Nighthaunt – Knight of Shrouds

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Knight of Shrouds

A Knight of Shrouds is a traitor to the living, yet under his wretchedness is the mind of a master tactician. His commands inspire nearby spirits to heights of malicious fury, and his Sword of Stolen Hours increases his dark vitality with each kill.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sword of Stolen Hours
Sword of Stolen Hours1"53+3+-12

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Knight of Shrouds is armed with a Sword of Stolen Hours.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Shroudguard

FLY: This unit can fly.

Stolen Hours: The bearer of a sword of stolen hours can steal vital energy from a foe and use it to increase their own power.
At the end of the combat phase, if any enemy models were slain by attacks made with this unit’s Sword of Stolen Hours in that phase, you can heal 1 wound allocated to this unit and add 1 to the Wounds characteristic of this unit.

Spectral Overseer: In life, the Knight of Shrouds commanded legions of devoted soldiers. In death, he turns his military genius to the command of shrieking spirits and vengeful phantasms.
Once per battle round, this unit can issue the Redeploy or Unleash Hell command to a friendly NIGHTHAUNT SUMMONABLE unit without a command point being spent.

In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly NIGHTHAUNT SUMMONABLE unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that NIGHTHAUNT SUMMONABLE unit can fight one after the other in the order of your choice.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

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The NIGHTHAUNT and SUMMONABLE keywords are used in the following Nighthaunt warscrolls:

14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
As the enemy draw close, battle-hardened warriors adjust their position to leave their foe at a disadvantage.
You can use this command ability in the enemy movement phase after an enemy unit finishes a normal move, run or retreat. The unit that receives the command must be within 9" of that enemy unit and more than 3" from all enemy units. You can make a D6" move with the unit that receives the command, but it must finish the move more than 3" from all enemy units and cannot shoot later in the turn.
Unleash Hell
These warriors have prepared their missile weapons so they can unleash a devastating volley at the last possible moment.
You can use this command ability after an enemy unit finishes a charge move. The unit that receives the command must be within 6" of that enemy unit and more than 3" from all other enemy units. Models in the unit that receives the command that are within 6" of the target unit can shoot in that phase, but when they do so, you must subtract 1 from hit rolls for their attacks and they can only target the unit that made the charge move.

The KNIGHT OF SHROUDS keyword is used in the following Nighthaunt warscrolls:

© Vyacheslav Maltsev 2013-2024