Nighthaunt – Dreadblade Harrow
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12"
5
4+
10
WARSCROLL

Dreadblade Harrow

Dreadblade Harrows are spectral lieutenants, spirit knights mounted upon ghostly steeds. They are able to fade from existence and reappear a short while after - nowhere is truly safe from their charge and the sweep of their razor-edged swords.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dreadblade
Dreadblade1"43+3+-12
Ghostly Hooves and Teeth
Ghostly Hooves and Teeth1"24+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 145
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single

A Dreadblade Harrow is a single model armed with a Dreadblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathriders

FLY: This unit can fly.

MOUNT: This unit’s ethereal steed is armed with Ghostly Hooves and Teeth.

Phantasmal Discorporation: Dreadblade Harrows are able to disappear in a spectral mist.
At the end of your movement phase, you can remove this unit from the battlefield and set it up again on the battlefield more than 1" from all terrain features and objectives and more than 9" from all enemy units.

Curse of Loyalty: Dreadblade Harrow are spectral knights who serve as cursed vassals for the commands of their masters.
Once per battle round, if your general has the NIGHTHAUNT keyword and issues a command, this unit can issue the same command in the same phase without a command point being spent. If it does so, that command must be received by a friendly NIGHTHAUNT unit.

KEYWORDS
DEATH, NIGHTHAUNT, MALIGNANT, HERO, DREADBLADE HARROW
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
© Vyacheslav Maltsev 2013-2022