Book | Kind | Edition | Version | Last update |
Kill Team Annual 2022 (Elucidian Starstrider) | ||||
Kill Team Annual 2022 (Elucidian Starstrider) | Expansion | 2 | 1.2 | March 2023 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Q: | If a Privateer Support Asset is used but there are no valid targets for it to be resolved, can I cancel the asset and use it again later in the Turning Point? |
A: | Yes. |
Q: | When using the Well-drilled Tactical Ploy, can I select another ready friendly operative as required, but then subsequently use a Privateer Support Asset instead? |
A: | No. |
Q: | ELUCIA VHANE can only be added to your roster or dataslate once. In narrative play, if this operative is slain, does that mean I can never add it again? |
A: |
Q: | When performing a Shoot action with a Privateer Support Asset, if the friendly operative that Line of Sight is being drawn from is on a Vantage Point, does the Shoot action gain the benefit of that Vantage Point? |
A: | Yes. |
Below you will find a list of the operatives that make up a ELUCIDIAN STARSTRIDER kill team, including, where relevant, any wargear those operatives must be equipped with. Note that, unlike other kill teams, you do not select your operatives from a list; instead, this kill team’s operatives are specified.
Below, you will find common abilities of the ELUCIDIAN STARSTRIDER kill team.
Warrants of Trade grant Rogue Traders a level of Independence and authority that few within the Imperium possess. They offer great power and influence, allowing their hereditary holders to operate on their own terms and at their own discretion. As such, there are few bars to these adventurers’ ambitions.
Up to three times per game, you can use a Warrant of Trade ability (below). Each ability specifies when it can be used, you must inform your opponent when you do so, and you cannot use the same ability more than once per game.
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Even the lowest Rogue Trader has their own well-appointed ship, and many operate entire fleets. Such ships are often armed far in excess of their size to see off pirates, xenos, over-inquisitive officials or even to secure deals via literal gunboat diplomacy. Most contain vast hangers that accommodate not only bulk haulers, but also atmospheric strike craft. Their precision firepower can be called upon by a Rogue Trader’s elite operatives to ensure the success of clandestine missions.
Name | A | BS/WS | D | |||
Archeotech Beam | 4 | 3+ | 6/7 | |||
Special Rules | ! | |||||
AP2, Barrage | - |
Name | A | BS/WS | D | |||
Guided Shell | 5 | 4+ | 3/5 | |||
Special Rules | ! | |||||
Barrage, Blast | - |
Name | A | BS/WS | D | |||
Cluster Bomb | 5 | 4+ | 2/3 | |||
Special Rules | ! | |||||
Barrage, Blast | - |
If your faction is ELUCIDIAN STARSTRIDER, you can use the following Strategic Ploys during a game.
If your faction is ELUCIDIAN STARSTRIDER, you can use the following Tactical Ploys during a game.
If your faction is ELUCIDIAN STARSTRIDER, you can use the Elucidian Starstrider Tac Ops listed below, as specified in the mission sequence.
Below, you will find a selection of rules for Spec Ops campaigns in which you have selected ELUCIDIAN STARSTRIDER as your Faction keyword.
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1. ARCHEOTECH GRENADE [4EP] The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action:
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2. DECKSWEEPER [3EP] VOIDSMAN operative only. Select a rotor cannon the operative is equipped with. That weapon gains the Relentless special rule for the battle. |
3. MEDICAE SERVO UNIT [2EP] REJUVENAT ADEPT operative only. The operative gains the following ability for the battle: |
4. AGGRESSION SERUM [2EP] CANID operative only. The operative gains the following ability for the battle: |
5. RELIC VOLTAGHEIST GENERATOR [4EP] LECTRO-MAESTER operative only. The operative gains the following ability for the battle: |
6. SUPPORT UPLINK [1EP] The operative gains the following ability for the battle: |
ENVOY STRATEGICElucia Vhane is able to access a complex cogitative comms relay, coordinating advance parties of envoys who coerce, bribe and negotiate with their contacts - all to her agenda. You can use a Warrant of Trade ability up to four times per game, instead of up to three. |
FLEET UPLINK BOOSTERAmongst Vhane’s ‘consideration’ for aiding the warship Vengeance was this arcane device, which she uses to coordinate her void-borne assets with strategic superiority. Once per battle, for the purposes of selecting a ranged weapon for the Privateer Support Assets ability, you can select one you selected in the previous Turning Point. In each Turning Point thereafter, follow the normal rules. For example, you could select archeotech beam in Turning Points 1 and 2. If you did so, you could not select it in Turning Point 3, but could in Turning Point 4. |
FAMILY CHRONICLEThe Vhane Dynasty dates back to the 32nd Millennium. Elucia is determined that her deeds will outshine even her own family's rich history. Each time your ELUCIA VHANE operative gains a rank, you can distribute a number of experience points across the other ELUCIDIAN STARSTRIDER operatives on your dataslate equal to the number of ranks that ELUCIA VHANE operative has, multiplied by two. For example, if your ELUCIA VHANE operative gains the Ace rank, you can distribute up to 6XP across the other operatives on your dataslate. |
The Starstriders employ aggressive negotiation techniques to secure the appropriate remuneration.
