Tac Ops

Tac Ops are secondary objectives that you can attempt to achieve in certain battles to earn victory points. They are selectable, allowing you to have a degree of control over what objectives you will attempt to achieve. They are also categorised by archetype (e.g. Seek and Destroy). Your mission sequence will specify what category you can use and how to select your Tac Ops from that category.

Each Tac Op is kept secret until it is revealed, and it will specify when it should be revealed. Each has two conditions, marked with bullet points, that you can attempt to complete. You can score VPs from each condition once, and you cannot score VPs from a condition before that Tac Op is revealed. If a Tac Op instructs you to secretly select something, make a note of it on your roster so that your selection is recorded.

Seek and Destroy

HEADHUNTER
Seek & Destroy – Tac Op
Reveal this Tac Op when an enemy LEADER operative is incapacitated.
  • You score 1VP.
  • If it is the first or second Turning Point, you score 1VP.
CHALLENGE
Seek & Destroy – Tac Op
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Select one enemy operative and one friendly operative.
  • If that enemy operative is incapacitated by that friendly operative, you score 1VP.
  • If you achieve the first condition while that enemy operative is within of that friendly operative, you score 1VP.
ROUT
Seek & Destroy – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If an enemy operative is incapacitated by a friendly operative that is within of your opponent’s drop zone, you score 1VP.
  • If you achieve the first condition in any subsequent Turning Points, you score 1VP.
EXECUTION
Seek & Destroy – Tac Op
Reveal this Tac Op at the end of any Turning Point in which more enemy operatives than friendly operatives were incapacitated during that Turning Point.
  • At the end of the battle, if more enemy operatives than friendly operatives were incapacitated during two or more Turning Points, you score 1VP.
  • At the end of the battle, if more enemy operatives than friendly operatives were incapacitated during three or more Turning Points, you score 1VP.
DEADLY MARKSMAN
Seek & Destroy – Tac Op
After selecting this Tac Op, secretly select one friendly operative to be your Marksman. You can reveal this Tac Op when an enemy operative is incapacitated by a shooting attack made by your Marksman while your Marksman is wholly within of your drop zone.
  • If any other enemy operatives are incapacitated by another shooting attack made by your Marksman, you score 1VP.
  • At the end of the battle, if you achieved the first condition and your Marksman has not been incapacitated, you score 1VP.
ROB AND RANSACK
Seek & Destroy – Tac Op
You can reveal this Tac Op when an enemy operative is incapacitated by a friendly operative within of it, and that friendly operative is more than from other enemy operatives.
  • You score 1VP.
  • At the end of the battle, if you achieved the first condition and that friendly operative has not been incapacitated, you score 1VP.

Security

SEIZE GROUND
Security – Tac Op
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Select one terrain feature that is more than from your drop zone and includes any parts with the Heavy trait.
  • At the end of the battle, if the total APL of friendly operatives within of that terrain feature is greater than that of enemy operatives, you score 1VP.
  • If you achieve the first condition, there are no enemy operatives on or within of that terrain feature, and the total APL of friendly operatives within of that terrain feature is 4 or more, you score 1VP.
HOLD THE LINE
Security – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point after the first.
  • At the end of any Turning Point, if there are no enemy operatives within of your drop zone, you score 1VP.
  • If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
PROTECT ASSETS
Security – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • At the end of any Turning Point, if two or more enemy operatives were incapacitated while within of an objective marker during that Turning Point, and/or while carrying an objective during that Turning Point, you score 1VP.
  • If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
DAMAGE LIMITATION
Security – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point after the first.
  • At the end of any Turning Point, if no friendly operatives were incapacitated during that Turning Point, you score 1VP.
  • If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
PLANT BANNER
Security – Tac Op
After selecting this Tac Op, secretly select one friendly operative to be carrying your Banner token. Reveal this Tac Op when that operative drops your Banner token. When you do, until the end of the battle, the Pick Up action can be performed by friendly operatives upon your Banner token.
  • At the end of the battle, if your Banner token is within of but not wholly within your opponent’s drop zone, you score 1VP.
  • At the end of the battle, if your Banner token is wholly within your opponent’s drop zone, you score 2VP.
Operatives can perform the following mission action:

DESTROY BANNER1AP

An operative can perform this action while within of the centre of an opponent’s Banner token. Remove that Banner token from the killzone. An operative cannot perform this action while within of enemy operatives.
CENTRAL CONTROL
Security – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • At the end of any Turning Point, if the total APL of friendly operatives within of the centre of the killzone is greater than that of enemy operatives, you score 1VP.
  • If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.

Infiltration

CAPTURE HOSTAGE & INFILTRATE
Infiltration – Tac Op
You can reveal this Tac Op when an enemy operative is incapacitated by a friendly operative within of it, and that friendly operative is more than from other enemy operatives.
  • Remove that friendly operative from the killzone and you score 1VP.
  • If you achieve the first condition and it is the third or fourth Turning Point, you score 1VP.
BEHIND ENEMY LINES
Infiltration – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If one or more friendly operatives are wholly within your opponent’s drop zone and more than from enemy operatives, you score 1VP.
  • If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
UPLOAD VIRAL CODE
Infiltration – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If a friendly operative performs the Upload Viral Code action, you score 1VP.
  • If you achieve the first condition in any subsequent Turning Points, you score 1VP.
Friendly operatives can perform the following mission action:

UPLOAD VIRAL CODE2AP

An operative can perform this action while within of your opponent’s drop zone and not within of enemy operatives.
IMPLANT
Infiltration – Tac Op
You can reveal this Tac Op when you would strike an enemy operative in a combat.
  • Instead of inflicting damage on an enemy operative from that strike, you can implant that operative instead. That operative does not lose any wounds from that strike and you score 1VP.
  • If two other enemy operatives are implanted, you score 1VP.
SABOTAGE
Infiltration – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If a terrain feature is sabotaged by friendly operatives, you score 1VP.
  • If any other terrain feature is sabotaged by friendly operatives, you score 1VP.
Friendly operatives can perform the following mission action:

SABOTAGE2AP

An operative can perform this action while within of a terrain feature that includes any parts with the Heavy trait that is wholly within or within of your opponent’s drop zone that has not been sabotaged by friendly operatives. An operative cannot perform this action while within of enemy operatives. If this action is performed by friendly operatives, that terrain feature has been sabotaged by friendly operatives.
INTERLOPER
Infiltration – Tac Op
After selecting this Tac Op, secretly select one friendly operative to be your interloper. You must reveal this Tac Op when your interloper performs the Interlope action.
  • Remove your interloper from the killzone and score 2VPs.
Your interloper can perform the following mission action once:

INTERLOPE1AP

Perform this action while within of an enemy killzone edge and more than from enemy operatives.

Recon

MARK TARGET
Recon – Tac Op
You can reveal this Tac Op when a friendly operative performs a Shoot action.
  • When an enemy LEADER operative is selected as the target of a shooting attack for a Shoot action, and no other shooting attacks are made for that action, you can attempt to mark that operative instead. Complete the shooting sequence as normal, except that if any damage would be inflicted on that enemy operative, it does not lose any wounds and you score 1VP.
  • If you achieve the first condition in any subsequent Turning Points, you score 1VP.
TRIANGULATE
Recon – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If two killzone edges are triangulated by friendly operatives, you score 1VP.
  • If three killzone edges are triangulated by friendly operatives, you score an additional 1VP.
Friendly operatives can perform the following mission action:

TRIANGULATE1AP

An operative can perform this action while within of a killzone edge that is not your own killzone edge and has not been triangulated by friendly operatives. An operative cannot perform this action while within of enemy operatives. If this action is performed by a friendly operative, that killzone edge has been triangulated by friendly operatives.
PLANT SIGNAL BEACON
Recon – Tac Op
You must reveal this Tac Op when a friendly operative performs the Plant Signal Beacon action.
  • At the end of the battle, if your signal beacon token is within of your opponent's drop zone, you score 2VPs.
Once per battle, a friendly operative can perform the following mission action:

PLANT SIGNAL BEACON2AP

Place a signal beacon token within of this operative. An operative cannot perform this action while within of enemy operatives. If any enemy operatives finish a move within of the centre of your signal beacon token and more than from friendly operatives, remove that signal beacon token.
VANTAGE
Recon – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If a friendly operative performs the Vantage action, you score 1VP.
  • If you achieve the first condition in any subsequent Turning Points, you score 1VP.
Friendly operatives can perform the following mission action:

VANTAGE2AP

An operative can perform this action while on a Vantage Point that is not within your drop zone and has not been secured by friendly operatives. An operative cannot perform this action while within of enemy operatives. If this action is performed by friendly operatives, that Vantage Point has been secured by friendly operatives.
RETRIEVAL
Recon – Tac Op
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Your opponent places your Retrieval token anywhere in the killzone that is not on a Vantage Point and not wholly within or within of their drop zone. The Pick Up action can be performed by friendly operatives upon your Retrieval token.
  • At the end of the battle, if a friendly operative controls your Retrieval token, you score 1VP.
  • At the end of the battle, if your Retrieval token is being carried by a friendly operative, you score 1VP.
OVERRUN
Recon – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • At the end of any Turning Point, if a friendly operative is wholly within each killzone quarter and more than from the centre of the killzone, you score 1VP.
  • If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
Actions
Actions are categorised as follows:
  • Universal actions can be performed by all operatives. They are detailed below.
  • Unique actions are actions detailed on an operative’s datacard that only they can perform, such as the Dakka Dash action found on the example datacard.
  • Mission actions are specific to the mission you are playing, and will be detailed by that mission’s briefing. Missions can be found here (Open Play mission) and here (Spec Ops Narrative missions).
  • Free actions can only be performed when another rule specifies. Each time an operative would perform a free action, the following rules apply.
    • The operative can perform the action, so long as the requirements of the action are met.
    • The player does not subtract any additional AP to perform the action.
    • The operative would still count as performing the action for all rules purposes. For example, if it performed it during its activation, it would not be able to perform the action again during that activation.

For example, when a KOMMANDO DAKKA BOY performs a Dakka Dash action (see unique actions, above), it can perform a free Dash and free Shoot action without subtracting any additional AP (other than the AP spent on the Dakka Dash action). However, it is subject to those actions’ requirements, therefore it cannot perform the free Dash action if it is within Engagement Range of enemy operatives, and cannot perform the free Shoot action if it is within Engagement Range of enemy operatives or has a Conceal order. In addition, for each of the free actions it performs, it cannot perform them again during its activation.
© Vyacheslav Maltsev 2013-2022