Nighthaunt – Warscrolls

None


8"
1
4+
10
WARSCROLL

Bladegheist Revenants

Such is the curse of the Bladegheist Revenants that they fight with the frantic desperation of a drowning man attempting to reach the surface. Eternally trapped in the last moments of their lives, these spirits fight with an unmatched frenzy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tomb Greatblade
Tomb Greatblade1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 190
Battlefield Role: None
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Shroudguard

DESCRIPTION

A unit of Bladegheist Revenants has any number of models. Each Bladegheist Revenant is armed with a Tomb Greatblade.

ELITE: Models in this unit can issue commands to their own unit.

FLY: This unit can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Fearful Frenzy: Bladegheist Revenants share a collective, desperate frenzy that is exacerbated in the presence of those that, in their cursed madness, they perceive as their captors in life.
You can re-roll failed hit rolls for attacks made by this unit if it is wholly within 12" of any friendly SPIRIT TORMENTS or CHAINGHASTS.

Whirling Death: Twisting and whirling with deadly sweeps of their swords, the Bladegheist Revenants generate their own momentum, and can spin off in any direction at any time.
This unit can retreat and charge in the same turn. In addition, add 1 to the Attacks characteristic of this unit’s Tomb Greatblades if it made a charge move in the same turn.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, BLADEGHEIST REVENANTS


6"
2
4+
10
WARSCROLL

Chainghasts

Encased within their iron harness, it is a Chainghast’s fate to remain imprisoned, eternally in thrall to Spirit Torments. They carry emotionally burdened ghastflails – heavy bludgeoning weights that cast bolts of pure misery when swung.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ghastflails
Ghastflails15"D34+3+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ghastflails
Ghastflails2"See below4+3+-11
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 75
Battlefield Role: None
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • The Condemned

DESCRIPTION

A unit of Chainghasts has any number of models, each armed with Ghastflails.

FLY: This unit can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Another Link in the Chain: Chainghasts act as conduits for Spirit Torments, ensuring all nearby Nighthaunts are invigorated by deathly energies.
While this unit is wholly within 12" of a friendly SPIRIT TORMENT, you can re-roll hit rolls of 1 for friendly NIGHTHAUNT units while they are wholly within 12" of this unit.

Sweeping Blows: With their heavy chains and weights, ghastflails batter anything they come in contact with, bludgeoning armour and cracking bones.
The Attacks characteristic of the Ghastflails melee weapon is equal to the number of enemy models within 2" of the attacking model when the number of attacks made with the weapon is determined.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINGHASTS


6"
1
4+
10
WARSCROLL

Glaivewraith Stalkers

A Glaivewraith Stalker is an unstoppable force. Its long blade always points at the beating heart of its intended victim. Though it drifts slowly toward its quarry, it is inevitable that the hunter’s glaive will one day pierce the chest of its prey.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hunter’s Glaive
Hunter’s Glaive2"24+3+-1
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 65
Battlefield Role: None
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Death Stalkers

DESCRIPTION

A unit of Glaivewraith Stalkers has any number of models, each armed with a Hunter’s Glaive.

DEATHBEAT DRUMMER: Models in this unit can be Deathbeat Drummers. A unit that includes any Deathbeat Drummers can retreat and charge in the same turn.

FLY: This unit can fly.

ABILITIES

The Point of Death: The Hunter’s Glaives wielded by these long-dead warriors always point compass-like towards their next victim, striking deep and true when hunter and prey come together.
You can re-roll failed hit rolls for attacks made with this unit’s Hunter’s Glaives if this unit or the target unit made a charge move in the same turn.

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, GLAIVEWRAITH STALKERS


8"
1
4+
10
WARSCROLL

Myrmourn Banshees

No enemy spell is safe from the diabolical hunger of the Myrmourn Banshees. They haunt the Mortal Realms in search of magic to consume and living foes to stab. Even the most potent of wizards is powerless before them.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chill Dagger
Chill Dagger1"14+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 75
Battlefield Role: None
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Shrieker Host
 • The Sorrowmourn Choir

DESCRIPTION

A unit of Myrmourn Banshees has any number of models, each armed with a Chill Dagger.

FLY: This unit can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Spell-eaters: These spirits were once wizards, but they failed to pay proper respect to Nagash, and are now cursed to agonisingly consume the magic of others.
Once in each enemy hero phase, if this unit is within 18" of an enemy WIZARD that successfully casts a spell, this unit can attempt to unbind the spell in the same manner as a WIZARD. If it does so, add 1 to the unbinding roll for every 4 models in this unit. In addition, if this unit unbinds an enemy spell, add 1 to the Attacks characteristic of this unit’s Chill Daggers until the next enemy hero phase.