When deploying for missions personally, Elucia Vhane demands the most experienced soldiery her seconded Navis retainers can provide.
Though Elucia has left her family behind, she is not above using House Vhane's influence to trade, barter and haggle for what she needs as she embarks on her own rise to glory.
An enemy is stalling Elucia Vhane’s mercantile progress in the region and the predatory Rogue Trader devises a violent resolution to negotiations. The foe must be defeated entirely: politically, economically and militarily.
As the Starstriders discredit their enemy off the battlefield, they also take to it to cripple or remove the foe’s key supporters, leaving the enemy’s paymasters open to humiliation as well as elimination.
Complete five games in which you scored victory points from the ‘Claim for House Vhane’, ‘Reputation to Maintain’ and/or ‘Challenge’ Tac Op.With the foe’s reputation languishing and their key supporters outmanoeuvred or assassinated, the Starstriders move to deliver the final blow.
Complete a game in which you scored victory points from the ‘Headhunter’ Tac Op.The Starstriders have narrowed down the Location of an invaluable prize. Pinpointing its Location and retrieving it will not only prove worthwhile to the Imperium and further the Starstriders’ considerable influence, but bring personal glory to Vhane herself — and no small amount of profit.
The Starstriders move in to conduct their research. They must use all the ruthless means at their disposal to investigate and pinpoint the location of the prize.
Complete five games in which you scored victory points from the ‘Investigate Motive Force’, ‘Upload Viral Code’ and/or ‘Plant Signal Beacon’ Tac Op.The prize has been located, but others have caught the scent of opportunity too. The Starstriders must move to secure and extract it, staking their claim as ‘rightful owners’ in the process.
Complete a game in which you scored victory points from the ‘Retrieval’ Tac Op.ELUCIDIAN STARSTRIDER operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Each operative can be equipped with no more than one of each item.
FLASH VISOR [1EP]
The operative gains the following ability for the battle:CARAPACE ARMOUR [2EP]
VOIDSMAN or VOIDMASTER operative only. Improve the operative’s Save characteristic to 4+ for the battle.HOT-SHOT CAPACITOR PACK [2EP]
Add 1 to both Damage characteristics of lasguns and laspistols this operative is equipped with for the battle.CONCUSSION GRENADE [2EP]
The operative can perform the following action during the battle:FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action:Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Digital laser | |||||||||
Digital laser | 4 | 3+ | 0/0 | Rng , Lethal 3+, Indirect, Limited. !MW2 | Rng , Lethal 3+, Indirect, Limited | MW2 | |||
Heirloom relic pistol | |||||||||
Heirloom relic pistol | 4 | 3+ | 4/5 | Rng , Indirect. !P1 | Rng , Indirect | P1 | |||
Monomolecular cane-rapier | |||||||||
Monomolecular cane-rapier | 4 | 3+ | 3/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Disruption Field: This operative has a 4+ invulnerable save. Predator: Each time this operative is activated, it can perform a free Fight or Shoot action during that activation. Merciless: Each time this operative fights in combat or makes a shooting attack, if it’s against an enemy operative that has fewer than its starting number of wounds remaining, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll one of your attack dice.
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ABILITIES |
Disruption Field: This operative has a 4+ invulnerable save. Predator: Each time this operative is activated, it can perform a free Fight or Shoot action during that activation. Merciless: Each time this operative fights in combat or makes a shooting attack, if it’s against an enemy operative that has fewer than its starting number of wounds remaining, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll one of your attack dice.
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UNIQUE ACTIONS |
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ELUCIDIAN STARSTRIDER, IMPERIUM, ASTRA CARTOGRAPHICA, LEADER, ELUCIA VHANE
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M | APL | GA | DF | SV | W | Base | |
4 | 2 | 1 | 3 | 5+ | 6 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Vicious bite | |||||||||
Vicious bite | 4 | 3+ | 3/4 | !Rending | - | Rending |
ABILITIES | UNIQUE ACTIONS |
Canid: This operative cannot perform mission actions and cannot be equipped with equipment (unless CANID operative is specified). Each time this operative is activated, it can ignore the first distance of it travels for a climb, drop or traverse during that activation. Loyal Companion: Each time an enemy operative performs a Fight action, if this operative is a valid target, you can select this operative as the target instead. Each time an enemy operative finishes a Charge action within Engagement Range of another friendly ELUCIDIAN STARSTRIDER operative within of this operative, if this operative is not within Engagement Range of an enemy operative, this operative can perform a free Charge action, but must finish that move within Engagement Range of that enemy operative.
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Retrieve (1AP): Perform a free Dash, Fall Back or Normal Move action with this operative. At any point during that move, you can perform the Pick Up action for free with this operative, and any remaining increments of movement can be used after it does so.
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ABILITIES |
Canid: This operative cannot perform mission actions and cannot be equipped with equipment (unless CANID operative is specified). Each time this operative is activated, it can ignore the first distance of it travels for a climb, drop or traverse during that activation. Loyal Companion: Each time an enemy operative performs a Fight action, if this operative is a valid target, you can select this operative as the target instead. Each time an enemy operative finishes a Charge action within Engagement Range of another friendly ELUCIDIAN STARSTRIDER operative within of this operative, if this operative is not within Engagement Range of an enemy operative, this operative can perform a free Charge action, but must finish that move within Engagement Range of that enemy operative.
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UNIQUE ACTIONS |
Retrieve (1AP): Perform a free Dash, Fall Back or Normal Move action with this operative. At any point during that move, you can perform the Pick Up action for free with this operative, and any remaining increments of movement can be used after it does so.
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ELUCIDIAN STARSTRIDER, IMPERIUM, NAVIS, CANID
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For a Death Cult Executioner, the act of living is a blasphemy only balanced by the tally of souls they reap. They deliver death up close and master numerous combat styles. A follower of Vhane, the Death Cult Executioner Knosso Prond has vowed to kill a thousand different xenos.
For a Death Cult Executioner, the act of living is a blasphemy only balanced by the tally of souls they reap. They deliver death up close and master numerous combat styles. A follower of Vhane, the Death Cult Executioner Knosso Prond has vowed to kill a thousand different xenos. |
M | APL | GA | DF | SV | W | Base |
3 | 3 | 1 | 3 | 6+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Dartmask | |||||||||
Dartmask | 4 | 3+ | 1/1 | Rng , Lethal 5+, Silent. !Stun | Rng , Lethal 5+, Silent | Stun | |||
Power weapon | |||||||||
Power weapon | 5 | 2+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Rapid Reflexes: This operative has a 5+ invulnerable save. Duellist: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, you can resolve one successful hit before the Attacker. If you do so, that successful hit must be used to parry. Zealot: Each time this operative would lose a wound, roll one D6. On a 6, that wound is not lost.
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Assassin (1AP): Change this operative’s order. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Rapid Reflexes: This operative has a 5+ invulnerable save. Duellist: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, you can resolve one successful hit before the Attacker. If you do so, that successful hit must be used to parry. Zealot: Each time this operative would lose a wound, roll one D6. On a 6, that wound is not lost.
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UNIQUE ACTIONS |
Assassin (1AP): Change this operative’s order. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ELUCIDIAN STARSTRIDER, IMPERIUM, DEATH CULT EXECUTIONER
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Harbouring a connection to the Motive Force, these Tech-Priests are followers of the Cult Mechanicus, able to generate a protective voltagheist field from the mechanism on their back. Lectro-Maester Larsen van der Grauss joined Vhane’s explorations for the chance of esoteric discoveries.
Harbouring a connection to the Motive Force, these Tech-Priests are followers of the Cult Mechanicus, able to generate a protective voltagheist field from the mechanism on their back. Lectro-Maester Larsen van der Grauss joined Vhane’s explorations for the chance of esoteric discoveries. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Voltaic pistol | |||||||||
Voltaic pistol | 4 | 4+ | 4/4 | Rng . !Rending, Splash 1 | Rng | Rending, Splash 1 | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Voltagheist Array: Each time a shooting attack is made against a friendly ELUCIDIAN STARSTRIDER operative within 2 of this operative, in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice. Missionary of the Martian Creed: Once per Turning Point, during this operative’s activation, it can perform a mission action for one less action point (to a minimum of 0AP).
