Book | Kind | Edition | Version | Last update |
Kill Team: Nachmund (Corsair Voidscarred) | ||||
Kill Team: Nachmund (Corsair Voidscarred) | Expansion | 2 | 1.1 | December 2022 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Close Quarters | ||||
Close Quarters | Expansion | 2 | December 2022 |
Q: | Can the VOIDSCARRED SHADE RUNNER operative move within Engagement Range of an enemy operative for the Slicing Attack action, even though it has the FLY keyword and can move around, across and over operatives as if they were not there? |
A: | Yes. Move it to a location it can be placed and within Engagement Range, ignore FLY to resolve the slicing attack, then continue the move with FLY. |
Q: | When a VOIDSCARRED WAY SEEKER operative performs the Manifest Psychic Power action for a second time during its activation, do I have to select a different psychic power from the one I selected the first time in that activation? |
A: | Yes. |
Q: | For the purposes of the Plunderers Strategic Ploy, how do you determine the closest objective marker if one or more Hatchways are closed? |
A: | Always determine the closest objective marker as if all Hatchways are open. |
Below you will find a list of the operatives that make up a CORSAIR VOIDSCARRED kill team, including, where relevant, any wargear those operatives must be equipped with.
Below, you will find a common ability of the CORSAIR VOIDSCARRED kill team.
LIGHTNING STRIKE Perform a free Shoot action using the following ranged weapon:
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WARDING SHIELD Select one friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. Until the end of the Turning Point, that operative has a 3+ invulnerable save. |
FREEZING GRASP Select one enemy operative Visible to this operative. Until the end of the Turning Point, subtract from that enemy operative’s Movement characteristic and it cannot perform the Dash action. |
WARP FOLD Select one other friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. That friendly operative and this operative both drop any objective markers they are carrying. That friendly operative then swaps positions with this operative; remove both operatives from the killzone and set them back up in their new positions. |
If your faction is CORSAIR VOIDSCARRED, you can use the Corsair Voidscarred Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected CORSAIR VOIDSCARRED as your faction keyword.
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1. LONG-SIGHT HELM [3EP] Ranged weapons the operative is equipped with gain the Ceaseless special rule for the battle. |
2. FLIP BELT [2EP] The operative gains the FLY keyword for the battle. |
3. SPIRIT STONE [4EP] VOIDSCARRED SOUL WEAVER operative only. The operative gains the following ability for the battle: |
4. PSYCHOREACTIVE ARMOUR [3EP] Change the operative’s Save characteristic to 3+ for the battle. |
5. RELIC POWER WEAPON [2EP] Operative equipped with a power weapon only. The power weapon this operative is equipped with gains the Balanced special rule for the battle. |
6. RELIC WITCH STAFF [2EP] VOIDSCARRED WAY SEEKER operative only. The operative gains the following ability for the battle: |
HOARD OF SPOILSThe coterie has claimed many spoils from previous raids and campaigns, giving it useful tools and resources to draw from. In the Strategy phase of the first Turning Point, add 1 additional CP to your pool. |
WEBWAY ENTRANCEBy utilising the webway, the coterie can strike all over the galaxy, covering vast distances without encountering enemies. In the Scouting step, after resolving your selected option, you can select and resolve a Recon option in addition to any other options. Initiative is still determined by your original selection. |
AERIAL SUPPORTThe coteries can count upon aerial support from other elements of their warband when they mark targets. Once per battle, a friendly CORSAIR VOIDSCARRED operative can make a shooting attack with the following ranged weapon:
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The right plunder can fetch a very high price indeed.
It is possible for Aeldari to commune with the souls of their fallen kin who are now enclosed in spirit stones.
Great deeds and manipulative intrigue can see a Corsair rise through the ranks.
To become a great champion among pirates, one must steal what none thought could be stolen, win where others thought only defeat was possible, and do so in the most impressive manner possible. Once you’ve done so, you must break those who would see you toppled from your perch.
Earn notoriety through success and victory.
Complete five games in which you scored victory points from the ‘Rob And Ransack’, ‘Retrieval’ or ‘Opportunists’ Tac Op.The rich and the powerful always gain enemies.
Complete a game in which you scored victory points from the ‘Protect Assets’ Tac Op.Harry the foe, strike them hard, evade their clumsy response and strike again. That is the way of the Corsair.
Attack without warning, take no prisoners and drive the enemy to flight.
Complete five games in which you scored victory points from the ‘Flawless Raid’, ‘Rout’ or ‘Overrun’ Tac Op.A slighted enemy will crave revenge. Use their anger against them and throw them back.
Complete a game in which you scored victory points from the ‘Damage Limitation’ or ‘Hold the Line’ Tac Op.CORSAIR VOIDSCARRED operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
DIUTURNAL MANTLE [2EP]
The operative gains the following ability for the battle:PLASMA GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Plasma grenade | 4 | 3+ | 3/4 | |||
Special Rules | ! | |||||
Rng , Blast , Limited, Indirect | - |
CORSAIR BLADE [1EP]
The operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |
Corsair blade | 3 | 3+ | 3/4 |
OCULAR SCANNER+ [2EP]
The operative can perform the following action during the battle:RUNES OF PROTECTION [2EP]
The operative gains the following ability for the battle:MISTFIELD+ [3EP]
VOIDSCARRED FELARCH operative only. The operative gains the following ability for the battle:LODESTAR HELM+ [2EP]
VOIDSCARRED WAY SEEKER operative only. The operative gains the following ability for the battle:PATHFINDER CLOAK+ [2EP]
VOIDSCARRED FATE DEALER operative only. The operative gains the following ability for the battle:M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Shuriken rifle | |||||||||
Shuriken rifle | 4 | 3+ | 3/4 | !Rending | - | Rending | |||
Power weapon | |||||||||
Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Fists | |||||||||
Fists | 3 | 3+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders
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Take Aim (1AP): Until the end of this operative’s activation, the shuriken rifle this operative is equipped with gains the Balanced special rule. This operative cannot perform this action if it is within of an enemy operative.
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ABILITIES |
Aeldari Raiders
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UNIQUE ACTIONS |
Take Aim (1AP): Until the end of this operative’s activation, the shuriken rifle this operative is equipped with gains the Balanced special rule. This operative cannot perform this action if it is within of an enemy operative.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, VOIDSCARRED WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Blaster | |||||||||
Blaster | 4 | 3+ | 5/6 | AP2 | AP2 | - | |||
Shredder | |||||||||
Shredder | 5 | 3+ | 3/4 | Blast . !Rending | Blast | Rending | |||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Fists | |||||||||
Fists | 3 | 3+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders
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-
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ABILITIES |
Aeldari Raiders
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UNIQUE ACTIONS |
-
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, VOIDSCARRED GUNNER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken cannon | |||||||||
Shuriken cannon | 5 | 3+ | 4/5 | Fusillade, Heavy, Unwieldy. !Rending | Fusillade, Heavy, Unwieldy | Rending | |||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Wraithcannon | |||||||||
Wraithcannon | 4 | 3+ | 6/3 | AP2, Heavy, Unwieldy. !MW4 | AP2, Heavy, Unwieldy | MW4 | |||
Fists | |||||||||
Fists | 3 | 3+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders
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-
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ABILITIES |
Aeldari Raiders
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UNIQUE ACTIONS |
-
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, VOIDSCARRED HEAVY GUNNER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Fusion pistol | |||||||||
Fusion pistol | 4 | 3+ | 5/3 | Rng , AP2. !MW3 | Rng , AP2 | MW3 | |||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Fists | |||||||||
Fists | 3 | 3+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders Quick on the Trigger: This operative can perform the Pistol Barrage and Shoot actions while within Engagement Range of an enemy operative. If it does, in the Select Valid Target step of that shooting attack(s), you can only select enemy operatives within this operative’s Engagement Range as the target(s).
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Pistol Barrage (1AP): Make a shooting attack with the fusion pistol and make a shooting attack with the shuriken pistol this operative is equipped with (in any order). This action is treated as a Shoot action. This operative cannot perform this action if it has a Conceal order.
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ABILITIES |
Aeldari Raiders Quick on the Trigger: This operative can perform the Pistol Barrage and Shoot actions while within Engagement Range of an enemy operative. If it does, in the Select Valid Target step of that shooting attack(s), you can only select enemy operatives within this operative’s Engagement Range as the target(s).
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UNIQUE ACTIONS |
Pistol Barrage (1AP): Make a shooting attack with the fusion pistol and make a shooting attack with the shuriken pistol this operative is equipped with (in any order). This action is treated as a Shoot action. This operative cannot perform this action if it has a Conceal order.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, VOIDSCARRED STARSTORM DUELLIST
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Power weapon | |||||||||
Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders
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Faolchú (1AP): Select one enemy operative with a Conceal order that is Visible to this operative and roll one D6, adding 1 to the result for each of the following:
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ABILITIES |
Aeldari Raiders
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UNIQUE ACTIONS |
Faolchú (1AP): Select one enemy operative with a Conceal order that is Visible to this operative and roll one D6, adding 1 to the result for each of the following:
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, VOIDSCARRED KURNITE HUNTER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Throwing blades | |||||||||
Throwing blades | 4 | 3+ | 2/4 | Rng , Silent | Rng , Silent | - | |||
Hekatarii blades | |||||||||
Hekatarii blades | 4 | 3+ | 3/5 | Lethal 5+, Relentless | Lethal 5+, Relentless | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders
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Slicing Attack (1AP): Perform a free Normal Move action with this operative. Select one enemy operative this operative moved within Engagement Range of during that move. Roll one attack dice as if this operative is fighting in combat (that dice can be re-rolled as a result of the Relentless special rule). If the result is a successful hit, you can immediately strike that enemy operative.
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ABILITIES |
Aeldari Raiders
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UNIQUE ACTIONS |
Slicing Attack (1AP): Perform a free Normal Move action with this operative. Select one enemy operative this operative moved within Engagement Range of during that move. Roll one attack dice as if this operative is fighting in combat (that dice can be re-rolled as a result of the Relentless special rule). If the result is a successful hit, you can immediately strike that enemy operative.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, FLY, VOIDSCARRED SHADE RUNNER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Dual power weapons | |||||||||
Dual power weapons | 4 | 3+ | 4/6 | Lethal 5+, Relentless | Lethal 5+, Relentless | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders Bladed Stance: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, you can resolve one successful hit before the Attacker. If you do so, that successful hit must be used to parry.
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-
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ABILITIES |
Aeldari Raiders Bladed Stance: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, you can resolve one successful hit before the Attacker. If you do so, that successful hit must be used to parry.
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UNIQUE ACTIONS |
-
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, VOIDSCARRED KURNATHI
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Ranger long rifle | |||||||||
Ranger long rifle | 4 | 2+ | 3/3 | Heavy, Silent. !MW3 | Heavy, Silent | MW3 | |||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Fists | |||||||||
Fists | 3 | 3+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders Camo Cloak: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice can be retained as a successful normal save as a result of Cover.
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Take Aim (1AP): Until the end of this operative’s activation, the ranger long rifle this operative is equipped with gains the Balanced special rule. This operative cannot perform this action if it is within of an enemy operative.
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ABILITIES |
Aeldari Raiders Camo Cloak: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice can be retained as a successful normal save as a result of Cover.
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UNIQUE ACTIONS |
Take Aim (1AP): Until the end of this operative’s activation, the ranger long rifle this operative is equipped with gains the Balanced special rule. This operative cannot perform this action if it is within of an enemy operative.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, VOIDSCARRED FATE DEALER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Witch staff | |||||||||
Witch staff | 4 | 3+ | 3/5 | - | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders
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Manifest Psychic Power (1AP): Psychic action. Resolve a CORSAIR VOIDSCARRED psychic power, as specified here. This operative can perform this action twice during its activation. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Aeldari Raiders
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UNIQUE ACTIONS |
Manifest Psychic Power (1AP): Psychic action. Resolve a CORSAIR VOIDSCARRED psychic power, as specified here. This operative can perform this action twice during its activation. This operative cannot perform this action while within Engagement Range of an enemy operative.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, PSYKER, VOIDSCARRED WAY SEEKER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Power weapon | |||||||||
Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders
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Soul Channel (1AP): Psychic action. Select one friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. Add 1 to that operative’s APL. This operative cannot perform this action if it is within Engagement Range of an enemy operative. Soul Heal (1AP): Psychic action. Select one friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. That operative regains D3 lost wounds. This operative can perform this action twice during its activation, but cannot perform this action if it is within Engagement Range of an enemy operative.
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ABILITIES |
Aeldari Raiders
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UNIQUE ACTIONS |
Soul Channel (1AP): Psychic action. Select one friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. Add 1 to that operative’s APL. This operative cannot perform this action if it is within Engagement Range of an enemy operative. Soul Heal (1AP): Psychic action. Select one friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. That operative regains D3 lost wounds. This operative can perform this action twice during its activation, but cannot perform this action if it is within Engagement Range of an enemy operative.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, PSYKER, MEDIC, VOIDSCARRED SOUL WEAVER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 9 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Neuro disruptor | |||||||||
Neuro disruptor | 4 | 2+ | 4/5 | Rng , AP1. !Stun | Rng , AP1 | Stun | |||
Shuriken pistol | |||||||||
Shuriken pistol | 4 | 2+ | 3/4 | Rng . !Rending | Rng | Rending | |||
Shuriken rifle | |||||||||
Shuriken rifle | 4 | 2+ | 3/4 | !Rending | - | Rending | |||
Power weapon | |||||||||
Power weapon | 4 | 2+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Aeldari Raiders Coordinated Strike: Each time this operative is activated, you can select one ready friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. After this operative’s activation ends, you can activate that ready friendly operative.
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Take Aim (1AP): Until the end of this operative’s activation, the shuriken rifle this operative is equipped with gains the Balanced special rule. This operative cannot perform this action if it is within of an enemy operative.
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ABILITIES |
Aeldari Raiders Coordinated Strike: Each time this operative is activated, you can select one ready friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. After this operative’s activation ends, you can activate that ready friendly operative.
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UNIQUE ACTIONS |
Take Aim (1AP): Until the end of this operative’s activation, the shuriken rifle this operative is equipped with gains the Balanced special rule. This operative cannot perform this action if it is within of an enemy operative.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, LEADER, VOIDSCARRED FELARCH
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The CORSAIR VOIDSCARRED and PSYKER keywords are used in the following Corsair Voidscarred datacards:
5. RELIC POWER WEAPON [2EP]
Operative equipped with a power weapon only. The power weapon this operative is equipped with gains the Balanced special rule for the battle.The CORSAIR VOIDSCARRED keyword is used in the following Corsair Voidscarred datacards:
The AELDARI keyword is used in the following Corsair Voidscarred datacards:
The ANHRATHE keyword is used in the following Corsair Voidscarred datacards:
PATHFINDER CLOAK+ [2EP]
VOIDSCARRED FATE DEALER operative only. The operative gains the following ability for the battle:6. RELIC WITCH STAFF [2EP]
VOIDSCARRED WAY SEEKER operative only. The operative gains the following ability for the battle:LODESTAR HELM+ [2EP]
VOIDSCARRED WAY SEEKER operative only. The operative gains the following ability for the battle:The PSYKER keyword is used in the following Corsair Voidscarred datacards:
3. SPIRIT STONE [4EP]
VOIDSCARRED SOUL WEAVER operative only. The operative gains the following ability for the battle:MISTFIELD+ [3EP]
VOIDSCARRED FELARCH operative only. The operative gains the following ability for the battle: