An open play game is completed by following the sequence below. Alternatively, if the players want the freedom to create their own experience, they can devise a mission and mission sequence as described in
Creating Your Own Open Play Games section.
1. Determine Mission
The players determine which mission they will play. If the players want a simple game,
Control the Killzone mission is ideal.
2. Read Mission Briefing
Each mission has a briefing that will detail the mission rules, mission objectives and a map detailing drop zones and where to set up
objective markers. The players should familiarise themselves with this information before proceeding, as it will detail key rules for the mission and how victory can be achieved.
3. Determine Killzone
The players determine which killzone is in use, either by agreeing which one to use or by rolling off and the winner decides. The players then set up its gameboard and terrain features. This is done by following the guidelines detailed
here, or by following the configuration specified by the mission (if any). When setting up a terrain feature, the players should agree on the terrain traits of each part of it. If players are using terrain features in the configuration specified by their killzone, these terrain traits will be specified.
4. Select Drop Zone
The players
roll off and the winner decides who will be the Attacker and who will be the Defender. The Defender then selects one of the drop zones for their operatives. The Attacker has the other drop zone.
5. Select a Kill Team
Each player determines their operatives for deployment by selecting one kill team from their army list. Once both players have selected their kill team, they should reveal it to their opponent. If a player’s kill team includes a
LEADER operative, they add 2
CP to their pool.
6. Set Up Barricades
The players alternate setting up
barricades, one at a time, starting with the Defender, until the players have set up two barricades each. Each time a player sets up a barricade, it must be within
of their drop zone and not on a terrain feature (unless it has the
Insignificant trait).
7. Set Up Operatives
The Defender sets up all of their operatives first. Then the Attacker sets up all of their operatives. When a player sets up an operative, it must be wholly within their drop zone and must be given an
Engage or
Conceal order.
8. Begin the Battle
The first
Turning Point of the battle begins. In the first
Initiative phase, the Attacker decides who has the initiative.
9. End the Battle
The battle ends after four Turning Points have been completed. If one player has no operatives remaining in the killzone, the other player continues to play out each remaining Turning Point until the battle ends.
10. Determine Victor
At the end of the battle, the player with the most victory points is the winner of the game. If players are tied, the game is a draw.
If you want the freedom to create your own battles, open play is an ideal way to play. From thematic engagements with one distinct premise, to expansive skirmishes that involve completing a series of tasks, open play provides the creative mind the perfect chance to craft games that match their vision. We have provided a few handy tips below for you to devise your own open play games, but in this style of play, your imagination is the only limit!