Nighthaunt – Knight of Shrouds on Ethereal Steed

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Knight of Shrouds on Ethereal Steed

On the bleakest nights of the human soul, the Knights of Shrouds ride at the head of a massed gathering of undead. Their hollow yet stentorian voices ring out over the moans of the deceased even as they steal the lives from their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sword of Stolen Hours
Sword of Stolen Hours1"53+3+-12
Ghostly Hooves and Teeth
Ghostly Hooves and Teeth1"24+4+-1

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

A Knight of Shrouds on Ethereal Steed is armed with a Sword of Stolen Hours.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Shroudguard

FLY: This model unit fly.

MOUNT: This unit’s ethereal steed is armed with Ghostly Hooves and Teeth.

Stolen Hours: The bearer of a sword of stolen hours can steal vital energy from a foe and use it to increase their own power.
At the end of the combat phase, if any enemy models were slain by attacks made with this unit’s Sword of Stolen Hours in that phase, you can heal 1 wound allocated to this unit and add 1 to the Wounds characteristic of this unit.

Lord of Gheists: Each Knight of Shrouds was a mighty general in mortal life and still retains the ability to spur their soldiery to great feats of arms.
Once per battle round, this unit can issue the All-out Attack command to a friendly NIGHTHAUNT SUMMONABLE unit without a command point being spent.

In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly NIGHTHAUNT SUMMONABLE unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that NIGHTHAUNT SUMMONABLE unit can fight one after the other in the order of your choice.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

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The NIGHTHAUNT and SUMMONABLE keywords are used in the following Nighthaunt warscrolls:

14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The KNIGHT OF SHROUDS keyword is used in the following Nighthaunt warscrolls:

All-out Attack
With a singular purpose, these warriors attack with all of their might.
You can use this command ability when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command. Add 1 to hit rolls for attacks made by that unit until the end of that phase.
© Vyacheslav Maltsev 2013-2024