Book | Kind | Edition | Version | Last update |
Warhammer 40,000 Kill Team: Compendium | ||||
Warhammer 40,000 Kill Team: Compendium | Index | 2 | 1.4 | May 2024 |
CHAOS DAEMON operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Each operative can be equipped with no more than one of each item.
BRASS HORNS [1EP]
KHORNE operative only. The operative gains the following ability for the battle:SCORCHED SKULL [3EP]
KHORNE operative only. The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Scorched skull | 4 | 4+ | 4/5 | |||
Special Rules | ! | |||||
AP1 | - |
RANCID VOMIT [3EP]
NURGLE operative only. The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Rancid vomit | 5 | 2+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Torrent | - |
DEATH’S HEADS [1EP]
NURGLE operative only. The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Death’s heads | 4 | 3+ | 3/5 | |||
Special Rules | ! | |||||
Rng | - |
ALLURING MUSK [3EP]
SLAANESH operative only. The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Alluring musk | 5 | 2+ | 1/1 | |||
Special Rules | ! | |||||
Rng | Stun |
PIERCING CLAWS [2EP]
SLAANESH operative only. Select one claws the operative is equipped with. Add 1 to that weapon’s Critical Damage characteristic and it gains the Rending critical hit rule for the battle.RITUAL DAGGER [2EP]
PINK HORROR or BLUE HORROR operative only. The operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |||
Ritual dagger | 3 | 4+ | 3/6 | |||
Special Rules | ! | |||||
Balanced | - |
TRINKET OF FLUX [2EP]
PINK HORROR or BLUE HORROR operative only. Select one coruscating flames or fizzing flames the operative is equipped with. Add 1 to that weapon’s Damage characteristics for the battle.M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 9 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Hellblade | |||||||||
Hellblade | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save.
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-
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save.
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UNIQUE ACTIONS |
-
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CHAOS DAEMON, CHAOS, DAEMON, KHORNE, BLOODLETTER, FIGHTER
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|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 9 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Hellblade | |||||||||
Hellblade | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier.
|
Daemonic Icon (1AP): Until the end of the Turning Point, while this operative is within of a friendly BLOODLETTER operative, that friendly operative is invigorated by Chaos. While an operative is invigorated by Chaos, improve its invulnerable save by 1.
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ABILITIES |
Daemon: This operative has a 5+ invulnerable save. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier.
|
UNIQUE ACTIONS |
Daemonic Icon (1AP): Until the end of the Turning Point, while this operative is within of a friendly BLOODLETTER operative, that friendly operative is invigorated by Chaos. While an operative is invigorated by Chaos, improve its invulnerable save by 1.
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CHAOS DAEMON, CHAOS, DAEMON, KHORNE, BLOODLETTER, ICON BEARER
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|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 9 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Hellblade | |||||||||
Hellblade | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save.
|
Instrument of Chaos (1AP): Until the end of the Turning Point, each time a friendly BLOODLETTER operative performs a Normal Move or Charge action, it can move an additional .
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ABILITIES |
Daemon: This operative has a 5+ invulnerable save.
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UNIQUE ACTIONS |
Instrument of Chaos (1AP): Until the end of the Turning Point, each time a friendly BLOODLETTER operative performs a Normal Move or Charge action, it can move an additional .
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CHAOS DAEMON, CHAOS, DAEMON, KHORNE, BLOODLETTER, HORN BEARER
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|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 10 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Hellblade | |||||||||
Hellblade | 4 | 2+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save.
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-
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save.
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UNIQUE ACTIONS |
-
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CHAOS DAEMON, CHAOS, DAEMON, KHORNE, LEADER, BLOODLETTER, BLOODREAPER
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|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Claws | |||||||||
Claws | 4 | 3+ | 4/5 | Relentless | Relentless | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save.
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-
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save.
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UNIQUE ACTIONS |
-
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CHAOS DAEMON, CHAOS, DAEMON, SLAANESH, DAEMONETTE, FIGHTER
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|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Claws | |||||||||
Claws | 4 | 3+ | 4/5 | Relentless | Relentless | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier.
|
Daemonic Icon (1AP): Until the end of the Turning Point, while this operative is within of a friendly DAEMONETTE operative, that friendly operative is invigorated by Chaos. While an operative is invigorated by Chaos, improve its invulnerable save by 1.
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ABILITIES |
Daemon: This operative has a 5+ invulnerable save. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier.
|
UNIQUE ACTIONS |
Daemonic Icon (1AP): Until the end of the Turning Point, while this operative is within of a friendly DAEMONETTE operative, that friendly operative is invigorated by Chaos. While an operative is invigorated by Chaos, improve its invulnerable save by 1.
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CHAOS DAEMON, CHAOS, DAEMON, SLAANESH, DAEMONETTE, ICON BEARER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Claws | |||||||||
Claws | 4 | 3+ | 4/5 | Relentless | Relentless | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save.
|
Instrument of Chaos (1AP): Until the end of the Turning Point, each time a friendly DAEMONETTE operative performs a Normal Move or Charge action, it can move an additional .
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save.
|
UNIQUE ACTIONS |
Instrument of Chaos (1AP): Until the end of the Turning Point, each time a friendly DAEMONETTE operative performs a Normal Move or Charge action, it can move an additional .
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CHAOS DAEMON, CHAOS, DAEMON, SLAANESH, DAEMONETTE, HORN BEARER
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|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 9 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Claws | |||||||||
Claws | 4 | 2+ | 4/5 | Relentless | Relentless | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save.
|
-
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save.
|
UNIQUE ACTIONS |
-
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CHAOS DAEMON, CHAOS, DAEMON, SLAANESH, LEADER, DAEMONETTE, ALLURESS
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M | APL | GA | DF | SV | W | Base | |
2 | 2 | 1 | 3 | 5+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Plaguesword | |||||||
Plaguesword | 4 | 3+ | 4/6 | - | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save. Disgustingly Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Other than the effects of Battle Scars, this operative cannot be injured.
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-
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ABILITIES |
Daemon: This operative has a 5+ invulnerable save. Disgustingly Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Other than the effects of Battle Scars, this operative cannot be injured.
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UNIQUE ACTIONS |
-
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CHAOS DAEMON, CHAOS, DAEMON, NURGLE, PLAGUEBEARER, FIGHTER
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|
M | APL | GA | DF | SV | W | Base | |
2 | 2 | 1 | 3 | 5+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Plaguesword | |||||||
Plaguesword | 4 | 3+ | 4/6 | - | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save. Disgustingly Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Other than the effects of Battle Scars, this operative cannot be injured. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour.
|
Daemonic Icon (1AP): Until the end of the Turning Point, while this operative is within of a friendly PLAGUEBEARER operative, that friendly operative is invigorated by Chaos. While an operative is invigorated by Chaos, improve its invulnerable save by 1.
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ABILITIES |
Daemon: This operative has a 5+ invulnerable save. Disgustingly Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Other than the effects of Battle Scars, this operative cannot be injured. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour.
|
UNIQUE ACTIONS |
Daemonic Icon (1AP): Until the end of the Turning Point, while this operative is within of a friendly PLAGUEBEARER operative, that friendly operative is invigorated by Chaos. While an operative is invigorated by Chaos, improve its invulnerable save by 1.
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CHAOS DAEMON, CHAOS, DAEMON, NURGLE, PLAGUEBEARER, ICON BEARER
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|
M | APL | GA | DF | SV | W | Base | |
2 | 2 | 1 | 3 | 5+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Plaguesword | |||||||
Plaguesword | 4 | 3+ | 4/6 | - | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save. Disgustingly Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Other than the effects of Battle Scars, this operative cannot be injured.
|
Instrument of Chaos (1AP): Until the end of the Turning Point, each time a friendly PLAGUEBEARER operative performs a Normal Move or Charge action, it can move an additional .
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save. Disgustingly Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Other than the effects of Battle Scars, this operative cannot be injured.
|
UNIQUE ACTIONS |
Instrument of Chaos (1AP): Until the end of the Turning Point, each time a friendly PLAGUEBEARER operative performs a Normal Move or Charge action, it can move an additional .
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CHAOS DAEMON, CHAOS, DAEMON, NURGLE, PLAGUEBEARER, HORN BEARER
|
|
M | APL | GA | DF | SV | W | Base | |
2 | 2 | 1 | 3 | 5+ | 9 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Plaguesword | |||||||
Plaguesword | 4 | 2+ | 4/6 | - | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save. Disgustingly Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Other than the effects of Battle Scars, this operative cannot be injured.
|
-
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save. Disgustingly Resilient: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Other than the effects of Battle Scars, this operative cannot be injured.
|
UNIQUE ACTIONS |
-
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CHAOS DAEMON, CHAOS, DAEMON, NURGLE, LEADER, PLAGUEBEARER, PLAGUERIDDEN
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|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Coruscating flames | |||||||
Coruscating flames | 4 | 3+ | 3/4 | - | - | ||
Fists | |||||||
Fists | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save.
|
-
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save.
|
UNIQUE ACTIONS |
-
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CHAOS DAEMON, CHAOS, DAEMON, TZEENTCH, PINK HORROR, FIGHTER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Coruscating flames | |||||||
Coruscating flames | 4 | 3+ | 3/4 | - | - | ||
Fists | |||||||
Fists | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier.
|
Daemonic Icon (1AP): Until the end of the Turning Point, while this operative is within of a friendly PINK HORROR operative, that friendly operative is invigorated by Chaos. While an operative is invigorated by Chaos, improve its invulnerable save by 1.
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ABILITIES |
Daemon: This operative has a 5+ invulnerable save. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier.
|
UNIQUE ACTIONS |
Daemonic Icon (1AP): Until the end of the Turning Point, while this operative is within of a friendly PINK HORROR operative, that friendly operative is invigorated by Chaos. While an operative is invigorated by Chaos, improve its invulnerable save by 1.
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CHAOS DAEMON, CHAOS, DAEMON, TZEENTCH, PINK HORROR, ICON BEARER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Coruscating flames | |||||||
Coruscating flames | 4 | 3+ | 3/4 | - | - | ||
Fists | |||||||
Fists | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save.
|
Instrument of Chaos (1AP): Until the end of the Turning Point, each time a friendly PINK HORROR operative performs a Normal Move or Charge action, it can move an additional .
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save.
|
UNIQUE ACTIONS |
Instrument of Chaos (1AP): Until the end of the Turning Point, each time a friendly PINK HORROR operative performs a Normal Move or Charge action, it can move an additional .
|
CHAOS DAEMON, CHAOS, DAEMON, TZEENTCH, PINK HORROR, HORN BEARER
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 9 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Coruscating flames | |||||||
Coruscating flames | 4 | 2+ | 3/4 | - | - | ||
Fists | |||||||
Fists | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Daemon: This operative has a 5+ invulnerable save.
|
-
|
ABILITIES |
Daemon: This operative has a 5+ invulnerable save.
|
UNIQUE ACTIONS |
-
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CHAOS DAEMON, CHAOS, DAEMON, TZEENTCH, LEADER, PINK HORROR, IRIDESCENT
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 2 | 3 | 6+ | 6 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Fizzing flames | |||||||||
Fizzing flames | 4 | 4+ | 2/3 | Rng | Rng | - | |||
Fists | |||||||||
Fists | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ephemeral Daemon: This operative has a 6+ invulnerable save.
|
-
|
ABILITIES |
Ephemeral Daemon: This operative has a 6+ invulnerable save.
|
UNIQUE ACTIONS |
-
|
CHAOS DAEMON, CHAOS, DAEMON, TZEENTCH, BLUE HORROR
|
|
M | APL | GA | DF | SV | W | Base | |
2 | 2 | 1 | 2 | 6+ | 5 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Fists | |||||||
Fists | 2 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Ephemeral Daemon: This operative has a 6+ invulnerable save. Insignificant: Each time this operative would perform a mission action or the Pick Up action, you must subtract one additional AP to do so. This operative cannot be equipped with equipment. Note that in narrative play, this operative does not have a narrative datacard and is no longer part of your kill team after the game.
|
-
|
ABILITIES |
Ephemeral Daemon: This operative has a 6+ invulnerable save. Insignificant: Each time this operative would perform a mission action or the Pick Up action, you must subtract one additional AP to do so. This operative cannot be equipped with equipment. Note that in narrative play, this operative does not have a narrative datacard and is no longer part of your kill team after the game.
|
UNIQUE ACTIONS |
-
|
CHAOS DAEMON, CHAOS, DAEMON, TZEENTCH, BRIMSTONE HORRORS
|
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The BLOODLETTER keyword is used in the following Chaos Daemon datacards:
The LEADER keyword is used in the following Chaos Daemon datacards:
The DAEMONETTE keyword is used in the following Chaos Daemon datacards:
The PLAGUEBEARER keyword is used in the following Chaos Daemon datacards:
The PINK HORROR keyword is used in the following Chaos Daemon datacards:
The KHORNE keyword is used in the following Chaos Daemon datacards:
The SLAANESH keyword is used in the following Chaos Daemon datacards:
The TZEENTCH keyword is used in the following Chaos Daemon datacards:
The NURGLE keyword is used in the following Chaos Daemon datacards:
BRASS HORNS [1EP]
KHORNE operative only. The operative gains the following ability for the battle:SCORCHED SKULL [3EP]
KHORNE operative only. The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Scorched skull | 4 | 4+ | 4/5 | |||
Special Rules | ! | |||||
AP1 | - |
The CHAOS DAEMON keyword is used in the following Chaos Daemon datacards:
The CHAOS keyword is used in the following Chaos Daemon datacards:
The DAEMON keyword is used in the following Chaos Daemon datacards:
The KHORNE keyword is used in the following Chaos Daemon datacards:
The BLOODLETTER keyword is used in the following Chaos Daemon datacards:
The FIGHTER keyword is used in the following Chaos Daemon datacards:
The ICON BEARER keyword is used in the following Chaos Daemon datacards:
The HORN BEARER keyword is used in the following Chaos Daemon datacards:
The LEADER keyword is used in the following Chaos Daemon datacards:
ALLURING MUSK [3EP]
SLAANESH operative only. The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Alluring musk | 5 | 2+ | 1/1 | |||
Special Rules | ! | |||||
Rng | Stun |
PIERCING CLAWS [2EP]
SLAANESH operative only. Select one claws the operative is equipped with. Add 1 to that weapon’s Critical Damage characteristic and it gains the Rending critical hit rule for the battle.The SLAANESH keyword is used in the following Chaos Daemon datacards:
The DAEMONETTE keyword is used in the following Chaos Daemon datacards:
RANCID VOMIT [3EP]
NURGLE operative only. The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Rancid vomit | 5 | 2+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Torrent | - |
DEATH’S HEADS [1EP]
NURGLE operative only. The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Death’s heads | 4 | 3+ | 3/5 | |||
Special Rules | ! | |||||
Rng | - |
The NURGLE keyword is used in the following Chaos Daemon datacards:
The PLAGUEBEARER keyword is used in the following Chaos Daemon datacards:
RITUAL DAGGER [2EP]
PINK HORROR or BLUE HORROR operative only. The operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |||
Ritual dagger | 3 | 4+ | 3/6 | |||
Special Rules | ! | |||||
Balanced | - |
TRINKET OF FLUX [2EP]
PINK HORROR or BLUE HORROR operative only. Select one coruscating flames or fizzing flames the operative is equipped with. Add 1 to that weapon’s Damage characteristics for the battle.The TZEENTCH keyword is used in the following Chaos Daemon datacards:
The PINK HORROR keyword is used in the following Chaos Daemon datacards: