Leader, Behemoth
Nagash is the Great Necromancer, Supreme Lord of the Undead and master of all that passes beyond the mortal coil. He is nothing less than an evil-hearted god, and those who earn his displeasure are soon turned to dust upon the wind.
Alakanash |
| Alakanash | 3" | 4 | 3+ | 3+ | -3 | D6 |
Zefet-nebtar |
| Zefet-nebtar | 2" | 4 | 3+ | 3+ | -2 | 3 |
Spectral Claws and Daggers |
| Spectral Claws and Daggers | 1" | 6 | 4+ | 4+ | - | 1 |
0-9 | 10" | Cast up to 8 spells | 24" |
10-12 | 9" | Cast up to 6 spells | 18" |
13-15 | 8" | Cast up to 5 spells | 12" |
16+ | 7" | Cast up to 4 spells | 9" |
Unit Size: 1 Points: 860
Battlefield Role: Leader, Behemoth
Notes: Single, Unique
Nagash, Supreme Lord of the Undead, is armed with Alakanash and Zefet-nebtar.
COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.
Alakanash, the Staff of Power: This staff is capped with gems of purest Shyishan realmstone.
Add 3 to
casting,
unbinding and
dispelling rolls for this unit.
Invocation of Nagash: With but a thought, Nagash can call forth fresh minions to assail his foes.
At the start of your
hero phase, for each friendly
SUMMONABLE,
MORDANT or
OSSIARCH BONEREAPERS unit wholly within range of this unit, you can either
heal up to 3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of
slain models to it that have a combined Wounds characteristic of 3 or less. The range of this ability is shown on this unit’s
damage table.
Morikhane: This ensorcelled armour channels the necromantic power of the Death God to his servants, enveloping them in an aura of deathly protection.
Friendly
DEATH units wholly within 12" of this unit have a
ward of 5+.
Supreme Lord of the Undead: Nagash is the undisputed master of all undead creatures.
At the start of your
hero phase, you can pick 1 friendly
SUMMONABLE,
MORDANT or
OSSIARCH BONEREAPERS unit with a Wounds characteristic of 3 or less that has been destroyed and roll a dice. On a 3+, a new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Replacement units must be set up wholly within 12" of this unit and more than 9" from all enemy units. Units set up in this way cannot move in the following
movement phase. Each destroyed unit can only be replaced once - replacement units cannot themselves be replaced.
The Nine Books of Nagash: Nagash has committed to memory much of his vast library but carries nine of the most potent tomes with him at all times.
The number of
spells this unit can attempt to
cast is shown on this unit’s
damage table.
Hand of Dust: It is said that the touch of Nagash can wither and age any mortal, turning them to little more than a pile of dusty bones in mere moments.
Hand of Dust is a spell that has a
casting value of 8 and a range of 3". If successfully cast, pick 1 enemy model within range and visible to the caster. Then, take a dice and hide it in one of your hands or under one of two appropriate containers. Your opponent must pick one of your hands or containers. If they pick the one holding the dice, the spell has no effect. If they pick the empty hand or container, the enemy model is slain.
Soul Stealer: Nagash can siphon souls from the living to heal his own wounds.
Soul Stealer is a spell that has a
casting value of 7 and a range of 24". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3
mortal wounds. If the unmodified
casting roll for this spell is 9+ and this spell is not
unbound, that unit suffers D6 mortal wounds instead of D3. You can
heal up to 1 wound that has been allocated to the caster for each mortal wound caused by this spell that is not negated.
DEATH, HERO, MONSTER, WIZARD, NAGASH |
Leader
Awlrach the Drowner once promised aid and salvation to the living, though he gave them nothing but death in the briny deeps. Chosen as a champion by Nagash, this consummate betrayer now takes souls to bolster the Nighthaunt legions and ferries them to where they are needed most.
Deathwood Oar |
| Deathwood Oar | 3" | 4 | 3+ | 3+ | -2 | D3 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 80mm
Notes: Single, Unique
Awlrach the Drowner is armed with a Deathwood Oar.
Passage Through the Underworlds: A master of navigation, Awlrach can drift through the ethereal plane to new locations at will. By the time the foe has discovered his arrival, it is all too late to stop the spectral cargo that made the journey with him.
You can use this
command ability at the start of your
movement phase. If you do so, pick 1 friendly
NIGHTHAUNT unit on the battlefield that is visible to this unit. That unit must receive the command. First, remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units. Then, remove that friendly
NIGHTHAUNT unit from the battlefield and set it up again wholly within 12" of this unit and more than 9" from all enemy units. This counts as their move for that movement phase.
Scything Ram: Awlrach’s vessel is equipped with a deadly naval ram that can punch effortlessly through the foes’ defences, providing greater opportunity for his oar to do its worst.
After this unit makes a
charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that unit suffers D3
mortal wounds. If any models are slain by the mortal wounds caused by this ability, add D3 to the Attacks characteristic of this unit’s Deathwood Oar until the end of that turn.
DEATH, NIGHTHAUNT, MALIGNANT, GRIEVING LEGION, HERO, TOTEM, AWLRACH THE DROWNER |
The scythe-wielding horrors known as Cairn Wraiths were once mass murderers or cruel executioners, mortals 1 who developed such a taste for killing that upon death their unquiet spirits rose from the underworlds to continue their spree of terror and eager butchery.
Reaper Scythe |
| Reaper Scythe | 2" | See below | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 90
Battlefield Role: Leader
Base size: 25mm
Notes: Single
A Cairn Wraith is armed with a Cairnoch Scythe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Death Stalkers
Eager Death-dealers: Only the most spiteful of mass murderers become Cairn Wraiths; these spectres delight in hacking down their foe to watch their souls seep outwards.
The Attacks characteristic of this unit’s Cairnoch Scythe is equal to the number of enemy models within 3" of this unit when the attack is made.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, CAIRN WRAITH |
Dreadblade Harrows are spectral lieutenants, spirit knights mounted upon ghostly steeds. They are able to fade from existence and reappear a short while after - nowhere is truly safe from their charge and the sweep of their razor-edged swords.
Dreadblade |
| Dreadblade | 1" | 4 | 3+ | 3+ | -1 | 2 |
Ghostly Hooves and Teeth |
| Ghostly Hooves and Teeth | 1" | 2 | 4+ | 3+ | - | 1 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single
A Dreadblade Harrow is a single model armed with a Dreadblade.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Deathriders
MOUNT: This unit’s ethereal steed is armed with Ghostly Hooves and Teeth.
Phantasmal Discorporation: Dreadblade Harrows are able to disappear in a spectral mist.
At the end of your
movement phase, you can remove this unit from the battlefield and set it up again on the battlefield more than 1" from all
terrain features and
objectives and more than 9" from all enemy units.
Curse of Loyalty: Dreadblade Harrow are spectral knights who serve as cursed vassals for the commands of their masters.
Once per battle round, if
your general has the
NIGHTHAUNT keyword and
issues a command, this unit can issue the same command in the same phase without a
command point being spent. If it does so, that command must be received by a friendly
NIGHTHAUNT unit.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, DREADBLADE HARROW |
A Guardian of Souls keeps a vigil over the dead whilst driving those around them to the heights of malice. When one of these sorcerous spectres goes to war, hundreds of the living dead are drawn to their nightmare lantern’s flame.
Chill Blade |
| Chill Blade | 1" | 3 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 150
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Guardian of Souls is armed with a Chill Blade.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
The Condemned
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Nightmare Lantern: The cursed light of Nagashizzar bound within a nightmare lantern invigorates the dark souls of any Nighthaunt it illuminates.
Add 1 to
wound rolls for attacks made with melee weapons by friendly
NIGHTHAUNT units that are wholly within 12" of this unit.
Spectral Lure: Channelling the unholy light of his nightmare lantern, the Guardian summons forth the spirits of the dead.
Spectral Lure is a spell that has a
casting value of 6 and a range of 24". If successfully cast, pick 1 friendly
NIGHTHAUNT SUMMONABLE unit wholly within range and visible to the caster. You can
heal up to D6 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of
slain models to that unit that have a combined Wounds characteristic of D6 or less.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, WIZARD, GUARDIAN OF SOULS |
A Knight of Shrouds is a traitor to the living, yet under his wretchedness is the mind of a master tactician. His commands inspire nearby spirits to heights of malicious fury, and his Sword of Stolen Hours increases his dark vitality with each kill.
Sword of Stolen Hours |
| Sword of Stolen Hours | 1" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 100
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Knight of Shrouds is armed with a Sword of Stolen Hours.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Shroudguard
Stolen Hours: The bearer of a sword of stolen hours can steal vital energy from a foe and use it to increase their own power.
At the end of the
combat phase, if any enemy models were slain by attacks made with this unit’s Sword of Stolen Hours in that phase, you can
heal 1 wound allocated to this unit and add 1 to the Wounds characteristic of this unit.
Spectral Overseer: In life, the Knight of Shrouds commanded legions of devoted soldiers. In death, he turns his military genius to the command of shrieking spirits and vengeful phantasms.
Once per battle round, this unit can issue the
Redeploy or
Unleash Hell command to a friendly
NIGHTHAUNT SUMMONABLE unit without a
command point being spent.
In the
combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly
NIGHTHAUNT SUMMONABLE unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that
NIGHTHAUNT SUMMONABLE unit can fight one after the other in the order of your choice.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, KNIGHT OF SHROUDS |
On the bleakest nights of the human soul, the Knights of Shrouds ride at the head of a massed gathering of undead. Their hollow yet stentorian voices ring out over the moans of the deceased even as they steal the lives from their foes.
Sword of Stolen Hours |
| Sword of Stolen Hours | 1" | 5 | 3+ | 3+ | -1 | 2 |
Ghostly Hooves and Teeth |
| Ghostly Hooves and Teeth | 1" | 2 | 4+ | 4+ | - | 1 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single
A Knight of Shrouds on Ethereal Steed is armed with a Sword of Stolen Hours.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Shroudguard
FLY: This model unit
fly.
MOUNT: This unit’s ethereal steed is armed with Ghostly Hooves and Teeth.
Stolen Hours: The bearer of a sword of stolen hours can steal vital energy from a foe and use it to increase their own power.
At the end of the
combat phase, if any enemy models were slain by attacks made with this unit’s Sword of Stolen Hours in that phase, you can
heal 1 wound allocated to this unit and add 1 to the Wounds characteristic of this unit.
Lord of Gheists: Each Knight of Shrouds was a mighty general in mortal life and still retains the ability to spur their soldiery to great feats of arms.
Once per battle round, this unit can issue the
All-out Attack command to a friendly
NIGHTHAUNT SUMMONABLE unit without a
command point being spent.
In the
combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly
NIGHTHAUNT SUMMONABLE unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that
NIGHTHAUNT SUMMONABLE unit can fight one after the other in the order of your choice.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, KNIGHT OF SHROUDS, KNIGHT OF SHROUDS ON ETHEREAL STEED |
Krulghast Cruciators were once mortals that met a gruesome end on the torture rack. In death, their bitter souls have been twisted by Nagash into ghastly manifestations of torment, replete with instruments of excruciation possessed with a wicked animus.
Phantasmal Torture |
| Phantasmal Torture | 12" | 4 | 3+ | 3+ | -2 | 1 |
Talons and Flensing Knives |
| Talons and Flensing Knives | 1" | 4 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 160
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Krulghast Cruciator is armed with Talons and Flensing Knives, and Phantasmal Torture.
Empowered Through Excruciation: Krulghast Cruciators draw power from the suffering of those around them, becoming beacons of death magic that make nearby Nighthaunt more difficult to banish.
If this unit is within 12" of any
terrified units, subtract 1 from the damage inflicted (to a minimum of 1) by each successful attack that targets a friendly
NIGHTHAUNT unit wholly within 12" of this unit. The same enemy unit cannot be affected by this ability more than once per phase.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, TOTEM, KRULGHAST CRUCIATOR |
The cold fury of Kurdoss Valentian is matched only by his bitterness. Cursed to sit upon a throne but never rule, the Craven King vents his anger by mercilessly smiting those who earn Lady Olynder’s ire. Enemy leaders are targeted with especial bile.
Sepulchral Sceptre |
| Sepulchral Sceptre | 2" | 5 | 3+ | 3+ | -3 | 3 |
Spectral Claws |
| Spectral Claws | 1" | 6 | 4+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 190
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Kurdoss Valentian is armed with a Sepulchral Sceptre.
COMPANION: This unit is accompanied by wraith heralds armed with Spectral Claws.
If I Cannot Rule, None Shall Rule!: In the presence of Kurdoss Valentian’s all-consuming bitterness and the cruel malice of his heralds, the commands of enemy generals turn to dust in their mouths even as they issue them.
At the start of each battle round, after the players have received their
starting command points, you can roll a dice if this unit is on the battlefield. Add 1 to the roll if this unit is within 6" of any enemy Hero. On a 5+, subtract 1 from your opponent’s command points (to a minimum of 0) and add 1 to your command points.
DEATH, NIGHTHAUNT, MALIGNANT, GRIEVING LEGION, HERO, KURDOSS VALENTIAN |
Lady Olynder is despair given form. She exudes hopelessness and casts an enfeebling gloom upon her foes with her sheer presence. Accompanied by banshee handmaidens and bearing the life-taking Staff of Midnight, the Mortarch of Grief reduces dangerous foes to paroxysms of crippling grief.
Staff of Midnight |
| Staff of Midnight | 2" | 4 | 3+ | 3+ | -2 | 2 |
Spectral Claws |
| Spectral Claws | 1" | 6 | 4+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 270
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Lady Olynder is armed with the Staff of Midnight.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
WARMASTER: If this unit is included in a Nighthaunt army, it is treated as a
general even if it is not the model picked to be the army’s general.
COMPANION: This unit is accompanied by banshee handmaidens armed with Spectral Claws.
Grave-sands of Time: Lady Olynder’s handmaidens bear gifts from Nagash, including a grave-sand hourglass that bends the flows of life and death to the bearer’s will.
This unit has a
ward of 4+.
No Rest For the Wicked: Should the spectral forms of her minions be banished or destroyed, Lady Olynder will wrench their souls back from the underworlds time and again until her will is done.
Once per battle, at the start of your
hero phase, if this unit is on the battlefield, you can return up to D6
slain models to each friendly
NIGHTHAUNT SUMMONABLE unit on the battlefield (roll separately for each unit).
Mortarch of Grief: Chosen by Nagash to serve as his Mortarch of Grief, Lady Olynder’s very presence serves as a psychological weapon of terrible potency.
Roll a dice each time an enemy unit
issues a command within 12" of this unit. On a 5+, that command is not received (it still counts as having been used) and the
command point that was spent to issue that command is lost.
Lifting the Veil: Those who see what lies beneath Lady Olynder’s veil die with deathmask expressions of shock and horror frozen upon their faces, their dying grief serving only to feed the Mortarch's insatiable desire.
At the start of your
shooting phase, you can pick 1 enemy unit within 12" of this unit and roll a dice. On a 2+, that unit suffers a number of
mortal wounds equal to the roll. Add 1 to the number of mortal wounds the target suffers if it is
terrified. If any enemy models are slain by this ability, you can
heal up to D3 wounds allocated to this unit for each enemy model that was slain.
Grief-stricken: Lady Olynder’s incantations can cause a pall of misery and utter desolation to descend upon her enemies, so that their limbs feel leaden and their very will to live is sapped.
Grief-stricken is a spell that has a
casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from
hit rolls for attacks made by that unit and add 1 to hit rolls for attacks made with melee weapons by friendly
NIGHTHAUNT units that target that unit until your next
hero phase.
DEATH, NIGHTHAUNT, MALIGNANT, GRIEVING LEGION, MORTARCH, HERO, WIZARD, LADY OLYNDER |
To witness a Lord Executioner is to stare death in the face. Sent to claim the lives of those who have escaped the cold justice of Shyish, the spirits of the wrongfully executed drift around him, crying out their anguish into the night.
Decapitating Greataxe |
| Decapitating Greataxe | 1" | 5 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Lord Executioner is armed with a Decapitating Greataxe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Execution Horde
Staring Death in the Face: The unwavering stare of a Lord Executioner seems to penetrate into the victim’s very soul, filling them with bleak foreboding of their own demise.
At the start of the
combat phase, you can pick 1 enemy unit within 3" of this unit. Subtract 1 from
wound rolls for attacks made by that unit until the end of that phase.
Disembodied Skulls: The spirits that swirl around a Lord Executioner preserve his existence from threats.
This unit has a
ward of 5+.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, LORD EXECUTIONER |
In life, Reikenor was a sorcerer-king, a champion of life who denied Nagash his rightful due. In death he is a wraith-wizard, cursed to lead armies and snuff out the souls of similar troublemakers in the name of the Great Necromancer for all eternity.
Fellreaper |
| Fellreaper | 2" | 5 | 3+ | 3+ | -2 | 2 |
Ghostly Hooves and Teeth |
| Ghostly Hooves and Teeth | 1" | 3 | 4+ | 4+ | - | 1 |
Unit Size: 1 Points: 160
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single, Unique
Reikenor the Grimhailer is armed with a Fellreaper.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Shroudguard
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: This unit’s nightmare steed, Kyllaron, is armed with Ghostly Hooves and Teeth.
Corpse Candles: When Reikenor prepares to cast a spell by snuffing out the flame of a corpse candle, he can drain his own or a victim’s essence to help fuel his sorcery.
In your
hero phase, before this unit attempts to
cast a spell, you can say that it will snuff out a corpse candle. If you do so, pick either this unit or 1 enemy unit within 12" of this unit. The unit you picked suffers 1
mortal wound. If the mortal wound was suffered by an enemy unit, add 1 to the
casting roll. If the mortal wound was suffered by this unit, add 3 to the casting roll.
Grim Justice: Through his arcane powers, Reikenor can sense those that tamper with Nagash's designs or commit any other sacrilegious act.
Add 1 to
hit and
wound rolls for attacks made with this unit’s Fellreaper if the target is a
PRIEST or
WIZARD.
Wraithstorm: Reikenor tears the souls from his victims and commands them to assail their allies.
Wraithstorm is a spell that has a
casting value of 7 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3
mortal wounds. If any models in that unit are slain as a result of this spell, that unit immediately suffers an additional D3 mortal wounds.
DEATH, NIGHTHAUNT, MALIGNANT, GRIEVING LEGION, HERO, WIZARD, REIKENOR THE GRIMHAILER |
The Scriptors Mortis record the rise of Nagash’s empire and punish any who would stand against it. With a mere flick of a quill, they sentence souls to be dragged to the underworlds, condemning them to an eternity of torment.
Malicious Quill |
| Malicious Quill | 1" | 3 | 4+ | 3+ | -1 | 1 |
Unit Size: 1 Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Scriptor Mortis is armed with a Malicious Quill.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Execution Horde
Flickers of Wychlight: Cursed revenants are drawn to the light of a Scriptor’s candles, shielding their master from those who would seek to escape terminal judgement.
Once per phase, you can allocate 1
wound or
mortal wound that would be allocated to this
HERO to a friendly
NIGHTHAUNT SUMMONABLE unit within 6" of this
HERO instead.
Sentenced to Eternal Torment: Once the true name of a judged soul is recorded, it is a race against time for the victim to banish the Scriptor in order to escape unending punishment.
In your
hero phase, you can say that this unit is going to record the name of a judged soul. If you do so, pick 1 enemy
HERO that does not have the
DEATH keyword and that is visible to this unit to be the judged soul. At the start of each of your subsequent hero phases, if the judged soul and this unit are on the battlefield, you must make a judgement roll for the judged soul, and this unit cannot record the name of a different judged soul in that phase. In addition, if the battle would end and the judged soul and this unit are on the battlefield, then before the battle ends, you must make a judgement roll for the judged soul.
To make a judgement roll, roll a dice. If the roll is less than the number of the current battle round, the judged soul suffers 2D6
mortal wounds. The same unit cannot be picked to be a judged soul more than once in the same battle.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, SCRIPTOR MORTIS |
The masked creatures known as Spirit Torments were pitiless jailers in life. In death, they seek out those who Nagash deems his by right of rulership, bludgeoning them with ensorcelled iron padlocks before locking away their souls.
Shacklegheist Chains |
| Shacklegheist Chains | 2" | 3 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Spirit Torment is armed with Shacklegheist Chains.
Captured Soul Energy: The chains and padlocks carried by Spirit Torments can capture fleeting spirits and reshape them into raw amethyst power to aid their minions.
At the end of the
combat phase, you can pick 1 friendly
NIGHTHAUNT SUMMONABLE unit wholly within 12" of this unit. You can either
heal up to 3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of
slain models to that unit that have a combined Wounds characteristic of 3 or less. The same unit cannot benefit from this ability more than once per turn.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, SPIRIT TORMENT |
The Briar Queen was once incarcerated in the vaults of the Shyishan city of Shadespire, locked away for crimes too horrendous to mention. Since the coming of the Necroquake, she has been set loose upon the living, her remit to bring madness and terror to all who would evade Nagash’s punishments.
Rending Scream |
| Rending Scream | 10" | 3 | 3+ | 3+ | -3 | 1 |
Briar Whip |
| Briar Whip | 3" | 1 | 3+ | 3+ | -2 | D3 |
Unit Size: 1
Points: 260
Battlefield Role: Leader
Base size: 32mmNotes: Single, Unique. The Briar Queen and
Thorns of the Briar Queen units must be taken as a set. Although taken as a set, each is a separate unit.
The Briar Queen is armed with a Rending Scream and Briar Whip.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Grasping Chains: The Chainrasps bound to the Briar Queen throw themselves in harm's way for their mistress, ensnaring her foes to allow for escape or quick vengeance.
Before you
allocate a wound or
mortal wound to this unit, or instead of making a
ward roll for a wound or mortal wound that would be allocated to this unit, if this unit is within 3" of its retinue, roll a dice. On a 1-2, that wound or mortal wound is allocated to this unit as normal. On a 3+, that wound or mortal wound is allocated to this unit’s retinue instead of this unit.
Howling Vortex: A pitch-black void of shrieking winds opens in the air, dragging the victim towards it.
Howling Vortex is a spell that has a
casting value of 7 and a range of 18". If successfully cast, pick a point on the battlefield within range and visible to the caster. Then, roll 2D6 for each enemy unit within 6" of that point. If the roll is greater than that unit’s unmodified Move characteristic, or the roll is a double, that unit suffers 1
mortal wound and its Move characteristic is halved until your next
hero phase.
DEATH, NIGHTHAUNT, MALIGNANT, GRIEVING LEGION, HERO, WIZARD, THE BRIAR QUEEN |
Tomb Banshees are apparitions of revenge who have dwelt long upon the dark deed that robbed them of their life, love or contentment. A single hate-filled scream from a Tomb Banshee can freeze the life from even the bravest warrior.
Piercing Scream |
| Piercing Scream | 12" | D3 | 3+ | 3+ | -2 | 1 |
Chill Dagger |
| Chill Dagger | 1" | 2 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 80
Battlefield Role: Leader
Base size: 25mm
Notes: Single
A Tomb Banshee is armed with a Chill Dagger and Piercing Scream.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Shrieker Host
Ghostly Howl: There is no describing the shrieking wail of the Banshee, as it is so horrific to hear that its sound alone can pierce the soul of any who hear it.
At the end of your
charge phase, you can pick 1 enemy unit within 12" of this unit and roll a dice. Add 1 to the roll if the target is
terrified. On a 4+, your opponent must add 1 to the number of
command points that are spent to
issue a command to that enemy unit until your next
hero phase.
DEATH, NIGHTHAUNT, MALIGNANT, HERO, TOMB BANSHEE |
Condemned by Nagash to wield the dread sword Terminus, the Wielder of the Blade seeks out those mortals that the Great Necromancer has determined to be guilty. No matter their crime, the sentence is always the same – a swift and brutal death.
Terminus |
| Terminus | 1" | 5 | 3+ | 3+ | -2 | 2 |
Unit Size: 1
Points: 200
Battlefield Role: Leader
Base size: 40mmNotes: Single, Unique. The Wielder of the Blade and
The Headsmen’s Curse units must be taken as a set. Although taken as a set, each is a separate unit.
The Wielder of the Blade is armed with Terminus.
Deaf to Mercy: As Terminus descends, it bears with it the weight of a thousand executions.
If the unmodified
hit roll for an attack made with Terminus that targets a condemned unit (see
the Headsmen’s Curse warscroll) is 5+, the target suffers 2
mortal wounds and the
attack sequence ends (do not make a
wound roll or
save roll).
Court is in Session!: Where the Wielder of the Blade goes, so too does their damned court.
When you make a
charge roll for this unit, if a friendly
HEADSMEN’S CURSE unit is within 3" of any enemy units and is within 12" of this unit, you can change the lowest D6 to match the highest D6. If you do so, this unit must finish the
charge move wholly within 6" of that friendly
HEADSMEN’S CURSE unit.
DEATH, NIGHTHAUNT, MALIGNANT, GRIEVING LEGION, HERO, WIELDER OF THE BLADE |
Battleline
A horde of Chainrasps is a frightening force. A sword or axe might pass right through a Chainrasp without finding purchase, but the spiked clubs and rusted blades wielded by these evil beings can mangle flesh and shatter bone.
Malignant Weapon |
| Malignant Weapon | 1" | 2 | 4+ | 4+ | - | 1 |
Unit Size: 10 Points: 100
Battlefield Role: Battleline
Base size: 25mm
Each model in a Chainrasps unit is armed with a Malignant Weapon.
CHAMPION: 1 model in this unit can be a Dreadwarden. Add 1 to the Attacks characteristic of that model’s Malignant Weapon.
Chilling Horde: When the enemy is frozen in fear, the Chainrasps effortlessly drag any who withstand their assault to the underworlds.
Add 1 to
wound rolls for attacks made with melee weapons by this unit if this unit made a
charge move in the same turn.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, CHAINRASPS |
Arch plotters and schemers in life, Grimghast Reapers are cursed in their undeath to kill indiscriminately. Those foolish enough to stand before a Grimghast Reaper usually end their lives hacked apart into bleeding chunks of meat.
Slasher Scythe |
| Slasher Scythe | 2" | 2 | 4+ | 3+ | -1 | 1 |
Death Knell |
| Death Knell | 2" | 2 | 4+ | 3+ | -1 | D3 |
Unit Size: 10 Points: 150
Battlefield Role: Battleline
Base size: 32mm
Each model in a Grimghast Reapers unit is armed with a Slasher Scythe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Death Stalkers
CHAMPION: 1 model in this unit can be an Extoller of Shyish. That model is armed with a Death Knell instead of a Slasher Scythe.
Reaped Like Corn: The scythes wielded by these ghostly warriors can be swung in great sweeping arcs, cutting down whole ranks of enemy warriors.
Add 1 to the Attacks characteristic of this unit’s Slasher Scythes if there are 5 or more models in the target unit.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, GRIMGHAST REAPERS |
Upon ghostly steeds the Hexwraiths ride straight through their foes, turning blood to water and snatching souls from screaming warriors. Once proud knights, these ethereal killers relive their glory by visiting pain and death upon the mortal races.
Spectral Scythe |
| Spectral Scythe | 1" | 2 | 3+ | 3+ | -1 | 1 |
Hooves and Teeth |
| Hooves and Teeth | 1" | 2 | 4+ | 4+ | - | 1 |
Unit Size: 5 Points: 170
Battlefield Role: Battleline
Base size: 60 x 35mm
Each model in a Hexwraiths unit is armed with a Spectral Scythe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Deathriders
MOUNT: This unit’s skeletal steeds are armed with Hooves and Teeth.
CHAMPION: 1 model in this unit can be a Hellwraith. Add 1 to the Attacks characteristic of that model’s Spectral Scythe.
Phantasmal Advance: Hexwraiths will tear across the battlefield in pursuit of their chosen prey, ignoring other foes and obstacles to get within striking distance.
At the start of your
movement phase, you can say that this unit will perform a phantasmal advance. If you do so, double this unit’s Move characteristic until the end of that phase, but this unit cannot
charge in the same turn.
Spectral Hunters: As the Hexwraiths ride down their chosen prey, their targets are subject to the phantasmal cavalry’s life-leeching powers.
After this unit makes a
charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3
mortal wounds.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, HEXWRAITHS |
Spirit Hosts are the souls of the damned, stripped of body and identity, screaming endlessly for the life they have lost. They long to take out their rage upon the living, and the very touch of their claws can turn blood to ice and still the hearts of the foe.
Spectral Claws and Daggers |
| Spectral Claws and Daggers | 1" | 6 | 4+ | 4+ | - | 1 |
Unit Size: 3 Points: 130
Battlefield Role: Battleline
Base size: 50mm
Each model in a Spirit Hosts unit is armed with Spectral Claws and Daggers.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Execution Horde
ELITE: Models in this unit can
issue commands to their own unit.
Drawn to War: When the champions of the Nighthaunt muster their processions for battle, Spirit Hosts flock to them to join their cause and serve as useful fodder for the enemy.
Before you
allocate a wound or
mortal wound to a friendly
NIGHTHAUNT HERO, or instead of making a
ward roll for a wound or mortal wound that would be allocated to that
HERO, if any friendly units with this ability are within 3" of that
HERO, you can roll a dice. On a 3+, that wound or mortal wound is allocated to a friendly unit with this ability that is within 3" of that
HERO instead of that
HERO and cannot be negated.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, SPIRIT HOSTS |
None
Such is the curse of the Bladegheist Revenants that they move with the desperation of drowning men clawing for the surface. Eternally trapped in the last moments of their lives, these spirits fight with an unmatched frenzy.
Tomb Greatblade |
| Tomb Greatblade | 2" | 2 | 3+ | 3+ | -1 | 1 |
Unit Size: 10
Points: 160
Battlefield Role: None
Base size: 32mmNotes: Battleline in a
Scarlet Doom army
Each model in a Bladegheist Revenants unit is armed with a Tomb Greatblade.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Shroudguard
ELITE: Models in this unit can
issue commands to their own unit.
Whirling Death: Twisting and whirling with deadly sweeps of their swords, the Bladegheist Revenants generate their own deadly momentum.
Add 1 to the Attacks characteristic of this unit’s Tomb Greatblades if this unit made a
charge move in the same turn.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, BLADEGHEIST REVENANTS |
Encased within their iron harness, it is a Chainghast’s fate to remain eternally enthralled to the Spirit Torments. They carry emotionally burdened ghastflails - heavy, bludgeoning weights that cast bolts of pure misery when swung.
Ghastflails |
| Ghastflails | 15" | 2 | 4+ | 3+ | -2 | 1 |
Ghastflails |
| Ghastflails | 2" | 2 | 4+ | 3+ | -2 | 1 |
Unit Size: 2 Points: 90
Battlefield Role: None
Base size: 32mm
Each model in a Chainghasts unit is armed with Ghastflails.
ELITE: Models in this unit can
issue commands to their own unit.
Another Link in the Chain: Chainghasts act as conduits for Spirit Torments, ensuring all nearby Nighthaunt are invigorated by deathly energies.
Add 1 to
hit rolls for attacks made with melee weapons by friendly
NIGHTHAUNT units wholly within 12" of any friendly units with this ability while a friendly
SPIRIT TORMENT is on the battlefield.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, CHAINGHASTS |
The Craventhrone Guard serve Kurdoss Valentian and any who share his aims. Cruel and spiteful even for Nighthaunt spirits, they revel in hunting down enemy champions, slaying them from afar before the prey is aware of its doom.
Soulhunter’s Crossbow |
| Soulhunter’s Crossbow | 12" | 2 | 4+ | 4+ | -1 | 1 |
Wicked Sidearm |
| Wicked Sidearm | 1" | 1 | 4+ | 3+ | - | 1 |
Unit Size: 5
Points: 80
Battlefield Role: None
Base size: 32mmNotes: Battleline if
Kurdoss Valentian is part of your army
Each model in a Craventhrone Guard unit is armed with a Soulhunter’s Crossbow and Wicked Sidearm.
CHAMPION: 1 model in this unit can be a Craven Huntmaster. Add 1 to the Attacks characteristic of that model’s Wicked Sidearm.
STANDARD BEARER: 1 in every 5 models in this unit can be a Spectral Standard Bearer. If this unit receives the
Rally command while it includes any Spectral Standard Bearers, when you roll a dice for a slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.
Spectral Bolts: These bolts flicker between the domains of life and death, passing through stone and steel with effortless ease until they reach their target.
This unit can target enemy units with
shooting attacks even if the target is not visible to the attacking model. In addition, enemy units targeted by shooting attacks made by this unit do not receive the
benefit of cover for those shooting attacks.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, CRAVENTHRONE GUARD |
In life they were healers, yet in spirit form they are cursed with the uncontrollable urge to kill, their hands morphed into scything instruments of slaughter. Shrieking as they swoop in for the attack, Dreadscythe Harridans crave only carnage.
Scythed Limbs |
| Scythed Limbs | 2" | 4 | 4+ | 4+ | - | 1 |
Unit Size: 10
Points: 150
Battlefield Role: None
Base size: 32mmNotes: Battleline in a
Quicksilver Dead army
Each model in a Dreadscythe Harridans unit is armed with Scythed Limbs.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Shrieker Host
CHAMPION: 1 model in this unit can be a Slasher Crone. Add 1 to that Attacks characteristic of that model’s Scythed Limbs.
Murderous Bloodlust: The more blood that flows, the more aggressive the Dreadscythe Harridans become, recklessly slashing and stabbing in a flurry of violence.
Add 1 to
hit and
wound rolls for attacks made with melee weapons by this unit if it is within 6" of any enemy models that have any wounds allocated to them or if it is within 6" of any enemy units that have had any models slain in that turn.
Harrowing Shriek: Even the bravest might quail upon hearing the unnerving shriek issued by the bloodthirsty Dreadscythe Harridans.
Subtract 1 from
wound rolls for attacks made by enemy units within 3" of this unit if this unit made a
charge move in the same turn.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, DREADSCYTHE HARRIDANS |
A Glaivewraith Stalker is an unstoppable force. Its long blade always points at the beating heart of its intended victim. Though it drifts slowly towards its quarry, it is inevitable that the hunter’s glaive will one day pierce the chest of its prey.
Hunter’s Glaive |
| Hunter’s Glaive | 2" | 1 | 4+ | 3+ | -1 | 2 |
Unit Size: 4 Points: 70
Battlefield Role: None
Base size: 32mm
Each model in a Glaivewraith Stalkers unit is armed with a Hunter’s Glaive.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Death Stalkers
ELITE: Models in this unit can
issue commands to their own unit.
MUSICIAN: 1 in every 4 models in this unit can be a Deathbeat Drummer. Add 1 to
charge rolls for this unit while it has any Deathbeat Drummers.
The Point of Death: The hunter’s glaives wielded by these long-dead warriors always point compass-like towards their prey.
At the start of your first
hero phase, if this unit is on the battlefield, you can pick 1 enemy unit to be its prey. After this unit makes a
normal move, if this unit finishes that move closer to its prey, add 3 to
charge rolls for this unit until your next hero phase.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, GLAIVEWRAITH STALKERS |
No enemy spell is safe from the diabolical hunger of the Myrmourn Banshees. They haunt the Mortal Realms in search of magic to consume and living foes to stab. Even the most potent wizards find their arcane works undone.
Chill Dagger |
| Chill Dagger | 1" | 2 | 4+ | 3+ | -2 | 2 |
Unit Size: 4 Points: 90
Battlefield Role: None
Base size: 32mm
Each model in a Myrmourn Banshees unit is armed with a Chill Dagger.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Shrieker Host
ELITE: Models in this unit can
issue commands to their own unit.
Spell-eaters: These spirits were once wizards, but they failed to pay proper respect to Nagash and are now cursed to agonisingly withstand the magic of others.
You can roll 2D6 each time an enemy
WIZARD successfully
casts a spell that is not
unbound and chooses for the effect of the spell to apply to a unit wholly within 12" of this unit, or when an
endless spell finishes a move within 6" of this unit. Add 1 to the roll if this unit has 3 or more models. If the roll is greater than the
casting value for that spell or endless spell, that spell is unbound before it has any effect or that endless spell is
dispelled.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, MYRMOURN BANSHEES |
The forsaken entities that trail in the Briar Queen’s wake have become infamous in Shadespire and beyond. Amongst them are the eldritch jailer known as Varclav the Cruel, the noose-throttled Ever-hanged and a ragtag group of evil-hearted Chainrasps.
Malignant Weapon |
| Malignant Weapon | 1" | 3 | 4+ | 4+ | - | 1 |
Unit Size: 6
Points: 260
Battlefield Role: None
Base size: 25mmNotes: Single, Unique.
The Briar Queen and Thorns of the Briar Queen units must be taken as a set. Although taken as a set, each is a separate unit.
The models in the Thorns of the Briar Queen are Varclav the Cruel, the Ever-hanged and 4 Chainrasps. Each is armed with a Malignant Weapon.
CHAMPION: Varclav the Cruel is the unit champion. Add 1 to the Attacks characteristic of that model’s Malignant Weapon.
Chilling Horde: When the enemy is frozen in fear, the Chainrasps effortlessly drag any who withstand their assault to the underworlds.
Add 1 to
wound rolls for attacks made with melee weapons by this unit if this unit made a
charge move in the same turn.
DEATH, NIGHTHAUNT, MALIGNANT, GRIEVING LEGION, CHAINRASPS, THORNS OF THE BRIAR QUEEN |
These pitiless gheists accompany the bearer of the sentient blade Terminus on their quest to punish those who have wronged Nagash. There are always three: one to sharpen the sword’s edge, one to bear the headsman’s block and a scriptor to sentence the condemned.
Tool of Judgement |
| Tool of Judgement | 1" | 3 | 4+ | 4+ | - | 1 |
Unit Size: 3
Points: 200
Battlefield Role: None
|
Scriptor of the Sentence and Bearer of the Block | 32mm |
Sharpener of the Blade | 25mm |
Notes: Single, Unique.
The Wielder of the Blade and The Headsmen’s Curse units must be taken as a set. Although taken as a set, each is a separate unit.
The models in the Headsmen’s Curse are the Scriptor of the Sentence, the Bearer of the Block and the Sharpener of the Blade. Each model is armed with a Tool of Judgement.
Furious Indictment: The Scriptor of the Sentence howls crimes and secrets long thought buried – and none are immune to the harrowing charges brought against them.
In your
hero phase, you can pick 1 enemy unit within 12" of this unit and roll a dice. On a 2+, that enemy unit is condemned until the start of your next hero phase. While an enemy unit is condemned, roll 1 fewer dice when making a
charge roll for that unit, to a minimum of 1 dice.
Summoned to Court: Where the servants of the blade go, so too does Terminus and its dread bearer.
When you make a
charge roll for this unit, if this unit is within 6" of a friendly
WIELDER OF THE BLADE, you can change the lowest D6 to match the highest D6.
DEATH, NIGHTHAUNT, MALIGNANT, GRIEVING LEGION, HEADSMEN’S CURSE |
Pyregheists are malevolent spectres obsessed with committing mortal prey to the flames. They represent Nagash’s spite at its most cruel and twisted, for each of these wraiths was in life an embalmer or crematorium-priest who sought to preserve the flesh or souls of mortals against the Great Necromancer’s judgement.
Gout of Balefire |
| Gout of Balefire | 12" | 3 | 4+ | 4+ | -1 | 1 |
Balefire Weapon |
| Balefire Weapon | 2" | 2 | 4+ | 3+ | - | 1 |
Unit Size: 8
Points: 170
Battlefield Role: None
|
Deacon of Flames | 40mm |
2 x Balefire Guard | 32mm |
2 x Flamewraiths | 32mm |
3 x Torchwraiths | 28.5mm |
Notes: Single
Each model in a Pyregheists unit is armed with Gouts of Balefire and Balefire Weapons.
CHAMPION: 1 model in this unit can be a Deacon of Flames. That model has a Wounds characteristic of 3. In addition, add 2 to the Attacks characteristic of that model’s Gout of Balefire.
Light a Pyre: Arcane loci are set ablaze by the Pyregheists, who direct those deadly witch fires with terrible efficacy.
At the end of each turn, roll a dice for each enemy unit
contesting an objective that is contested by any friendly Pyregheists. On a 2+, that enemy unit suffers D3
mortal wounds.
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, PYREGHEISTS |
Behemoth
Driven by a wraith and with the remains of a powerful necromantic being borne in its hearse-like carriage, the Black Coach seeks out sites of great slaughter and suffering. It swells with dark magic as it runs down helpless mortals in an explosion of gore.
Soulreach Grasp |
| Soulreach Grasp | 12" | D3 | 4+ | 3+ | -2 | 2 |
Soulreach Grasp |
| Soulreach Grasp | 3" | 1 | 4+ | 3+ | -2 | 2 |
Reaper Scythe |
| Reaper Scythe | 1" | 4 | 3+ | 3+ | -2 | 2 |
Spectral Claws |
| Spectral Claws | 1" | 9 | 4+ | 4+ | -1 | 1 |
Hooves and Teeth |
| Hooves and Teeth | 1" | 8 | 4+ | 4+ | - | 1 |
Unit Size: 1 Points: 260
Battlefield Role: Behemoth
Base size: 170 x 105mm
Notes: Single
A Black Coach is driven by a wraith armed with 1 of the following weapon options: Soulreach Grasp; or Reaper Scythe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Deathriders
MOUNT: This unit’s nightmare steeds are armed with Hooves and Teeth.
CREW: This unit has a crew of relic bearers armed with Spectral Claws.
Evocation of Death: The dormant occupant of a Black Coach feeds upon the energies of death to expand its power.
When this unit is set up for the first time, place a D6 beside it with the 1 facing up. Each time an enemy model is slain or
flees within 12" of this unit, increase the value of the dice beside this unit by 1 (to a maximum of 6). If the value of the dice beside this unit is 5-6, this unit has a
ward of 4+ instead of 5+ from the
Insubstantial Form ability.
Once per turn, in your
shooting phase, if the value of the dice beside this unit is 6, you can say this unit will unleash its stored necromantic energy. If you do so, pick 1 enemy unit within 12" of this unit and roll a dice. On a 2+, that enemy unit suffers 3D3
mortal wounds. Then, change the value of the dice beside this unit back to 1.
Insubstantial Form: The Black Coach seems to fade in and out of reality at will, making it all but impossible to score a strike upon.
This unit has a
ward of 5+.
Nimbus of Power: Dark magic lends the vehicle blurring speed that sees it flicker, allowing it to disappear only to reappear in a more advantageous position.
Instead of picking this unit to make a
normal move or
retreat, you can say it will travel the underworlds to a new location. If you do so, remove this unit from the battlefield and set it up again on the battlefield more than 1" from all
terrain features and
objectives and more than 9" from all enemy units.
Runaway Coach: This nightmare-drawn carriage hurtles across the battlefield, crushing any who attempt to withstand its momentum.
After this unit makes a
charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3
mortal wounds.
DEATH, NIGHTHAUNT, MALIGNANT, TOTEM, BLACK COACH |
Driven by famine and pain to hunt their former friends and companions, Mournguls are damned to an eternity of terrible isolation. Their shadowy cadaverous forms of cold flesh and cracked bone warp and twist ceaselessly as they rake their foes with claws and teeth.
Nightmarish Claws and Fangs |
| Nightmarish Claws and Fangs | 2" | | 3+ | 3+ | -1 | 2 |
0-4 | 12" | 8 |
5-6 | 10" | 7 |
7-8 | 9" | 6 |
9+ | 8" | 5 |
Unit Size: 1 Points: 300
Battlefield Role: Behemoth
Base size: 60mm
Notes: Single
A Mourngul is armed with Nightmarish Claws and Fangs.
Devourer of Flesh and Souls: The unholy essence of a Mourngul is nourished by the souls of those it devours.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to D3 wounds allocated to this model.
Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore
modifiers (positive and negative) when making
save rolls for attacks that target this model.
Frightful Touch: Just one touch from a Mourngul’s claws can still the heart of a mortal opponent.
If the unmodified
hit roll for an attack made with this model’s Nightmarish Claws and Fangs is 6, that attack causes 2
mortal wounds to the target and the
attack sequence ends (do not make a wound or save roll).
Ghastly Apparition: Mournguls are soulsearing horrors to look upon, radiating an aura of supernatural terror, unutterable despair and ravenous hunger.
Subtract 1 from
hit rolls for attacks made by enemy units while they are within 6" of any friendly models with this ability.
DEATH, NIGHTHAUNT, MALIGNANT, MONSTER, MOURNGUL |
Endless Spell
| | |
| The hourglass of fate known as the Mortalis Terminexus can speed the passage of time, ageing those nearby to bones and dust in the blink of an eye - or it can instead be used to reverse time, restoring youth and vitality. Unit Size: - Points: 80 Battlefield Role: Endless Spell Base size: 50mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 12". Only NIGHTHAUNT WIZARDS can attempt to summon this endless spell. If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1 from all models and other endless spells or invocations.
Keeper of Mortality: A Mortalis Terminexus holds the power of life and death within its shimmering form.
After this endless spell has moved, the player who moved it can decide whether the Mortalis Terminexus will reverse time or hasten time. If they choose to reverse time, heal D3 wounds allocated to each unit within 6" of this endless spell. If they choose to hasten time, roll a dice for each unit within 6" of this endless spell. On a 2+, that unit suffers D3 mortal wounds. | |
| | |
| | |
| The soul-hungry Shyish Reaper is the ultimate manifestation of finality and death. Its blade passes through armour with ease to cleave flesh and rip away the spirit, sending it screaming into the underworlds. Unit Size: - Points: 30 Battlefield Role: Endless Spell Base size: 105 x 70mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 6". Only NIGHTHAUNT WIZARDS y can attempt to summon this endless spell. If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models and other endless spells or invocations.
PREDATORY: This endless spell is a predatory endless spell. You can move it up to 8" and it can fly. Before moving this endless spell, you can pivot the endless spell on the centre of its base so that it is facing in any direction. This pivot is free and does not count towards the distance the endless spell moves. When you move this endless spell, it must move in a straight line in the direction the tip of the blade is pointing.
Soul Reaper: A Shyish Reaper is always on the hunt for souls and can change direction without warning to sweep through its prey from an unexpected angle. Armour counts for naught against the deathly touch of the enchanted blade.
After this endless spell has moved, roll 2 dice for each unit that it passed across (including models it moved over when it pivoted) and each other unit that is within 1" of it at the end of its move. Add 1 to the roll if that unit is terrified. For each roll that is equal to or greater than the unit’s Save characteristic, that unit suffers D3 mortal wounds. | |
| | |
| | |
| This summoned chest siphons souls, filling itself to overflowing with the rich spirits of mortalkind. Ever greedy for more, it eventually bursts, sending forth a lethal explosion of imprisoned soul energy to assail all those nearby. Unit Size: - Points: 30 Battlefield Role: Endless Spell Base size: 50mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 6". Only NIGHTHAUNT WIZARDS can attempt to summon this endless spell. If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models and other endless spells or invocations.
Soul Eruption: Should a Vault of Souls glut itself too greedily, the captured spirits within will burst free, tearing at those nearby in their desperation to escape.
After this endless spell has moved, roll a dice for each model within 6" of it. Add 1 to the roll if that model’s unit is terrified. On a 6+, that model’s unit suffers 1 mortal wound. Keep track of the number of mortal wounds caused by this endless spell. If the total is 10 or more at the end of any phase, roll a dice for each unit within 6" of this endless spell. Add 1 to the roll if that unit is terrified. On a 2+, that unit suffers a number of mortal wounds equal to the roll, then this endless spell is dispelled. | |
| | |
Warscroll Battalion
| | |
| Bound Beneath Indomitable Will: When the Nighthaunt gather, amethyst magic hangs heavy in the air. The spectral commanders serve as beacons of this deathly energy, lending their minions an unholy resilience.
Once per turn, at the start of the combat phase, you can pick 1 friendly NIGHTHAUNT unit wholly within 12" of a friendly NIGHTHAUNT HERO or wholly within 18" of a friendly NIGHTHAUNT general. You can re-roll ward rolls of 1 for that unit until the end of that phase. | |
| | |
| | |
| Bound Beneath Indomitable Will: When the Nighthaunt gather, amethyst magic hangs heavy in the air. The spectral commanders serve as beacons of this deathly energy, lending their minions an unholy resilience.
Once per turn, at the start of the combat phase, you can pick 1 friendly NIGHTHAUNT unit wholly within 12" of a friendly NIGHTHAUNT HERO or wholly within 18" of a friendly NIGHTHAUNT general. You can re-roll ward rolls of 1 for that unit until the end of that phase. | |
| | |
| | |
| Bound Beneath Indomitable Will: When the Nighthaunt gather, amethyst magic hangs heavy in the air. The spectral commanders serve as beacons of this deathly energy, lending their minions an unholy resilience.
Once per turn, at the start of the combat phase, you can pick 1 friendly NIGHTHAUNT unit wholly within 12" of a friendly NIGHTHAUNT HERO or wholly within 18" of a friendly NIGHTHAUNT general. You can re-roll ward rolls of 1 for that unit until the end of that phase. | |
| | |
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| Bound Beneath Indomitable Will: When the Nighthaunt gather, amethyst magic hangs heavy in the air. The spectral commanders serve as beacons of this deathly energy, lending their minions an unholy resilience.
Once per turn, at the start of the combat phase, you can pick 1 friendly NIGHTHAUNT unit wholly within 12" of a friendly NIGHTHAUNT HERO or wholly within 18" of a friendly NIGHTHAUNT general. You can re-roll ward rolls of 1 for that unit until the end of that phase. | |
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| Bound Beneath Indomitable Will: When the Nighthaunt gather, amethyst magic hangs heavy in the air. The spectral commanders serve as beacons of this deathly energy, lending their minions an unholy resilience.
Once per turn, at the start of the combat phase, you can pick 1 friendly NIGHTHAUNT unit wholly within 12" of a friendly NIGHTHAUNT HERO or wholly within 18" of a friendly NIGHTHAUNT general. You can re-roll ward rolls of 1 for that unit until the end of that phase. | |
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| Bound Beneath Indomitable Will: When the Nighthaunt gather, amethyst magic hangs heavy in the air. The spectral commanders serve as beacons of this deathly energy, lending their minions an unholy resilience.
Once per turn, at the start of the combat phase, you can pick 1 friendly NIGHTHAUNT unit wholly within 12" of a friendly NIGHTHAUNT HERO or wholly within 18" of a friendly NIGHTHAUNT general. You can re-roll ward rolls of 1 for that unit until the end of that phase. | |
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| Bound Beneath Indomitable Will: When the Nighthaunt gather, amethyst magic hangs heavy in the air. The spectral commanders serve as beacons of this deathly energy, lending their minions an unholy resilience.
Once per turn, at the start of the combat phase, you can pick 1 friendly NIGHTHAUNT unit wholly within 12" of a friendly NIGHTHAUNT HERO or wholly within 18" of a friendly NIGHTHAUNT general. You can re-roll ward rolls of 1 for that unit until the end of that phase. | |
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Regiment of Renown
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| Crypt-keepers dread the coming of Veremord. This foul student of necromancy has a talent for appropriating and twisting the wards that protect the dead to enhance his rotting minions. Just as dangerous is the smoke that billows from his Corpse Cart’s brazier, which has been enchanted to corrode a foe’s arcane defences. Unit Size: - Points: 190 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as Veremord’s Shamblers. Although taken as a set, each is a separate unit.
Legend Among Graverobbers: Veremord’s reputation as a graverobber is unsurpassed.
The CORPSE CART in this regiment of renown has the HERO keyword.
Repurposed Wards: Veremord has long studied methods to unpick the sanctifying wards employed by many Shyishans to safeguard the dead, scavenging their energies to bolster himself and his minions.
The DEADWALKER ZOMBIES unit in this regiment of renown has a ward of 6+ while it is wholly within 12" of the CORPSE CART in this regiment of renown. The CORPSE CART in this regiment of renown has a ward of 5+ while it is wholly within 12" of the DEADWALKER ZOMBIES unit in this regiment of renown.
Vitiating Vapours: The cursed flames that billow from Veremord’s Corpse Cart can wither even the staunchest arcane defences.
Subtract 1 from ward rolls for enemy units within 12" of the CORPSE CART in this regiment of renown. | |
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| Unit Size: - Points: 460 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as Jerrion’s Delegation. Although taken as a set, each is a separate unit.
Urgent Missive: Sir Jerrion and his retainers have a frenzied devotion to their holy duty, which sees them lope and scrabble across the battlefield with terrifying haste.
Units in this regiment of renown can run and still charge later in the turn.
Deathless Courtiers: When Flesh-eaters linger in the shadow of their stronger kin, their sundered flesh heals in an instant.
Units in this regiment of renown have a ward of 6+. | |
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