Nighthaunt – Pyregheists

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Pyregheists are malevolent spectres obsessed with committing mortal prey to the flames. They represent Nagash’s spite at its most cruel and twisted, for each of these wraiths was in life an embalmer or crematorium-priest who sought to preserve the flesh or souls of mortals against the Great Necromancer’s judgement.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gout of Balefire
Gout of Balefire12"34+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Balefire Weapon
Balefire Weapon2"24+3+-1

Unit Size: 8      Points: 170
Battlefield Role: None
Deacon of Flames40mm
2 x Balefire Guard32mm
2 x Flamewraiths32mm
3 x Torchwraiths28.5mm
Notes: Single

Each model in a Pyregheists unit is armed with Gouts of Balefire and Balefire Weapons.

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Deacon of Flames. That model has a Wounds characteristic of 3. In addition, add 2 to the Attacks characteristic of that model’s Gout of Balefire.

Light a Pyre: Arcane loci are set ablaze by the Pyregheists, who direct those deadly witch fires with terrible efficacy.
At the end of each turn, roll a dice for each enemy unit contesting an objective that is contested by any friendly Pyregheists. On a 2+, that enemy unit suffers D3 mortal wounds.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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The SUMMONABLE keyword is used in the following Nighthaunt warscrolls:

© Vyacheslav Maltsev 2013-2024