Once in each of your hero phases, if this unit is within 6" of an ENDLESS SPELL, this unit can attempt to dispel the endless spell in the same manner as a WIZARD. If this unit dispels an endless spell, it suffers D3 mortal wounds, but add 1 to the Attacks characteristic of this unit’s Chill Daggers until your next hero phase.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, MYRMOURN BANSHEES


8"
1
4+
10
WARSCROLL

Dreadscythe Harridans

In life they were healers, yet in spirit form they are cursed with the uncontrollable urge to kill, their hands morphed into scything instruments of slaughter. Shrieking as they swoop in for the attack, Dreadscythe Harridans crave only carnage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scythed Limbs
Scythed Limbs1"34+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 160
Battlefield Role: None
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Shrieker Host
 • The Sorrowmourn Choir

DESCRIPTION

A unit of Dreadscythe Harridans has any number of models, each armed with Scythed Limbs.

SLASHER CRONE: 1 in every 5 models in this unit can be a Slasher Crone. Add 1 to the Attacks characteristic of that model’s Scythed Limbs.

FLY: This unit can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Harrowing Shriek: Even the bravest might quail upon hearing the unnerving shriek issued by the bloodthirsty Dreadscythe Harridans.
Subtract 1 from hit rolls for attacks made by enemy models with a Bravery characteristic of less than 7 while they are within 3" of any units with this ability.

Murderous Bloodlust: The more blood that flows, the more aggressive the Dreadscythe Harridans become, recklessly slashing and stabbing in a flurry of violence.
If the unmodified hit roll for an attack made with Scythed Limbs is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, DREADSCYTHE HARRIDANS


6"
1
5+
6
WARSCROLL

Thorns of the Briar Queen

This horde of Chainrasps is bound eternally to the will of the Briar Queen. At her wailed command they either flock to her side or surge outwards in search of new victims upon whom she can sate her malice.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Malignant Weapon
Malignant Weapon1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 6      Points: 175
Battlefield Role: None
Notes: Single, Unique. The Briar Queen and Thorns of the Briar Queen must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

The Thorns of the Briar Queen is a unit that has 6 models, each armed with a Malignant Weapon.

VARCLAV THE CRUEL: The leader of this unit is Varclav the Cruel. Add 1 to the Attacks characteristic of Varclav the Cruel’s Malignant Weapon. In addition, this unit has a Bravery characteristic of 10 instead of 6 while it includes Varclav the Cruel.

FLY: This unit can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Grasping Chains: Spectral chains ensnare the victim, rendering them helpless against the tearing claws of these spiteful gheists.
You can re-roll wound rolls of 1 for attacks made by this unit that target an enemy unit that is within 3" of two or more models from this unit.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, CHAINRASP HORDE, THORNS OF THE BRIAR QUEEN


Battleline


6"
1
5+
6
WARSCROLL

Chainrasp Horde

A horde of Chainrasps is a frightening force. A sword or axe might pass right through a Chainrasp without finding purchase, but the spiked clubs and rusted blades wielded by these evil beings can mangle flesh and shatter bone.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Malignant Weapon
Malignant Weapon1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 95
Battlefield Role: Battleline
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Chainguard
 • The Condemned

DESCRIPTION

A Chainrasp Horde has any number of models, each armed with a Malignant Weapon.

DREADWARDEN : The leader of this unit is a Dreadwarden. Add 1 to the Attacks characteristic of a Dreadwarden’s Malignant Weapon. In addition, a Chainrasp Horde has a Bravery characteristic of 10 instead of 6 while it includes a Dreadwarden.

FLY: This unit can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Chilling Horde: When Chainrasps gather in sufficient strength, few can withstand their grave-cold touch.
You can re-roll wound rolls of 1 for this unit while it has more than 10 models.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, CHAINRASP HORDE


8"
1
4+
10
WARSCROLL

Grimghast Reapers

Arch plotters and schemers in life, Grimghast Reapers are cursed in their undeath to kill indiscriminately. Those foolish enough to stand before a Grimghast Reaper usually end their lives hacked apart into bleeding chunks of meat.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slasher Scythe
Slasher Scythe2"24+3+-11
Death Knell
Death Knell2"13+3+-12
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 155
Battlefield Role: Battleline
Base size: 32mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Death Stalkers

DESCRIPTION

A unit of Grimghast Reapers has any number of models, each armed with a Slasher Scythe.

EXTOLLER OF SHYISH: The leader of this unit is an Extoller of Shyish. An Extoller of Shyish is armed with a Death Knell instead of a Slasher Scythe.

FLY: This unit can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Reaped Like Corn: The scythes wielded by these ghostly warriors can be swung in great sweeping arcs, cutting down whole ranks of enemy warriors.
You can re-roll failed hit rolls for attacks made with this unit’s Slasher Scythes if the target unit has 5 or more models.

For Whom the Bell Tolls: A Death Knell steals the life-force of those that it batters to death, and redirects it to harm any enemy creatures that are nearby.
Allocate wounds inflicted by a Death Knell after allocating wounds inflicted by Slasher Scythes. For each enemy model that is slain by wounds inflicted by a Death Knell, you can inflict 1 mortal wound on an enemy unit within 3" of the model armed with the Death Knell.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, GRIMGHAST REAPERS


12"
2
4+
10
WARSCROLL

Hexwraiths

Upon ghostly steeds, the Hexwraiths ride straight through their foes, turning blood to ice and snatching souls from screaming warriors. Once knights both proud and cruel, these ethereal killers relive their glory by visiting pain and death upon mortals.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Spectral Scythe
Spectral Scythe1"24+3+-11
Hooves and Teeth
Hooves and Teeth1"24+5+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 150
Battlefield Role: Battleline
Base size: 60 x 35mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathriders
 • The Dolorous Guard

DESCRIPTION

A unit of Hexwraiths has any number of models, each armed with a Spectral Scythe.

MOUNT: This unit’s Skeletal Steeds attack with their Hooves and Teeth.

HELLWRAITH: The leader of this unit is a Hellwraith. Add 1 to the Attacks characteristic of a Hellwraith’s Spectral Scythe.

FLY: This unit can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Frightful Touch: Even the slightest scratch from a Spectral Scythe can still a beating heart.
If the unmodified hit roll for an attack made with a Spectral Scythe is 6, that attack inflicts 1 mortal wound and the attack sequence ends (do not make a wound or save roll).

Spectral Hunters: As the Hexwraiths ride down their chosen prey, any whom they pass through en route to their target are subject to the phantasmal cavalry’s life-leeching powers.
In your movement phase, immediately after this unit has moved, you can pick an enemy unit that has any models that a model from this unit passed across. If you do so, roll a dice for each model from this unit that passed across the enemy unit. For each roll of 5+, that enemy unit suffers 1 mortal wound.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, HEXWRAITHS


6"
3
4+
10
WARSCROLL

Spirit Hosts

Spirit Hosts are the souls of the damned, stripped of body and identity, screaming endlessly for the life they have lost. They long to take out their rage upon the living, and the very touch of their claws can turn blood to ice, or stop a heart from beating.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Spectral Claws and Daggers
Spectral Claws and Daggers1"65+4+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 125
Battlefield Role: Battleline
Base size: 50mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Execution Horde

DESCRIPTION

A unit of Spirit Hosts has any number of models, each armed with Spectral Claws and Daggers.

FLY: This unit can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Frightful Touch: Bearing the chill of an open grave, the spectral claws and daggers of the Spirit Hosts can still a beating heart with even the least of scratches.
If the unmodified hit roll for an attack made with Spectral Claws and Daggers is 6, that attack inflicts 1 mortal wound and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, SPIRIT HOSTS


Leader


6"
4
4+
10
WARSCROLL

Cairn Wraith

The horrors known as Cairn Wraiths were once mass murderers or cruel executioners, mortals who developed such a taste for killing that upon death their unquiet spirits rose from the underworlds to continue their spree of terror.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaper Scythe
Reaper Scythe2"34+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 70
Battlefield Role: Leader
Base size: 25mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Death Stalkers

DESCRIPTION

A Cairn Wraith is a single model. It is armed with a Reaper Scythe.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Reaped Like Corn: The scythe wielded by a Cairn Wraith can be swung in great sweeping arcs, cutting down whole ranks of enemy warriors.
You can re-roll failed hit rolls for attacks made with a Reaper Scythe if the target unit has 5 or more models.

