Book | Kind | Edition | Version | Last update |
Kill Team: Soulshackle (Exaction Squad) | ||||
Kill Team: Soulshackle (Exaction Squad) | Expansion | 2 | 1.1 | July 2023 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Q: | If Guilt Reveals Itself interacts with the Blinding Aura Act of Faith (NOVITIATE), which takes precedence? |
A: | The former. |
Q: | Can I use the Engendered Focus ability to ignore modifiers to the damage inflicted by a friendly CASTIGATOR operative? For example, if it strikes a LEGIONARY operative benefiting from the Mutagenic Flesh Strategic Ploy with its excruciator maul, will it inflict the full 4 damage? |
A: | Yes. |
Q: | If a CHAOS CULT operative is arrested and then mutates into another operative, is it still arrested? |
A: | Yes. |
Below you will find a list of the operatives that make up a EXACTION SQUAD kill team, including, where relevant, any wargear those models must be equipped with.
Below, you will find a common ability of the EXACTION SQUAD kill team.
Arbitrators have long experience in claustrophobic confrontations and synchronise their tactics to eliminate foes. With chilling precision, they open fire on the guilty even in the press of combat.
Each time a friendly operative with this ability makes a shooting attack with a weapon that doesn’t have the Blast special rule or the word ‘grenade’ in its name, in the Select Valid Target step of that shooting attack, enemy operatives within of it can have other friendly operatives within Engagement Range and still be selected as a valid target (they must still be a valid target by all other means).If your faction is EXACTION SQUAD, you can use the Exaction Squad Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected EXACTION SQUAD as your faction keyword.
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1. FLAK-WEAVE GREATCOAT [2EP] PROCTOR-EXACTANT operative only. Each time this operative fights in combat or a shooting attack is made against it, subtract 1 from both Damage characteristics of weapons the enemy operative is equipped with for that combat or shooting attack. |
2. EXECUTIONER ROUNDS [1EP] Operative equipped with a combat shotgun only. In the Set Up Operatives step, select a type of ammunition for this operative to have loaded into its combat shotgun for the battle: cartridges or executioner rounds. If it has loaded cartridges, it uses either profile of its combat shotgun as normal. If it has loaded executioner rounds, it can only use the long range profile of its combat shotgun, but it gains the following benefits for the battle:
LOAD SHOTGUN1APChange the type of ammunition loaded into the combat shotgun this operative is equipped with (see above). |
3. RELIC SILENCER [2/3EP] Select a shotpistol or scoped shotpistol the operative is equipped with. That weapon gains the Silent special rule for the battle. If you selected a scoped shotpistol, this equipment costs 3EP; otherwise, it costs 2EP. |
4. ‘LAST BREATH’ GAS BOMB [2EP] The operative is equipped with the following ranged weapon for the battle:
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5. VOLITION INHIBITOR [3EP] The operative gains the following ability for the battle: |
6. CX-19 WEB AGENT [1EP] Select a webber the operative is equipped with. That weapon gains the Torrent special rule for the battle. |
WRIT OF JUDGEMENTThis authorisation is held with seals of high office in a cryo-stasis data-casket. Issued by a Marshal of Court, Judge or even the sector's Lord Marshal themselves, this writ gives the kill team the right to arrogate additional assets as they see fit for their mission. After each game, roll one D6, adding 2 to the result if you won: on a 6+, you gain 1 Requisition point. |
PORTABLE BIBLIOCRYPTThe kill team maintains a small data-shrine at which meditative study of the Lex ImperiaIis’ primary legal mandates and precedents can be studied. Arbitrators are reinvigorated by their analyses, and rededicated in soul and spirit to mercilessly punish all transgressors. In the Update Dataslates step of each game, you can roll one D6. You can select up to a number of friendly EXACTION SQUAD operatives equal to the result that have Battle Scars. Add 1 to Recovery tests made for those operatives after that game. |
SCRUTINEER-CLASS DETECTION SUITEThe Exaction Squad has installed an array of augurs, scry-spies, data-informants and comms interception devices in a web around its base of operations. Enemy movements, communications and the subtle energy signatures that tell of specialist equipment can all be detected over long distances. No secret is beyond the reach of the Emperor's Law. If you are the Defender, and/or you select the Fortify option in the Scouting step, you gain 1CP. |
Exaction Squads are capable of slipping seamlessly into different roles to serve the pursuit of their target.
The Adeptus Arbites can use the Law to create justification as they see fit, to establish the 'truths' they require.
An individual has been identified and priority orders have been issued. There is nothing the precinct needs from them now except their immediate removal as an obstacle to the squad's primary target.
The Book of Judgement has cubic miles of volumes dedicated to the acquisition of suspects, abetters and transgressors, and all other categories of the Human element of justice enactment. Few manage to flee far from the Adeptus Arbites.
The kill team must follow leads on an individual crucial to their mission, gathering evidence, planting scry-sensors and hacking data systems for revelatory condemnation.
Complete five games in which you scored victory points from the ‘Gather Evidence’, ‘Upload Viral Code’ and/or ‘Plant Signal Beacon’ Tac Op.With information uncovered and an opportunity revealed, the kill team has put together an operation to seize the individual, whether for questioning or elimination.
Complete a game in which you scored victory points from the ‘Seize or Incapacitate’ Tac Op.A rebellion, uprising or invasion has been incited — as determined by the Emperor’s Gaze — to camouflage a suspect’s operations and impede pursuit. The Arbitrators have deployed to suppress the threat and flush out their prey.
Through the showing of absolute authority and by overrunning the foe’s every haunt, the kill team must dominate any bolthole their quarry could use to escape.
Complete five games in which you scored victory points from the ‘Contain Threat’, ‘Protect Assets’ and/or ‘Central Control’ Tac Op.With enemy cohesion and momentum faltering, the kill team advances to crush their spirits, offering the mercy of a just execution to those who identify the target’s location.
Complete a game in which you scored victory points from the ‘Execution’ and/or ’Rout’ Tac Op.EXACTION SQUAD operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Each operative can be equipped with no more than one of each item.
SHOTPISTOL [1EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Shotpistol | 4 | 4+ | 3/3 | |||
Special Rules | ! | |||||
Rng | - |
REINFORCED MIRROR-VISOR [1EP]
The operative gains the following ability for the battle:MANACLES [2EP]
The operative can perform the following action during the battle:STROBING PHOSPHOR-LUMEN [1EP]
The operative gains the following ability for the battle:FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action:Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |
STUN GRENADE [3EP]
The operative can perform the following action for the battle:Exaction Squads are selected and led by Proctors-exactant. These experienced Arbitrators are ruthless tacticians and savvy fighters. They are also intimidating embodiments of Imperial justice and employ nuncio-aquilas to broadcast deafening orations that cow the guilty into submission.
Exaction Squads are selected and led by Proctors-exactant. These experienced Arbitrators are ruthless tacticians and savvy fighters. They are also intimidating embodiments of Imperial justice and employ nuncio-aquilas to broadcast deafening orations that cow the guilty into submission. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 9 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Combat shotgun | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Combat shotgun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Close range | |||||||||
- Close range | 4 | 2+ | 4/4 | Rng | Rng | - | |||
- Long range | |||||||||
- Long range | 4 | 4+ | 2/2 | - | - | ||||
Repression baton | |||||||||
Repression baton | 3 | 4+ | 2/2 | - | - | ||||
Dominator maul & assault shield | |||||||||
Dominator maul & assault shield | 4 | 3+ | 4/4 | Lethal 5+, Repress*, Shield*. !Stun | Lethal 5+, Repress*, Shield* | Stun |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency Assault Shield: If this operative is equipped with a dominator maul & assault shield, it has a 3+ Save characteristic. *Repress: Each time this operative fights in combat with this weapon, you are the Attacker (i.e. even if this operative is not the active operative). If both operatives have this special rule, it has no effect. *Shield: Each time this operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, each time it parries, two of your opponent’s successful hits are discarded (instead of one). Nuncio-aquila:
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Deploy Nuncio-aquila (0AP): The first time this operative performs this action during a battle, place one of your Nuncio-aquila tokens within horizontally and any distance vertically of this operative. Each time this operative performs this action thereafter, you can move that Nuncio-aquila token up to horizontally and up to any distance vertically. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Ruthless Efficiency Assault Shield: If this operative is equipped with a dominator maul & assault shield, it has a 3+ Save characteristic. *Repress: Each time this operative fights in combat with this weapon, you are the Attacker (i.e. even if this operative is not the active operative). If both operatives have this special rule, it has no effect. *Shield: Each time this operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, each time it parries, two of your opponent’s successful hits are discarded (instead of one). Nuncio-aquila:
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UNIQUE ACTIONS |
Deploy Nuncio-aquila (0AP): The first time this operative performs this action during a battle, place one of your Nuncio-aquila tokens within horizontally and any distance vertically of this operative. Each time this operative performs this action thereafter, you can move that Nuncio-aquila token up to horizontally and up to any distance vertically. This operative cannot perform this action while within Engagement Range of an enemy operative.
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, LEADER, ARBITES, PROCTOR-EXACTANT
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It is the Castigator’s role to ensure that the guilty receive due punishment, their hood-like helms steeling their resolve against curses and pleas alike. Once the quarry is located, the Castigotor is charged with their subdual by any means - a task they perform with zealous dedication.
It is the Castigator’s role to ensure that the guilty receive due punishment, their hood-like helms steeling their resolve against curses and pleas alike. Once the quarry is located, the Castigotor is charged with their subdual by any means - a task they perform with zealous dedication. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Combat shotgun | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Combat shotgun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Close range | |||||||||
- Close range | 4 | 3+ | 4/4 | Rng | Rng | - | |||
- Long range | |||||||||
- Long range | 4 | 5+ | 2/2 | - | - | ||||
Excruciator maul | |||||||||
Excruciator maul | 4 | 3+ | 4/4 | !Rending, Stun | - | Rending, Stun |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency Engendered Focus: You can ignore any or all modifiers to this operative’s characteristics (including modifiers to the weapons it is equipped with, but excluding its Defence characteristic). Zealous Dedication: Each time this operative would lose a wound, roll one D6: on a 6, that wound is not lost.
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Castigator’s Arrest (1AP): Perform a free Fight action with this operative against a valid target with a Wounds characteristic of 10 or less. At the end of that combat, if neither operative has been incapacitated, the target is arrested until the end of the battle. While a friendly EXACTION SQUAD operative is within Engagement Range of no more than one arrested enemy operative and no other enemy operatives, that arrested enemy operative cannot perform any actions other than Pass. Operatives that can perform this action cannot themselves be arrested.
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ABILITIES |
Ruthless Efficiency Engendered Focus: You can ignore any or all modifiers to this operative’s characteristics (including modifiers to the weapons it is equipped with, but excluding its Defence characteristic). Zealous Dedication: Each time this operative would lose a wound, roll one D6: on a 6, that wound is not lost.
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UNIQUE ACTIONS |
Castigator’s Arrest (1AP): Perform a free Fight action with this operative against a valid target with a Wounds characteristic of 10 or less. At the end of that combat, if neither operative has been incapacitated, the target is arrested until the end of the battle. While a friendly EXACTION SQUAD operative is within Engagement Range of no more than one arrested enemy operative and no other enemy operatives, that arrested enemy operative cannot perform any actions other than Pass. Operatives that can perform this action cannot themselves be arrested.
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, ARBITES, CASTIGATOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | |||
Combat shotgun | ||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
Combat shotgun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||
- Close range | ||||||||
- Close range | 4 | 3+ | 4/4 | Rng | Rng | - | ||
- Long range | ||||||||
- Long range | 4 | 5+ | 2/2 | - | - | |||
Repression baton | ||||||||
Repression baton | 3 | 4+ | 2/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency Medic!: Once per Turning Point, the first time another friendly EXACTION SQUAD operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That friendly operative is not incapacitated, has 1 wound remaining, and if it was a shooting attack, any remaining attack dice are discarded. That friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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Medikit (1AP): Select one friendly EXACTION SQUAD operative Visible to and within of this operative. That friendly operative regains 2D3 lost wounds. An operative cannot be selected for this action if it was revived using the Medic! ability during the same Turning Point. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Ruthless Efficiency Medic!: Once per Turning Point, the first time another friendly EXACTION SQUAD operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That friendly operative is not incapacitated, has 1 wound remaining, and if it was a shooting attack, any remaining attack dice are discarded. That friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
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UNIQUE ACTIONS |
Medikit (1AP): Select one friendly EXACTION SQUAD operative Visible to and within of this operative. That friendly operative regains 2D3 lost wounds. An operative cannot be selected for this action if it was revived using the Medic! ability during the same Turning Point. This operative cannot perform this action while within Engagement Range of an enemy operative.
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, MEDIC, ARBITES, CHIRURGANT
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Grenade launcher | |||||||||
Grenade launcher | 4 | 4+ | 4/6 | AP1 | AP1 | - | |||
Heavy stubber | |||||||||
Heavy stubber | 5 | 4+ | 3/4 | Ceaseless, Fusillade, Heavy | Ceaseless, Fusillade, Heavy | - | |||
Webber | |||||||||
Webber | 5 | 3+ | 2/2 | Rng , Lethal 5+. !Stun | Rng , Lethal 5+ | Stun | |||
Repression baton | |||||||||
Repression baton | 3 | 4+ | 2/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency
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ABILITIES |
Ruthless Efficiency
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UNIQUE ACTIONS |
-
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, ARBITES, GUNNER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | |||
Combat shotgun | ||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
Combat shotgun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||
- Close range | ||||||||
- Close range | 4 | 3+ | 4/4 | Rng | Rng | - | ||
- Long range | ||||||||
- Long range | 4 | 5+ | 2/2 | - | - | |||
Repression baton | ||||||||
Repression baton | 3 | 4+ | 2/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency Handler: Each time this operative is activated, you can also activate a ready friendly R-VR CYBER-MASTIFF operative at the same time. Complete their actions in any order. Attack Pattern: When this operative is selected for deployment, select one of the following attack patterns for a friendly R-VR CYBER-MASTIFF operative to have for the battle:
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Command (0AP): Select one friendly R-VR CYBER-MASTIFF operative within of this operative and change its attack pattern.
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ABILITIES |
Ruthless Efficiency Handler: Each time this operative is activated, you can also activate a ready friendly R-VR CYBER-MASTIFF operative at the same time. Complete their actions in any order. Attack Pattern: When this operative is selected for deployment, select one of the following attack patterns for a friendly R-VR CYBER-MASTIFF operative to have for the battle:
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UNIQUE ACTIONS |
Command (0AP): Select one friendly R-VR CYBER-MASTIFF operative within of this operative and change its attack pattern.
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, ARBITES, LEASHMASTER
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Arbitrators employ many servo-constructs for intimidation, security and pursuit. The Rantal-class Venatus Reclamotor is an advanced Cyber-mastiff used by Exaction Squads. The R-VR’s detectors enable them to track their prey, while their iron jaws can break bones or kill on command.
Arbitrators employ many servo-constructs for intimidation, security and pursuit. The Rantal-class Venatus Reclamotor is an advanced Cyber-mastiff used by Exaction Squads. The R-VR’s detectors enable them to track their prey, while their iron jaws can break bones or kill on command. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 4+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Mechanical bite | |||||||||
Mechanical bite | 4 | 4+ | 3/5 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Beast: Other than the Gather Evidence mission action, this operative cannot perform mission actions and cannot be equipped with equipment.
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Apprehend (1AP): Select one enemy operative within this operative’s Engagement Range. That enemy operative suffers D3 mortal wounds, and until it’s no longer within this operative’s Engagement Range, it’s apprehended. Each time an apprehended enemy operative would perform a Fall Back action, your opponent must roll one D6, adding 1 to the result for each wound it has remaining that’s greater than this operative’s remaining wounds. If the result is less than this operative’s remaining wounds, that enemy operative cannot perform that action (the action points are refunded).
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ABILITIES |
Beast: Other than the Gather Evidence mission action, this operative cannot perform mission actions and cannot be equipped with equipment.
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UNIQUE ACTIONS |
Apprehend (1AP): Select one enemy operative within this operative’s Engagement Range. That enemy operative suffers D3 mortal wounds, and until it’s no longer within this operative’s Engagement Range, it’s apprehended. Each time an apprehended enemy operative would perform a Fall Back action, your opponent must roll one D6, adding 1 to the result for each wound it has remaining that’s greater than this operative’s remaining wounds. If the result is less than this operative’s remaining wounds, that enemy operative cannot perform that action (the action points are refunded).
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, R-VR CYBER-MASTIFF
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | |||
Combat shotgun | ||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
Combat shotgun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||
- Close range | ||||||||
- Close range | 4 | 3+ | 4/4 | Rng | Rng | - | ||
- Long range | ||||||||
- Long range | 4 | 5+ | 2/2 | - | - | |||
Repression baton | ||||||||
Repression baton | 3 | 4+ | 2/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency Acute Focus: Once per Turning Point, during this operative’s activation, it can perform a mission action or the Pick Up action for one less action point (to a minimum of 0AP).
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Veriscant (1AP): Select one enemy operative in this operative’s Line of Sight. Until the end of the Turning Point, each time a friendly EXACTION SQUAD operative fights in combat or makes a shooting attack against that enemy operative, in the Roll Attack Dice step of that combat or shooting attack, you can retain one of your successful normal hits as a critical hit instead. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Ruthless Efficiency Acute Focus: Once per Turning Point, during this operative’s activation, it can perform a mission action or the Pick Up action for one less action point (to a minimum of 0AP).
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UNIQUE ACTIONS |
Veriscant (1AP): Select one enemy operative in this operative’s Line of Sight. Until the end of the Turning Point, each time a friendly EXACTION SQUAD operative fights in combat or makes a shooting attack against that enemy operative, in the Roll Attack Dice step of that combat or shooting attack, you can retain one of your successful normal hits as a critical hit instead. This operative cannot perform this action while within Engagement Range of an enemy operative.
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, ARBITES, MALOCATOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Executioner shotgun | |||||||||
Executioner shotgun | 4 | 3+ | 4/1 | Heavy, Silent, Lethal 5+. !MW3 | Heavy, Silent, Lethal 5+ | MW3 | |||
Repression baton | |||||||||
Repression baton | 3 | 4+ | 2/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency
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Take Aim (1AP): Until the end of the activation, the executioner shotgun this operative is equipped with gains the Balanced and No Cover special rules. This operative cannot perform this action while within of an enemy operative.
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ABILITIES |
Ruthless Efficiency
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UNIQUE ACTIONS |
Take Aim (1AP): Until the end of the activation, the executioner shotgun this operative is equipped with gains the Balanced and No Cover special rules. This operative cannot perform this action while within of an enemy operative.
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, ARBITES, MARKSMAN
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Scoped shotpistol | |||||||||
Scoped shotpistol | 4 | 3+ | 3/1 | Lethal 5+. !MW2 | Lethal 5+ | MW2 | |||
Repression baton | |||||||||
Repression baton | 3 | 4+ | 2/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency First in the Field: At the end of the Initiative phase of the first Turning Point, if this operative is wholly within your drop zone, it can perform a free Normal Move action as if it can FLY.
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Soulguilt Scan (1AP): Select one enemy operative Visible to and within of this operative. Until the end of the Turning Point, friendly EXACTION SQUAD operatives Visible to and within of this operative treat that enemy operative as if it has an Engage order.
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ABILITIES |
Ruthless Efficiency First in the Field: At the end of the Initiative phase of the first Turning Point, if this operative is wholly within your drop zone, it can perform a free Normal Move action as if it can FLY.
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UNIQUE ACTIONS |
Soulguilt Scan (1AP): Select one enemy operative Visible to and within of this operative. Until the end of the Turning Point, friendly EXACTION SQUAD operatives Visible to and within of this operative treat that enemy operative as if it has an Engage order.
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, ARBITES, REVELATUM
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 3+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Shock maul & assault shield | |||||||||
Shock maul & assault shield | 4 | 4+ | 4/4 | Repress*, Shield*. !Stun | Repress*, Shield* | Stun |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency *Repress: Each time this operative fights in combat with this weapon, you are the Attacker (i.e. even if this operative is not the active operative). If both operatives have this special rule, it has no effect. *Shield: Each time this operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, each time it parries, two of your opponent’s successful hits are discarded (instead of one).
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ABILITIES |
Ruthless Efficiency *Repress: Each time this operative fights in combat with this weapon, you are the Attacker (i.e. even if this operative is not the active operative). If both operatives have this special rule, it has no effect. *Shield: Each time this operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, each time it parries, two of your opponent’s successful hits are discarded (instead of one).
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UNIQUE ACTIONS |
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, ARBITES, SUBDUCTOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | |||
Combat shotgun | ||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
Combat shotgun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||
- Close range | ||||||||
- Close range | 4 | 3+ | 4/4 | Rng | Rng | - | ||
- Long range | ||||||||
- Long range | 4 | 5+ | 2/2 | - | - | |||
Repression baton | ||||||||
Repression baton | 3 | 4+ | 2/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency
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ABILITIES |
Ruthless Efficiency
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UNIQUE ACTIONS |
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, ARBITES, VIGILANT
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | |||
Combat shotgun | ||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
Combat shotgun | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||
- Close range | ||||||||
- Close range | 4 | 3+ | 4/4 | Rng | Rng | - | ||
- Long range | ||||||||
- Long range | 4 | 5+ | 2/2 | - | - | |||
Repression baton | ||||||||
Repression baton | 3 | 4+ | 2/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ruthless Efficiency
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Precinct Vox-relay (1AP): Select one friendly EXACTION SQUAD operative (excluding R-VR CYBER-MASTIFF operatives) Visible to this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
Ruthless Efficiency
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UNIQUE ACTIONS |
Precinct Vox-relay (1AP): Select one friendly EXACTION SQUAD operative (excluding R-VR CYBER-MASTIFF operatives) Visible to this operative. Add 1 to its APL. This operative cannot perform this action while within Engagement Range of an enemy operative.
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EXACTION SQUAD, IMPERIUM, ADEPTUS ARBITES, ARBITES, VOX-SIGNIFIER
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During arcane rituals, the most devoted among a Chaos Cult have evil symbols carved into their flesh or tattooed onto their skin. Should the correct words of invocation be said in battle, these icons appear to draw empyric power to them, which twists the flesh of the Devotee and horrifically mutates them. This does not satisfy the dark cravings and power lust of some. Depraved prayers are written upon flayed skin and nailed into the tormented flesh of these individuals, then daemons are summoned and bound into their mortal bodies.
During the battle, friendly CHAOS CULT operatives can ‘mutate’. Each time they do, choose one of the following:The HUNTER CLADE and RANGER keywords are used in the following Hunter Clade datacards:
Arbitrators have long experience in claustrophobic confrontations and synchronise their tactics to eliminate foes. With chilling precision, they open fire on the guilty even in the press of combat.
Each time a friendly operative with this ability makes a shooting attack with a weapon that doesn’t have the Blast special rule or the word ‘grenade’ in its name, in the Select Valid Target step of that shooting attack, enemy operatives within of it can have other friendly operatives within Engagement Range and still be selected as a valid target (they must still be a valid target by all other means).1. FLAK-WEAVE GREATCOAT [2EP]
PROCTOR-EXACTANT operative only. Each time this operative fights in combat or a shooting attack is made against it, subtract 1 from both Damage characteristics of weapons the enemy operative is equipped with for that combat or shooting attack.2. EXECUTIONER ROUNDS [1EP]
Operative equipped with a combat shotgun only. In the Set Up Operatives step, select a type of ammunition for this operative to have loaded into its combat shotgun for the battle: cartridges or executioner rounds. If it has loaded cartridges, it uses either profile of its combat shotgun as normal. If it has loaded executioner rounds, it can only use the long range profile of its combat shotgun, but it gains the following benefits for the battle:The EXACTION SQUAD keyword is used in the following Exaction Squad datacards:
The IMPERIUM keyword is used in the following Exaction Squad datacards:
The ADEPTUS ARBITES keyword is used in the following Exaction Squad datacards:
The ARBITES keyword is used in the following Exaction Squad datacards:
6. CX-19 WEB AGENT [1EP]
Select a webber the operative is equipped with. That weapon gains the Torrent special rule for the battle.Exaction Squads are capable of slipping seamlessly into different roles to serve the pursuit of their target.
3. RELIC SILENCER [2/3EP]
Select a shotpistol or scoped shotpistol the operative is equipped with. That weapon gains the Silent special rule for the battle. If you selected a scoped shotpistol, this equipment costs 3EP; otherwise, it costs 2EP.