Nighthaunt – Glaivewraith Stalkers

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8"
1
4+
10
WARSCROLL

Glaivewraith Stalkers

A Glaivewraith Stalker is an unstoppable force. Its long blade always points at the beating heart of its intended victim. Though it drifts slowly towards its quarry, it is inevitable that the hunter’s glaive will one day pierce the chest of its prey.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hunter’s Glaive
Hunter’s Glaive2"14+3+-12
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 70
Battlefield Role: None
Base size: 32mm

Each model in a Glaivewraith Stalkers unit is armed with a Hunter’s Glaive.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Death Stalkers

ELITE: Models in this unit can issue commands to their own unit.

FLY: This unit can fly.

MUSICIAN: 1 in every 4 models in this unit can be a Deathbeat Drummer. Add 1 to charge rolls for this unit while it has any Deathbeat Drummers.

The Point of Death: The hunter’s glaives wielded by these long-dead warriors always point compass-like towards their prey.
At the start of your first hero phase, if this unit is on the battlefield, you can pick 1 enemy unit to be its prey. After this unit makes a normal move, if this unit finishes that move closer to its prey, add 3 to charge rolls for this unit until your next hero phase.

KEYWORDS
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, GLAIVEWRAITH STALKERS
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

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The SUMMONABLE keyword is used in the following Nighthaunt warscrolls:

Battleline
None
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024