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Voltagheist Field (0AP): Until the end of the Turning Point, each time an enemy operative ends a move within of this operative, inflict D6 mortal wounds on that enemy operative. This operative cannot perform this action while within Engagement Range of an enemy operative, or if it has performed the Voltagheist Charge action during this Turning Point. Voltagheist Charge (0AP): Until the end of the Turning Point, the voltaic pistol this operative is equipped with gains the Lethal 4+ special rule. This operative cannot perform this action while within Engagement Range of an enemy operative, or if it has performed the Voltagheist Field action during this Turning Point.
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ABILITIES |
Voltagheist Array: Each time a shooting attack is made against a friendly ELUCIDIAN STARSTRIDER operative within 2 of this operative, in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice. Missionary of the Martian Creed: Once per Turning Point, during this operative’s activation, it can perform a mission action for one less action point (to a minimum of 0AP).
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UNIQUE ACTIONS |
Voltagheist Field (0AP): Until the end of the Turning Point, each time an enemy operative ends a move within of this operative, inflict D6 mortal wounds on that enemy operative. This operative cannot perform this action while within Engagement Range of an enemy operative, or if it has performed the Voltagheist Charge action during this Turning Point. Voltagheist Charge (0AP): Until the end of the Turning Point, the voltaic pistol this operative is equipped with gains the Lethal 4+ special rule. This operative cannot perform this action while within Engagement Range of an enemy operative, or if it has performed the Voltagheist Field action during this Turning Point.
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ELUCIDIAN STARSTRIDER, IMPERIUM, ADEPTUS MECHANICUS, LECTRO-MAESTER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Laspistol | |||||||||
Laspistol | 4 | 4+ | 2/3 | Rng | Rng | - | |||
Scalpel claw | |||||||||
Scalpel claw | 3 | 4+ | 3/4 | !Rending | - | Rending |
ABILITIES | UNIQUE ACTIONS |
Normaliser Helm: While a friendly ELUCIDIAN STARSTRIDER operative is within of this operative, it is not treated as being injured (only ignore the modifier to its Movement characteristic as a result of being injured if it is activated within of this operative). Battlefield Surgery: Once per Turning Point, the first time another friendly ELUCIDIAN STARSTRIDER operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That friendly operative is not incapacitated, has 3 wounds remaining, and if it was a shooting attack, any remaining attack dice are discarded. That friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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Healing Serum (1AP): Select one friendly ELUCIDIAN STARSTRIDER operative Visible to and within of this operative. That operative regains D3+3 lost wounds. An operative cannot be selected for this if it was revived using the Battlefield Surgery ability during the same Turning Point. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Normaliser Helm: While a friendly ELUCIDIAN STARSTRIDER operative is within of this operative, it is not treated as being injured (only ignore the modifier to its Movement characteristic as a result of being injured if it is activated within of this operative). Battlefield Surgery: Once per Turning Point, the first time another friendly ELUCIDIAN STARSTRIDER operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That friendly operative is not incapacitated, has 3 wounds remaining, and if it was a shooting attack, any remaining attack dice are discarded. That friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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UNIQUE ACTIONS |
Healing Serum (1AP): Select one friendly ELUCIDIAN STARSTRIDER operative Visible to and within of this operative. That operative regains D3+3 lost wounds. An operative cannot be selected for this if it was revived using the Battlefield Surgery ability during the same Turning Point. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ELUCIDIAN STARSTRIDER, IMPERIUM, MEDIC, REJUVENAT ADEPT
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Artificer shotgun | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Artificer shotgun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Close range | |||||||||
- Close range | 4 | 2+ | 4/4 | Rng | Rng | - | |||
- Long range | |||||||||
- Long range | 4 | 4+ | 2/3 | - | - | ||||
Laspistol | |||||||||
Laspistol | 4 | 3+ | 2/3 | Rng , Balanced | Rng , Balanced | - | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Disciplinarian: While a friendly VOIDSMAN operative is within 2 of this operative, weapons that friendly operative is equipped with gain the Balanced special rule. Hardy: Once per battle, in the Resolve Successful Hits step of a combat or shooting attack, you can ignore the damage inflicted on this operative from one attack dice.
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Uncompromising Fire (1AP): Make a shooting attack with the laspistol and make a shooting attack with the close range profile of the artificer shotgun this operative is equipped with (in any order). This action is treated as a Shoot action. This operative cannot perform this action if it has a Conceal order or while within Engagement Range of an enemy operative.
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ABILITIES |
Disciplinarian: While a friendly VOIDSMAN operative is within 2 of this operative, weapons that friendly operative is equipped with gain the Balanced special rule. Hardy: Once per battle, in the Resolve Successful Hits step of a combat or shooting attack, you can ignore the damage inflicted on this operative from one attack dice.
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UNIQUE ACTIONS |
Uncompromising Fire (1AP): Make a shooting attack with the laspistol and make a shooting attack with the close range profile of the artificer shotgun this operative is equipped with (in any order). This action is treated as a Shoot action. This operative cannot perform this action if it has a Conceal order or while within Engagement Range of an enemy operative.
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ELUCIDIAN STARSTRIDER, IMPERIUM, NAVIS, VOIDMASTER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Lasgun | |||||||||
Lasgun | 4 | 4+ | 2/3 | - | - | ||||
Rotor cannon | |||||||||
Rotor cannon | 6 | 4+ | 3/4 | Fusillade, Heavy, Relentless | Fusillade, Heavy, Relentless | - | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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ELUCIDIAN STARSTRIDER, IMPERIUM, NAVIS, VOIDSMAN
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The NAVIS keyword is used in the following Elucidian Starstrider datacards:
Even the lowest Rogue Trader has their own well-appointed ship, and many operate entire fleets. Such ships are often armed far in excess of their size to see off pirates, xenos, over-inquisitive officials or even to secure deals via literal gunboat diplomacy. Most contain vast hangers that accommodate not only bulk haulers, but also atmospheric strike craft. Their precision firepower can be called upon by a Rogue Trader’s elite operatives to ensure the success of clandestine missions.
Name | A | BS/WS | D | |||
Archeotech Beam | 4 | 3+ | 6/7 | |||
Special Rules | ! | |||||
AP2, Barrage | - |
Name | A | BS/WS | D | |||
Guided Shell | 5 | 4+ | 3/5 | |||
Special Rules | ! | |||||
Barrage, Blast | - |
Name | A | BS/WS | D | |||
Cluster Bomb | 5 | 4+ | 2/3 | |||
Special Rules | ! | |||||
Barrage, Blast | - |
The ELUCIDIAN STARSTRIDER and NAVIS keywords are used in the following Elucidian Starstrider datacards:
Warrants of Trade grant Rogue Traders a level of Independence and authority that few within the Imperium possess. They offer great power and influence, allowing their hereditary holders to operate on their own terms and at their own discretion. As such, there are few bars to these adventurers’ ambitions.
Up to three times per game, you can use a Warrant of Trade ability (below). Each ability specifies when it can be used, you must inform your opponent when you do so, and you cannot use the same ability more than once per game.
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6. SUPPORT UPLINK [1EP]
The operative gains the following ability for the battle:The Vhane Dynasty dates back to the 32nd Millennium. Elucia is determined that her deeds will outshine even her own family's rich history.
When deploying for missions personally, Elucia Vhane demands the most experienced soldiery her seconded Navis retainers can provide.
The ELUCIDIAN STARSTRIDER keyword is used in the following Elucidian Starstrider datacards:
The IMPERIUM keyword is used in the following Elucidian Starstrider datacards:
4. AGGRESSION SERUM [2EP]
CANID operative only. The operative gains the following ability for the battle:The NAVIS keyword is used in the following Elucidian Starstrider datacards:
5. RELIC VOLTAGHEIST GENERATOR [4EP]
LECTRO-MAESTER operative only. The operative gains the following ability for the battle:3. MEDICAE SERVO UNIT [2EP]
REJUVENAT ADEPT operative only. The operative gains the following ability for the battle:HOT-SHOT CAPACITOR PACK [2EP]
Add 1 to both Damage characteristics of lasguns and laspistols this operative is equipped with for the battle.CARAPACE ARMOUR [2EP]
VOIDSMAN or VOIDMASTER operative only. Improve the operative’s Save characteristic to 4+ for the battle.2. DECKSWEEPER [3EP]
VOIDSMAN operative only. Select a rotor cannon the operative is equipped with. That weapon gains the Relentless special rule for the battle.