Book | Kind | Edition | Version | Last update |
Kill Team: Termination (Brood Brother) | ||||
Kill Team: Termination (Brood Brother) | Expansion | 2 | 1.0 | August 2024 |
Q: | When an enemy operative is under the effects of a PATRIARCH’s Mind Control action, what does it mean that it doesn’t treat your operatives as enemy operatives and treats your opponent’s operatives as enemy operatives? |
A: | This allows the selected operative to perform normally restricted actions, such as selecting an operative on their own team as the valid target of a Shoot action, or performing that action while within Engagement Range of one or more of your operatives. Note that your own operatives do not treat the selected enemy operative as a friendly operative for the purposes of abilities (e.g. Broodmind Devotion), and it is still an enemy operative for the purposes of Tac Ops (e.g. Headhunter). |
Q: | For the PATRIARCH operative’s Mind Control unique action, the selected enemy operative cannot perform an action in which it moves other than Dash. If an action includes a Dash (e.g. KOMMANDO DAKKA BOY operative’s Dakka Dash), is that action permitted? |
A: | Yes. |
Q: | When activating the PATRIARCH, can you choose to activate the operative and generate 0AP using the Alpha Predator ability, then later in the turning point activate the operative a second time and generate 4AP, effectively skipping an activation? |
A: | Yes. |
Q: | How does the movement restriction of the PATRIARCH’s Alpha Predator ability interact with traversing and climbing? |
A: | The distance costs of traversing and climbing must be included in its + move limit. |
Q: | Following the previous question, does the free Dash action from the Insidious Tactical Ploy count towards the PATRIARCH operative’s maximum move distance for each Turning Point? |
A: | Yes. |
Q: | When using the Ruthless Coordination Tactical Ploy, how long does the effect last for? |
A: | Until the end of that shooting attack. |
Q: | When using the MAGUS’ Mental Onslaught unique action against an operative that can ignore mortal wounds (e.g. as a result of Occult Talisman, WARPCOVEN, or Emperor’s Protection, NOVITIATE), do you stop rolling when you have made enough successful rolls to have inflicted 8 mortal wounds, or when that enemy operative has lost 8 wounds? |
A: | When you have made enough successful rolls, regardless of the number of wounds that enemy operative has lost. |
Below you will find a list of the operatives that make up a BROOD BROTHER kill team, including, where relevant, any wargear those operatives must be equipped with.
Below, you will find a common ability of the BROOD BROTHER kill team.
Combined with their advanced coordination skills, the professional training and high-grade weapons of Brood Brothers make them a deadly threat. With a sinister synchronicity born of the alien Broodmind - which worms through their psyche - these soldiers are capable of a concentration of firepower or a harmonising of blows that is ferociously effective.
Each time after a friendly BROOD BROTHER operative fights in combat as the active operative or makes a shooting attack, if the enemy operative isn’t incapacitated, that enemy operative gains one of your Crossfire tokens.If your faction is BROOD BROTHER, you can use the following Strategic Ploys during a game.
If your faction is BROOD BROTHER, you can use the following Tactical Ploys during a game.
If your faction is BROOD BROTHER, you can use the Brood Brother Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected BROOD BROTHER as your faction keyword.
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1. XENOS CHITIN AMULET [2EP] The operative gains the following ability for the battle: |
2. BIOPHAGIC VIAL [2EP] MEDIC operative only. The operative can perform the following action once during the battle: EXPERIMENTAL ALCHEMY1APSelect one friendly BROODGUARD operative Visible to and within of this operative. Roll one D6:
This operative cannot perform this action while within Engagement Range of an enemy operative. |
3. BIO-TOXIN CULT KNIFE [2EP] The operative is equipped with the following melee weapon for the battle:
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4. PSIBILANCE AMPLIFIER [2EP] AGITATOR operative only. Add to the distance of the operative’s Psiren Caster ability for the battle. |
5. WYRMSHRIEK ROUNDS [1EP] SNIPER operative only. The operative gains the following ability for the battle: |
6. SIRE'S VOICE [1EP] VOX OPERATOR operative only. The operative gains the following ability for the battle: |
CULT SUPPLY NETWORKHaving subtly made contact with hidden cells of Cult insurgents, this squad can call upon their well-established support for armaments, intelligence and even bodies to support the squad's missions. In the Select a Kill Team step, you can select one tactical asset in addition to your usual selection requirements (this doesn’t allow you to select a tactical asset twice). |
ASCENSION STOCKPILEThese Brood Brothers have amassed a veritable arsenal of specialist weapons and equipment, sourced from xenocorrupted quartermasters, black market scams or the still-warm corpses of loyalist soldiers who saw too much. The stockpile will serve them well when the Day of Ascension arrives. While your base of operations has this strategic asset, double the quantities of BROOD BROTHER equipment in your stash. |
THE TRAITOR WITHINThis squad of Brood Brothers maintain a secure line of communication - whether technological or telepathic - with an insidious traitor who has infiltrated a bureaucratic organisation. The traitor filters records of troop movements, plans and schematics back to the Brood Brothers, with ghostly imprints of secret documents and vox echoes of augur scans. All allow the Cult's militarised elements to better prepare for key engagements. Your opponent’s Tac Ops are not kept secret. Your opponent must still ‘reveal’ them as normal, so they can’t score victory points from them until they are revealed. |
Charismatic and experienced leaders have great sway over other members of the Cult. Whether through military tactics, strategic insight or spiritual reinforcement, such heralds of the Star Children's arrival will selflessly share their wisdom to ensure their enemy's total overthrow.
As a respected and professional elite amongst the Cult, the most experienced Brood Brothers are deemed worthy to serve as honour guards to the most prestigious Cult leaders.
Brood Brothers who serve as the Cult's chosen executioners, bodyguards and mission specialists are devoted to its creed, in body and soul. With such fervour, they can push through the injuries and ailments of mere mortals, knowing they have the favour and trust of the Star Children.
The Cult has operated in the shadows for years, carefully preparing for the overthrow of their oppressors. As the Cult's martial elite, the Brood Brothers have been tasked with a vital operation, to be conducted in secret. It is one of many that will bring them closer to the Day of Ascension.
A psychic imperative from the Patriarch demands the Brood Brothers eliminate flesh and blood obstacles and prepare key objectives, all while maintaining a high degree of subterfuge as to their true purpose.
Complete five games in which you scored victory points from the ‘Clandestine Elimination’, ‘Meticulous Preparation’ and/or ‘Capture Hostage & Infiltrate’ Tac Op.An enemy has discovered too much. They must be silenced to preserve the secrecy of the Cult's plans.
Complete a game in which you scored victory points from the ‘Headhunter' Tac Op.Now is the time to cast off the cloak of secrecy and rise up! As the Cult's insurgents swarm forth, the Brood Brothers have orders to strike hard and fast, exploiting the enemy's disarray. By the time the oppressors realise their doom they will be unable to resist, and ascension will be assured.
In the early stages of the uprising, momentum is key. The Brood Brothers must use the enemy’s confusion against them in overwhelming strikes.
Complete five games in which you scored victory points from the ‘Rout’, ‘Militant Leadership' and/or ‘Overrun’ Tac Op.No pocket of resistance must be allowed to stand in the way of the Cult's ascension.
Complete a game in which you scored victory points from the ‘Execution’ Tac Op.BROOD BROTHER operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Each operative can be equipped with no more than one of each item.
