Nighthaunt – Scriptor Mortis

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Scriptor Mortis

The Scriptors Mortis record the rise of Nagash’s empire and punish any who would stand against it. With a mere flick of a quill, they sentence souls to be dragged to the underworlds, condemning them to an eternity of torment.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Malicious Quill
Malicious Quill1"34+3+-11

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Scriptor Mortis is armed with a Malicious Quill.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Execution Horde

FLY: This unit can fly.

Flickers of Wychlight: Cursed revenants are drawn to the light of a Scriptor’s candles, shielding their master from those who would seek to escape terminal judgement.
Once per phase, you can allocate 1 wound or mortal wound that would be allocated to this HERO to a friendly NIGHTHAUNT SUMMONABLE unit within 6" of this HERO instead.

Sentenced to Eternal Torment: Once the true name of a judged soul is recorded, it is a race against time for the victim to banish the Scriptor in order to escape unending punishment.
In your hero phase, you can say that this unit is going to record the name of a judged soul. If you do so, pick 1 enemy HERO that does not have the DEATH keyword and that is visible to this unit to be the judged soul. At the start of each of your subsequent hero phases, if the judged soul and this unit are on the battlefield, you must make a judgement roll for the judged soul, and this unit cannot record the name of a different judged soul in that phase. In addition, if the battle would end and the judged soul and this unit are on the battlefield, then before the battle ends, you must make a judgement roll for the judged soul.

To make a judgement roll, roll a dice. If the roll is less than the number of the current battle round, the judged soul suffers 2D6 mortal wounds. The same unit cannot be picked to be a judged soul more than once in the same battle.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The NIGHTHAUNT and SUMMONABLE keywords are used in the following Nighthaunt warscrolls:

© Vyacheslav Maltsev 2013-2024