Driven by a wraith and with the remains of a powerful necromantic being borne in its hearse-like carriage, the Black Coach seeks out sites of great slaughter and suffering. It swells with dark magic as it runs down helpless mortals in an explosion of gore.
Unit Size: 1 Points: 335
Battlefield Role: Behemoth
Base size: 170 x 109mm
A Black Coach is driven by a wraith armed with 1 of the following weapon options: Soulreach Grasp; or Reaper Scythe. BATTALIONS:
This warscroll can be used in the following warscroll battalions:
This unit’s nightmare steeds are armed with Hooves and Teeth.
CREW: Evocation of Death: The dormant occupant of a Black Coach feeds upon the energies of death to expand its power.
This unit has a crew of relic bearers armed with Spectral Claws.
When this unit is set up for the first time, place a D6 beside it with the 1 facing up. Each time an enemy model is slain or flees
within 12" of this unit, increase the value of the dice beside this unit by 1 (to a maximum of 6). If the value of the dice beside this unit is 5-6, this unit has a ward
of 4+ instead of 5+ from the Insubstantial Form
Once per turn, in your shooting phase
, if the value of the dice beside this unit is 6, you can say this unit will unleash its stored necromantic energy. If you do so, pick 1 enemy unit within 12" of this unit and roll a dice. On a 2+, that enemy unit suffers 3D3 mortal wounds
. Then, change the value of the dice beside this unit back to 1.
Insubstantial Form: The Black Coach seems to fade in and out of reality at will, making it all but impossible to score a strike upon.
This unit has a ward
Nimbus of Power: Dark magic lends the vehicle blurring speed that sees it flicker, allowing it to disappear only to reappear in a more advantageous position.
Instead of picking this unit to make a normal move
, you can say it will travel the underworlds to a new location. If you do so, remove this unit from the battlefield and set it up again on the battlefield more than 1" from all terrain features
and more than 9" from all enemy units.
Runaway Coach: This nightmare-drawn carriage hurtles across the battlefield, crushing any who attempt to withstand its momentum.
After this unit makes a charge move
, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds