Book | Kind | Edition | Version | Last update |
Kill Team Annual 2022 (Hunter Clade) | ||||
Kill Team Annual 2022 (Hunter Clade) | Expansion | 2 | 1.1 | December 2022 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Q: | With the Balance Dataslate change in mind, does the Deprecation take effect for a Doctrina Imperative selected for the Command Override Tactical Ploy? |
A: | Yes. Deprecation effects are only ignored the first time a Doctrina Imperative is selected for your kill team in the Strategy phase. |
Below you will find a list of the operatives that make up a HUNTER CLADE kill team, including, where relevant, any wargear those operatives must be equipped with.
Below you will find a common ability of the HUNTER CLADE kill team.
Protector Imperative Optimisation: Each time a friendly HUNTER CLADE operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice. |
Conqueror Imperative Optimisation: Each time a friendly HUNTER CLADE operative fights in combat, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice. |
Bulwark Imperative Optimisation: Each time a shooting attack is made against a friendly HUNTER CLADE operative, in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice. |
Aggressor Imperative Optimisation: Add to the Movement characteristic of friendly HUNTER CLADE operatives. |
Equalised Imperative Optimisation: No effect. |
If your faction is HUNTER CLADE, you can use the Hunter Clade Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected HUNTER CLADE as your Faction keyword.
|
1. THORIUM ROUNDS [2EP] Select a master-crafted radium pistol the operative is equipped with. It gains the following improvements for the battle:
|
2. TECHNODERMIC WEAVE [3EP] Change the operative’s Save characteristic to 3+ for the battle. |
3. AUTOREPAIR APPENDAGE [2EP] Each time the operative is activated, you can use the Motive Force Vitality Tactical Ploy without spending any CPs. |
4. AMPLIFIED DATA EMITTER [3EP] DIKTAT operative only. Each time the operative performs the Enhanced Data-tether action, you can select any friendly HUNTER CLADE operative in the killzone (instead of one Visible to and within of it). |
5. OMNISPECTRAL ANALYSER [3EP] SURVEYOR operative only. For the battle, for the purposes of the operative’s Omnispex action, add the following bullet point to the list of effects for the shooting attack specified by that action:
|
6. ARC GRENADE [3EP] The operative is equipped with the following ranged weapon for the battle:
|
ELECTROMAGNETIC SPECTRA-STORMBefore battle, the Skitarii of this kill team chant a binharic psalm. This triggers a microrelease of their own motive force, which interacts with chemicals in the air to create a shimmering veil of flashes, obscuring them from view. During the first Turning Point, when determining if a friendly HUNTER CLADE operative is in an enemy operative’s Line of Sight, if that friendly operative is more than from that enemy operative, that friendly operative is treated as being in Cover. |
REPAIR REPOSITORYThis large, archaic device has a mysterious provenance and is made of components that cannot be replaced. Provided a wounded operative is patient enough, the repository will repair any damage to their bionics. Once after each battle, before rolling a Recovery test for a friendly HUNTER CLADE operative, if that operative was Rested, you can automatically pass that Recovery test. |
DATA AUGURThis kill team's base of operations is fitted with sophisticated data-gathering systems. Additionally, they have remote access to augur feeds on allied stations, providing a detailed understanding of the surrounding area, which is essential on their hunts. When determining your Tac Ops for each battle, you can select two from one draw, instead of one. Note that you can still only select a total of three Tac Ops for each battle. |
The headquarters of this kill team's Tech-Priest masters contains a vault of rare and powerful equipment. These can be assigned to designated units who have earned the right to carry such artefacts.
A damaged or ineffective operative is decommissioned and their bionics used for parts.
Hunter Clades are expert assassins, often deployed to hunt their targets relentlessly in order to eliminate them, thus removing a crucial element of the enemy's war effort.
With a machine-like focus, the kill team relentlessly pursues their quarry, giving chase across killzone after killzone until the enemy can run no more.
The kill team gives chase to their enemies, engaging in back-to-back battles. With their Machine God-given stamina and focus, they aim to outlast the enemy with their gruelling tactics.
Complete five games in which you scored victory points from the ‘Overrun’, ‘Rout’ and/or ‘Relentless Pursuit’ Tac Op.The enemy has nowhere left to run. Your kill team advances to complete its assassination order.
Complete a game in which you scored victory points from the ‘Calculated Eradication’ or ‘Execution’ Tac Op.The command ark has uploaded numerous targets to the noosphere. The kill team must hunt down and assassinate each as quickly as possible before seeking extraction.
Various enemy targets must be tracked and assassinated as quickly as possible before word of the Hunter Clade’s objective spreads and the Skitarii can be contained or evaded.
Complete five games in which you scored victory points from the ‘Headhunter’ and/or ‘Assassination Order’ Tac Op.The enemy is reacting to your presence and your mission is now at an end. With your kill team’s communications with HQ blocked, they must secure a landing zone and guide in their source of extraction in a more primitive fashion.
Complete a game in which you scored victory points from the ‘Vantage’ Tac Op.HUNTER CLADE operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
UPLINKED VID-FEED [1EP]
RANGER or VANGUARD operative only. The operative gains the following ability for the battle:SERVO-SKULL+ [2EP]
The operative gains the following ability for the battle:MECHADENDRITES+ [2EP]
The operative gains the following ability for the battle:CENSE BEARER [2EP]
The operative gains the following ability for the battle:COMMAND UPLINK+ [4EP]
DIKTAT operative only. The operative can perform the following action during the battle:ENRICHED ROUNDS [2EP]
Select one radium carbine or master-crafted radium pistol the operative is equipped with. Add 1 to that weapon’s Normal Damage characteristic for the battle.M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Galvanic rifle | |||||||||
Galvanic rifle | 4 | 3+ | 3/4 | Heavy. !P1 | Heavy | P1 | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
|
-
|
ABILITIES |
-
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, RANGER, MARKSMAN
|
|
The enhanced data-tethers carried by these Skitarii enable them to communicate directly with their Tech-Priest masters. It is a great honour indeed to be chosen to carry one, as it is seen as the mouthpiece of the Tech-Priests, who are said to be prophets of the Machine God himself.
The enhanced data-tethers carried by these Skitarii enable them to communicate directly with their Tech-Priest masters. It is a great honour indeed to be chosen to carry one, as it is seen as the mouthpiece of the Tech-Priests, who are said to be prophets of the Machine God himself. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Galvanic rifle | |||||||||
Galvanic rifle | 4 | 3+ | 3/4 | Heavy. !P1 | Heavy | P1 | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
|
Enhanced Data-tether (1AP): Select one friendly HUNTER CLADE operative Visible to and within of this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative.
|
ABILITIES |
-
|
UNIQUE ACTIONS |
Enhanced Data-tether (1AP): Select one friendly HUNTER CLADE operative Visible to and within of this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative.
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, RANGER, DIKTAT
|
|
The omnispex wielded by these Skitarii is a device fitted with a Raptor-class machine spirit. This can glean all kinds of data from a killzone and from a Hunter Clade’s enemies. Not only is it useful for the kill team in battle, but such information is a fine devotion to the Machine God in itself.
The omnispex wielded by these Skitarii is a device fitted with a Raptor-class machine spirit. This can glean all kinds of data from a killzone and from a Hunter Clade’s enemies. Not only is it useful for the kill team in battle, but such information is a fine devotion to the Machine God in itself. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Galvanic rifle | |||||||||
Galvanic rifle | 4 | 3+ | 3/4 | Heavy. !P1 | Heavy | P1 | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
|
Omnispex (1AP): Select one friendly HUNTER CLADE operative Visible to and within of this operative, then select one enemy operative. Until the end of the Turning Point, each time that friendly operative makes a shooting attack, for that shooting attack:
|
ABILITIES |
-
|
UNIQUE ACTIONS |
Omnispex (1AP): Select one friendly HUNTER CLADE operative Visible to and within of this operative, then select one enemy operative. Until the end of the Turning Point, each time that friendly operative makes a shooting attack, for that shooting attack:
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, RANGER, SURVEYOR
|
|
In the hunt for the most dangerous of hereteks or xenos aggressors, a forge world’s ruling Tech-Priests may issue high-performing Hunter Clade Rangers with advanced weaponry. Strange, esoteric technologies power such armaments, rendering them lethal indeed to the Rangers’ foes.
In the hunt for the most dangerous of hereteks or xenos aggressors, a forge world’s ruling Tech-Priests may issue high-performing Hunter Clade Rangers with advanced weaponry. Strange, esoteric technologies power such armaments, rendering them lethal indeed to the Rangers’ foes. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Arc rifle | |||||||||
Arc rifle | 4 | 3+ | 4/5 | AP1. !Stun | AP1 | Stun | |||
Plasma caliver | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Plasma caliver | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 4 | 3+ | 5/6 | AP1 | AP1 | - | |||
- Supercharge | |||||||||
- Supercharge | 4 | 3+ | 5/6 | AP2, Hot | AP2, Hot | - | |||
Transuranic arquebus | |||||||||
Transuranic arquebus | 4 | 2+ | 5/3 | AP1, Heavy, Unwieldy. !MW3 | AP1, Heavy, Unwieldy | MW3 | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
|
-
|
ABILITIES |
-
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, RANGER, GUNNER
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Arc pistol | |||||||||
Arc pistol | 4 | 2+ | 4/5 | Rng , AP1. !Stun | Rng , AP1 | Stun | |||
Galvanic rifle | |||||||||
Galvanic rifle | 4 | 2+ | 3/4 | Heavy. !P1 | Heavy | P1 | |||
Master-crafted radium pistol | |||||||||
Master-crafted radium pistol | 4 | 2+ | 2/4 | Rng , Balanced. !Rending | Rng , Balanced | Rending | |||
Phosphor blast pistol | |||||||||
Phosphor blast pistol | 4 | 2+ | 4/5 | Rng , Blast , No Cover | Rng , Blast , No Cover | - | |||
Arc maul | |||||||||
Arc maul | 4 | 4+ | 4/5 | !Stun | - | Stun | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - | ||||
Power weapon | |||||||||
Power weapon | 4 | 4+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Taser goad | |||||||||
Taser goad | 4 | 4+ | 3/4 | Lethal 5+. !Stun | Lethal 5+ | Stun |
ABILITIES | UNIQUE ACTIONS |
Control Edict: Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated within of this operative, you can select another ready friendly HUNTER CLADE operative within of this operative that is eligible to be activated. After that first friendly operative has been activated, you can immediately activate that other friendly operative.
|
-
|
ABILITIES |
Control Edict: Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated within of this operative, you can select another ready friendly HUNTER CLADE operative within of this operative that is eligible to be activated. After that first friendly operative has been activated, you can immediately activate that other friendly operative.
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, LEADER, SKITARII, RANGER, ALPHA
|
|
So much radiation pours from these Skitarii and their ammunition that they contaminate the air around them. Showing toughness, resilience and dauntless bravery above others of their kind, Vanguard Shocktroopers advance into the fray, securing key positions for their Hunter Clade.
So much radiation pours from these Skitarii and their ammunition that they contaminate the air around them. Showing toughness, resilience and dauntless bravery above others of their kind, Vanguard Shocktroopers advance into the fray, securing key positions for their Hunter Clade. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Radium carbine | |||||||||
Radium carbine | 4 | 3+ | 2/4 | !Rending | - | Rending | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability).
|
-
|
ABILITIES |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability).
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD, SHOCKTROOPER
|
|
To be a Diktat among Skitarii is to be obeyed without question, due to their direct link with the Tech-Priests. Hunter Clades receiving word from their masters through these warriors are filled with zealous conviction, willing to drive through unimaginable terrors to find and slay their quarry.
To be a Diktat among Skitarii is to be obeyed without question, due to their direct link with the Tech-Priests. Hunter Clades receiving word from their masters through these warriors are filled with zealous conviction, willing to drive through unimaginable terrors to find and slay their quarry. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Radium carbine | |||||||||
Radium carbine | 4 | 3+ | 2/4 | !Rending | - | Rending | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability).
|
Enhanced Data-tether (1AP): Select one friendly HUNTER CLADE operative Visible to and within of this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative.
|
ABILITIES |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability).
|
UNIQUE ACTIONS |
Enhanced Data-tether (1AP): Select one friendly HUNTER CLADE operative Visible to and within of this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative.
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD, DIKTAT
|
|
The omnispex’s machine spirit can read heat emissions, data signatures and biological waveforms, even at extreme range. Should it be kept focused for an extended period, it will reveal the enemy’s weaknesses. This is perfect for Hunter Clades, whose primary purpose is to eliminate key targets.
The omnispex’s machine spirit can read heat emissions, data signatures and biological waveforms, even at extreme range. Should it be kept focused for an extended period, it will reveal the enemy’s weaknesses. This is perfect for Hunter Clades, whose primary purpose is to eliminate key targets. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Radium carbine | |||||||||
Radium carbine | 4 | 3+ | 2/4 | !Rending | - | Rending | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability).
|
Omnispex (1AP): Select one friendly HUNTER CLADE operative Visible to and within of this operative, then select one enemy operative. Until the end of the Turning Point, each time that friendly operative makes a shooting attack, for that shooting attack:
|
ABILITIES |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability).
|
UNIQUE ACTIONS |
Omnispex (1AP): Select one friendly HUNTER CLADE operative Visible to and within of this operative, then select one enemy operative. Until the end of the Turning Point, each time that friendly operative makes a shooting attack, for that shooting attack:
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD, SURVEYOR
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Arc rifle | |||||||||
Arc rifle | 4 | 3+ | 4/5 | AP1. !Stun | AP1 | Stun | |||
Plasma caliver | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Plasma caliver | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 4 | 3+ | 5/6 | AP1 | AP1 | - | |||
- Supercharge | |||||||||
- Supercharge | 4 | 3+ | 5/6 | AP2, Hot | AP2, Hot | - | |||
Transuranic arquebus | |||||||||
Transuranic arquebus | 4 | 2+ | 5/3 | AP1, Heavy, Unwieldy. !MW3 | AP1, Heavy, Unwieldy | MW3 | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability).
|
-
|
ABILITIES |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability).
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD, GUNNER
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Arc pistol | |||||||||
Arc pistol | 4 | 2+ | 4/5 | Rng , AP1. !Stun | Rng , AP1 | Stun | |||
Master-crafted radium pistol | |||||||||
Master-crafted radium pistol | 4 | 2+ | 2/4 | Rng , Balanced. !Rending | Rng , Balanced | Rending | |||
Phosphor blast pistol | |||||||||
Phosphor blast pistol | 4 | 2+ | 4/5 | Rng , Blast , No Cover | Rng , Blast , No Cover | - | |||
Radium carbine | |||||||||
Radium carbine | 4 | 2+ | 2/4 | !Rending | - | Rending | |||
Arc maul | |||||||||
Arc maul | 4 | 4+ | 4/5 | !Stun | - | Stun | |||
Gun butt | |||||||||
Gun butt | 3 | 4+ | 2/3 | - | - | ||||
Power weapon | |||||||||
Power weapon | 4 | 4+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Taser goad | |||||||||
Taser goad | 4 | 4+ | 3/4 | Lethal 5+. !Stun | Lethal 5+ | Stun |
ABILITIES | UNIQUE ACTIONS |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability). Control Edict: Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated within of this operative, you can select another ready friendly HUNTER CLADE operative within of this operative that is eligible to be activated. After that first friendly operative has been activated, you can immediately activate that other friendly operative.
|
-
|
ABILITIES |
Rad-Saturation: While an enemy operative is Visible to and within of friendly operatives with this ability, that enemy operative is treated as being injured (only subtract from that enemy operative’s Movement characteristic as a result of it being injured if it is activated, Visible to and within of friendly operatives with this ability). Control Edict: Once per Turning Point, when a ready friendly HUNTER CLADE operative is activated within of this operative, you can select another ready friendly HUNTER CLADE operative within of this operative that is eligible to be activated. After that first friendly operative has been activated, you can immediately activate that other friendly operative.
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, LEADER, SKITARII, VANGUARD, ALPHA
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 10 | 40mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Chordclaw and transonic razor | |||||||||
Chordclaw and transonic razor | 5 | 3+ | 4/5 | Balanced | Balanced | - | |||
Transonic blades | |||||||||
Transonic blades | 5 | 3+ | 4/6 | !Rending | - | Rending |
ABILITIES | UNIQUE ACTIONS |
Wasteland Stalkers: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice can be retained as a successful normal save as a result of Cover.
|
-
|
ABILITIES |
Wasteland Stalkers: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice can be retained as a successful normal save as a result of Cover.
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, SICARIAN, RUSTSTALKER, ASSASSIN
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 11 | 40mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Chordclaw and transonic blades | |||||||||
Chordclaw and transonic blades | 5 | 2+ | 4/6 | Balanced. !Rending | Balanced | Rending |
ABILITIES | UNIQUE ACTIONS |
Wasteland Stalkers: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice can be retained as a successful normal save as a result of Cover.
|
-
|
ABILITIES |
Wasteland Stalkers: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, one additional dice can be retained as a successful normal save as a result of Cover.
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, LEADER, SICARIAN, RUSTSTALKER, PRINCEPS
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 10 | 40mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Flechette blaster | |||||||||
Flechette blaster | 5 | 3+ | 2/3 | Rng , Fusillade, Relentless | Rng , Fusillade, Relentless | - | |||
Stubcarbine | |||||||||
Stubcarbine | 4 | 3+ | 3/4 | Ceaseless | Ceaseless | - | |||
Power weapon | |||||||||
Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Taser goad | |||||||||
Taser goad | 4 | 3+ | 3/4 | Lethal 5+. !Stun | Lethal 5+ | Stun |
ABILITIES | UNIQUE ACTIONS |
-
|
-
|
ABILITIES |
-
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, SICARIAN, INFILTRATOR, TRACKER
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 11 | 40mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Flechette blaster | |||||||||
Flechette blaster | 5 | 2+ | 2/3 | Rng , Fusillade, Relentless | Rng , Fusillade, Relentless | - | |||
Stubcarbine | |||||||||
Stubcarbine | 4 | 2+ | 3/4 | Ceaseless | Ceaseless | - | |||
Power weapon | |||||||||
Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Taser goad | |||||||||
Taser goad | 4 | 3+ | 3/4 | Lethal 5+. !Stun | Lethal 5+ | Stun |
ABILITIES | UNIQUE ACTIONS |
Data Prehensiles: Once per Turning Point, during this operative’s activation, it can perform a mission action for one less AP (to a minimum of 0AP). This is not cumulative with the Servo-skull equipment.
|
-
|
ABILITIES |
Data Prehensiles: Once per Turning Point, during this operative’s activation, it can perform a mission action for one less AP (to a minimum of 0AP). This is not cumulative with the Servo-skull equipment.
