Book | Kind | Edition | Version | Last update |
Kill Team: Salvation (Blades of Khaine) | ||||
Kill Team: Salvation (Blades of Khaine) | Expansion | 2 | 1.1 | August 2024 |
Q: | When using the Strike and Fade Striking Scorpion Aspect Technique, does it happen during the Fight action, or after? For example, if my opponent wants to interrupt to make a guard attack, could they do so before Strike and Fade is resolved? |
A: | During the Fight action. In the example, resolve Strike and Fade first. |
Q: | When using The Woe Howling Banshee Aspect Technique, can the operative do any other actions between the first Charge action, incapacitating an enemy operative in combat and the free Charge action? For example, could it Charge, mission action, Fight and free Charge? Or Charge, Fight, Shoot and free Charge? |
A: | No. |
Q: | When using The Woe Howling Banshee Aspect Technique, if the operative’s Movement characteristic would be modified after the first Charge action (e.g. it becomes injured), can it still use the full remaining increments of movement from the first Charge action? |
A: | Yes. |
Q: | When using the Rain of Tears Howling Banshee Technique, when does the Fight action end? |
A: | After the HOWLING BANSHEE operative has performed the free Dash or Fall Back action. Therefore, if your opponent would interrupt the HOWLING BANSHEE operative’s activation (e.g. for a guard attack), it would be after the Dash or Fall Back action has been completed. |
Below you will find a list of the operatives that make up a BLADES OF KHAINE kill team, including, where relevant, any wargear those operatives must be equipped with.
Below, you will find common abilities of the BLADES OF KHAINE kill team.
Aspect Warriors are sublimely skilled fighters dedicated to the pursuit of mastering a particular art of war. Each is trained in myriad killing techniques, movements and progressions. When practised in combat, these forms are as breathtaking to behold as they are lethal to the Aspect Warriors’ foes.
Aspect Techniques are unique abilities you will find over the following pages that are available to BLADES OF KHAINE operatives with the relevant keyword.These warriors deliver death by a thousand cuts in the time it takes a Human to scream. Despite the grisly manner in which they visit destruction upon the foe, Dire Avengers are considered the epitome of the noble warrior - an indication of just how pitiless the craftworlds can be when their anger is roused.
Trained to embrace supreme tactical flexibility, Dire Avengers are more than capable of unleashing clouds of razor-sharp shuriken while moving to secure ground, slipping out of reach of the foe or racing to intercept a charging enemy.
Dire Avengers can unleash great deluges of monomolecular shuriken from their weapons. These lethal volleys echo the Death of a Thousand Blades - the punishment that Kha i ne meted out upon traitors, cheats and others he deemed unworthy of a clean kill.
It is the duty of the noble warrior tasked with punishing the unjust and the criminal to be ever vigilant. Their eyes must be keen and their aim must be true.
Dire Avengers wear armour fashioned from psycho-sensitive thermoplas scales that is reactive to impact, stiffening if suffering a blow to spread the energy across the wearer. On top of this flexible suit, Dire Avengers wear bone-like plates over the most vulnerable areas of their body.
The flames upon shrines of Asuryan possess a searing heat and never burn out, even if they dwindle. Thus does the Dire Avenger strive to imitate these flames, as dangerous to the foe no matter the injuries they sustain.
In their Aspect Shrines, the Howling Banshees practise their lightning assaults each and every day, refining their techniques and acrobatic skills. To them, there is no greater pleasure than turning the poignant fury and despair of the Aeldari race into a weapon - another tool in the arsenal of the craftworlds with which to destroy their foes.
In Aeldari mythology the Banshee is seen as a harbinger of woe. As far as the Howling Banshees are concerned, they are that woe. The lightning speed of their swordplay sees them plunge their blades into flesh and armour with sickening ease, leaping into combat with the next foe before the body of their previous victim has even fallen to the ground.
Those few warriors who survive the Howling Banshees' screams and the slices, cuts and thrusts that ram down upon them find the Aspect Warriors almost impossible to confront. The lithe warriors bend and dive in and out of combat with stunning skill and speed.
When Howling Banshees traverse the battlefield, few obstacles truly slow them down. With little effort and great beauty they leap and flip over intervening terrain and barricades, driving blades into the foe as they land with peerless poise.
Any hope the Howling Banshees' foes have of retaining the initiative over the terrifying Aspect Warriors is lost the moment the leaping sword-mistresses activate their Banshee masks. Their senses overwhelmed, the enemy are all but hopeless against the Banshees' merciless melee attacks.
Those Howling Banshees who have learned how to focus their vocal chords correctly can emit a scream so piercing and deafening that it can not only cause permanent injury to a foe, but even kill them.
Name | A | BS/WS | D | |||
Shriek-that-kills | 6 | 3+ | 1/2 | |||
Special Rules | ! | |||||
Rng , Indirect, No Cover, Torrent | Stun |
Merciless killers without exception, Striking Scorpions revel in the patient hunt and the sudden kill. They are sinister warriors, expert in becoming one with the shadows to creep up on the foe until they are close enough to drive the whirring teeth of their chainswords into flesh.
Carefully concealed in cover or in shadows, Striking Scorpions stalk their completely oblivious prey The Aspect Warriors manoeuvre in complete silence around their targets to select the optimum position to launch a killing strike.
Masters of the hit and run attack, Striking Scorpions withdraw from combat as suddenly as they strike, slipping back into the shadows and disappearing like murderous ghosts.
A Striking Scorpion's shuriken pistol has a viewfinder psychically linked to its bearer. With it, the Aspect Warrior can see through multiple spectra as well as swiftly identify friend from foe.
When Striking Scorpions launch their assault, they attack with relentless ferocity, landing blow after blow to grant the enemy no moment of reprieve in which to collect themselves.
Years of strict practise see Striking Scorpions able to blend uncannily with the shadows, striking out at unsuspecting foes with terrifying accuracy
If your faction is BLADES OF KHAINE, you can use the following Strategic Ploys during a game.
If your faction is BLADES OF KHAINE, you can use the following Tactical Ploys during a game.
If your faction is BLADES OF KHAINE you can use the Blades Of Khaine Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected BLADES OF KHAINE as your Faction keyword.
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1. KHAINE’S ARROW [3EP] Select a shuriken catapult the operative is equipped with (note that you cannot select a twin shuriken catapult). That weapon gains the Lethal 5+ special rule for the battle. |
2. DEATH GAZE OF MORAI-HEG [3EP] The operative gains the following ability for the battle: |
3. STING OF THE DEATHSTALKER [1EP] STRIKING SCORPION operative only. The operative gains the following ability for the battle: |
4. SHIMMERPLATE OF EFINIR [3EP] The operative gains the following ability for the battle: |
5. YNNARI SPIRIT STONE [2EP] The operative gams the following ability for the battle: |
6. HEALING WATERS OF ESHARIEL [1EP] After the battle, in the Update Dataslates step, this operative passes Casualty and Recovery tests. |
SHRINE STATUARYThis kill team have established votive statues dedicated to their Aspects of Khaine. These psychically attuned wraithbone structures are seeped with the martial energies of warriors who have spent countless years training before them. Merely being in their presence inspires and rejuvenates. When this strategic asset is added to your base of operations, select one Aspect keyword (e g. HOWLING BANSHEE) Once per Turning Point, you can use an Aspect Technique from that keyword that you’ve already used during this Turning Point an additional time. Note that to change the selected keyword, you have to remove this strategic asset and add it again. |
CRAFTWORLD RANGERThis kill team is aided by on Aeldari Ranger - a warrior who has rejected the Path but nonetheless still serves their craftworld. In their wanderings across the galaxy they learn much, passing on useful knowledge to the Blades of Khaine. In the Scouting step, after resolving your selection, you can select and resolve an additional scouting option. It must be a different option to your original selection, and initiative is still determined by your original selection. If both players have this or a similar ability, the Defender resolves this ability first. |
MEDITATION CHAMBERBetween their intense bottles, Aspect Warriors can calm their minds in this meditation chamber. In the Update Dataslates step, you can select one BLADES OF KHAINE operative on your dataslate that was Rested for that game. It can either gain 1XR or you can remove any number of its Battle Honours and redetermine them (but you cannot change its specialism). |
When an Asuryani dies, their essence is captured in the spirit stone affixed to their chest. In this way are they saved from She Who Thirsts, and their experience and wisdom is preserved for the betterment and security of their craftworld.
The skeins of fate are forever changing, the list of future possibilities endless as the galaxy's souls perform heroic deeds, suffer ignominious defeat, miraculously survive disaster or are slain in moments of triumph. Thus, the Farseers must always peer into the future to see what occurrences may affect their craftworld. Should they learn information of vital import, they will share it with the Blades of Khaine.
To tread the Path of the Warrior is to walk but one route of many. Over the millennia, countless Aspect Warriors have set aside the ritual wargear of this Path to embark upon learning the arts of another. There are some, however, who find that such a choice is impossible. They have become trapped upon a single path. These are the Exarchs - warriors utterly focused on making war in a single fashion, and all the deadlier for it.
Warriors in a Blades of Khaine kill team not only learn more about what it is to be one of their Aspect, but also what it means to sever the most specific strands of fate whilst fighting with warriors of other Aspects. This protects many Aspect warriors from becoming trapped on the Path of the Warrior, for their mind is deviated away from the singular point of focus that is being a Dire Avenger, Howling Banshee or Striking Scorpion.
With each step on their mission to sever a strand of fate, the Blades of Khaine further perfect their warfighting skills.
Complete five games in which you scored victory points from the ’Aspect Warfare’, ’Master Techniques’ and/or ’Martial Harmony’ Tac Op.Over the course of their dangerous journey, the Blades of Khaine have learned much of themselves, and the Aspects of the warriors fighting beside them.
Complete a game in which you scored the maximum 2 victory points from two or more Tac Ops.When the Farseers cast the runes, they sometimes learn that a certain event must occur before the Blades of Khaine can deliver their precise blow. On occasion, the terrible event the Asuryani are striving to prevent must be brought to the very precipice of happening in order for it to be averted. Sue are the terrible perils of being a species on the cusp of extinction.
The Blades of Khaine fight furiously to see that a terrible event is pulled from potential to impossible by unravelling the myriad strands of cause and effect.
Complete five games and score victory points from five different non-faction Tac Ops.There remains one task - the final thread must be severed, and a dread future eliminated from potential existence.
Select 6 Tac Ops from those you could select in the game, then randomly determine one of them to be fated. Complete a game in which you scored victory points from the fated Tac Op.BLADES OF KHAINE operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
WEAPONISED PANOPLY [1EP]
DIRE AVENGER operative only. Select fists or gun butts the operative is equipped with. Add 1 to that weapon's Attacks characteristic for the battle.RUNE OF PROPHECY+ [1EP]
The operative gains the following ability for the battle:RUNE OF FORESIGHT+ [1EP]
The operative gains the following ability for the battle:RUNE OF SHIELDING+ [3EP]
The operative gains the following ability for the battle:WRAITHBONE TALISMAN [3EP]
The operative gains the following ability for the battle:SHADOW-WAVE GRENADE [3EP]
The operative can perform the following action during the battle:These warriors are masters of their Aspect and devoted to their craftworld. In keeping with the tactical flexibility of their Aspect, all are master marksmen and bladesmen, as at ease shredding foes with volleys of razor-sharp shuriken as they are duelling enemy heroes in single combat.
These warriors are masters of their Aspect and devoted to their craftworld. In keeping with the tactical flexibility of their Aspect, all are master marksmen and bladesmen, as at ease shredding foes with volleys of razor-sharp shuriken as they are duelling enemy heroes in single combat. |
M | APL | GA | DF | SV | W | Base |
3 | 3 | 1 | 3 | 3+ | 9 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken catapult | |||||||||
Shuriken catapult | 4 | 2+ | 3/4 | !Rending | - | Rending | |||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 2+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Twin shuriken catapult | |||||||||
Twin shuriken catapult | 4 | 3+ | 3/3 | Relentless. !Rending | Relentless | Rending | |||
Diresword | |||||||||
Diresword | 5 | 2+ | 4/5 | Lethal 5+. !Rending | Lethal 5+ | Rending | |||
Fists | |||||||||
Fists | 3 | 2+ | 3/4 | - | - | ||||
Gun butts | |||||||||
Gun butts | 3 | 3+ | 2/3 | - | - | ||||
Power weapon | |||||||||
Power weapon | 5 | 2+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Dire Avenger Aspect Techniques Defence Tactics: Each time this operative performs the Overwatch action, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing the Overwatch action for that shooting attack. Shimmershield: If this operative is equipped with a shimmershield, while a friendly BLADES OF KHAINE operative is within of this operative, that friendly operative has a 4+ invulnerable save.
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ABILITIES |
Dire Avenger Aspect Techniques Defence Tactics: Each time this operative performs the Overwatch action, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing the Overwatch action for that shooting attack. Shimmershield: If this operative is equipped with a shimmershield, while a friendly BLADES OF KHAINE operative is within of this operative, that friendly operative has a 4+ invulnerable save.
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UNIQUE ACTIONS |
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BLADES OF KHAINE, AELDARI, ASURYANI, LEADER, DIRE AVENGER, EXARCH
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken catapult | |||||||||
Shuriken catapult | 4 | 3+ | 3/4 | !Rending | - | Rending | |||
Fists | |||||||||
Fists | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Dire Avenger Aspect Techniques Defence Tactics: Each time this operative performs the Overwatch action, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing the Overwatch action for that shooting attack.
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ABILITIES |
Dire Avenger Aspect Techniques Defence Tactics: Each time this operative performs the Overwatch action, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing the Overwatch action for that shooting attack.
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UNIQUE ACTIONS |
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BLADES OF KHAINE, AELDARI, ASURYANI, DIRE AVENGER, WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 9 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Triskele | |||||||||
Triskele | 4 | 3+ | 2/3 | Rng , Torrent . !Rending | Rng , Torrent | Rending | |||
Executioner | |||||||||
Executioner | 5 | 2+ | 3/7 | Lethal 5+ | Lethal 5+ | - | |||
Mirrorswords | |||||||||
Mirrorswords | 5 | 2+ | 4/6 | Lethal 5+, Relentless | Lethal 5+, Relentless | - | |||
Power weapon | |||||||||
Power weapon | 5 | 2+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Triskele | |||||||||
Triskele | 6 | 2+ | 3/4 | !Reap 2, Rending | - | Reap 2, Rending |
ABILITIES | UNIQUE ACTIONS |
Howling Banshee Aspect Techniques
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ABILITIES |
Howling Banshee Aspect Techniques
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UNIQUE ACTIONS |
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BLADES OF KHAINE, AELDARI, ASURYANI, LEADER, HOWLING BANSHEE, EXARCH
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Power weapon | |||||||||
Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Howling Banshee Aspect Techniques
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ABILITIES |
Howling Banshee Aspect Techniques
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UNIQUE ACTIONS |
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BLADES OF KHAINE, AELDARI, ASURYANI, HOWLING BANSHEE, WARRIOR
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These sinister figures are even more skilled than the Aspect 1 Warriors they lead. With the gigantic chainsword known as the biting blade, a Striking Scorpion Exarch can cleave their foes in two with a single swing, and use their scorpion’s claw to tear open Space Marine power armour with ease.
These sinister figures are even more skilled than the Aspect 1 Warriors they lead. With the gigantic chainsword known as the biting blade, a Striking Scorpion Exarch can cleave their foes in two with a single swing, and use their scorpion’s claw to tear open Space Marine power armour with ease. |
M | APL | GA | DF | SV | W | Base |
3 | 3 | 1 | 3 | 3+ | 9 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Twin shuriken pistols | |||||||||
Twin shuriken pistols | 4 | 4+ | 3/4 | Rng , Relentless. !Rending | Rng , Relentless | Rending | |||
Biting blade | |||||||||
Biting blade | 5 | 2+ | 5/6 | !Rending | - | Rending | |||
Twin chainswords | |||||||||
Twin chainswords | 5 | 2+ | 4/5 | Relentless. !Rending | Relentless | Rending | |||
Scorpion's claw and chainsword | |||||||||
Scorpion's claw and chainsword | 5 | 2+ | 4/6 | Brutal, Lethal 5+ | Brutal, Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Striking Scorpion Aspect Techniques Mandiblasters: Each time this operative performs the Fight action, at the end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds.
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ABILITIES |
Striking Scorpion Aspect Techniques Mandiblasters: Each time this operative performs the Fight action, at the end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds.
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UNIQUE ACTIONS |
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BLADES OF KHAINE, AELDARI, ASURYANI, LEADER, STRIKING SCORPION, EXARCH
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With limitless patience, after stalking their prey for hours or waiting in position for days, Striking Scorpions burst from concealment. With chainswords whirring and mandiblasters spitting needles of white fire, the Aspect Warriors’ emerald green armour is soon streaked red.
With limitless patience, after stalking their prey for hours or waiting in position for days, Striking Scorpions burst from concealment. With chainswords whirring and mandiblasters spitting needles of white fire, the Aspect Warriors’ emerald green armour is soon streaked red. |
M | APL | GA | DF | SV | W | Base |
3 | 3 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Chainsword | |||||||||
Chainsword | 4 | 3+ | 4/5 | !Rending | - | Rending |
ABILITIES | UNIQUE ACTIONS |
Striking Scorpion Aspect Techniques Mandiblasters: Each time this operative performs the Fight action, at the end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds.
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ABILITIES |
Striking Scorpion Aspect Techniques Mandiblasters: Each time this operative performs the Fight action, at the end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds.
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UNIQUE ACTIONS |
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BLADES OF KHAINE, AELDARI, ASURYANI, STRIKING SCORPION, WARRIOR
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The STRIKING SCORPION keyword is used in the following Blades Of Khaine datacards:
Merciless killers without exception, Striking Scorpions revel in the patient hunt and the sudden kill. They are sinister warriors, expert in becoming one with the shadows to creep up on the foe until they are close enough to drive the whirring teeth of their chainswords into flesh.
Carefully concealed in cover or in shadows, Striking Scorpions stalk their completely oblivious prey The Aspect Warriors manoeuvre in complete silence around their targets to select the optimum position to launch a killing strike.
Masters of the hit and run attack, Striking Scorpions withdraw from combat as suddenly as they strike, slipping back into the shadows and disappearing like murderous ghosts.
A Striking Scorpion's shuriken pistol has a viewfinder psychically linked to its bearer. With it, the Aspect Warrior can see through multiple spectra as well as swiftly identify friend from foe.
When Striking Scorpions launch their assault, they attack with relentless ferocity, landing blow after blow to grant the enemy no moment of reprieve in which to collect themselves.
Years of strict practise see Striking Scorpions able to blend uncannily with the shadows, striking out at unsuspecting foes with terrifying accuracy
The HOWLING BANSHEE keyword is used in the following Blades Of Khaine datacards:
In their Aspect Shrines, the Howling Banshees practise their lightning assaults each and every day, refining their techniques and acrobatic skills. To them, there is no greater pleasure than turning the poignant fury and despair of the Aeldari race into a weapon - another tool in the arsenal of the craftworlds with which to destroy their foes.
In Aeldari mythology the Banshee is seen as a harbinger of woe. As far as the Howling Banshees are concerned, they are that woe. The lightning speed of their swordplay sees them plunge their blades into flesh and armour with sickening ease, leaping into combat with the next foe before the body of their previous victim has even fallen to the ground.
Those few warriors who survive the Howling Banshees' screams and the slices, cuts and thrusts that ram down upon them find the Aspect Warriors almost impossible to confront. The lithe warriors bend and dive in and out of combat with stunning skill and speed.
When Howling Banshees traverse the battlefield, few obstacles truly slow them down. With little effort and great beauty they leap and flip over intervening terrain and barricades, driving blades into the foe as they land with peerless poise.
Any hope the Howling Banshees' foes have of retaining the initiative over the terrifying Aspect Warriors is lost the moment the leaping sword-mistresses activate their Banshee masks. Their senses overwhelmed, the enemy are all but hopeless against the Banshees' merciless melee attacks.
Those Howling Banshees who have learned how to focus their vocal chords correctly can emit a scream so piercing and deafening that it can not only cause permanent injury to a foe, but even kill them.
Name | A | BS/WS | D | |||
Shriek-that-kills | 6 | 3+ | 1/2 | |||
Special Rules | ! | |||||
Rng , Indirect, No Cover, Torrent | Stun |
The DIRE AVENGER keyword is used in the following Blades Of Khaine datacards:
The EXARCH keyword is used in the following Blades Of Khaine datacards:
The DIRE AVENGER keyword is used in the following Craftworld datacards:
Aspect Warriors are sublimely skilled fighters dedicated to the pursuit of mastering a particular art of war. Each is trained in myriad killing techniques, movements and progressions. When practised in combat, these forms are as breathtaking to behold as they are lethal to the Aspect Warriors’ foes.
Aspect Techniques are unique abilities you will find over the following pages that are available to BLADES OF KHAINE operatives with the relevant keyword.These warriors deliver death by a thousand cuts in the time it takes a Human to scream. Despite the grisly manner in which they visit destruction upon the foe, Dire Avengers are considered the epitome of the noble warrior - an indication of just how pitiless the craftworlds can be when their anger is roused.
Trained to embrace supreme tactical flexibility, Dire Avengers are more than capable of unleashing clouds of razor-sharp shuriken while moving to secure ground, slipping out of reach of the foe or racing to intercept a charging enemy.
Dire Avengers can unleash great deluges of monomolecular shuriken from their weapons. These lethal volleys echo the Death of a Thousand Blades - the punishment that Kha i ne meted out upon traitors, cheats and others he deemed unworthy of a clean kill.
It is the duty of the noble warrior tasked with punishing the unjust and the criminal to be ever vigilant. Their eyes must be keen and their aim must be true.
Dire Avengers wear armour fashioned from psycho-sensitive thermoplas scales that is reactive to impact, stiffening if suffering a blow to spread the energy across the wearer. On top of this flexible suit, Dire Avengers wear bone-like plates over the most vulnerable areas of their body.
The flames upon shrines of Asuryan possess a searing heat and never burn out, even if they dwindle. Thus does the Dire Avenger strive to imitate these flames, as dangerous to the foe no matter the injuries they sustain.
To tread the Path of the Warrior is to walk but one route of many. Over the millennia, countless Aspect Warriors have set aside the ritual wargear of this Path to embark upon learning the arts of another. There are some, however, who find that such a choice is impossible. They have become trapped upon a single path. These are the Exarchs - warriors utterly focused on making war in a single fashion, and all the deadlier for it.
WEAPONISED PANOPLY [1EP]
DIRE AVENGER operative only. Select fists or gun butts the operative is equipped with. Add 1 to that weapon's Attacks characteristic for the battle.The BLADES OF KHAINE keyword is used in the following Blades Of Khaine datacards:
The AELDARI keyword is used in the following Blades Of Khaine datacards:
The ASURYANI keyword is used in the following Blades Of Khaine datacards:
The LEADER keyword is used in the following Blades Of Khaine datacards:
The DIRE AVENGER keyword is used in the following Blades Of Khaine datacards:
The EXARCH keyword is used in the following Blades Of Khaine datacards:
To tread the Path of the Warrior is to walk but one route of many. Over the millennia, countless Aspect Warriors have set aside the ritual wargear of this Path to embark upon learning the arts of another. There are some, however, who find that such a choice is impossible. They have become trapped upon a single path. These are the Exarchs - warriors utterly focused on making war in a single fashion, and all the deadlier for it.
The WARRIOR keyword is used in the following Blades Of Khaine datacards:
The HOWLING BANSHEE keyword is used in the following Blades Of Khaine datacards:
3. STING OF THE DEATHSTALKER [1EP]
STRIKING SCORPION operative only. The operative gains the following ability for the battle:The STRIKING SCORPION keyword is used in the following Blades Of Khaine datacards: