operations: Soulshackle mission pack. These are missions themed around breaching command stations aboard the
Gallowdark.
The first four missions have more symmetric mission rules and objectives, meaning both players will be attempting to achieve the same thing. The final five missions are asymmetric, where the Attacker and Defender have different goals to achieve and different strategies to achieve them. In these missions the Attacker must utilise an aggressive strategy to breach the Defender’s prepared position.
All of the missions use a specified arrangement of terrain, using the
Killzone: Gallowdark and
Killzone: Soulshackle terrain sets, each tailored to enhance the mission at hand. The scoring parameters of the mission objectives vary across the mission pack, therefore having an expansive roster will allow you to select the right operatives for the mission. They have been designed to focus on the
Breach Point terrain features, offering you a new way to interact with a
Close Quarters killzone. They can be used with any of the three
ways to play, but have bonuses for those using them as part of a
Spec Ops campaign.
To randomly determine a Shadow Operations: Soulshackle mission, one player rolls one D3 to determine one of the tables below, then the other player rolls one D3 to determine the mission from that table.
The enemy are accessing a functioning data control system. Whether it be a corruptive machine spirit, a security override or the transmission of military secrets, their information must be stopped at all costs!
MISSION RULES
Operatives can perform the
Plant Charge and
Detonate Charge mission actions, as well as the following
mission actions:
INLOAD DATA-GHEIST1AP
An operative can perform this action while it controls a
Console terrain feature that is not uploading a player’s program. That terrain feature is now uploading your program.
EXORCISE INLOAD1AP
An operative can perform this action while it controls a
Console terrain feature that is uploading a player’s program. That terrain feature is no longer uploading a player’s program.
MISSION OBJECTIVE
At the end of each
Turning Point, for each
Console terrain feature that is uploading your program, you score 1VP.
If you are playing this mission as part of a
Spec Ops campaign, the following
mission rules also apply:
MISSION BONUS
If you are victorious and at the end of the battle four or more
Console terrain features were uploading your program, you gain 1
Requisition point.
SPEC OPS BONUS
Program Uploaded: If you are victorious and are currently undertaking the
Perform Ritual Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
They are already accessing active systems. Soon they will divert enough energy to awaken even those quiescent systems that have lain dormant for millennia. We must sever their access or the ancient data will be lost.
MISSION RULES
Operatives can perform the
Plant Charge and
Detonate Charge mission actions, as well as the following
mission actions:
AWAKEN CONTROL CORES1AP
An operative can perform this action while it controls a Relay Station (E3) or Hololith Dais (E4)
Console terrain feature that has not been accessed during this
Turning Point. Until the start of the next Turning Point, that terrain feature has been accessed. Select one Augur Display (E1) or Control Lectern (E2) Console terrain feature to be online until the start of the next Turning Point.
ACCESS DORMANT CONSOLE1AP
An operative can perform this action while it controls an online Augur Display (E1) or Control Lectern (E2)
Console terrain feature that has not been accessed during this
Turning Point. Until the start of the next Turning Point, that terrain feature has been accessed.
MISSION OBJECTIVE
Each time a friendly operative performs the
Access Dormant Console mission action, you score 1VP.
At the end of each
Turning Point:
- If friendly operatives control more Augur Display (E1) Console terrain features than enemy operatives do, you score 1VP.
- If friendly operatives control more Control Lectern (E2) Console terrain features than enemy operatives do, you score 1VP.
If you are playing this mission as part of a
Spec Ops campaign, the following
mission rules also apply:
MISSION BONUS
If you were victorious and friendly operatives performed the
Access Dormant Console mission action at three or more
Console terrain features, you gain 1
Requisition point.
SPEC OPS BONUS
Information Gathered: If you are victorious and are currently undertaking the
Recover Archeotech Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Coiled helices of data-heavy code are stored within the bowels of this ship fragment, accessible at a handful of controls. Some fear the code’s cryptic nature: is it xenos, is it corrupt, is it aware? There are also those who would pay for it, with information or far darker commodities.
MISSION RULES
Operatives can perform the
Plant Charge and
Detonate Charge mission actions, as well as the following
mission action:
RAID DATA1AP
An operative can perform this action while it controls a Control Lectern (E2) or Hololith Dais (E4)
Console terrain feature, or the Relay Station (E3) Console terrain feature that is closest to your opponent’s drop zone. In either case, those terrain features cannot have been accessed during this
Turning Point. Until the start of the next Turning Point, that terrain feature has been accessed.
Data Limit: For the purposes of the
Raid Data mission action, each
Console terrain feature can be accessed a maximum of three times by each player’s kill team during the battle (we recommend placing a dice on each terrain feature to remind you how many times it can still be accessed).
MISSION OBJECTIVE
Each time a friendly operative performs the
Raid Data mission action, you score 1VP. You can score additional victory points, determined by the terrain feature your friendly operative is performing that mission action at:
- If an enemy operative was the last operative to perform the mission action at that terrain feature, you score an additional 1VP.
- If it is the Relay Station (E3) Console terrain feature that is closest to your opponent’s drop zone, you score an additional 2VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following
mission rules also apply:
MISSION BONUS
If you were victorious, each friendly operative that performed the
Raid Data mission action on the Relay Station (E3)
Console terrain feature that was closest to your opponent’s drop zone gains 4XP (this is not affected by a passed
Casualty Test).
SPEC OPS BONUS
Data Haul: If you are victorious and are currently undertaking the
Recover Archeotech Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Deep in the bowels of the space hulk, a functioning transmission relay has been located. Kill teams race to re-establish broken communications in order to relay key information, arrange rendezvous or lure the unwary.
MISSION RULES
Operatives can perform the
Plant Charge and
Detonate Charge mission actions, as well as the following
mission action:
TRANSMIT1AP
An operative can perform this action while it controls a
Console terrain feature. Your kill team can only perform this action at each Console terrain feature once, other than the Hololith Dais (C4) Console terrain feature, at which it can perform it twice.
MISSION OBJECTIVE
Each time a friendly operative performs the
Transmit mission action, you score 1VP.
At the end of the battle, add up the number of times enemy operatives performed the
Transmit mission action. Subtract the result from 8. You score victory points equal to the total.
If you are playing this mission as part of a
Spec Ops campaign, the following
mission rules also apply:
MISSION BONUS
If you were victorious, in the
Update Dataslates step of this game, for each different type of
Console terrain feature (Augur Display, Control Lectern, Relay Station and Hololith Dais) friendly operatives performed the
Transmit mission action at, you can re-roll one
Casualty or
Recovery test.
SPEC OPS BONUS
Comms Online: If you are victorious and are currently undertaking the
Breakout Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
We’ve got the drop on them, but they’re dug in. Whatever systems they’ve got up and running in that semi-operationaI bridge need to be shut down. It’ll take an all-out assault; breaching charges at the ready. If we can’t access those systems, then neither will they.
MISSION RULES
Breach Mission (Defender):- In the Set Up Barricades step, the Defender can additionally set up to four Hatchway Jammers up, but they cannot be against the Hatchway labelled + (see mission map).
Breach Mission (Attacker):- The Attacker cannot set up barricades.
- The Attacker always has the initiative.
- The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions, as well as the following mission action:
SABOTAGE CONSOLE1AP
An operative the Attacker controls can perform this action while it controls a non-sabotaged
Console terrain feature. That Console is now sabotaged.
MISSION OBJECTIVE
At the end of the battle:
- For each Augur Display (E1) Console terrain feature that is sabotaged, the Attacker scores 1VP. For each that isn’t, the Defender scores 1VP.
- For each Relay Station (E3) Console terrain feature that is sabotaged, the Attacker scores 2VPs. For each that isn’t, the Defender scores 2VPs.
- If the Hololith Dais (E4) Console terrain feature is sabotaged, the Attacker scores 6VPs. If it isn’t, the Defender scores 6VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following
mission rules also apply:
MISSION BONUS
If you are victorious and scored 7 or more victory points from the mission objective, you gain 1
Requisition point.
SPEC OPS BONUS
Bridge Secure: If you are victorious and are currently undertaking the
Secure District Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
A kill team has been pushed back to their command centre and will fight hard to defend the relic systems they can control from there. Their executioners have them surrounded, intent on routing them entirely and crippling what systems they have been able to rekindle.
MISSION RULES
Breach Mission (Defender):Breach Mission (Attacker):- The Attacker does not have a killzone edge.
- The Attacker cannot set up barricades.
- The Attacker always has the initiative.
- The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions.
MISSION OBJECTIVE
At the end of the third and fourth
Turning Points, and at the end of the battle:
- If friendly operatives control more Augur Display (E1) Console terrain features than enemy operatives do, you score 1VP.
- If friendly operatives control more Control Lectern (E2) Console terrain features than enemy operatives do, you score 1VP.
- If friendly operatives control more Relay Station (E3) Console terrain features than enemy operatives do, you score 1VP.
- If friendly operatives control the Hololith Dais (E4) Console terrain feature, you score 1VP.
If you are playing this mission as part of a
Spec Ops campaign, the following
mission rules also apply:
MISSION BONUS
If you are the Defender and scored 8 or more victory points from the mission objective, in the
Update Dataslates step of this game, friendly operatives pass all
Casualty tests.
If you are the Attacker and scored 8 or more victory points from the mission objective, each friendly operative that
incapacitated one or more enemy operatives during the battle gains 1XP (this is not affected by a passed Casualty test).
SPEC OPS BONUS
Command Centre Held: If you are the Defender, are victorious and are currently undertaking the
Extraction Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Command Centre Routed: If you are the Attacker, are victorious and are currently undertaking the
Purge Order Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Within this wreck fragment’s lower decks, broad servo-ducts and bilge tunnels provide hidden access to maintenance control stations, and invaders have infiltrated them. The occupiers can hear them, they know they’re coming, but they won’t relinquish their lair without a fight.
MISSION RULES
Breach Mission (Defender):- In the Set Up Barricades step, the Defender can additionally set up to four Hatchway Jammers up, but they cannot be against the Hatchway labelled + (see mission map).
Breach Mission (Attacker):- The Attacker cannot set up barricades.
- The Attacker always has the initiative.
- The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions.
MISSION OBJECTIVE
At the end of the battle:
- For each Augur Display (E1) or Control Lectern (E2) Console terrain feature that friendly operatives control, you score 1VP.
- If friendly operatives control the Hololith Dais (E4) Console terrain feature, you score 1VP.
- If friendly operatives control the Relay Station (E3) Console terrain feature, you score 1VP. Note that the Relay Station Consoles are treated as one connected terrain feature in this mission.
If you are playing this mission as part of a
Spec Ops campaign, the following
mission rules also apply:
MISSION BONUS
At the end of the battle, if you are victorious, determine each
Console terrain feature friendly operatives control that has no enemy operatives within
of it. For each one, select one friendly operative that controls it to gain 1XP (this is not affected by a passed
Casualty test).
SPEC OPS BONUS
Attack Repelled: If you are the Defender, are victorious and are currently undertaking the
Secure District Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Infiltration Successful: If you are the Attacker, are victorious and are currently undertaking the
Infiltrate the Enemy Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
They’re right on our tails! Secure that hatch. Watch that junction. We haven’t much time but we can’t abandon this control hub. Hold them back; don’t Let them overwhelm our positions!
MISSION RULES
Breach Mission (Defender):Breach Mission (Attacker):- The Attacker cannot set up barricades.
- The Attacker always has the initiative.
- The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions.
MISSION OBJECTIVE
At the end of each
Turning Point after the second, add up the Wounds characteristics of friendly operatives wholly within the Defender’s drop zone. Score cumulative victory points as follows:
- If your total is higher than your opponent’s, you score 2VPs.
- If your total is twice as high as your opponent’s, you score 2VPs.
At the end of the battle, for each
Console terrain feature wholly within the Defender’s drop zone that friendly operatives control, you score 2VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following
mission rules also apply:
MISSION BONUS
If you were victorious, one friendly operative that
incapacitated the most enemy operatives gains 4XP (this is not affected by a passed
Casualty Test).
SPEC OPS BONUS
Ground Held: If you are the Defender, are victorious and are currently undertaking the
Honour-bound Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Enemy Routed: If you are the Attacker, are victorious and are currently undertaking the
Purge Order Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
A tantalising spoor of archaic data-webs has led to a hub of indexing chambers above a vast bibliovault that extends far below the rusted decking. The chambers are watched, and though their sentinels do not know what the invaders seek, they have vowed to deny it all the same.
MISSION RULES
Archived Data: At the end of the Select Drop Zone step, the Attacker secretly selects one Augur Display (E1), one Control Lectern (E2) and one Relay Station (E3) Console terrain feature (i.e. A or B to be the location of archived data. Note that we recommend writing it down somewhere, but don’t show your opponent each selection until it is revealed by the
Recover Archives mission action below.
Breach Mission (Defender):Breach Mission (Attacker):- The Attacker cannot set up barricades.
- The Attacker always has the initiative.
- The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions, as well as the following mission action:
RECOVER ARCHIVES1AP
An operative the Attacker controls can perform this action while it controls a
Console terrain feature that is the location of archived data (reveal your secret selection of that terrain feature to do so). The Attacker’s operatives can only perform this action at each relevant terrain feature once.
MISSION OBJECTIVE
At the end of the battle, each player scores victory points as follows:
Recover Archives Mission Action Performed | Attacker’s VPs | Defender’s VPs | 0 | 0 | 12 | 1 | 4 | 8 | 2 | 8 | 4 | 3 | 12 | 0 |
|
If you are playing this mission as part of a
Spec Ops campaign, the following
mission rules also apply:
MISSION BONUS
If you are the Defender and were victorious, for every 4VPs you scored from the mission objective, in the
Update Dataslates step of this game, you can re-roll one
Casualty or
Recovery test.
If you are the Attacker and were victorious, each friendly operative that performed the
Recover Archives mission action gains 1XP (this is not affected by a passed
Casualty test).
SPEC OPS BONUS
Raid Repelled: If you are the Defender, are victorious and are currently undertaking the
Secure District Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Archives Recovered: If you are the Attacker, are victorious and are currently undertaking the
Recover Archeotech Spec Op, then reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Killzone: Soulshackle is a supplement to Killzone: Gallowdark. Focusing the battle on key strategic command stations aboard the Gallowdark, it includes Breach Points - allowing certain operatives to create access points in the walls of the space hulk.
Breach Point
A Breach Point terrain feature has two statuses: closed and open. It has two parts - an access point and a breach wall - and their traits depend upon the Breach Point’s status.
CLOSED BREACH POINT
Closed
Breach Points begin the battle closed. While a Breach Point is closed:
- Its breach wall must be fully within its access point.
- All parts of it have the Heavy and Wall traits.
OPEN BREACH POINT
Open
Once a Breach Point is open, it cannot be closed again during the battle. While a Breach Point is open:
- Its breach wall must be removed from the killzone.
- Its access point has the Accessible trait.
Designer’s Note: An open Breach Point’s access point does not provide Cover, nor is it Obscuring. The Walls either side of the access point must be used for this instead.Opening the Breach Point
The mission will specify which operatives can perform the
Plant Charge and
Detonate Charge mission actions to change a Breach Point’s status from closed to open.
PLANT CHARGE1AP
An operative can perform this action while within of a Breach Point’s breach wall. That side of the breach wall now has a friendly charge planted on it. An operative cannot perform this action while within Engagement Range of an enemy operative, or if that side of the breach wall already has a friendly charge planted on it.
DETONATE CHARGE1AP
An operative can perform this action if the side of a breach wall that has a friendly charge on it is
Visible to the operative. That Breach Point is now open; roll one D6 for each operative on the other side and within
of its access point (note that the results are cumulative):
- On a 3+, that operative suffers D3 mortal wounds.
- On a 5+, subtract 1 from that operative’s APL.
- On a 6, that operative suffers D3 mortal wounds.
An operative cannot perform this action while within
Engagement Range of an enemy operative.
In addition, any operative can attempt to change a Breach Point’s status from closed to open by making a
shooting attack against its breach wall using a weapon with the
AP2 special rule. If it does so:
- In the Select Valid Target step, a breach wall is a valid target for shooting attacks if its Visible to the active operative, and no friendly operatives are both within of that breach wall and on the same side of it as the active operative.
- For any weapons that make an attack against each operative within range of a specified point (e.g. remote mine, melta mine, Blast X special rule, etc.), the breach wall is a valid target.
- In the Roll Attack Dice step, if two or more successful hits are retained, the Breach Point is open.
- At the end of the Roll Attack Dice step, the attack sequence ends.
Console
A Console terrain feature has the
Light and
Traversable traits.
Some missions require operatives to control Console terrain features, and some will even specify certain types, e.g. Augur Display. In such missions, those terrain features are treated as
objective markers, except that a friendly operative controls it while within
of it and if the total APL characteristic of friendly operatives within
of it is greater than that of enemy operatives within
of it. If an operative must perform an
action at a Console terrain feature it controls and it controls more than one, you must select one for that action.
Hatchway Jammer
A Hatchway Jammer terrain feature has the
Traversable trait. It has no other traits, so it does not provide
Cover. The mission will specify who sets up the Hatchway Jammers. They must be set up against a Hatchway, paying careful attention to which side as they apply the Jammed trait to it.
Jammed: While a Hatchway is jammed, it cannot be opened unless an operative performs the
Operate Hatch action on the same side of the Hatchway as its Hatchway Jammer. If it does so, remove that Hatchway Jammer from the killzone.
Dataslates and Datacards
Exaction Squad and Hand of the Archon Datacards:
Exaction Squad Narrative Dataslate:
Hand of the Archon Narrative Dataslate: