Book | Kind | Edition | Version | Last update |
Kill Team: Moroch (Phobos Strike Team) | ||||
Kill Team: Moroch (Phobos Strike Team) | Expansion | 2 | 1.2 | May 2024 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Q: | The INCURSOR MARKSMAN’s Track Target action says ‘If that enemy operative is not incapacitated or revived as a result, finish its activation.’ What does finish mean? |
A: | Your opponent continues with the remainder of the enemy operative’s activation. |
Q: | Does the INCURSOR MARKSMAN’s Track Target action allow it to perform Overwatch more than once in the same Turning Point? |
A: | No. |
Q: | How do you determine climb distance when using the Grapnel Launcher equipment and the first bullet point of the Vanguard Strategic Ploy? |
A: | Determine the normal distance, apply Grapnel Launcher, then apply Vanguard. For example, a 2 climb would instead require with a Grapnel Launcher, then Vanguard would ignore that , allowing the operative to ignore the vertical distance of the climb. |
Q: | How do you determine drop distance when using the Grapnel Launcher equipment and the first bullet point of the Vanguard Strategic Ploy? |
A: | As above, determine the normal distance, apply Grapnel Launcher, then apply Vanguard (if needed). For example, a drop would be halved to with a Grapnel Launcher. Drop distances of less than are ignored, so this would allow the operative to use the first bullet point of Vanguard elsewhere during that activation. |
Q: | How do you resolve Voxbreak (VOXBREAKER operative) and Umbra Shroud (rare equipment) if they both take effect? |
A: | Apply both: your opponent must re-roll critical hits, but they cannot re-roll anything else. |
Q: | If I interrupt an enemy operative’s activation with Track Target (INCURSOR MARKSMAN), but then cannot complete the Overwatch action (e.g. there are no valid targets, such as if a NOVITIATE player uses the Blinding Aura Act of Faith), can I interrupt again in the Turning Point? In other words, does Track Target remain? |
A: | Yes. If you changed the INCURSOR MARKSMAN’s order to perform the unresolved Overwatch action, change it back. |
Below you will find a list of the operatives that make up a PHOBOS STRIKE TEAM kill team, including, where relevant, any wargear those operatives must be equipped with.
Below, you will find a common actions and abilities of the PHOBOS STRIKE TEAM kill team.
Every member of a Phobos Strike Team is highly trained in the arts of hit-and-run, guerilla-style warfare. They attack swiftly, fight with incredible coordination, then fade back into the shadows before retribution can find them.
Change this operative’s order. This operative cannot perform this action during the first Turning Point or while within of an enemy operative.Incalculable damage can be done to the enemy’s strategic and logistical infrastructure with the application of a single, well-placed explosive by a Vanguard operative.
An operative can perform this action while within of one of your Saboteur tokens. Unless the operative is a SABOTEUR or MINELAYER operative, an operative cannot perform this action while within Engagement Range of an enemy operative. If this action is performed, remove that Saboteur token.Exposed to the counter-sensory barrage unleashed by Primaris Reivers, even the staunchest enemy is likely to back fearfully away, or fumble for weapons and wargear with shaking fingers.
Until the end of the Turning Point:Feeding directly into the autosenses of its bearer, the multi-spectrum array combines energistic augury with oracular vid-sweeps to reveal even cunningly concealed foes.
When determining if an intended target is in this operative’s Line of Sight:These devices allow Primaris Infiltrators to corrupt enemy vox-networks. They choke off signals beneath a shroud of machine-spirit interference and spread tactical paralysis through the ranks of the foe.
Once in each Strategy phase, when it is your turn to use a Strategic Ploy or pass, if any friendly operatives with this ability are in the killzone, you can use this ability instead. If you do so, select one enemy operative Visible to any friendly operative with this ability; in the following Firefight phase, that enemy operative is treated as having a Group Activation characteristic of 1, and cannot be activated or perform actions until one of the following is true:If your faction is PHOBOS STRIKE TEAM, you can use the following Strategic Ploys during a game.
If your faction is PHOBOS STRIKE TEAM, you can use the following Tactical Ploys during a game.
If your faction is PHOBOS STRIKE TEAM, you can use the Phobos Strike Team Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected PHOBOS STRIKE TEAM as your Faction keyword.
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1. ARTIFICER’S BLADE [3EP] REIVER or INCURSOR operative only. Select a combat knife or combat blade the operative is equipped with. It gains the following improvements for the battle:
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2. UMBRA SHROUD [3EP] The operative gains the following ability for the battle: |
3. EXOGHEIST SCRAMBLER [2EP] INFILTRATOR operative only. The operative gains the following ability for the battle:
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4. AERIAL TRACKING AUGUR [3EP] INFILTRATOR COMMSMAN operative only. The operative gains the following ability for the battle: |
5. ENHANCED OPTIC [2EP] Select a ranged weapon the operative is equipped with. Change its Ballistic Skill characteristic to 2+ for the battle. |
6. REAPER ROUNDS [3EP] REIVER operative only. Select a special issue bolt pistol the operative is equipped with. It gains the following improvements for the battle:
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LODESTAR-CLASS AUSPEXAn ancient and little-seen model of advanced auspex, this device provides the Phobos Strike Team with exceptional strategic inloads, almost the equal of having a voidship scanning the region from on high. Once per battle, you can do one of the following:
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SHROUD-SKULLSThis small flock of specialised servo-skulls deploy around the kill team's encampment and employ auspex dampers, vox-stummers and electroshrouding incense to conceal it from inquisitive foes. Once after each battle, you can add 1 to the result of a Casualty or Recovery test. |
ENHANCED SURVEILLANCE SYSTEMThis web of data-choral beacons and servo-scrutinary familiars infests the region around the kill team's encampment to warn of approaching foes, giving the Space Marines the chance to turn an enemy ambush into a counteroffensive of their own. In the Select Drop Zone step of the mission sequence, after rolling off to determine who decides Attacker and Defender, you can re-roll your dice. |
Vanguard Space Marines are highly adaptable operatives trained in all aspects of covert warfare. They can adopt new roles with ease.
Prior to making planetfall, some Phobos Strike Teams seed small servitor-satellites into low orbital trajectories. At a coded signal these units fire equipment reliquaries planetwards, the armoured cases landing at the kill team's location and allowing rapid strategic refit.
As part of the warrior culture of their Chapter, many Space Marines swear oaths before their battle-brothers to achieve feats of honour or duty, striving to fulfil them during the conflict that follows.
The Codex Astartes mandates a dynamic and insidious assault across multiple fronts, undermining the enemy and spreading panic and confusion through their ranks before striking the killing blow.
The kill team must sabotage assets, assassinate enemies and disrupt their plans across an ever shifting front.
Complete five games in which you scored victory points from the ‘Shock and Awe’, ‘Rout’ and/or ‘Saboteurs’ Tac Op.With the enemy reeling from constant assault and their morale collapsing, the kill team descends for the killing blow.
Complete a game in which you scored victory points from the ‘Execution’ and/or ‘Guerrilla Tactics’ Tac Op.A priority target has been established and must now face the Emperor’s fury. However, to achieve this challenging mission, sufficient intelligence must first be gathered to facilitate a surgical strike through hazardous enemy territory.
Through subtle probing, targeted abductions and auspicatory scrying of enemy data-coffers, the kill team must gather the necessary intelligence without overcommitting their forces.
Complete five games in which you scored victory points from the ‘Plant Signal Beacon’, ‘Triangulate’ and/or ‘Vantage’ Tac Op.With their target identified and its vulnerabilities inloaded, the Phobos Strike Team are ready to launch their pinpoint offensive and reduce the enemy asset to blazing ruin.
Complete a game in which you scored victory points from the ‘Sabotage’ and/or ‘Saboteurs’ Tac Op.PHOBOS STRIKE TEAM operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Each operative can be equipped with no more than one of each item.
GRAPNEL LAUNCHER [1EP]
REIVER operative only. The operative gains the following ability for the battle:GRAV-CHUTE [2EP]
REIVER operative only. The operative gains the following ability for the battle:SMOKE GRENADE [3EP]
The operative can perform the following action during the battle:SHOCK GRENADE [2EP]
The operative can perform the following action during the battle:FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action:Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |
THROWING KNIFE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Throwing knife | 4 | 3+ | 2/5 | |||
Special Rules | ! | |||||
Rng , Limited, Silent | - |
PURITY SEAL [3EP]
The operative gains the following ability for the battle:M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Marksman bolt carbine | |||||||||
Marksman bolt carbine | 4 | 3+ | 3/4 | Lethal 5+ | Lethal 5+ | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Omni-scrambler
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Guerrilla Warfare (1AP) Comms Array (1AP): Select one other friendly PHOBOS STRIKE TEAM operative Visible to this operative. That operative can immediately perform a free 1AP action; it cannot perform an action it has already performed during this Turning Point or an action in which it moves, and it cannot perform that action again during this Turning Point. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Omni-scrambler
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP) Comms Array (1AP): Select one other friendly PHOBOS STRIKE TEAM operative Visible to this operative. That operative can immediately perform a free 1AP action; it cannot perform an action it has already performed during this Turning Point or an action in which it moves, and it cannot perform that action again during this Turning Point. This operative cannot perform this action while within Engagement Range of an enemy operative.
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, INFILTRATOR, COMMSMAN
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Marksman bolt carbine | |||||||||
Marksman bolt carbine | 4 | 3+ | 3/4 | Lethal 5+ | Lethal 5+ | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Omni-scrambler Combat Restoratives: Once per Turning Point, the first time another friendly PHOBOS STRIKE TEAM operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has D3 wounds remaining, and if it was a shooting attack, any remaining attack dice are discarded. That operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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Guerrilla Warfare (1AP) Helix Gauntlet (1AP): Select one friendly PHOBOS STRIKE TEAM operative Visible to and within of this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this action if it was revived using the Combat Restoratives ability during the same Turning Point. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Omni-scrambler Combat Restoratives: Once per Turning Point, the first time another friendly PHOBOS STRIKE TEAM operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has D3 wounds remaining, and if it was a shooting attack, any remaining attack dice are discarded. That operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP) Helix Gauntlet (1AP): Select one friendly PHOBOS STRIKE TEAM operative Visible to and within of this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this action if it was revived using the Combat Restoratives ability during the same Turning Point. This operative cannot perform this action while within Engagement Range of an enemy operative.
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, MEDIC, INFILTRATOR, HELIX ADEPT
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Marksman bolt carbine | |||||||||
Marksman bolt carbine | 4 | 3+ | 3/4 | Lethal 5+ | Lethal 5+ | - | |||
Remote explosives | |||||||||
Remote explosives | 4 | 2+ | 5/6 | AP1, *Detonate, Silent | AP1, *Detonate, Silent | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Omni-scrambler *Detonate: If this operative performs a Shoot action with this weapon, make a shooting attack against each operative within of the centre of its Saboteur Explosives token with this weapon. When making those shooting attacks, each operative (friendly and enemy) within is a valid target, but when determining if it is in Cover, treat this operative’s Saboteur Explosives token as the active operative. Then remove this operative’s Saboteur Explosives token. An operative cannot make a shooting attack with this weapon by performing an Overwatch action, or if its Saboteur Explosives token is not in the killzone.
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Guerrilla Warfare (1AP) Plant Saboteur Explosives (1AP): Place a Saboteur Explosives token within of and Visible to this operative. This operative cannot perform this action while within Engagement Range of an enemy operative. If this operative is incapacitated and removed from the killzone, remove its Saboteur Explosives token. This operative can only perform this action once.
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ABILITIES |
Omni-scrambler *Detonate: If this operative performs a Shoot action with this weapon, make a shooting attack against each operative within of the centre of its Saboteur Explosives token with this weapon. When making those shooting attacks, each operative (friendly and enemy) within is a valid target, but when determining if it is in Cover, treat this operative’s Saboteur Explosives token as the active operative. Then remove this operative’s Saboteur Explosives token. An operative cannot make a shooting attack with this weapon by performing an Overwatch action, or if its Saboteur Explosives token is not in the killzone.
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP) Plant Saboteur Explosives (1AP): Place a Saboteur Explosives token within of and Visible to this operative. This operative cannot perform this action while within Engagement Range of an enemy operative. If this operative is incapacitated and removed from the killzone, remove its Saboteur Explosives token. This operative can only perform this action once.
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, INFILTRATOR, SABOTEUR
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The most experienced Infiltrator battle-brothers stalk their enemies like armoured gheists, wielding weaponry selected from their Chapter’s most rarefied armouries, each one augmented through the careful attentions of master artificers. So-armed, they can act as the nemeses of any foe.
The most experienced Infiltrator battle-brothers stalk their enemies like armoured gheists, wielding weaponry selected from their Chapter’s most rarefied armouries, each one augmented through the careful attentions of master artificers. So-armed, they can act as the nemeses of any foe. |
M | APL | GA | DF | SV | W | Base |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Custom bolt carbine | |||||||||
Custom bolt carbine | 4 | 3+ | 3/4 | Custom* | Custom* | - | |||
Combat blade | |||||||||
Combat blade | 4 | 3+ | 3/5 | - | - |
ABILITIES | UNIQUE ACTIONS |
Omni-scrambler “Custom: If this operative is selected for deployment, select up to two of the following special rules or critical hit rules for this weapon to gain for the battle: Balanced, Lethal 5+, No Cover, MW1, P1, Rending.
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Guerrilla Warfare (1AP)
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ABILITIES |
Omni-scrambler “Custom: If this operative is selected for deployment, select up to two of the following special rules or critical hit rules for this weapon to gain for the battle: Balanced, Lethal 5+, No Cover, MW1, P1, Rending.
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP)
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, INFILTRATOR, VETERAN
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Marksman bolt carbine | |||||||||
Marksman bolt carbine | 4 | 3+ | 3/4 | Lethal 5+ | Lethal 5+ | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Omni-scrambler Voxbreak: While an enemy operative is within of this operative, each time that enemy operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, your opponent cannot re-roll their attack dice.
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Guerrilla Warfare (1AP) Auspex Scan (1AP): Select one enemy operative with a Conceal order within of this operative, then select one friendly PHOBOS STRIKE TEAM operative Visible to and within of this operative. Until the end of the Turning Point, that friendly operative treats that enemy operative as if it has an Engage order. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Omni-scrambler Voxbreak: While an enemy operative is within of this operative, each time that enemy operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, your opponent cannot re-roll their attack dice.
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP) Auspex Scan (1AP): Select one enemy operative with a Conceal order within of this operative, then select one friendly PHOBOS STRIKE TEAM operative Visible to and within of this operative. Until the end of the Turning Point, that friendly operative treats that enemy operative as if it has an Engage order. This operative cannot perform this action while within Engagement Range of an enemy operative.
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, INFILTRATOR, VOXBREAKER
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Marksman bolt carbine | |||||||||
Marksman bolt carbine | 4 | 3+ | 3/4 | Lethal 5+ | Lethal 5+ | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Omni-scrambler
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Guerrilla Warfare (1AP)
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ABILITIES |
Omni-scrambler
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP)
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, INFILTRATOR, WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 13 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Marksman bolt carbine | |||||||||
Marksman bolt carbine | 4 | 2+ | 3/4 | Lethal 5+ | Lethal 5+ | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Omni-scrambler
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Guerrilla Warfare (1AP) Strategise (1AP): You gain 1CP. This operative cannot perform this action while within of an enemy operative.
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ABILITIES |
Omni-scrambler
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP) Strategise (1AP): You gain 1CP. This operative cannot perform this action while within of an enemy operative.
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, LEADER, INFILTRATOR, SERGEANT
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Stalker marksman bolt carbine | |||||||||
Stalker marksman bolt carbine | 4 | 2+ | 3/4 | AP1, Lethal 5+ | AP1, Lethal 5+ | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Multi-spectrum Array
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Guerrilla Warfare (1AP) Track Target (1AP): Once this Turning Point during an enemy operative’s activation, after that enemy operative performs an action, you can interrupt that activation. If you do so, this operative can perform an Overwatch action (if it has a Conceal order, change it to an Engage order to do so). It must make that shooting attack against that enemy operative using its stalker marksman bolt carbine (if it is a valid target). If that enemy operative is not incapacitated or revived as a result, finish its activation. This action is treated as a Shoot action with a bolt weapon for the purposes of action restrictions, although this operative can perform this action if it has a Conceal order.
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ABILITIES |
Multi-spectrum Array
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP) Track Target (1AP): Once this Turning Point during an enemy operative’s activation, after that enemy operative performs an action, you can interrupt that activation. If you do so, this operative can perform an Overwatch action (if it has a Conceal order, change it to an Engage order to do so). It must make that shooting attack against that enemy operative using its stalker marksman bolt carbine (if it is a valid target). If that enemy operative is not incapacitated or revived as a result, finish its activation. This action is treated as a Shoot action with a bolt weapon for the purposes of action restrictions, although this operative can perform this action if it has a Conceal order.
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, INCURSOR, MARKSMAN
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Haywire Mine | |||||||||
Haywire Mine | 4 | 2+ | 2/4 | Lethal 5+, No Cover, Proximity*. !Interference* | Lethal 5+, No Cover, Proximity* | Interference* | |||
Occulus bolt carbine | |||||||||
Occulus bolt carbine | 4 | 3+ | 3/4 | No Cover | No Cover | - | |||
Combat blade | |||||||||
Combat blade | 4 | 3+ | 3/5 | - | - |
ABILITIES | UNIQUE ACTIONS |
Multi-spectrum Array *Proximity: The first time an enemy operative moves within of this operative’s Haywire Mine token, make a shooting attack against that operative with this weapon (even if this operative is not in the killzone, and ignore all Ballistic Skill modifiers). When making that shooting attack, that enemy operative is always a valid target. Then remove this operative’s Haywire Mine token. An operative cannot make a shooting attack with this weapon by any other means, or if its Haywire Mine token is not in the killzone. *Interference: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits:
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Guerrilla Warfare (1AP) Plant Haywire Mine (1AP): Place a Haywire Mine token within of and Visible to this operative. This operative cannot perform this action while within Engagement Range of an enemy operative. This operative can only perform this action once.
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ABILITIES |
Multi-spectrum Array *Proximity: The first time an enemy operative moves within of this operative’s Haywire Mine token, make a shooting attack against that operative with this weapon (even if this operative is not in the killzone, and ignore all Ballistic Skill modifiers). When making that shooting attack, that enemy operative is always a valid target. Then remove this operative’s Haywire Mine token. An operative cannot make a shooting attack with this weapon by any other means, or if its Haywire Mine token is not in the killzone. *Interference: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits:
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP) Plant Haywire Mine (1AP): Place a Haywire Mine token within of and Visible to this operative. This operative cannot perform this action while within Engagement Range of an enemy operative. This operative can only perform this action once.
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, INCURSOR, MINELAYER
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Incursors are potent offensive skirmishers. They use oracular auspexes slaved to their occulus bolt carbines to spot enemy targets, even through solid walls. They then press swiftly upon their foes’ positions before engaging in bloody, one-sided firefights with the outmanoeuvred enemy.
Incursors are potent offensive skirmishers. They use oracular auspexes slaved to their occulus bolt carbines to spot enemy targets, even through solid walls. They then press swiftly upon their foes’ positions before engaging in bloody, one-sided firefights with the outmanoeuvred enemy. |
M | APL | GA | DF | SV | W | Base |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Occulus bolt carbine | |||||||||
Occulus bolt carbine | 4 | 3+ | 3/4 | No Cover | No Cover | - | |||
Combat blade | |||||||||
Combat blade | 4 | 3+ | 3/5 | - | - |
ABILITIES | UNIQUE ACTIONS |
Multi-spectrum Array
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Guerrilla Warfare (1AP)
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ABILITIES |
Multi-spectrum Array
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP)
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, INCURSOR, WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 13 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Occulus bolt carbine | |||||||||
Occulus bolt carbine | 4 | 2+ | 3/4 | No Cover | No Cover | - | |||
Combat blade | |||||||||
Combat blade | 4 | 3+ | 3/5 | - | - |
ABILITIES | UNIQUE ACTIONS |
Multi-spectrum Array
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Guerrilla Warfare (1AP) Strategise (1AP): You gain 1CP. This operative cannot perform this action while within of an enemy operative.
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ABILITIES |
Multi-spectrum Array
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP) Strategise (1AP): You gain 1CP. This operative cannot perform this action while within of an enemy operative.
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, LEADER, INCURSOR, SERGEANT
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Bolt carbine | |||||||||
Bolt carbine | 4 | 3+ | 3/4 | - | - | ||||
Special issue bolt pistol | |||||||||
Special issue bolt pistol | 4 | 3+ | 3/4 | Rng , AP1 | Rng , AP1 | - | |||
Combat blade | |||||||||
Combat blade | 5 | 3+ | 4/5 | - | - | ||||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
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Guerrilla Warfare (1AP), Terror (0AP)
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ABILITIES |
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP), Terror (0AP)
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, REIVER, WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 13 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Bolt carbine | |||||||||
Bolt carbine | 4 | 2+ | 3/4 | - | - | ||||
Special issue bolt pistol | |||||||||
Special issue bolt pistol | 4 | 2+ | 3/4 | Rng , AP1 | Rng , AP1 | - | |||
Combat blade | |||||||||
Combat blade | 5 | 2+ | 4/5 | - | - | ||||
Fists | |||||||||
Fists | 4 | 2+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
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Guerrilla Warfare (1AP), Terror (0AP) Strategise (1AP): You gain 1CP. This operative cannot perform this action while within of an enemy operative.
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ABILITIES |
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UNIQUE ACTIONS |
Guerrilla Warfare (1AP), Terror (0AP) Strategise (1AP): You gain 1CP. This operative cannot perform this action while within of an enemy operative.
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PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>, PRIMARIS, LEADER, REIVER, SERGEANT
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The REIVER keyword is used in the following Phobos Strike Team datacards:
GRAPNEL LAUNCHER [1EP]
REIVER operative only. The operative gains the following ability for the battle:The NOVITIATE keyword is used in the following Novitiate datacards:
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The PHOBOS STRIKE TEAM keyword is used in the following Phobos Strike Team datacards:
The WARRIOR keyword is used in the following Phobos Strike Team datacards:
SMOKE GRENADE [3EP]
The operative can perform the following action during the battle:Incalculable damage can be done to the enemy’s strategic and logistical infrastructure with the application of a single, well-placed explosive by a Vanguard operative.
Every member of a Phobos Strike Team is highly trained in the arts of hit-and-run, guerilla-style warfare. They attack swiftly, fight with incredible coordination, then fade back into the shadows before retribution can find them.
The INCURSOR keyword is used in the following Phobos Strike Team datacards:
The INFILTRATOR keyword is used in the following Phobos Strike Team datacards:
These devices allow Primaris Infiltrators to corrupt enemy vox-networks. They choke off signals beneath a shroud of machine-spirit interference and spread tactical paralysis through the ranks of the foe.
Once in each Strategy phase, when it is your turn to use a Strategic Ploy or pass, if any friendly operatives with this ability are in the killzone, you can use this ability instead. If you do so, select one enemy operative Visible to any friendly operative with this ability; in the following Firefight phase, that enemy operative is treated as having a Group Activation characteristic of 1, and cannot be activated or perform actions until one of the following is true:Every member of a Phobos Strike Team is highly trained in the arts of hit-and-run, guerilla-style warfare. They attack swiftly, fight with incredible coordination, then fade back into the shadows before retribution can find them.
3. EXOGHEIST SCRAMBLER [2EP]
INFILTRATOR operative only. The operative gains the following ability for the battle:4. AERIAL TRACKING AUGUR [3EP]
INFILTRATOR COMMSMAN operative only. The operative gains the following ability for the battle:The PHOBOS STRIKE TEAM keyword is used in the following Phobos Strike Team datacards:
The IMPERIUM keyword is used in the following Phobos Strike Team datacards:
The ADEPTUS ASTARTES keyword is used in the following Phobos Strike Team datacards:
The <CHAPTER> keyword is used in the following Phobos Strike Team datacards:
The PRIMARIS keyword is used in the following Phobos Strike Team datacards:
The INFILTRATOR keyword is used in the following Phobos Strike Team datacards:
The WARRIOR keyword is used in the following Phobos Strike Team datacards:
The LEADER keyword is used in the following Phobos Strike Team datacards:
The SERGEANT keyword is used in the following Phobos Strike Team datacards:
Feeding directly into the autosenses of its bearer, the multi-spectrum array combines energistic augury with oracular vid-sweeps to reveal even cunningly concealed foes.
When determining if an intended target is in this operative’s Line of Sight:1. ARTIFICER’S BLADE [3EP]
REIVER or INCURSOR operative only. Select a combat knife or combat blade the operative is equipped with. It gains the following improvements for the battle:The INCURSOR keyword is used in the following Phobos Strike Team datacards:
Exposed to the counter-sensory barrage unleashed by Primaris Reivers, even the staunchest enemy is likely to back fearfully away, or fumble for weapons and wargear with shaking fingers.
6. REAPER ROUNDS [3EP]
REIVER operative only. Select a special issue bolt pistol the operative is equipped with. It gains the following improvements for the battle:GRAV-CHUTE [2EP]
REIVER operative only. The operative gains the following ability for the battle:The REIVER keyword is used in the following Phobos Strike Team datacards: