Book | Kind | Edition | Version | Last update |
Warhammer 40,000 Kill Team: Compendium | ||||
Warhammer 40,000 Kill Team: Compendium | Index | 2 | 1.4 | May 2024 |
GREENSKIN operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
STIKKBOMB [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Stikkbomb | 4 | 3+ | 2/4 | |||
Special Rules | ! | |||||
Rng , Limited, Blast , Indirect | - |
’EAVY ARMOUR [2EP]
Operative with a 5+ Save characteristic only. Change the operative’s Save characteristic to 4+ for the battle.BOSSPOLE+ [3EP]
BOSS NOB or KOMMANDO NOB operative only. Add 1 to the operative’s APL for the battle.DRUM MAG [2EP]
Select one shoota or big shoota this operative is equipped with. That weapon gains the Ceaseless special rule for the battle.TARGETIN’ FING [3EP]
Select one ranged weapon this operative is equipped with (excluding a burna or a ranged weapon with the Kombi special rule). Improve that weapon’s Ballistic Skill characteristic by 1 for the battle (to a maximum of 4+).CUTTIN’ NOZZLE [2EP]
BURNA BOY operative only. The operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |||
Cuttin’ nozzle | 4 | 3+ | 3/5 | |||
Special Rules | ! | |||||
Lethal 5+ | - |
KUSTOM FORCE FIELD+ [3EP]
SPANNER operative only. The operative gains the following ability for the battle:M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 10 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shoota | |||||||||
Shoota | 4 | 5+ | 3/4 | - | - | ||||
Slugga | |||||||||
Slugga | 4 | 5+ | 3/4 | Rng | Rng | - | |||
Choppa | |||||||||
Choppa | 4 | 3+ | 4/5 | - | - | ||||
Fists | |||||||||
Fists | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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GREENSKIN, ORK, <CLAN>, BOY, FIGHTER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 13 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Kombi-rokkit | |||||||||
Kombi-rokkit | 5 | 5+ | 4/5 | Kombi*, Limited, AP1. !Splash 1 | Kombi*, Limited, AP1 | Splash 1 | |||
Kombi-skorcha | |||||||||
Kombi-skorcha | 6 | 2+ | 2/2 | Kombi*, Limited, Rng , Torrent | Kombi*, Limited, Rng , Torrent | - | |||
Shoota | |||||||||
Shoota | 4 | 5+ | 3/4 | - | - | ||||
Slugga | |||||||||
Slugga | 4 | 5+ | 3/4 | Rng | Rng | - | |||
Big choppa | |||||||||
Big choppa | 4 | 2+ | 5/6 | - | - | ||||
Choppa | |||||||||
Choppa | 4 | 2+ | 4/5 | - | - | ||||
Fists | |||||||||
Fists | 3 | 2+ | 3/4 | - | - | ||||
Killsaw | |||||||||
Killsaw | 4 | 3+ | 5/7 | !Rending | - | Rending | |||
Power klaw | |||||||||
Power klaw | 4 | 3+ | 5/7 | Brutal | Brutal | - |
ABILITIES | UNIQUE ACTIONS |
*Kombi: An operative equipped with this weapon is also equipped with a shoota.
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ABILITIES |
*Kombi: An operative equipped with this weapon is also equipped with a shoota.
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UNIQUE ACTIONS |
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GREENSKIN, ORK, <CLAN>, LEADER, BOY, BOSS NOB
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 10 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Big shoota | |||||||||
Big shoota | 6 | 5+ | 2/3 | Fusillade | Fusillade | - | |||
Rokkit launcha | |||||||||
Rokkit launcha | 5 | 5+ | 4/5 | AP1. !Splash 1 | AP1 | Splash 1 | |||
Fists | |||||||||
Fists | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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GREENSKIN, ORK, <CLAN>, BOY, GUNNER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 2 | 3 | 6+ | 5 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Gretchin blasta | |||||||||
Gretchin blasta | 3 | 4+ | 2/3 | Rng | Rng | - | |||
Gretchin knife | |||||||||
Gretchin knife | 3 | 5+ | 1/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
Runt: This operative cannot be equipped with equipment. This operative cannot benefit from your Strategic and Tactical Ploys.
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ABILITIES |
Runt: This operative cannot be equipped with equipment. This operative cannot benefit from your Strategic and Tactical Ploys.
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UNIQUE ACTIONS |
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GREENSKIN, ORK, <CLAN>, BOY, GRETCHIN
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 10 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Slugga | |||||||||
Slugga | 4 | 5+ | 3/4 | Rng | Rng | - | |||
Choppa | |||||||||
Choppa | 4 | 3+ | 4/5 | - | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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GREENSKIN, ORK, <CLAN>, CLAN KOMMANDO, FIGHTER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 13 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Slugga | |||||||||
Slugga | 4 | 4+ | 3/4 | Rng | Rng | - | |||
Choppa | |||||||||
Choppa | 4 | 2+ | 4/5 | - | - | ||||
Power klaw | |||||||||
Power klaw | 4 | 3+ | 5/7 | Brutal | Brutal | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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GREENSKIN, ORK, <CLAN>, LEADER, CLAN KOMMANDO, KOMMANDO NOB
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 10 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Burna | |||||||||
Burna | 5 | 2+ | 2/2 | Rng , Torrent | Rng , Torrent | - | |||
Fists | |||||||||
Fists | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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GREENSKIN, ORK, <CLAN>, SPESHULIST, BURNA BOY
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 10 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Deffgun | |||||||
Deffgun | 5 | 5+ | 4/6 | - | - | ||
Fists | |||||||
Fists | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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GREENSKIN, ORK, <CLAN>, SPESHULIST, LOOTA
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 11 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Big shoota | |||||||||
Big shoota | 6 | 4+ | 2/3 | Fusillade | Fusillade | - | |||
Kustom mega-blasta | |||||||||
Kustom mega-blasta | 4 | 4+ | 5/6 | AP2, Hot | AP2, Hot | - | |||
Rokkit launcha | |||||||||
Rokkit launcha | 5 | 4+ | 4/5 | AP1. !Splash 1 | AP1 | Splash 1 | |||
Fists | |||||||||
Fists | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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GREENSKIN, ORK, <CLAN>, LEADER, SPESHULIST, SPANNER
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The BOY keyword is used in the following Greenskin datacards:
The LEADER keyword is used in the following Greenskin datacards:
The CLAN KOMMANDO keyword is used in the following Greenskin datacards:
The GREENSKIN keyword is used in the following Greenskin datacards:
The ORK keyword is used in the following Greenskin datacards:
The <CLAN> keyword is used in the following Greenskin datacards:
The BOY keyword is used in the following Greenskin datacards:
The FIGHTER keyword is used in the following Greenskin datacards:
BOSSPOLE+ [3EP]
BOSS NOB or KOMMANDO NOB operative only. Add 1 to the operative’s APL for the battle.The LEADER keyword is used in the following Greenskin datacards:
The CLAN KOMMANDO keyword is used in the following Greenskin datacards:
CUTTIN’ NOZZLE [2EP]
BURNA BOY operative only. The operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |||
Cuttin’ nozzle | 4 | 3+ | 3/5 | |||
Special Rules | ! | |||||
Lethal 5+ | - |
KUSTOM FORCE FIELD+ [3EP]
SPANNER operative only. The operative gains the following ability for the battle: