Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Any Hero Phase | 1 |
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The non-HERO OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
Passive |
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| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Once Per Battle Round (Army), Start of Battle Round |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The OSSIARCH BONEREAPERS and WIZARD keywords are used in the following Ossiarch Bonereapers warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Hero Phase |
| KEYWORDS | BANISH |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Passive |
Passive |
The INFANTRY and OSSIARCH BONEREAPERS keywords are used in the following Ossiarch Bonereapers warscrolls:
The non-BEAST OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The warscrolls using non-UNIQUE DEATH, INFANTRY and HERO keywords can be found in the following Factions:
Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, Soulblight Gravelords.The non-UNIQUE DEATH, INFANTRY and HERO keywords are used in the following warscrolls:
The non-HERO INFANTRY keyword is used in the following Ossiarch Bonereapers warscrolls:
Once Per Turn (Army), Start of Any Turn |
The WAR MACHINE keyword is used in the following Ossiarch Bonereapers warscrolls:
The WIZARD keyword is used in the following Ossiarch Bonereapers warscrolls: