Book | Kind | Edition | Version | Last update |
Warhammer 40,000 Kill Team: Compendium | ||||
Warhammer 40,000 Kill Team: Compendium | Index | 2 | 1.4 | May 2024 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Q: | Can the Hexagrammic Ward equipment prevent psychic actions that don’t have a psychic power from being resolved, e.g. psychic actions from WARPCOVEN Tac Ops? |
A: | Yes. |
ARMOURED RESILIENCE Until the end of the Turning Point, improve this operative’s Save characteristic by 1. |
HAMMERHAND Until the end of the Turning Point, each time this operative fights in combat, in the Resolve Successful Hits step of that combat, the first time it strikes, inflict 1 additional damage on the target. |
ASTRAL AIM Until the end of the Turning Point, this operative’s ranged weapons gain the No Cover special rule. |
GREY KNIGHT operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
PSYBOLT AMMUNITION+ [3EP]
Select one storm bolter the operative is equipped with. Add 1 to that weapon’s Damage characteristics for the battle.SANCTIC BLESSING [2EP]
The operative gains the following ability for the battle:HEXAGRAMMIC WARD+ [2EP]
The operative gains the following ability for the battle:PURITY SEAL [3EP]
The operative gains the following ability for the battle:PSYK-OUT GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Psyk-out grenade | 4 | 3+ | 1/1 | |||
Special Rules | ! | |||||
Rng , Limited, Blast , Indirect, Psyk-out* | - |
M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 11 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Storm bolter | |||||||||
Storm bolter | 4 | 3+ | 3/4 | Relentless | Relentless | - | |||
Nemesis daemon hammer | |||||||||
Nemesis daemon hammer | 5 | 4+ | 5/6 | !Stun | - | Stun | |||
Nemesis falchions | |||||||||
Nemesis falchions | 5 | 3+ | 4/5 | Relentless | Relentless | - | |||
Nemesis force weapon | |||||||||
Nemesis force weapon | 5 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Nemesis warding stave | |||||||||
Nemesis warding stave | 5 | 3+ | 4/5 | !Stun | - | Stun |
ABILITIES | UNIQUE ACTIONS |
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Manifest Psychic Power (1AP): Psychic action. Resolve a GREY KNIGHT psychic power, as specified here.
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ABILITIES |
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UNIQUE ACTIONS |
Manifest Psychic Power (1AP): Psychic action. Resolve a GREY KNIGHT psychic power, as specified here.
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GREY KNIGHT, IMPERIUM, SANCTIC ASTARTES, <BROTHERHOOD>, PSYKER, WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 11 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Incinerator | |||||||||
Incinerator | 6 | 2+ | 2/3 | Heavy, Rng , Torrent | Heavy, Rng , Torrent | - | |||
Psilencer | |||||||||
Psilencer | 6 | 3+ | 3/4 | Heavy, Fusillade | Heavy, Fusillade | - | |||
Psycannon | |||||||||
Psycannon | 5 | 3+ | 4/6 | Heavy | Heavy | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
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Manifest Psychic Power (1AP): Psychic action. Resolve a GREY KNIGHT psychic power, as specified here.
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ABILITIES |
-
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UNIQUE ACTIONS |
Manifest Psychic Power (1AP): Psychic action. Resolve a GREY KNIGHT psychic power, as specified here.
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GREY KNIGHT, IMPERIUM, SANCTIC ASTARTES, <BROTHERHOOD>, PSYKER, GUNNER
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Storm bolter | |||||||||
Storm bolter | 4 | 2+ | 3/4 | Relentless | Relentless | - | |||
Nemesis daemon hammer | |||||||||
Nemesis daemon hammer | 5 | 3+ | 5/6 | !Stun | - | Stun | |||
Nemesis falchions | |||||||||
Nemesis falchions | 5 | 2+ | 4/5 | Relentless | Relentless | - | |||
Nemesis force weapon | |||||||||
Nemesis force weapon | 5 | 2+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Nemesis warding stave | |||||||||
Nemesis warding stave | 5 | 2+ | 4/5 | !Stun | - | Stun |
ABILITIES | UNIQUE ACTIONS |
-
|
Manifest Psychic Power (1AP): Psychic action. Resolve a GREY KNIGHT psychic power, as specified here.
|
ABILITIES |
-
|
UNIQUE ACTIONS |
Manifest Psychic Power (1AP): Psychic action. Resolve a GREY KNIGHT psychic power, as specified here.
|
GREY KNIGHT, IMPERIUM, SANCTIC ASTARTES, <BROTHERHOOD>, PSYKER, LEADER, JUSTICAR
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HEXAGRAMMIC WARD+ [2EP]
The operative gains the following ability for the battle:The GREY KNIGHT keyword is used in the following Grey Knight datacards:
The IMPERIUM keyword is used in the following Grey Knight datacards:
The SANCTIC ASTARTES keyword is used in the following Grey Knight datacards:
The <BROTHERHOOD> keyword is used in the following Grey Knight datacards:
The PSYKER keyword is used in the following Grey Knight datacards: