Nighthaunt – Chainrasps
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8"
1
5+
8
WARSCROLL

Chainrasps

A horde of Chainrasps is a frightening force. A sword or axe might pass right through a Chainrasp without finding purchase, but the spiked clubs and rusted blades wielded by these evil beings can mangle flesh and shatter bone.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Malignant Weapon
Malignant Weapon1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 110
Battlefield Role: Battleline
Base size: 25mm

Each model in a Chainrasps unit is armed with a Malignant Weapon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Chainguard
 • The Condemned

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Dreadwarden. Add 1 to the Attacks characteristic of that model’s Malignant Weapon.

Chilling Horde: When the enemy is frozen in fear, the Chainrasps effortlessly drag any who withstand their assault to the underworlds.
Add 1 to wound rolls for attacks made with melee weapons by this unit if this unit made a charge move in the same turn.

KEYWORDS
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, CHAINRASPS
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The SUMMONABLE keyword is used in the following Nighthaunt warscrolls:

Battleline
None

The CHAINRASPS keyword is used in the following Nighthaunt warscrolls:

Battleline
None
© Vyacheslav Maltsev 2013-2022