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  Kill Team: Chalnath (Novitiate)
  Kill Team: Chalnath (Novitiate)Expansion21.2August 2022
  The Balance Dataslate
  The Balance DataslateRulebook2September 2022

FAQ

Expansion: Kill Team: Chalnath (Novitiate)

Q:When specifically during a shooting attack should the Blinding Aura Act of Faith be used?
A:
When a NOVITIATE operative is selected as a target. Note that this could mean they are no longer a valid target, at which point your opponent must select a different valid target.
Q:Blinding Aura Act of Faith lasts until the end of the activation. How long does it last when used during the Overwatch action?
A:
Until the end of that Overwatch action.
Q:For the purposes of generating Faith points, when does an operative have a specialism?
A:
In Narrative Play, the first time it gains a Battle Honour, and you select a specialism for it to progress in.
Q:If an enemy operative makes a shooting attack with an Indirect weapon and I use the Blinding Aura Act of Faith, which takes precedence?
A:
Indirect.
Q:If an enemy operative makes a shooting attack with a Barrage weapon and I use the Blinding Aura Act of Faith, which takes precedence?
A:
Blinding Aura.
Q:If an enemy operative is incapacitated at the end of a Turning Point due to Inferno tokens, does this count for the Purge with Flame Tac Op?
A:
No. It must specifically be the attacks that incapacitate them.
Q:If an activation is interrupted, can an additional Act of Faith be used during the interruption? For example, if I use an Act of Faith during a NOVITIATE operative’s activation, then the activation is interrupted by the PHOBOS STRIKE TEAM Track Target action, can I perform another Act of Faith during the Track Target’s Overwatch action?
A:
No. You can only perform one Act of Faith between the start and end of the activation: before, during or after the interruption.


Archetype: Security / Recon

Novitiate Kill Team

Below you will find a list of the operatives that make up a NOVITIATE kill team, including, where relevant, any wargear those models must be equipped with.

Operatives

  • 1 NOVITIATE SUPERIOR operative equipped with one of the
    following options:
    • Boltgun; gun butt.
    • Bolt pistol or plasma pistol; power weapon.
  • 9 NOVITIATE operatives selected from the following list:
    • NOVITIATE MILITANT operative each separately equipped with one of the following options:
      • Autopistol; novitiate blade
      • Autogun; gun butt
    • NOVITIATE PENITENT
    • NOVITIATE PRONATUS
    • NOVITIATE EXACTOR
    • NOVITIATE RELIQUARIUS
    • NOVITIATE HOSPITALLER
    • NOVITIATE PRECEPTOR
    • NOVITIATE DIALOGUS
    • NOVITIATE DUELLIST
    • NOVITIATE CONDEMNOR
    • NOVITIATE PURGATUS
NOVITIATE MILITANT operatives can be selected up to nine times, NOVITIATE PURGATUS operatives can be selected up to two times and each other option above can be selected once.

New Critical Hit Rules

Below you will find a common critical hit rule that certain operatives have.

Inferno x: 
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, if you retain any critical hits, the target gains x Inferno tokens. X is the number after the weapon’s Inferno (e.g Inferno 1) At the end of each Turning Point, roll one D6 for each Inferno token an enemy operative has: on a 4+, that enemy operative suffers 1 mortal wound. After rolling, remove all Inferno tokens that operative has.

Abilities

Acts of Faith

Keep a pool of Faith points. At the start of each Turning Point, if there are any friendly NOVITIATE operatives in the kill zone, you gain 3 Faith points. In addition, you gain one Faith point at the end of an activation, if any of the following apply:
  • During that activation, a friendly NOVITIATE operative with the Combat specialism incapacitated an enemy operative in a combat.
  • During that activation, a friendly NOVITIATE operative with the Marksman specialism incapacitated an enemy operative with a shooting attack.
  • During that activation, a friendly NOVITIATE operative with the Staunch specialism performed a mission action.
  • A friendly NOVITIATE operative with the Scout specialism was activated and finished that activation within of the enemy drop zone.
Faith points can be subtracted so that friendly NOVITIATE operatives can perform Acts of Faith listed below. Each Act of Faith will specify when it can be used, its effect and how many Faith points you must subtract from your total to use it. If you cannot subtract the required Faith points from your total, you cannot use that Act of Faith.

Unless otherwise specified, only one Act of Faith can be used during each activation (friendly or enemy). For example, a shooting attack is made against a friendly NOVITIATE operative. In the Roll Defence Dice step of that shooting attack, that operative’s controlling player decides to subtract 2 Faith points to use Divine Shield to retain one failed save as a successful normal save. No other Acts of Faith can then be performed during that activation (other than Faithful Blessing).

The Balance Dataslate: You cannot use Acts of Faith to change dice you’ve re-rolled.

ACTS OF FAITH
Act of FaithCost
Faithful Blessing: When a friendly NOVITIATE operative is fighting in combat or making a shooting attack, or a shooting attack is being made against it, in the Roll Attack Dice step (for the former) or the Roll Defence Dice step (for the latter) of that combat or shooting attack, re-roll one of your attack or defence dice respectively. This Act of Faith can be used more than once in each activation, and can be used with other Acts of Faith.1 Faith point
Guiding Light: When a friendly NOVITIATE operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, retain one of your failed hits as a successful normal hit.2 Faith points
Vengeful Strike: When a friendly NOVITIATE operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, retain one of your successful normal hits as a critical hit instead.3 Faith points
Divine Shield: When a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, retain one of your failed saves as a successful normal save.2 Faith points
Armour of Contempt: When a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, retain one of your successful normal saves as a critical save instead.2 Faith points
Emperor’s Protection: When a friendly NOVITIATE operative suffers a mortal wound, ignore that mortal wound. This Act of Faith can be used more than once in each activation.1 Faith point
Blessed Rejuvenation: When a friendly NOVITIATE operative is activated, it regains D3 lost wounds. This Act of Faith can be used a maximum of two times in each activation.2 Faith points
Blinding Aura: When an enemy operative performs a shooting attack, select one friendly NOVITIATE operative. Until the end of that activation, while that friendly operative is more than from that enemy operative:
  • That friendly operative is treated as being in Cover.
  • While that friendly operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).
2 Faith points

Strategic Ploys

If your faction is NOVITIATE, you can use the following Strategic Ploys during a game.

EYES OF THE EMPEROR1CP
Strategic Ploy
Until the end of the Turning Point, remove the Range special rule from autopistols, bolt pistols and plasma pistols that friendly NOVITIATE operatives are equipped with.
SANCTIFIED ROUNDS1CP
Strategic Ploy
Until the end of the Turning Point, add 1 to both Damage characteristics of autoguns and autopistols that friendly NOVITIATE operatives are equipped with.
AEGIS OF THE EMPEROR1CP
Strategic Ploy
Until the end of the Turning Point, each time an enemy operative within of a friendly NOVITIATE operative performs a psychic action, that enemy operative suffers 1 mortal wound.
DEFENDERS OF THE FAITH2CP
Strategic Ploy
At the start of the Firefight phase, one friendly NOVITIATE operative that is within of the centre of each objective marker can do one of the following (they don’t have to do the same):
  • Perform a free Shoot action if it has an Engage order.
  • Perform a free Fight action if it has an Engage order.

Tactical Ploys

If your faction is NOVITIATE, you can use the following Tactical Ploys during a game.

GLORIOUS MARTYRDOM1CP
Tactical Ploy
Use this Tactical Ploy when a friendly NOVITIATE operative is incapacitated. Each enemy operative within of and Visible to that operative suffer 1 mortal wound, and you gain D3 Faith points.
BURNING WRATH1CP
Tactical Ploy
Select one friendly NOVITIATE PURGATUS operative. Until the end of the turning point, that operative’s Ministorum flamer has the following profile:

 
Name
A
BS/WS
D
Ministorum flamer
5
2+
3/4
Special Rules
!
Rng , Torrent
Inferno 2
RIGHTEOUS CONDEMNATION1CP
Tactical Ploy
Use this Tactical Ploy after rolling your attack dice for a shooting attack made by a friendly NOVITIATE CONDEMNOR operative. You can re-roll any or all of your attack dice for that shooting attack.

Tac Ops

If your faction is NOVITIATE, you can use the Novitiate Tac Ops listed below, as specified in the mission sequence.

PURGE WITH FLAME
Novitiate – Faction Tac Op 1
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If two or more enemy operatives are incapacitated by attacks made by weapons with the Inferno x critical hit rule, you score 1VP.
  • If an enemy LEADER operative is incapacitated by an attack made by a weapon with the Inferno x critical hit rule, you score 1VP.
RECONSECRATE GROUND
Novitiate – Faction Tac Op 2
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Select one objective marker that is not within of your drop zone:
  • At the end of any Turning Point, if friendly operatives control that objective marker, you score 1VP.
  • At the end of the battle, if friendly operatives control that objective marker, you score 1VP.
GLORY TO THE MARTYRS
Novitiate – Faction Tac Op 3
Reveal this Tac Op when a friendly operative is incapacitated while within of the centre of an objective marker.
  • If another friendly operative is incapacitated while within of the centre of that objective marker, you score 1VP.
  • If you achieve the first condition in any subsequent Turning Points, you score 1VP.

Spec Ops Rules

Below you will find a selection of rules for Spec Ops campaigns in which you have selected NOVITIATE as your faction keyword.

Battle Honours

Each time a NOVITIATE operative gains a Battle Honour, instead of determining one from its specialism, you can instead determine one from the Novitiate Specialist table below. You can either roll one D6 to randomly determine the Battle Honour (re-rolling if it isn’t suitable), or you can select an appropriate one. As with any Battle Honour, an operative cannot have the same one more than once (if a duplicate result is rolled, roll again until a different result is rolled).

NOVITIATE SPECIALIST
D6Specialism
1Devout: During the first Turning Point, this operative can perform the following action:

Pray for Guidance (1AP): You gain 1 CP. Your kill team can only perform this action once.
2Pious: Each time this operative performs one or more Acts of Faith during an activation, roll one D6: on a 5+, you gain 1 Faith point.
3Righteous Purpose: Each time an attack dice would inflict critical damage on this operative, you can choose for that attack dice to inflict normal damage instead.
4Glare of Condemnation: Each time an enemy operative would perform a psychic action, if it is within of one or more friendly operatives with this Battle Honour, 1 additional AP must be subtracted to perform that action.
5Determined: Each time this operative is activated, if it is within of the centre of an objective marker, add 1 to its APL.
6Quick of Thought and Action: At the start of each Turning Point, if this operative is not within Engagement Range of an enemy operative, it can immediately perform a free Dash action.

Rare Equipment

Each time you would determine an item of rare equipment to add to your stash, if your faction is NOVITIATE, you can determine one from the table below instead of determining one from another source. To do so, you can either roll one D6 to randomly determine the rare equipment (re-rolling if it isn’t suitable), or you can select an appropriate one. As with any item of rare equipment, your stash cannot include more than one of each item (if a duplicate result is rolled, roll again until a different result is rolled).

1. RELIC GUNSIGHT [3EP]

Select an autogun the operative is equipped with. It gains the following improvements for the battle:

  • Improve its Ballistic Skill characteristic by 1.
  • The operative can perform the following action:

TAKE AIM2AP

Select one enemy operative Visible to this operative. Until the end of this activation, each time this operative makes a shooting attack, treat that enemy operative as if it has an Engage order for that shooting attack.

2. BLESSED BLADE [2EP]

Select a Novitiate blade the operative is equipped with. It gains the following improvements for the battle:

  • Improve its Weapon Skill characteristic by 1.
  • Add 1 to its Critical Damage characteristic.

3. BLESSED INCENSE [2EP]

NOVITIATE PRECEPTOR operative only. This operative’s mace of the righteous gains the Rending critical hit rule and Brutal special rule for the battle.

4. INFERNO ROUNDS [3EP]

Select an autogun or autopistol the operative is equipped with. That weapon gains the Inferno 1 critical hit rule for the battle.

5. SAINT-TOUCHED CLOTH [2EP]

NOVITIATE RELIQUARIUS operative only. That operative gains the following ability for the battle:

Saint-touched Cloth: Add to the range of this model's Icon of Purity ability.

6. PROCLAMATION BROADCASTER [2EP]

The operative gains the following ability for the battle:

Proclamation Broadcaster: Once in this battle, at the start of a Turning Point, this operative can use its Proclamation Broadcaster. If it does, you gain a number of Faith points equal to the number of other friendly NOVITIATE operatives Visible to and within of this operative (to a maximum of 4 Faith points).


Strategic Assets

Each time you would add a strategic asset to your base of operations, if your faction is NOVITIATE, you can select one from the list below instead of selecting one from another source. As with any strategic asset, you can never have more than one of each.

INCENDIARY BOMBS

The kill team is able to call in allied aircraft to strafe the area with promethium bombs, driving any enemy operatives out of cover.

At the start of the Set Up Operatives step of the mission sequence, you can call in Incendiary Bombs. If you do, select one terrain feature that includes any parts with the Vantage Point or Punishing Vantage Point trait. Enemy operatives that are set up on that Vantage Point or Punishing Vantage Point suffer 1 mortal wound.

SANITORIUM

The kill team’s base of operations stores a wealth of medical equipment, allowing even grievous wounds to be treated in a sanitary environment.

You can select this asset if your kill team has a Med Bay asset and your dataslate includes a NOVITIATE HOSPITALLER operative. After taking Casualty tests for your kill team, select one operative that has any Battle Scars. Remove one Battle Scar from that operative.

SANCTUM

The kill team’s base has a sacred chamber, dedicated to housing recovered relics until they can be returned to their rightful home, or a new sacred place.

At the end of each battle, if a NOVITIATE PRONATUS operative was selected for deployment, you can roll to determine if they have recovered any relics. Roll one D6, adding 1 if that NOVITIATE PRONATUS operative performed any mission actions during that battle: on a 6, they have recovered a relic and returned it to your Sanctum. Keep a note of the number of relics in your Sanctum. At the start of the first Turning Point of each battle, you gain a number of Faith points equal to the number of relics in your Sanctum (to a maximum of 3).


Requisitions

In a Spec Ops campaign, if your faction is NOVITIATE, you can use the following Requisitions in addition to those presented in the Kill Team Core Book.

BLESSED MARTYRDOM1RP

Each Sister slain in service to the Emperor knows their soul goes to join him and furthers his immortal will.

Purchase this Requisition after a game in which one or more friendly NOVITIATE operatives failed a Casualty test and were slain. For each friendly NOVITIATE operative that was slain in this manner, you can select one NOVITIATE operative on your dataslate. That operative gains 1 experience point.
FIELD PUNISHMENT1RP

Failure is not tolerated within the ranks of the Adepta Sororitas. Any who fail their sisters, even Novitiates, must atone for their sins as a penitent and take up the ceremonial eviscerator kept for such occasions.

Purchase this Requisition after a game. Select one friendly NOVITIATE operative that was incapacitated and did not perform any mission actions. Remove that operative from your dataslate and replace it with a NOVITIATE PENITENT operative. The new operative has the same number of experience points as the operative that was removed (select its Battle Honours accordingly) and has the same Battle Scars (if any).
SAINT POTENTIA1RP

It is only through struggle that true devotion is demonstrated. All who are faithful have the potential for sainthood, whether in life or in death.

Purchase this Requisition when a friendly NOVITIATE operative gains the Revered rank if your dataslate does not contain any SAINT POTENTIA operatives. That operative gains the SAINT POTENTIA keyword. At the start of each Turning Point, while a friendly SAINT POTENTIA operative is in the killzone, gain 1 Faith point. If a SAINT POTENTIA operative is slain while you have a Sanctum asset as part of your base of operations, gain 1 Relic.

Spec Ops

Each time you would select a Spec Op for your kill team to be assigned to, if your faction is NOVITIATE, you can select one from those found below instead of selecting one from another source.

Purge the Unclean

A noted heretic has been identified working with enemy forces. Root them and ensure they are unable to spread their heresy any further.

OPERATION 1: TRACK DOWN THE HERETIC

Hunt down and get a positive identification of the target.

Win six games.

OPERATION 2: PURGE WITH FIRE

An all-out assault must be mounted to cut out this threat. Forces must converge on the threat’s location and ensure they do not survive. An example must be set to any who would consider spreading their false proclamations among the Emperor’s people.

Complete a game in which you scored victory points from the ‘Purge with Flame’ Tac Op.

COMMENDATION
  • Each friendly operative that was selected for deployment earns 1 XP.
  • Gain 1 RP for each enemy operative that was incapacitated while it had any Inferno tokens.
If the enemy Leader was incapacitated by an attack made by a weapon with the Inferno x critical hit rule:
  • Each friendly operative that has a weapon with the Inferno special rule gains an additional 1 XP.

SPEC OPS BONUS
For the purposes of a mission’s Spec Ops bonus, this Spec Op is considered a ‘Purge Order’ Spec Op.

Reclamation Sweep

Many priceless relics have been lost in this sector. Front-line forces cannot be spared, but a small team should be able to carry out a discreet surgical strike into the area to reclaim what has been lost without bringing the wrath of the enemy down upon their heads.

OPERATION 1: RECON SWEEP

Scout out likely locations of destroyed shrines and reliquaries, ready to extract any relics you find.

Complete five games in which you scored victory points from the ‘Reconsecrate Ground’ or ‘Triangulate’ Tac Op.

OPERATION 2: COLLECT AND KEEP SAFE

With the relics located, we must now extract these and return them to safety.

Complete a game in which you scored victory points from the ‘Retrieval’ Tac Op.

COMMENDATION
  • You can add up to three items of rare equipment to your stash, or you can increase your asset capacity by one.
  • If you have a Sanctum asset, add 1 relic to it.

SPEC OPS BONUS
For the purposes of a mission’s Spec Ops bonus, this Spec Op is considered an ‘Extraction’ Spec Op.

Equipment

NOVITIATE operatives in your Kill Team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of two times, and each operative can be equipped with no more than one of each item.

ICON OF FAITH+ [2EP]

The operative gains the following ability for the battle:

Icon of Faith: Once per battle, this operative can perform one Act of Faith without you needing to subtract Faith points.

CHAPLET ECCLESIATICUS [2EP]

This operative gains the following ability for the battle:

Chaplet Ecclesiaticus: Each time this operative is activated, roll one D6: on a 6, add 1 to its APL.

ADAMANTIUM-WEAVE SURPLICE [2EP]

This operative gains the following ability for the battle:

Adamantium-weave Surplice: This model has a Save characteristic of 3+ instead of 4+.

FRAG GRENADE [2EP]

The operative is equipped with the following ranged weapon for the battle:
 
Name
A
BS/WS
D
Frag grenade
4
3+
2/3
Special Rules
!
Rng , Limited, Blast , Indirect
-

KRAK GRENADE [3EP]

The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action:
 
Name
A
BS/WS
D
Krak grenade
4
3+
4/5
Special Rules
!
Rng , Limited, AP1, Indirect
-

AUTO-CHASTISER [2EP]

This operative gains the following ability for the battle:

Auto-chastiser: Each time this operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice results of 1. If any of your re-rolled dice also result in 1, that operative suffers 1 mortal wound.

SAINTED RELIQUAE [2EP]

This operative gains the following ability for the battle:

Sainted Reliquae: Each time this operative strikes with a critical hit, you gain 1 Faith point.


Datacards


Novitiate Militant

Novitiates Militant are Battle Sisters in training. They have yet to earn the power armour and boltguns of fully fledged Battle Sisters, but are zealous warriors of the Emperor nonetheless, eager to join the ranks of their Order Militant.

Novitiate Militant

Novitiates Militant are Battle Sisters in training. They have yet to earn the power armour and boltguns of fully fledged Battle Sisters, but are zealous warriors of the Emperor nonetheless, eager to join the ranks of their Order Militant.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Autogun
Autogun
4
3+
2/3
--
Autopistol
Autopistol
4
3+
2/3
Rng Rng -
Gun butt
Gun butt
3
4+
2/3
--
Novitiate blade
Novitiate blade
4
3+
4/5
BalancedBalanced-
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
RELIC GUNSIGHT , BLESSED BLADE , INFERNO ROUNDS
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE MILITANT
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE MILITANT


Novitiate Superior

A fully fledged Battle Sister of an Order Militant, a Superior has the task of leading Novitiates in battle. They make command decisions, steer the faith of their charges and serve as inspirational examples of how a warrior of the Adepta Sororitas acts at all times.

Novitiate Superior

A fully fledged Battle Sister of an Order Militant, a Superior has the task of leading Novitiates in battle. They make command decisions, steer the faith of their charges and serve as inspirational examples of how a warrior of the Adepta Sororitas acts at all times.

M APL GA DF SV W Base
3 2 1 3 3+ 8 32mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Bolt pistol
Bolt pistol
4
2+
3/4
Rng Rng -
Boltgun
Boltgun
4
2+
3/4
--
Plasma pistol
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use:
Plasma pistol
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use:
 - Standard
 - Standard
4
2+
5/6
Rng , AP1Rng , AP1-
 - Supercharge
 - Supercharge
4
2+
5/6
Rng , AP2, HotRng , AP2, Hot-
Gun butt
Gun butt
3
2+
2/3
--
Power weapon
Power weapon
4
2+
4/6
Lethal 5+Lethal 5+-
ABILITIES UNIQUE ACTIONS
Lead by Example: Each time this operative is activated, if it performs any mission actions or if any enemy operatives are incapacitated as a result of any actions it performs during that activation, you can select one Ready friendly NOVITIATE operative Visible to and within of it. After this operative’s activation ends, you can activate that operative.
-
ABILITIES
Lead by Example: Each time this operative is activated, if it performs any mission actions or if any enemy operatives are incapacitated as a result of any actions it performs during that activation, you can select one Ready friendly NOVITIATE operative Visible to and within of it. After this operative’s activation ends, you can activate that operative.
UNIQUE ACTIONS
-
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, LEADER, NOVITIATE SUPERIOR
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, LEADER, NOVITIATE SUPERIOR


Novitiate Penitent

Some Novitiates are ordered to wield brutal eviscerators as a mark of shame for minor transgressions. Urged to earn their redemption face-to-face with the enemy, such Sisters will fight with unrestrained fury to earn hack their honour.

Novitiate Penitent

Some Novitiates are ordered to wield brutal eviscerators as a mark of shame for minor transgressions. Urged to earn their redemption face-to-face with the enemy, such Sisters will fight with unrestrained fury to earn hack their honour.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Autopistol
Autopistol
4
3+
2/3
Rng Rng -
Penitent eviscerator
Penitent eviscerator
4
4+
5/6
Brutal. !Reap 2BrutalReap 2
ABILITIES UNIQUE ACTIONS
Zealous Rage: The first time this operative performs a Fight action in each of its activations, in the Roll Attack Dice step of that combat, you can re-roll any or all of your attack dice.
Absolution Through Destruction (1AP): Perform a free Fight action with this operative. After completing that action’s fight sequence, if this operative is still within Engagement Range of an enemy operative, you can immediately fight in combat with this operative again (for the second combat, you do not have to select the same target and the Zealous Rage ability has no effect).
ABILITIES
Zealous Rage: The first time this operative performs a Fight action in each of its activations, in the Roll Attack Dice step of that combat, you can re-roll any or all of your attack dice.
UNIQUE ACTIONS
Absolution Through Destruction (1AP): Perform a free Fight action with this operative. After completing that action’s fight sequence, if this operative is still within Engagement Range of an enemy operative, you can immediately fight in combat with this operative again (for the second combat, you do not have to select the same target and the Zealous Rage ability has no effect).
DATACARD-RELATED
INFERNO ROUNDS , FIELD PUNISHMENT
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PENITENT
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PENITENT


Novitiate Purgatus

Novitiates Purgatus have the holy duty of bringing cleansing flame to the enemies of Mankind. When they unleash their Ministorum flamers at the enemy, they leave little more than ash behind.

Novitiate Purgatus

Novitiates Purgatus have the holy duty of bringing cleansing flame to the enemies of Mankind. When they unleash their Ministorum flamers at the enemy, they leave little more than ash behind.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Ministorum flamer
Ministorum flamer
5
2+
2/3
Rng , Torrent . !Inferno 1Rng , Torrent Inferno 1
Gun butt
Gun butt
3
4+
2/3
--
ABILITIES UNIQUE ACTIONS
-
Burning Advance (1AP): Perform a free Dash action with this operative, then perform a free Shoot action with it. You can only select a ministorum flamer for this action’s shooting attack.
ABILITIES
-
UNIQUE ACTIONS
Burning Advance (1AP): Perform a free Dash action with this operative, then perform a free Shoot action with it. You can only select a ministorum flamer for this action’s shooting attack.
DATACARD-RELATED
BURNING WRATH
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PURGATUS
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PURGATUS


Novitiate Pronatus

To serve in the Orders Pronatus a candidate must learn everything there is to know of countless kinds of relics, as well being highly skilled warriors. They are expected to retrieve and guard highly precious - and sometimes extremely dangerous - artefacts.

Novitiate Pronatus

To serve in the Orders Pronatus a candidate must learn everything there is to know of countless kinds of relics, as well being highly skilled warriors. They are expected to retrieve and guard highly precious - and sometimes extremely dangerous - artefacts.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Autopistol
Autopistol
4
3+
2/3
Rng Rng -
Gun butt
Gun butt
3
4+
2/3
--
ABILITIES UNIQUE ACTIONS
Relic Seeker: Each time this operative is activated, it can perform one mission action at any point during its activation without subtracting any action points.
Raise Relic (1AP): You gain 2 Faith points. If this operative performs this action while within of the centre of an objective marker, or while within of the enemy drop zone, you gain 3 Faith points instead.
ABILITIES
Relic Seeker: Each time this operative is activated, it can perform one mission action at any point during its activation without subtracting any action points.
UNIQUE ACTIONS
Raise Relic (1AP): You gain 2 Faith points. If this operative performs this action while within of the centre of an objective marker, or while within of the enemy drop zone, you gain 3 Faith points instead.
DATACARD-RELATED
INFERNO ROUNDS , SANCTUM
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PRONATUS
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PRONATUS


Novitiate Exactor

Some zealous Novitiates are given neural whips with which to inflict physical and mental anguish on the foe. On occasion, the bearer will turn these weapons on fellow Novitiates they feel are lacking in commitment and need to be dissuaded from lapses in bravery and faith.

Novitiate Exactor

Some zealous Novitiates are given neural whips with which to inflict physical and mental anguish on the foe. On occasion, the bearer will turn these weapons on fellow Novitiates they feel are lacking in commitment and need to be dissuaded from lapses in bravery and faith.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Neural whips
Neural whips
5
3+
2/3
Rng , Lethal 5+. !StunRng , Lethal 5+Stun
Neural whips
Neural whips
5
3+
2/3
Lethal 5+. !StunLethal 5+Stun
ABILITIES UNIQUE ACTIONS
-
Whip into Frenzy (1AP): Select one friendly NOVITIATE operative (excluding a NOVITIATE SUPERIOR operative) within of and Visible to this operative. Add 1 to that operative’s APL. In addition, if that operative is a NOVITIATE PENITENT operative, until the end of that operative’s next activation, add to its Movement characteristic.
ABILITIES
-
UNIQUE ACTIONS
Whip into Frenzy (1AP): Select one friendly NOVITIATE operative (excluding a NOVITIATE SUPERIOR operative) within of and Visible to this operative. Add 1 to that operative’s APL. In addition, if that operative is a NOVITIATE PENITENT operative, until the end of that operative’s next activation, add to its Movement characteristic.
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE EXACTOR
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE EXACTOR


Novitiate Reliquarius

Some Novitiates bear inspiring icons, such as an ornate tapestry, a reliquary containing a saint’s mortal remains or a simulacrum of a famous artefact. Novitiates who look upon such relics know the holy power of the God-Emperor is with them, and fight all the harder for it.

Novitiate Reliquarius

Some Novitiates bear inspiring icons, such as an ornate tapestry, a reliquary containing a saint’s mortal remains or a simulacrum of a famous artefact. Novitiates who look upon such relics know the holy power of the God-Emperor is with them, and fight all the harder for it.

M APL GA DF SV W Base
3 2 1 3 4+ 8 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Autopistol
Autopistol
4
3+
2/3
Rng Rng -
Gun butt
Gun butt
3
4+
2/3
--
ABILITIES UNIQUE ACTIONS
Icon of Purity: Each time a friendly NOVITIATE operative is incapacitated, if this operative is within of and Visible to it, roll one D6: on a 4+, that operative can immediately perform a free Shoot action.
Plant the Icon (1AP): Perform this action while within of the centre of an objective marker. Until this operative is next activated, if it is within of the centre of that objective marker, halve the APL of enemy operatives (rounding up) when determining who controls that objective marker.
ABILITIES
Icon of Purity: Each time a friendly NOVITIATE operative is incapacitated, if this operative is within of and Visible to it, roll one D6: on a 4+, that operative can immediately perform a free Shoot action.
UNIQUE ACTIONS
Plant the Icon (1AP): Perform this action while within of the centre of an objective marker. Until this operative is next activated, if it is within of the centre of that objective marker, halve the APL of enemy operatives (rounding up) when determining who controls that objective marker.
DATACARD-RELATED
INFERNO ROUNDS , SAINT-TOUCHED CLOTH
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE RELIQUARIUS
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE RELIQUARIUS


Novitiate Hospitaller

Curing the physical and spiritual ills of the Imperium’s battlefield wounded is an onerous task, one that requires countless hours of practice. Novitiates seeking admission into the Orders Hospitaller hone their skills in the field, aiding their fellow Novitiates In whichever way they can.

Novitiate Hospitaller

Curing the physical and spiritual ills of the Imperium’s battlefield wounded is an onerous task, one that requires countless hours of practice. Novitiates seeking admission into the Orders Hospitaller hone their skills in the field, aiding their fellow Novitiates In whichever way they can.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Autopistol
Autopistol
4
3+
2/3
Rng Rng -
Surgical saw
Surgical saw
4
4+
2/3
Lethal 5+Lethal 5+-
ABILITIES UNIQUE ACTIONS
Mantra of Restoration: Once per Turning Point, the first time another friendly NOVITIATE operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has 1 wound remaining, and if it would have been incapacitated by a shooting attack, any remaining attack dice are discarded. That other friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
Chirurgeon’s Tools (1AP): Select one friendly NOVITIATE operative within of and Visible to this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this if it was revived using the Mantra of Restoration ability during the same Turning Point. This operative cannot perform this action if it is within Engagement Range of an enemy operative.
ABILITIES
Mantra of Restoration: Once per Turning Point, the first time another friendly NOVITIATE operative would be incapacitated while Visible to and within of this operative and not within Engagement Range of an enemy operative, if this operative is not within Engagement Range of an enemy operative, this operative can revive it. That operative is not incapacitated, has 1 wound remaining, and if it would have been incapacitated by a shooting attack, any remaining attack dice are discarded. That other friendly operative can then perform a free Dash action, but must finish that move within of this operative. Subtract 1 from both operatives’ APL.
UNIQUE ACTIONS
Chirurgeon’s Tools (1AP): Select one friendly NOVITIATE operative within of and Visible to this operative. That operative regains 2D3 lost wounds. An operative cannot be selected for this if it was revived using the Mantra of Restoration ability during the same Turning Point. This operative cannot perform this action if it is within Engagement Range of an enemy operative.
DATACARD-RELATED
INFERNO ROUNDS , SANITORIUM
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, MEDIC, NOVITIATE HOSPITALLER
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, MEDIC, NOVITIATE HOSPITALLER


Novitiate Preceptor

These Novitiates are expected to rigidly enforce their Order’s precepts, ensuring their fellows faithfully adhere to the prescribed standards. They are often chosen as their Superior’s second in command, and serve as exemplars by eagerly striding into the fray to smite the Emperor’s foes.

Novitiate Preceptor

These Novitiates are expected to rigidly enforce their Order’s precepts, ensuring their fellows faithfully adhere to the prescribed standards. They are often chosen as their Superior’s second in command, and serve as exemplars by eagerly striding into the fray to smite the Emperor’s foes.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Mace of the Righteous
Mace of the Righteous
4
3+
5/5
!Inferno 2, Stun-Inferno 2, Stun
ABILITIES UNIQUE ACTIONS
Unflinching Determination: Each time a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, if this operative is Visible to and within of it, you can re-roll one of your defence dice.
Glorious Hymnal (1AP): Until the end of the Turning Point, each time a friendly NOVITIATE operative fights in combat, in the Roll Attack Dice step of that combat, if it is within of this operative, you can re-roll any or all of your attack dice results of 1 or 2.
ABILITIES
Unflinching Determination: Each time a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, if this operative is Visible to and within of it, you can re-roll one of your defence dice.
UNIQUE ACTIONS
Glorious Hymnal (1AP): Until the end of the Turning Point, each time a friendly NOVITIATE operative fights in combat, in the Roll Attack Dice step of that combat, if it is within of this operative, you can re-roll any or all of your attack dice results of 1 or 2.
DATACARD-RELATED
BLESSED INCENSE
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PRECEPTOR
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE PRECEPTOR


Novitiate Dialogus

These Novitiates are in training to join the Orders Dialogus, while learning warfare under the guidance of experienced Battle Sisters. Their training in cryptography makes them of great value to kill teams - they can unlock obscure ciphers and find hidden patterns in communiques.

Novitiate Dialogus

These Novitiates are in training to join the Orders Dialogus, while learning warfare under the guidance of experienced Battle Sisters. Their training in cryptography makes them of great value to kill teams - they can unlock obscure ciphers and find hidden patterns in communiques.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Autopistol
Autopistol
4
3+
2/3
Rng Rng -
Dialogus stave
Dialogus stave
3
4+
3/3
--
ABILITIES UNIQUE ACTIONS
-
Stirring Rhetoric (1AP): Select one friendly NOVITIATE operative within of and Visible to this operative. Add 1 to its APL.
Auto-Broadcaster (1AP): Place a Condemning Sermon token within of this operative. While an enemy operative is within of the centre of your Condemning Sermon token, worsen the Ballistic Skill characteristic of ranged weapons it is equipped with by 1. In the Ready Operatives step of each Turning Point, remove your Condemning Sermon token.
ABILITIES
-
UNIQUE ACTIONS
Stirring Rhetoric (1AP): Select one friendly NOVITIATE operative within of and Visible to this operative. Add 1 to its APL.
Auto-Broadcaster (1AP): Place a Condemning Sermon token within of this operative. While an enemy operative is within of the centre of your Condemning Sermon token, worsen the Ballistic Skill characteristic of ranged weapons it is equipped with by 1. In the Ready Operatives step of each Turning Point, remove your Condemning Sermon token.
DATACARD-RELATED
INFERNO ROUNDS
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE DIALOGUS
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE DIALOGUS


Novitiate Duellist

Some Novitiates have a natural affinity for bladework, their reaction times and dexterity greater than that of their fellow warriors. They take to the field eager to prove their skill, wishing to claim the heads of the most capable enemies and emulate the warrior-saints of legend.

Novitiate Duellist

Some Novitiates have a natural affinity for bladework, their reaction times and dexterity greater than that of their fellow warriors. They take to the field eager to prove their skill, wishing to claim the heads of the most capable enemies and emulate the warrior-saints of legend.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Autopistol
Autopistol
4
3+
2/3
Rng Rng -
Duelling blades
Duelling blades
4
2+
3/4
Lethal 5+. !Expert Riposte*Lethal 5+Expert Riposte*
ABILITIES UNIQUE ACTIONS
*Expert Riposte: Each time this operative fights in combat using its duelling blades, in the Resolve Successful Hits step of that combat, each time you parry with a critical hit, also inflict damage equal to the weapon’s Critical Damage characteristic.
-
ABILITIES
*Expert Riposte: Each time this operative fights in combat using its duelling blades, in the Resolve Successful Hits step of that combat, each time you parry with a critical hit, also inflict damage equal to the weapon’s Critical Damage characteristic.
UNIQUE ACTIONS
-
DATACARD-RELATED
INFERNO ROUNDS
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE DUELLIST
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE DUELLIST


Novitiate Condemnor

Sorcerers and witches are among the Adepta Sororitas’ most hated foes. Such psychic abominations are terrible threats to the Emperor’s realm, and cutting them down is a key priority. Novitiates Condemnor are especially equipped to deal with this kind of enemy.

Novitiate Condemnor

Sorcerers and witches are among the Adepta Sororitas’ most hated foes. Such psychic abominations are terrible threats to the Emperor’s realm, and cutting them down is a key priority. Novitiates Condemnor are especially equipped to deal with this kind of enemy.

M APL GA DF SV W Base
3 2 1 3 4+ 7 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Condemnor stakethrower
Condemnor stakethrower
4
3+
2/3
Silent. !P1, MW2SilentP1, MW2
Null rod
Null rod
3
3+
3/3
!Stun-Stun
ABILITIES UNIQUE ACTIONS
Null Rod: Each time an enemy operative is activated, if it is within of this operative for that activation, its APL characteristic cannot be higher than 2. Each time an enemy operative would perform a psychic action, if it is within of this operative, 1 additional AP must be subtracted to perform that action.
-
ABILITIES
Null Rod: Each time an enemy operative is activated, if it is within of this operative for that activation, its APL characteristic cannot be higher than 2. Each time an enemy operative would perform a psychic action, if it is within of this operative, 1 additional AP must be subtracted to perform that action.
UNIQUE ACTIONS
-
DATACARD-RELATED
RIGHTEOUS CONDEMNATION
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE CONDEMNOR
NOVITIATE, IMPERIUM, ADEPTA SORORITAS, <ORDER>, NOVITIATE CONDEMNOR
Cover
If an operative positions themselves in Cover, they will use it for protection while they have an Engage order, or hide behind it while they have a Conceal order. For an intended target to be in Cover, both of the following must be true:
  • The intended target is more than from the active operative.
  • The intended target is within of a point at which a Cover line crosses another operative’s base (unless that other operative is not itself in the active operative’s LoS), or a terrain feature that provides Cover (see Terrain Traits).

Note that an intended target that has an Engage order can gain a defensive benefit for being in Cover as specified in the shooting sequence.

To establish Cover lines, the active operative’s controlling player draws imaginary straight lines, 1mm wide, from any part of the active operative’s base to every part of the intended target’s base.
Acts of Faith
Keep a pool of Faith points. At the start of each Turning Point, if there are any friendly NOVITIATE operatives in the kill zone, you gain 3 Faith points. In addition, you gain one Faith point at the end of an activation, if any of the following apply:
  • During that activation, a friendly NOVITIATE operative with the Combat specialism incapacitated an enemy operative in a combat.
  • During that activation, a friendly NOVITIATE operative with the Marksman specialism incapacitated an enemy operative with a shooting attack.
  • During that activation, a friendly NOVITIATE operative with the Staunch specialism performed a mission action.
  • A friendly NOVITIATE operative with the Scout specialism was activated and finished that activation within of the enemy drop zone.
Faith points can be subtracted so that friendly NOVITIATE operatives can perform Acts of Faith listed below. Each Act of Faith will specify when it can be used, its effect and how many Faith points you must subtract from your total to use it. If you cannot subtract the required Faith points from your total, you cannot use that Act of Faith.

Unless otherwise specified, only one Act of Faith can be used during each activation (friendly or enemy). For example, a shooting attack is made against a friendly NOVITIATE operative. In the Roll Defence Dice step of that shooting attack, that operative’s controlling player decides to subtract 2 Faith points to use Divine Shield to retain one failed save as a successful normal save. No other Acts of Faith can then be performed during that activation (other than Faithful Blessing).

The Balance Dataslate: You cannot use Acts of Faith to change dice you’ve re-rolled.

ACTS OF FAITH
Act of FaithCost
Faithful Blessing: When a friendly NOVITIATE operative is fighting in combat or making a shooting attack, or a shooting attack is being made against it, in the Roll Attack Dice step (for the former) or the Roll Defence Dice step (for the latter) of that combat or shooting attack, re-roll one of your attack or defence dice respectively. This Act of Faith can be used more than once in each activation, and can be used with other Acts of Faith.1 Faith point
Guiding Light: When a friendly NOVITIATE operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, retain one of your failed hits as a successful normal hit.2 Faith points
Vengeful Strike: When a friendly NOVITIATE operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, retain one of your successful normal hits as a critical hit instead.3 Faith points
Divine Shield: When a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, retain one of your failed saves as a successful normal save.2 Faith points
Armour of Contempt: When a shooting attack is made against a friendly NOVITIATE operative, in the Roll Defence Dice step of that shooting attack, retain one of your successful normal saves as a critical save instead.2 Faith points
Emperor’s Protection: When a friendly NOVITIATE operative suffers a mortal wound, ignore that mortal wound. This Act of Faith can be used more than once in each activation.1 Faith point
Blessed Rejuvenation: When a friendly NOVITIATE operative is activated, it regains D3 lost wounds. This Act of Faith can be used a maximum of two times in each activation.2 Faith points
Blinding Aura: When an enemy operative performs a shooting attack, select one friendly NOVITIATE operative. Until the end of that activation, while that friendly operative is more than from that enemy operative:
  • That friendly operative is treated as being in Cover.
  • While that friendly operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).
2 Faith points
Indirect
Each time a friendly operative makes a shooting attack with this weapon, in the select valid target step of that shooting attack, enemy operatives are not in Cover.
Barrage
Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, the automatic retention of defence dice as a result of cover is determined differently. Instead, if any part of the operative’s base is hidden by a terrain feature from directly above, the defender can retain defence dice as if they were in cover.
Inferno x
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, if you retain any critical hits, the target gains x Inferno tokens. X is the number after the weapon’s Inferno (e.g Inferno 1) At the end of each Turning Point, roll one D6 for each Inferno token an enemy operative has: on a 4+, that enemy operative suffers 1 mortal wound. After rolling, remove all Inferno tokens that operative has.
PURGE WITH FLAME
Novitiate – Faction Tac Op 1
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If two or more enemy operatives are incapacitated by attacks made by weapons with the Inferno x critical hit rule, you score 1VP.
  • If an enemy LEADER operative is incapacitated by an attack made by a weapon with the Inferno x critical hit rule, you score 1VP.
Actions
Actions are categorised as follows:
  • Universal actions can be performed by all operatives. They are detailed below.
  • Unique actions are actions detailed on an operative’s datacard that only they can perform, such as the Dakka Dash action found on the example datacard.
  • Mission actions are specific to the mission you are playing, and will be detailed by that mission’s briefing. Missions can be found here (Open Play mission) and here (Spec Ops Narrative missions).
  • Free actions can only be performed when another rule specifies. Each time an operative would perform a free action, the following rules apply.
    • The operative can perform the action, so long as the requirements of the action are met.
    • The player does not subtract any additional AP to perform the action.
    • The operative would still count as performing the action for all rules purposes. For example, if it performed it during its activation, it would not be able to perform the action again during that activation.

For example, when a KOMMANDO DAKKA BOY performs a Dakka Dash action (see unique actions, above), it can perform a free Dash and free Shoot action without subtracting any additional AP (other than the AP spent on the Dakka Dash action). However, it is subject to those actions’ requirements, therefore it cannot perform the free Dash action if it is within Engagement Range of enemy operatives, and cannot perform the free Shoot action if it is within Engagement Range of enemy operatives or has a Conceal order. In addition, for each of the free actions it performs, it cannot perform them again during its activation.

The NOVITIATE SUPERIOR keyword is used in the following Novitiate datacards:

The NOVITIATE MILITANT keyword is used in the following Novitiate datacards:

The NOVITIATE PENITENT keyword is used in the following Novitiate datacards:

The NOVITIATE PRONATUS keyword is used in the following Novitiate datacards:

The NOVITIATE EXACTOR keyword is used in the following Novitiate datacards:

The NOVITIATE RELIQUARIUS keyword is used in the following Novitiate datacards:

The NOVITIATE HOSPITALLER keyword is used in the following Novitiate datacards:

The NOVITIATE PRECEPTOR keyword is used in the following Novitiate datacards:

The NOVITIATE DIALOGUS keyword is used in the following Novitiate datacards:

The NOVITIATE DUELLIST keyword is used in the following Novitiate datacards:

The NOVITIATE CONDEMNOR keyword is used in the following Novitiate datacards:

The NOVITIATE PURGATUS keyword is used in the following Novitiate datacards:

Psychic Action
This is a term for a certain kind of action. This term provides no additional rules on its own, but other rules may interact with actions that have this term.
Visible
For an intended target to be Visible, the following must be true:
  • You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operative’s miniature to any part of the miniature of the intended target (not its base).
In the rare instance that bases prevent an intended target from being Visible to the active operative, such as when the active operative is directly below or above the intended target, treat those bases as being invisible.

Some rare rules will require you to select a point that is Visible (e.g. a point on the killzone). In such circumstances, you must be able to draw an imaginary, unobstructed straight line 1mm wide from the head of the active operative’s miniature to the point you would select.
Rng x
Range. Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target, x is the distance after the weapon’s Rng, e.g. Rng . All other rules for selecting a valid target still apply.
Torrent x
Each time a friendly operative performs a Shoot action or Overwatch action and selects this weapon, after making the shooting attack against the target, it can make a shooting attack with this weapon against each other valid target within x of the original target and each other, x is the distance after the weapon’s Torrent, e.g. Torrent .

  1. An operative performs a Shoot action, selects a ranged weapon with the Torrent special rule, and selects operative A as the target.
  2. After making the shooting attack against operative A, it makes a shooting attack against operative B and C, determining if they are a valid target as normal.
  3. It cannot make a shooting attack against operative D, as while that operative is within of operative A and C, it is not within of operative B.
Engagement Range
Engagement Range is the zone of threat that operatives present to their enemies. Many rules in the game use Engagement Range, such as when moving and fighting. Engagement Range is mutual, therefore operatives are within each other’s Engagement Range if one of them is Visible to and within of the other.
Visible
For an intended target to be Visible, the following must be true:
  • You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operative’s miniature to any part of the miniature of the intended target (not its base).
In the rare instance that bases prevent an intended target from being Visible to the active operative, such as when the active operative is directly below or above the intended target, treat those bases as being invisible.

Some rare rules will require you to select a point that is Visible (e.g. a point on the killzone). In such circumstances, you must be able to draw an imaginary, unobstructed straight line 1mm wide from the head of the active operative’s miniature to the point you would select.
Rending
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.
Brutal
Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, your opponent can only parry with critical hits.
RECONSECRATE GROUND
Novitiate – Faction Tac Op 2
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Select one objective marker that is not within of your drop zone:
  • At the end of any Turning Point, if friendly operatives control that objective marker, you score 1VP.
  • At the end of the battle, if friendly operatives control that objective marker, you score 1VP.
TRIANGULATE
Recon – Tac Op
You can reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If two killzone edges are triangulated by friendly operatives, you score 1VP.
  • If three killzone edges are triangulated by friendly operatives, you score an additional 1VP.
Friendly operatives can perform the following mission action:

TRIANGULATE1AP

An operative can perform this action while within of a killzone edge that is not your own killzone edge and has not been triangulated by friendly operatives. An operative cannot perform this action while within of enemy operatives. If this action is performed by a friendly operative, that killzone edge has been triangulated by friendly operatives.
RETRIEVAL
Recon – Tac Op
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Your opponent places your Retrieval token anywhere in the killzone that is not on a Vantage Point and not wholly within or within of their drop zone. The Pick Up action can be performed by friendly operatives upon your Retrieval token.
  • At the end of the battle, if a friendly operative controls your Retrieval token, you score 1VP.
  • At the end of the battle, if your Retrieval token is being carried by a friendly operative, you score 1VP.
SANCTUM
Strategic Asset

The kill team’s base has a sacred chamber, dedicated to housing recovered relics until they can be returned to their rightful home, or a new sacred place.

At the end of each battle, if a NOVITIATE PRONATUS operative was selected for deployment, you can roll to determine if they have recovered any relics. Roll one D6, adding 1 if that NOVITIATE PRONATUS operative performed any mission actions during that battle: on a 6, they have recovered a relic and returned it to your Sanctum. Keep a note of the number of relics in your Sanctum. At the start of the first Turning Point of each battle, you gain a number of Faith points equal to the number of relics in your Sanctum (to a maximum of 3).
Limited
This weapon can only be selected for use once per battle. If the weapon has a special rule that would allow it to make more than one shooting attack for an action (e.g. Blast), make each of those attacks as normal.
Blast x
Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative cannot make a shooting attack with this weapon by performing an Overwatch action.

  1. An operative performs a Shoot action, selects a ranged weapon with the Blast special rule, and selects operative A as the target.
  2. After making the shooting attack against operative A, it makes a shooting attack against operative B, determining if it is a valid target as if operative A was making the shooting attack.
  3. It cannot make a shooting attack against operative C, as when determining if it is a valid target in this manner, operative C is not Visible to operative A due to the terrain feature between them.
APx
Armour Penetration. Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack, x is the number after the weapon’s AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.
Balanced
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll one of your attack dice.

1. RELIC GUNSIGHT [3EP]

Select an autogun the operative is equipped with. It gains the following improvements for the battle:
  • Improve its Ballistic Skill characteristic by 1.
  • The operative can perform the following action:

TAKE AIM2AP

Select one enemy operative Visible to this operative. Until the end of this activation, each time this operative makes a shooting attack, treat that enemy operative as if it has an Engage order for that shooting attack.

2. BLESSED BLADE [2EP]

Select a Novitiate blade the operative is equipped with. It gains the following improvements for the battle:
  • Improve its Weapon Skill characteristic by 1.
  • Add 1 to its Critical Damage characteristic.

4. INFERNO ROUNDS [3EP]

Select an autogun or autopistol the operative is equipped with. That weapon gains the Inferno 1 critical hit rule for the battle.
Hot
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice result of 1 that is discarded, that operative suffers three mortal wounds.
Lethal x
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits, x is the number after the weapon’s Lethal, e.g. Lethal 5+.
Reap x
Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, if you strike with a critical hit, inflict x mortal wounds on each other enemy operative Visible to the friendly operative and within of it or the target operative, x is the number after the weapon’s Reap (e.g. Reap 1).
FIELD PUNISHMENT1RP

Failure is not tolerated within the ranks of the Adepta Sororitas. Any who fail their sisters, even Novitiates, must atone for their sins as a penitent and take up the ceremonial eviscerator kept for such occasions.

Purchase this Requisition after a game. Select one friendly NOVITIATE operative that was incapacitated and did not perform any mission actions. Remove that operative from your dataslate and replace it with a NOVITIATE PENITENT operative. The new operative has the same number of experience points as the operative that was removed (select its Battle Honours accordingly) and has the same Battle Scars (if any).
BURNING WRATH1CP
Tactical Ploy
Select one friendly NOVITIATE PURGATUS operative. Until the end of the turning point, that operative’s Ministorum flamer has the following profile:

 
Name
A
BS/WS
D
Ministorum flamer
5
2+
3/4
Special Rules
!
Rng , Torrent
Inferno 2
Stun
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, subtract 1 from the target’s APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat:
  • The first time you strike with a critical hit, select one of your opponent’s normal hits from that combat to be discarded
  • The second time you strike with a critical hit, subtract 1 from the target’s APL.

5. SAINT-TOUCHED CLOTH [2EP]

NOVITIATE RELIQUARIUS operative only. That operative gains the following ability for the battle:

Saint-touched Cloth: Add to the range of this model's Icon of Purity ability.
SANITORIUM
Strategic Asset

The kill team’s base of operations stores a wealth of medical equipment, allowing even grievous wounds to be treated in a sanitary environment.

You can select this asset if your kill team has a Med Bay asset and your dataslate includes a NOVITIATE HOSPITALLER operative. After taking Casualty tests for your kill team, select one operative that has any Battle Scars. Remove one Battle Scar from that operative.

3. BLESSED INCENSE [2EP]

NOVITIATE PRECEPTOR operative only. This operative’s mace of the righteous gains the Rending critical hit rule and Brutal special rule for the battle.
Silent
While an operative has a Conceal order, it can perform Shoot actions if this is the ranged weapon (or weapon profile) that is selected for the shooting attack(s).
Px
Piercing. Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, the weapon gains the APx special rule for that shooting attack, x is the number after the weapon’s P, e.g. P1.
MWx
Mortal wounds. Each time a friendly operative makes a shooting attack with this weapon, in the roll attack dice step of that shooting attack, for each critical hit retained, inflict x mortal wounds on the target, x is the number after the weapon’s MW, e.g. MW3.
RIGHTEOUS CONDEMNATION1CP
Tactical Ploy
Use this Tactical Ploy after rolling your attack dice for a shooting attack made by a friendly NOVITIATE CONDEMNOR operative. You can re-roll any or all of your attack dice for that shooting attack.
© Vyacheslav Maltsev 2013-2022