Arkhan is a master of necromantic magic and the most trusted servant of Nagash. Roiling clouds of deathly magic swirl about the skeletal form of the Mortarch of Sacrament as he rides to war upon his dread abyssal Razarak.
Unit Size: 1 Points: 340
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique
This warscroll can be used in the following warscroll battalions:
•
Harvester Scythe-corps •
Vokmortian’s Dread Retinue •
Vokmortian’s Tithe Legion •
Horrek’s Dreadlance
Arkhan the Black is a named character that is a single model. He is armed with Zefet-kar and Khenash-an.
MOUNT: Arkhan the Black’s dread abyssal, Razarak, attacks with its Ebon Claws.
COMPANION: Arkhan the Black is accompanied by a host of spirits that attack with their Spectral Claws and Daggers. For rules purposes, they are treated in the same manner as a
mount.
FLY: Arkhan the Black can
fly.
WARMASTER: If this unit is included in an Ossiarch Bonereapers army, it is treated as a
general even if it is not the model picked to be the army’s general.
Feaster of Souls: Arkhan feeds upon the soul-stuff of the slain, restoring any damage done to his physical form.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to 2 wounds allocated to this model.
Frightful Touch: The malign spirits that surround Arkhan can freeze an opponent’s blood with a single touch.
If the unmodified
hit roll for an attack made with this model’s Spectral Claws and Daggers is 6, that attack inflicts 1
mortal wound on the target and the attack sequence ends (do not make a
wound or save roll).
Staff of Spirits: Khenash-an, the Staff of Spirits, is used by Arkhan to empower the spells he casts.
Add the Staff of Spirits value shown on this model’s damage table to
casting,
dispelling and
unbinding rolls for this model. In addition, this model can attempt to cast
Arcane Bolt any number of times in the same
hero phase, even if another
WIZARD has already attempted to cast the spell in that phase.
Mortarch of Sacrament: Arkhan is the most trusted of Nagash’s followers, and as such knows the secrets of his unholy necromantic rites.
At the start of your
hero phase, if this model is on the battlefield you can pick up to 4 different friendly
SUMMONABLE units or friendly
OSSIARCH BONEREAPERS units, in any combination, that are wholly within 24" of this model. For each of those units, you can either
heal up to 3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of
slain models to that unit with a combined Wounds characteristic of 3 or less.
Arkhan the Black is a
WIZARD. He can attempt to
cast 3 spells in your
hero phase and attempt to
unbind 3 spells in the enemy hero phase. He knows the
Arcane Bolt,
Mystic Shield and
Curse of Years spells.
Curse of Years: Tracing a spiteful gesture in the air, Arkhan curses the enemy to age at an incredible rate.
Curse of Years has a
casting value of 6. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them and roll 10 dice. For each 6, that unit suffers 1
mortal wound and you can roll an extra dice. For each 5+ on these extra dice, the target suffers 1 mortal wound and you can roll another dice. Now, for each 4+, the target suffers 1 mortal wound and you can roll another dice. Keep rolling dice in this way, inflicting mortal wounds and reducing the roll needed to cause them by 1 each time, until either no wounds are inflicted or the target unit is destroyed. A roll of 1 always fails to inflict a mortal wound.
First of the Mortarchs: Arkhan’s mastery of the dread art of necromancy is superior to even that of his fellow Mortarchs. He is so steeped in deathly sorcery that his presence bolsters the skill of those wizards around him.
You can use this
command ability at the start of your
hero phase if this model is on the battlefield. If you do so, until the end of that phase you can add 6" to the range of spells
cast by friendly
DEATH WIZARDS while they are within 18" of this model. You cannot pick the same unit to benefit from this command ability more than once per hero phase.