CULT TALISMAN [2EP]
The operative gains the following ability for the battle:COVERT GUISE [3EP]
The operative gains the following ability for the battle:LASGUN [2EP]
The operative is equipped with a lasgun ranged weapon for the battle:Name | A | BS/WS | D | |
Lasgun | 4 | 4+ | 2/3 |
LASPISTOL [1EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Laspistol | 4 | 4+ | 2/3 | |||
Special Rules | ! | |||||
Rng | - |
HOT-SHOT CAPACITOR PACK [2EP]
Add 1 to both Damage characteristics of lasguns and laspistols the operative is equipped with for the battle.CULT KNIFE [1EP]
The operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |
Cult Knife | 4 | 4+ | 2/3 |
FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action.Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Drum-fed autogun | |||||||||
Drum-fed autogun | 4 | 3+ | 2/3 | Ceaseless | Ceaseless | - | |||
Bolt pistol | |||||||||
Bolt pistol | 4 | 3+ | 3/4 | Rng | Rng | - | |||
Las pistol | |||||||||
Las pistol | 4 | 3+ | 2/3 | Rng | Rng | - | |||
Bayonet | |||||||||
Bayonet | 3 | 3+ | 2/3 | - | - | ||||
Chainsword and claw | |||||||||
Chainsword and claw | 4 | 3+ | 4/5 | Balanced. !Rending | Balanced | Rending | |||
Power weapon and claw | |||||||||
Power weapon and claw | 4 | 3+ | 4/6 | Lethal 5+, Balanced | Lethal 5+, Balanced | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire Coordinate: Once in each Strategy phase, when it’s your turn to use a Strategic Ploy or pass, you can use this ability instead. If you do, select one enemy operative Visible to this operative to gain a Crossfire token.
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ABILITIES |
Crossfire Coordinate: Once in each Strategy phase, when it’s your turn to use a Strategic Ploy or pass, you can use this ability instead. If you do, select one enemy operative Visible to this operative to gain a Crossfire token.
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UNIQUE ACTIONS |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, LEADER, COMMANDER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shock maul | |||||||||
Shock maul | 4 | 4+ | 4/4 | !Stun | - | Stun |
ABILITIES | UNIQUE ACTIONS |
Crossfire Devoted: Once per Turning Point, when this operative fights in combat, in the Resolve Successful Hits step of that combat, you can ignore the damage inflicted on it from one normal hit. Psiren Caster: Each time a friendly BROOD BROTHER operative fights in combat or makes a shooting attack against an enemy operative within of this operative, in the Roll Attack Dice step of that combat or shooting attack, you can spend one Crossfire token for free, even if that enemy operative has none.
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ABILITIES |
Crossfire Devoted: Once per Turning Point, when this operative fights in combat, in the Resolve Successful Hits step of that combat, you can ignore the damage inflicted on it from one normal hit. Psiren Caster: Each time a friendly BROOD BROTHER operative fights in combat or makes a shooting attack against an enemy operative within of this operative, in the Roll Attack Dice step of that combat or shooting attack, you can spend one Crossfire token for free, even if that enemy operative has none.
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UNIQUE ACTIONS |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, AGITATOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Flamer | |||||||||
Flamer | 5 | 2+ | 2/2 | Rng , Torrent | Rng , Torrent | - | |||
Grenade launcher | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Grenade launcher | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Frag | |||||||||
- Frag | 4 | 4+ | 2/4 | Blast | Blast | - | |||
- Krak | |||||||||
- Krak | 4 | 4+ | 4/5 | AP1 | AP1 | - | |||
Meltagun | |||||||||
Meltagun | 4 | 4+ | 6/3 | Rng , AP2. !MW4 | Rng , AP2 | MW4 | |||
Plasma gun | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Plasma gun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 4 | 4+ | 5/6 | AP1 | AP1 | - | |||
- Supercharge | |||||||||
- Supercharge | 4 | 4+ | 5/6 | AP2, Hot | AP2, Hot | - | |||
Bayonet | |||||||||
Bayonet | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire
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ABILITIES |
Crossfire
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UNIQUE ACTIONS |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, GUNNER
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As strong in faith as their genetic inheritance makes them in body, Icon Bearers carry their holy sigils low until the time is right to raise them aloft and signal the attack. They are honoured wardens of their brood’s holy icon, inspiring their brothers and sisters to feats of great sacrifice to ensure the mission succeeds.
As strong in faith as their genetic inheritance makes them in body, Icon Bearers carry their holy sigils low until the time is right to raise them aloft and signal the attack. They are honoured wardens of their brood’s holy icon, inspiring their brothers and sisters to feats of great sacrifice to ensure the mission succeeds. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Large knife | |||||||
Large knife | 4 | 4+ | 3/5 | - | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire Cult Icon: When determining control of an objective marker within of this operative, treat the total APL characteristic of friendly BROOD BROTHER operatives within the required distance of that objective marker as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour. Broodmind Devotion: Once per Turning Point, when a ready friendly BROOD BROTHER operative would be incapacitated within of this operative, you can use this ability. If you do, before that operative is incapacitated, it can perform one free action (excluding Fight, Explosives, and Mind Control), and you can change its order to do so. It’s then incapacitated as normal. You cannot use this ability and the Medic! ability (see the MEDIC datacard) on the same operative at the same time.
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ABILITIES |
Crossfire Cult Icon: When determining control of an objective marker within of this operative, treat the total APL characteristic of friendly BROOD BROTHER operatives within the required distance of that objective marker as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour. Broodmind Devotion: Once per Turning Point, when a ready friendly BROOD BROTHER operative would be incapacitated within of this operative, you can use this ability. If you do, before that operative is incapacitated, it can perform one free action (excluding Fight, Explosives, and Mind Control), and you can change its order to do so. It’s then incapacitated as normal. You cannot use this ability and the Medic! ability (see the MEDIC datacard) on the same operative at the same time.
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UNIQUE ACTIONS |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, ICONWARD
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Poisoned fighting knives | |||||||||
Poisoned fighting knives | 4 | 3+ | 3/4 | Lethal 5+, Relentless | Lethal 5+, Relentless | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire Counterattack: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, each time your opponent resolves a successful normal hit, the enemy operative suffers 1 mortal wound.
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ABILITIES |
Crossfire Counterattack: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, each time your opponent resolves a successful normal hit, the enemy operative suffers 1 mortal wound.
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UNIQUE ACTIONS |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, KNIFE FIGHTER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Lasgun | |||||||||
Lasgun | 4 | 4+ | 2/3 | - | - | ||||
Bayonet | |||||||||
Bayonet | 3 | 4+ | 2/3 | - | - | ||||
Gene-needler | |||||||||
Gene-needler | 1 | 4+ | 5/7 | Lethal 5+, Limited | Lethal 5+, Limited | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire Medic!: Once per Turning Point, the first time another friendly BROOD BROTHER (excluding a PATRIARCH) operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has 1 wound remaining, and if it was a shooting attack, any remaining attack dice are discarded. That other friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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Medikit (1AP): Select one friendly BROOD BROTHER operative within of and Visible to this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this if it was revived using the Medic! ability during the same Turning Point. This operative cannot perform this action if it is within Engagement Range of an enemy operative.
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ABILITIES |
Crossfire Medic!: Once per Turning Point, the first time another friendly BROOD BROTHER (excluding a PATRIARCH) operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has 1 wound remaining, and if it was a shooting attack, any remaining attack dice are discarded. That other friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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UNIQUE ACTIONS |
Medikit (1AP): Select one friendly BROOD BROTHER operative within of and Visible to this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this if it was revived using the Medic! ability during the same Turning Point. This operative cannot perform this action if it is within Engagement Range of an enemy operative.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, MEDIC
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Demolition charge | |||||||||
Demolition charge | 4 | 3+ | 5/6 | Rng , Blast , AP1, Indirect, Limited, Unwieldy | Rng , Blast , AP1, Indirect, Limited, Unwieldy | - | |||
Bayonet | |||||||||
Bayonet | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire Final Defiance: If this operative’s wounds are reduced to 0 or less, it can perform a free Explosives action before it’s incapacitated. Grenades: This operative is equipped with frag and krak grenades and they do not cost any equipment points for this operative.
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Explosives (1AP): The first time this operative performs this action during the battle, place your Explosives token Visible to and within of this operative. The second time this operative performs this action during the battle, each operative within of that token suffers 2D6 mortal wounds. This operative can only perform this action twice, and cannot perform it while within Engagement Range of an enemy operative.
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ABILITIES |
Crossfire Final Defiance: If this operative’s wounds are reduced to 0 or less, it can perform a free Explosives action before it’s incapacitated. Grenades: This operative is equipped with frag and krak grenades and they do not cost any equipment points for this operative.
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UNIQUE ACTIONS |
Explosives (1AP): The first time this operative performs this action during the battle, place your Explosives token Visible to and within of this operative. The second time this operative performs this action during the battle, each operative within of that token suffers 2D6 mortal wounds. This operative can only perform this action twice, and cannot perform it while within Engagement Range of an enemy operative.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, SAPPER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Sniper rifle | |||||||||
Sniper rifle | 4 | 2+ | 3/3 | Heavy, Silent. !MW3 | Heavy, Silent | MW3 | |||
Fists | |||||||||
Fists | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire
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ABILITIES |
Crossfire
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UNIQUE ACTIONS |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, SNIPER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 2 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Lasgun | |||||||
Lasgun | 4 | 4+ | 2/3 | - | - | ||
Bayonet | |||||||
Bayonet | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire
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ABILITIES |
Crossfire
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UNIQUE ACTIONS |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, TROOPER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Combat shotgun | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Combat shotgun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Close range | |||||||||
- Close range | 4 | 3+ | 4/4 | Rng | Rng | - | |||
- Long range | |||||||||
- Long range | 4 | 5+ | 2/2 | - | - | ||||
Bayonet and claw | |||||||||
Bayonet and claw | 3 | 4+ | 2/3 | Balanced | Balanced | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Bodyguard: You can use the Unquestioning Loyalty Tactical Ploy for 0CP if this operative is the friendly BROODGUARD operative.
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ABILITIES |
Crossfire Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Bodyguard: You can use the Unquestioning Loyalty Tactical Ploy for 0CP if this operative is the friendly BROODGUARD operative.
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UNIQUE ACTIONS |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, VETERAN
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Lasgun | |||||||
Lasgun | 4 | 4+ | 2/3 | - | - | ||
Bayonet | |||||||
Bayonet | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Crossfire
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Signal (1AP): Select one friendly BROODGUARD operative Visible to and within of this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative. Jam (1+AP): Select one enemy operative in this operative’s Line of Sight, or Visible to this operative if you subtract one additional action point. Roll one D6. Until the end of the Turning Point, that enemy operative is treated as having a Group Activation characteristic of 1, and cannot be activated or perform actions until it’’s the last enemy operative to be activated, or a number of enemy operatives have been activated equal to the result of the D6 (whichever comes first). This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Crossfire
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UNIQUE ACTIONS |
Signal (1AP): Select one friendly BROODGUARD operative Visible to and within of this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative. Jam (1+AP): Select one enemy operative in this operative’s Line of Sight, or Visible to this operative if you subtract one additional action point. Roll one D6. Until the end of the Turning Point, that enemy operative is treated as having a Group Activation characteristic of 1, and cannot be activated or perform actions until it’’s the last enemy operative to be activated, or a number of enemy operatives have been activated equal to the result of the D6 (whichever comes first). This operative cannot perform this action while within Engagement Range of an enemy operative.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, VOX OPERATOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 2 | 2 | 5+ | 3 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Claws | |||||||||
Claws | 3 | 4+ | 2/3 | !Rending | - | Rending |
ABILITIES | UNIQUE ACTIONS |
Crossfire Small: This operative cannot be equipped with equipment. While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point). This operative can perform the Fall Back action for one less action point (to a minimum of 1AP). Elusive: This operative can perform mission actions while within Engagement Range of an enemy operative (this takes precedence over cannot). It can move through operatives (it cannot finish a move on their bases), can move within Engagement Range of enemy operatives (it must still finish the move following all requirements for that move), and can finish the Charge action within Engagement Range of any enemy operative.
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ABILITIES |
Crossfire Small: This operative cannot be equipped with equipment. While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point). This operative can perform the Fall Back action for one less action point (to a minimum of 1AP). Elusive: This operative can perform mission actions while within Engagement Range of an enemy operative (this takes precedence over cannot). It can move through operatives (it cannot finish a move on their bases), can move within Engagement Range of enemy operatives (it must still finish the move following all requirements for that move), and can finish the Charge action within Engagement Range of any enemy operative.
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UNIQUE ACTIONS |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, PSYCHIC FAMILIAR
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 4+ | 9 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autopistol | |||||||||
Autopistol | 4 | 4+ | 2/3 | Rng | Rng | - | |||
Bio dagger | |||||||||
Bio dagger | 2 | 4+ | 3/6 | Lethal 4+ | Lethal 4+ | - | |||
Force stave | |||||||||
Force stave | 4 | 4+ | 4/6 | !Stun | - | Stun |
ABILITIES | UNIQUE ACTIONS |
Crossfire Spiritual Leader: Friendly BROOD BROTHER operatives have a 5+ invulnerable save, cannot be injured and their APL cannot be negatively modified.
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Telepathic Overload (1AP): Psychic action. Select one enemy operative Visible to this operative. Subtract 1 from its APL. Mental Onslaught (1AP): Psychic action. Select one enemy operative in this operative’s Line of Sight to suffer 2 mortal wounds (or 4 mortal wounds if it’s within of this operative). Then roll one D6: if the result is greater than that enemy operative’s APL, it suffers another 2 mortal wounds (or 4 mortal wounds if it’s within of this operative). Keep rolling one D6 in this manner until you roll equal to or less than that enemy operative’s APL, or it has suffered 8 mortal wounds during this action. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Crossfire Spiritual Leader: Friendly BROOD BROTHER operatives have a 5+ invulnerable save, cannot be injured and their APL cannot be negatively modified.
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UNIQUE ACTIONS |
Telepathic Overload (1AP): Psychic action. Select one enemy operative Visible to this operative. Subtract 1 from its APL. Mental Onslaught (1AP): Psychic action. Select one enemy operative in this operative’s Line of Sight to suffer 2 mortal wounds (or 4 mortal wounds if it’s within of this operative). Then roll one D6: if the result is greater than that enemy operative’s APL, it suffers another 2 mortal wounds (or 4 mortal wounds if it’s within of this operative). Keep rolling one D6 in this manner until you roll equal to or less than that enemy operative’s APL, or it has suffered 8 mortal wounds during this action. This operative cannot perform this action while within Engagement Range of an enemy operative.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODCOVEN, PSYKER, LEADER, MAGUS
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M | APL | GA | DF | SV | W | Base | |
3 | 4 | 1 | 3 | 4+ | 21 | 50mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Claws | |||||||||
Claws | 5 | 2+ | 5/6 | Relentless. !Rending | Relentless | Rending |
ABILITIES | UNIQUE ACTIONS |
Crossfire Alpha Predator: This operative has a 4+ invulnerable save. Its APL cannot be modified. You can activate it twice during the Turning Point so long as it has action points to spend (it stays ready while it has), but it cannot move more than + per Turning Point. Each time you activate it, generate as many action points for that activation as you wish from its APL (you cannot generate more over the Turning Point than its APL). Monster: This operative cannot be equipped with equipment. Light terrain and operatives with a Wounds characteristic of 15 or less do not provide Cover for this operative.
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Mind Control (2AP): Psychic action. Select one enemy operative Visible to and within of this operative. Both players roll one D6 and add their respective operative’s APL to the total. If your total is higher than your opponent, you can resolve this action’s effect: Until the end of the activation, that enemy operative doesn’t treat your operatives as enemy operatives (and vice versa), and it treats your opponent’s operatives as enemy operatives. You can change its order and perform a free action with it. It cannot perform an action in which it moves other than Dash (in which case specify the location for your opponent to move the operative to). You can only resolve this action’s effect once per battle. Into Shadow (1AP): Change this operative’s order. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Crossfire Alpha Predator: This operative has a 4+ invulnerable save. Its APL cannot be modified. You can activate it twice during the Turning Point so long as it has action points to spend (it stays ready while it has), but it cannot move more than + per Turning Point. Each time you activate it, generate as many action points for that activation as you wish from its APL (you cannot generate more over the Turning Point than its APL). Monster: This operative cannot be equipped with equipment. Light terrain and operatives with a Wounds characteristic of 15 or less do not provide Cover for this operative.
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UNIQUE ACTIONS |
Mind Control (2AP): Psychic action. Select one enemy operative Visible to and within of this operative. Both players roll one D6 and add their respective operative’s APL to the total. If your total is higher than your opponent, you can resolve this action’s effect: Until the end of the activation, that enemy operative doesn’t treat your operatives as enemy operatives (and vice versa), and it treats your opponent’s operatives as enemy operatives. You can change its order and perform a free action with it. It cannot perform an action in which it moves other than Dash (in which case specify the location for your opponent to move the operative to). You can only resolve this action’s effect once per battle. Into Shadow (1AP): Change this operative’s order. This operative cannot perform this action while within Engagement Range of an enemy operative.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODCOVEN, PSYKER, LEADER, PATRIARCH
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 4+ | 9 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Scoped needle pistol | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Scoped needle pistol | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Close range | |||||||||
- Close range | 4 | 2+ | 2/4 | Rng , Lethal 5+, Silent | Rng , Lethal 5+, Silent | - | |||
- Long range | |||||||||
- Long range | 4 | 3+ | 2/4 | Lethal 5+, Silent | Lethal 5+, Silent | - | |||
Bonesword and toxin injector claw | |||||||||
Bonesword and toxin injector claw | 5 | 2+ | 4/5 | Lethal 5+. !Rending | Lethal 5+ | Rending |
ABILITIES | UNIQUE ACTIONS |
Crossfire Mastermind: Once per Turning Point, after rolling off to determine initiative, you can do one of the following:
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Conspire (1AP): You gain 1CP. This operative cannot perform this action while within of an enemy operative.
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ABILITIES |
Crossfire Mastermind: Once per Turning Point, after rolling off to determine initiative, you can do one of the following:
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UNIQUE ACTIONS |
Conspire (1AP): You gain 1CP. This operative cannot perform this action while within of an enemy operative.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODCOVEN, LEADER, PRIMUS
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Combined with their advanced coordination skills, the professional training and high-grade weapons of Brood Brothers make them a deadly threat. With a sinister synchronicity born of the alien Broodmind - which worms through their psyche - these soldiers are capable of a concentration of firepower or a harmonising of blows that is ferociously effective.
Each time after a friendly BROOD BROTHER operative fights in combat as the active operative or makes a shooting attack, if the enemy operative isn’t incapacitated, that enemy operative gains one of your Crossfire tokens.The LEADER keyword is used in the following Brood Brother datacards:
The BROODGUARD keyword is used in the following Brood Brother datacards:
COVERT GUISE [3EP]
The operative gains the following ability for the battle:Charismatic and experienced leaders have great sway over other members of the Cult. Whether through military tactics, strategic insight or spiritual reinforcement, such heralds of the Star Children's arrival will selflessly share their wisdom to ensure their enemy's total overthrow.
As a respected and professional elite amongst the Cult, the most experienced Brood Brothers are deemed worthy to serve as honour guards to the most prestigious Cult leaders.
The BROOD BROTHER keyword is used in the following Brood Brother datacards:
The BROODGUARD keyword is used in the following Brood Brother datacards:
The LEADER keyword is used in the following Brood Brother datacards:
4. PSIBILANCE AMPLIFIER [2EP]
AGITATOR operative only. Add to the distance of the operative’s Psiren Caster ability for the battle.2. BIOPHAGIC VIAL [2EP]
MEDIC operative only. The operative can perform the following action once during the battle:FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action.Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |
5. WYRMSHRIEK ROUNDS [1EP]
SNIPER operative only. The operative gains the following ability for the battle:6. SIRE'S VOICE [1EP]
VOX OPERATOR operative only. The operative gains the following ability for the battle: