Arkhan is a master of necromantic magic and the most trusted servant of Nagash. Roiling clouds of deathly magic swirl about the skeletal form of the Mortarch of Sacrament as he rides to war upon his dread abyssal Razarak.
Unit Size: 1 Points: 390
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique
Arkhan the Black, Mortarch of Sacrament, is armed with Zefet-kar and Khenash-an.
WIZARD: This unit can attempt to
cast 3
spells in your
hero phase and attempt to
unbind 3 spells in the enemy hero phase.
If this unit is part of an Ossiarch Bonereapers army, it knows all of the spells from the
Lore of Ossian Sorcery in addition to the other spells it knows.
WARMASTER: If this unit is included in an Ossiarch Bonereapers army, it is treated as a
general even if it is not the model picked to be the army’s general.
MOUNT: This unit’s dread abyssal, Razarak, is armed with Ebon Claws.
COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.
Feaster of Souls: Arkhan feeds upon the soulstuff of his foes, restoring any damage done to his physical form.
Each time this unit fights, after all of its attacks have been resolved, you can
heal up to a number of wounds allocated to this unit equal to the number of wounds and
mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).
Staff of Spirits: Khenash-an, the Staff of Spirits, is used by Arkhan to empower the spells he casts.
Add the Staff of Spirits value shown on this unit’s
damage table to
casting,
dispelling and
unbinding rolls for this unit.
First of the Mortarchs: Arkhan’s mastery of the dread art of necromancy is superior to even that of his fellow Mortarchs. He is so steeped in deathly sorcery that his presence bolsters the skill of those wizards around him.
Add 6" to the range of
spells cast by friendly
DEATH WIZARDS while they are wholly within 18" of this unit.
Mortarch of Sacrament: Arkhan is the most trusted of Nagash’s followers and, as such, knows the secrets of his unholy necromantic rites.
In your
hero phase, you can pick up to 3 different friendly
OSSIARCH BONEREAPERS units wholly within 24" of this unit. If that unit is not an
IMMORTIS GUARD or
NECROPOLIS STALKERS unit, you can either
heal up to 3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of
slain models to it that have a combined Wounds characteristic of 3 or less.
If that unit is an
IMMORTIS GUARD or
NECROPOLIS STALKERS unit, you can heal up to 3 wounds allocated to that unit, or if no wounds have been allocated to that unit, roll a dice. On a 3+, you can return 1 slain model to that unit with 4 wounds allocated to it.
Curse of Years: Tracing a spiteful gesture in the air, Arkhan curses the enemy to age at an incredible rate.
Curse of Years is a spell that has a
casting value of 6 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster and roll 10 dice. For each 6, that unit suffers 1
mortal wound and you can roll another dice. For each 5+ on these extra dice, the target suffers 1 mortal wound and you can roll another dice. Now, for each 4+, the target suffers 1 mortal wound and you can roll another dice. Keep rolling dice in this way, causing mortal wounds and reducing the roll needed to cause them by 1 each time, until either no mortal wounds are caused or the target unit is destroyed. A roll of 1 always fails to cause a mortal wound.