|
UNIQUE ACTIONS |
-
|
HUNTER CLADE, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, LEADER, SICARIAN, INFILTRATOR, PRINCEPS
|
|
Protector Imperative Optimisation: Each time a friendly HUNTER CLADE operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice. |
Conqueror Imperative Optimisation: Each time a friendly HUNTER CLADE operative fights in combat, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice. |
Bulwark Imperative Optimisation: Each time a shooting attack is made against a friendly HUNTER CLADE operative, in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice. |
Aggressor Imperative Optimisation: Add to the Movement characteristic of friendly HUNTER CLADE operatives. |
Equalised Imperative Optimisation: No effect. |
The SKITARII and RANGER keywords are used in the following Hunter Clade datacards:
The SKITARII and VANGUARD keywords are used in the following Hunter Clade datacards:
The SICARIAN keyword is used in the following Hunter Clade datacards:
The GUNNER keyword is used in the following Hunter Clade datacards:
The DIKTAT keyword is used in the following Hunter Clade datacards:
The SURVEYOR keyword is used in the following Hunter Clade datacards:
The RANGER keyword is used in the following Hunter Clade datacards:
The VANGUARD keyword is used in the following Hunter Clade datacards:
The HUNTER CLADE and VANGUARD keywords are used in the following Hunter Clade datacards:
The HUNTER CLADE and RANGER keywords are used in the following Hunter Clade datacards:
The HUNTER CLADE and RUSTSTALKER keywords are used in the following Hunter Clade datacards:
The HUNTER CLADE and INFILTRATOR keywords are used in the following Hunter Clade datacards:
ENRICHED ROUNDS [2EP]
Select one radium carbine or master-crafted radium pistol the operative is equipped with. Add 1 to that weapon’s Normal Damage characteristic for the battle.The RUSTSTALKER keyword is used in the following Hunter Clade datacards:
The LEADER keyword is used in the following Hunter Clade datacards:
UPLINKED VID-FEED [1EP]
RANGER or VANGUARD operative only. The operative gains the following ability for the battle:The HUNTER CLADE keyword is used in the following Hunter Clade datacards:
The IMPERIUM keyword is used in the following Hunter Clade datacards:
The ADEPTUS MECHANICUS keyword is used in the following Hunter Clade datacards:
The <FORGE WORLD> keyword is used in the following Hunter Clade datacards:
The SKITARII keyword is used in the following Hunter Clade datacards:
The RANGER keyword is used in the following Hunter Clade datacards:
4. AMPLIFIED DATA EMITTER [3EP]
DIKTAT operative only. Each time the operative performs the Enhanced Data-tether action, you can select any friendly HUNTER CLADE operative in the killzone (instead of one Visible to and within of it).COMMAND UPLINK+ [4EP]
DIKTAT operative only. The operative can perform the following action during the battle:The DIKTAT keyword is used in the following Hunter Clade datacards:
5. OMNISPECTRAL ANALYSER [3EP]
SURVEYOR operative only. For the battle, for the purposes of the operative’s Omnispex action, add the following bullet point to the list of effects for the shooting attack specified by that action:The SURVEYOR keyword is used in the following Hunter Clade datacards:
The GUNNER keyword is used in the following Hunter Clade datacards:
REFRACTOR FIELD+ [3EP]
LEADER operative only. The operative gains the following ability for the battle:The LEADER keyword is used in the following Hunter Clade datacards:
The ALPHA keyword is used in the following Hunter Clade datacards:
The VANGUARD keyword is used in the following Hunter Clade datacards:
OPTIMISED GAIT [1EP]
RUSTSTALKER operative only. The operative gains the following ability for the battle:The SICARIAN keyword is used in the following Hunter Clade datacards:
The RUSTSTALKER keyword is used in the following Hunter Clade datacards:
The PRINCEPS keyword is used in the following Hunter Clade datacards:
The INFILTRATOR keyword is used in the following Hunter Clade datacards:
SERVO-SKULL+ [2EP]
The operative gains the following ability for the battle: