Nighthaunt – Craventhrone Guard

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Craventhrone Guard

The Craventhrone Guard serve Kurdoss Valentian and any who share his aims. Cruel and spiteful even for Nighthaunt spirits, they revel in hunting down enemy champions, slaying them from afar before the prey is aware of its doom.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulhunter’s Crossbow
Soulhunter’s Crossbow12"24+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wicked Sidearm
Wicked Sidearm1"14+3+-1

Unit Size: 5      Points: 80
Battlefield Role: None
Base size: 32mm
Notes: Battleline if Kurdoss Valentian is part of your army

Each model in a Craventhrone Guard unit is armed with a Soulhunter’s Crossbow and Wicked Sidearm.

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Craven Huntmaster. Add 1 to the Attacks characteristic of that model’s Wicked Sidearm.

STANDARD BEARER: 1 in every 5 models in this unit can be a Spectral Standard Bearer. If this unit receives the Rally command while it includes any Spectral Standard Bearers, when you roll a dice for a slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.

Spectral Bolts: These bolts flicker between the domains of life and death, passing through stone and steel with effortless ease until they reach their target.
This unit can target enemy units with shooting attacks even if the target is not visible to the attacking model. In addition, enemy units targeted by shooting attacks made by this unit do not receive the benefit of cover for those shooting attacks.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

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At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
17.1.1 Cover
A target unit is in cover if all of the models in the unit are wholly on a terrain feature or behind a terrain feature. Add 1 to save rolls for attacks that target a unit that is in cover. A unit that has a Wounds characteristic of 10 or more or that has made a charge move in the same turn does not receive the benefit of being in cover.

The SUMMONABLE keyword is used in the following Nighthaunt warscrolls:

© Vyacheslav Maltsev 2013-2024