The Briar Queen was once incarcerated in the vaults of the Shyishan city of Shadespire, locked away for crimes too horrendous to mention. Since the coming of the Necroquake, she has been set loose upon the living, her remit to bring madness and terror to all who would evade Nagash’s punishments.
Unit Size: 1
Points: 260
Battlefield Role: Leader
Notes: Single, Unique. The Briar Queen and
Thorns of the Briar Queen units must be taken as a set. Although taken as a set, each is a separate unit.
The Briar Queen is armed with a Rending Scream and Briar Whip.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
RETINUE: This unit’s retinue is the
THORNS OF THE BRIAR QUEEN unit in your army.
Grasping Chains: The Chainrasps bound to the Briar Queen throw themselves in harm's way for their mistress, ensnaring her foes to allow for escape or quick vengeance.
Before you
allocate a wound or
mortal wound to this unit, or instead of making a
ward roll for a wound or mortal wound that would be allocated to this unit, if this unit is within 3" of its retinue, roll a dice. On a 1-2, that wound or mortal wound is allocated to this unit as normal. On a 3+, that wound or mortal wound is allocated to this unit’s retinue instead of this unit.
Howling Vortex: A pitch-black void of shrieking winds opens in the air, dragging the victim towards it.
Howling Vortex is a spell that has a
casting value of 7 and a range of 18". If successfully cast, pick a point on the battlefield within range and visible to the caster. Then, roll 2D6 for each enemy unit within 6" of that point. If the roll is greater than that unit’s unmodified Move characteristic, or the roll is a double, that unit suffers 1
mortal wound and its Move characteristic is halved until your next
hero phase.