Nighthaunt – Spirit Torment
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6"
5
4+
10
WARSCROLL

Spirit Torment

The masked creatures known as Spirit Torments were pitiless jailers in life. In death they seek out those that Nagash deems his by right of rulership, bludgeoning them with their ensorcelled iron padlocks before locking away their souls.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shacklegheist Chains
Shacklegheist Chains2"34+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 115
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • The Condemned

DESCRIPTION

A Spirit Torment is a single model. It is armed with Shacklegheist Chains.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Nagash’s Bidding: Spirit Torments ensure that Nagash’s unrepentant hosts redouble their efforts to carry out his bidding.
You can re-roll hit rolls of 1 for friendly NIGHTHAUNT units while they are wholly within 12" of any friendly SPIRIT TORMENTS.

Captured Soul Energy: The chains and padlocks carried by Spirit Torments can capture the departing spirit of a slain foe.
At the start of the battleshock phase, if 3 or more enemy models were slain that turn, pick a friendly NIGHTHAUNT unit within 6" of this model and heal D3 wounds that have been allocated to that unit. If 3 or more enemy STORMCAST ETERNAL models were slain that turn, heal 3 wounds instead of D3 wounds.

Alternatively, instead of healing the unit you picked, if models from that unit have been slain, you can return them to the unit. Roll a D3; you can return any slain models to that unit that have a combined Wounds characteristic of less than or equal to the number you rolled.

If your army includes more than one SPIRIT TORMENT, at least 3 enemy models must have been slain during the turn for each SPIRIT TORMENT that uses this ability, and no SPIRIT TORMENT can use this ability more than once in the same battleshock phase.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, SPIRIT TORMENT
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The SPIRIT TORMENT keyword is used in the following Nighthaunt warscrolls:

Leader
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The SPIRIT TORMENT keyword is used in the following Nighthaunt warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021