Nighthaunt – Spirit Torment

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8"
5
4+
10
WARSCROLL

Spirit Torment

The masked creatures known as Spirit Torments were pitiless jailers in life. In death, they seek out those who Nagash deems his by right of rulership, bludgeoning them with ensorcelled iron padlocks before locking away their souls.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shacklegheist Chains
Shacklegheist Chains2"33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Spirit Torment is armed with Shacklegheist Chains.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Chainguard
 • The Condemned

FLY: This unit can fly.

Captured Soul Energy: The chains and padlocks carried by Spirit Torments can capture fleeting spirits and reshape them into raw amethyst power to aid their minions.
At the end of the combat phase, you can pick 1 friendly NIGHTHAUNT SUMMONABLE unit wholly within 12" of this unit. You can either heal up to 3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of slain models to that unit that have a combined Wounds characteristic of 3 or less. The same unit cannot benefit from this ability more than once per turn.

KEYWORDS
DEATH, NIGHTHAUNT, MALIGNANT, HERO, SPIRIT TORMENT
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

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The NIGHTHAUNT and SUMMONABLE keywords are used in the following Nighthaunt warscrolls:

Battleline
None
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
© Vyacheslav Maltsev 2013-2024