Nighthaunt – Chainguard
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Warscroll Battalion


 • 1 Guardian of Souls
 • 1 Spirit Torment
 • 1 Chainghasts unit
 • 2 Chainrasps units

Bound Beneath Indomitable Will: When the Nighthaunt gather, amethyst magic hangs heavy in the air. The spectral commanders serve as beacons of this deathly energy, lending their minions an unholy resilience.
Once per turn, at the start of the combat phase, you can pick 1 friendly NIGHTHAUNT unit wholly within 12" of a friendly NIGHTHAUNT HERO or wholly within 18" of a friendly NIGHTHAUNT general. You can re-roll ward rolls of 1 for that unit until the end of that phase.

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.
© Vyacheslav Maltsev 2013-2023