Frightful Touch: The touch of a Cairn Wraith is imbued with the lethal chill of the grave, an unholy force that is transferred to the blade of its Reaper Scythe. Even the slightest nick from such a weapon might still a beating heart.
If the unmodified hit roll for an attack made with a Reaper Scythe is 6, that attack inflicts 2 mortal wounds and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, CAIRN WRAITH


12"
5
4+
10
WARSCROLL

Dreadblade Harrow

Dreadblade Harrows are spectral lieutenants, spirit knights mounted upon ghostly steeds. They are able to fade and reappear, so no place on the battlefield is safe from their charge and the sweep of their deadly dreadblades.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dreadblade
Dreadblade1"33+3+-11
Ghostly Hooves and Teeth
Ghostly Hooves and Teeth1"24+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathriders
 • The Forgotten Scions

DESCRIPTION

A Dreadblade Harrow is a single model armed with a Dreadblade.

MOUNT: This model’s Ethereal Steed attacks with Ghostly Hooves and Teeth.

FLY: This model can fly.

ABILITIES

Phantasmal Discorporation: Dreadblade Harrows are able to disappear in a spectral mist.
If this model is more than 3" from any enemy models at the start of your movement phase, instead of making a normal move, you can remove it from the battlefield and then set it up anywhere on the battlefield more than 9" from any enemy models.

Dreadblade: A Dreadblade can be wielded in a single hand to make a devastating thrust when the bearer charges a foe, or swung with two hands in deadly sweeping arcs once the bearer is engaged in combat.
Add 1 to the Damage characteristic of this model’s Dreadblade if it made a charge move in the same turn. Add 1 to the Attacks characteristic of this model’s Dreadblade if it did not make a charge move in the same turn.

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Curse of Loyalty: In life these knights were retainers to one that would become a Knight of Shrouds. They failed to thwart his act of betrayal, and are now cursed to serve loyally beneath him.
Re-roll wound rolls of 1 for attacks made with this model’s Dreadblade while it is within 9" of a friendly KNIGHT OF SHROUDS.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, DREADBLADE HARROW


6"
5
4+
10
WARSCROLL

Guardian of Souls with Nightmare Lantern

A Guardian of Souls keeps vigil over the dead whilst driving those around them to the heights of malice. When one of these sorcerous spectres goes to war, hundreds of the living dead are drawn to their lantern’s flame from leagues around.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chill Blade
Chill Blade1"33+3+-11
Maul of Judgement
Maul of Judgement1"23+3+-2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 135
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Chainguard

DESCRIPTION

A Guardian of Souls with Nightmare Lantern is a single model armed with a Chill Blade or Maul of Judgement.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Nightmare Lantern: The cursed light of Nagashizzar bound within a nightmare lantern invigorates the dark souls of any Nighthaunts it illuminates.
Add 1 to wound rolls for attacks made with melee weapons used by friendly NIGHTHAUNT units that are wholly within 12" of this model.

MAGIC

This model is a WIZARD. It can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Spectral Lure spells.

Spectral Lure: Channelling the unholy light of his nightmare lantern, the Guardian summons forth the spirits of the dead.
Spectral Lure has a casting value of 6. If successfully cast, pick a friendly SUMMONABLE NIGHTHAUNT unit wholly within 24" of the caster. You can either heal D6 wounds that have been allocated to that unit or, if no wounds have been allocated to the unit, you can return a number of slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D6.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, WIZARD, GUARDIAN OF SOULS


6"
5
4+
10
WARSCROLL

Knight of Shrouds

A Knight of Shrouds is a master tactician, and his commands inspire nearby spirits to greater heights of malicious fury. A deadly bladesman, the Knight wields a Sword of Stolen Hours, an enchanted weapon that increases his own power with each kill.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sword of Stolen Hours
Sword of Stolen Hours1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Shroudguard

DESCRIPTION

A Knight of Shrouds is a single model armed with a Sword of Stolen Hours.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Stolen Hours: The bearer of a sword of stolen hours can steal vital energy from a foe and use it to increase their own power.
Each time a wound inflicted by this model’s Sword of Stolen Hours slays an enemy HERO, heal 1 wound allocated to this model.

COMMAND ABILITIES

Spectral Overseer: In life, the Knight of Shrouds commanded legions of devoted soldiers. In death, he turns his military genius to the command of shrieking spirits and vengeful phantasms.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Add 1 to hit rolls for friendly NIGHTHAUNT units while they are wholly within 12" of that model in that combat phase.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, KNIGHT OF SHROUDS


12"
6
4+
10
WARSCROLL

Knight of Shrouds on Ethereal Steed

On the bleakest nights of the human soul, the Knights of Shrouds ride at the head of a massed gathering of undead. Their disembodied voices ring out over the moans of the deceased even as they steal the lives from their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sword of Stolen Hours
Sword of Stolen Hours1"43+3+-12
Ghostly Hooves and Teeth
Ghostly Hooves and Teeth1"24+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • The Forgotten Scions

DESCRIPTION

A Knight of Shrouds on Ethereal Steed is a single model armed with a Sword of Stolen Hours.

MOUNT: This model’s Ethereal Steed attacks with Ghostly Hooves and Teeth.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Stolen Hours: The bearer of a sword of stolen hours can steal vital energy from a foe and use it to increase their own power.
Allocate wounds inflicted by this model’s Sword of Stolen Hours before allocating wounds inflicted by this model’s Ghostly Hooves and Teeth. Each time a wound inflicted by this model’s Sword of Stolen Hours slays an enemy HERO, heal 1 wound allocated to this model.

COMMAND ABILITIES

Lord of Gheists: Each Knight of Shrouds was a mighty general in mortal life, and still retains the ability to spur their soldiery to great feats of arms.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly NIGHTHAUNT unit that is wholly within 18" of a friendly model with this command ability. Add 1 to the Attacks characteristic of that unit’s melee weapons in that combat phase. A unit cannot benefit from this command ability more than once per phase.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, KNIGHT OF SHROUDS


6"
7
4+
10
WARSCROLL

Kurdoss Valentian, the Craven King

The cold fury of Kurdoss Valentian is matched only by his bitterness. Cursed to sit upon a throne but never rule, the Craven King vents his anger by mercilessly smiting those his queen commands him to. Enemy leaders are targeted with especial bile.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sepulchral Sceptre
Sepulchral Sceptre1"53+3+-2D3
Wraith Heralds’ Spectral Claws
Wraith Heralds’ Spectral Claws1"64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

DESCRIPTION

Kurdoss Valentian is a named character that is single model. He is armed with the Sepulchral Sceptre.

COMPANIONS: Kurdoss Valentian is accompanied by two Wraith Heralds, who are armed with Spectral Claws. For rules purposes, the Wraith Heralds are treated in the same manner as a mount.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Frightful Touch: Gifted with the touch of the grave, a touch from the spectral claws of Kurdoss’ wraith heralds can silence the most vibrant of hearts.
If the unmodified hit roll for an attack made with the Wraith Heralds’ Spectral Claws is 6, that attack inflicts 1 mortal wound and the attack sequence ends (do not make a wound or save roll).

If I Cannot Rule, None Shall Rule!: In the presence of Kurdoss Valentian’s all-consuming bitterness and the cruel malice of his heralds, the commands of enemy generals turn to dust in their mouths even as they issue them.
At the start of the hero phase, if your opponent receives a command point for their general being on the battlefield, after they receive that command point, roll a dice. On a 5+, your opponent must subtract 1 from their command points and you receive 1 extra command point.

Soul-crushing Smite: When backed by the full measure of Kurdoss Valentian’s might and bitterness, the Sepulchral Sceptre can blast his victim’s soul clean out of its body.
If the unmodified wound roll for an attack made with the Sepulchral Sceptre is 6, that attack has a Damage characteristic of D6 instead of D3.

Suffer No Rival: Never is the Craven King’s bitterness more evident than when he lashes out at those he sees as rivals to his hollow power.
You can re-roll failed hit rolls for attacks made with the Sepulchral Sceptre if the target is an enemy general.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, KURDOSS VALENTIAN


6"
7
4+
10
WARSCROLL

Lady Olynder, Mortarch of Grief

Lady Olynder is despair given form. She exudes hopelessness and casts an enfeebling gloom upon her foes. Accompanied by banshee handmaidens, the Mortarch of Grief bears the life-taking Staff of Midnight and horrors unknown beneath her veil.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Staff of Midnight
Staff of Midnight2"33+3+-2D3
Banshee Handmaidens’ Spectral Claws
Banshee Handmaidens’ Spectral Claws1"64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • The Sorrowmourn Choir

DESCRIPTION

Lady Olynder is a named character that is a single model. She is armed with the Staff of Midnight.

COMPANIONS: Lady Olynder is accompanied by two Banshee Handmaidens, who are armed with Spectral Claws. For rules purposes, the Banshee Handmaidens are treated in the same manner as a mount.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Frightful Touch: With but a single, bonechilling touch of their spectral claws, the banshee handmaidens can still a beating heart.
If the unmodified hit roll for an attack made with the Banshee Handmaidens’ Spectral Claws is 6, that attack inflicts 1 mortal wound and the attack sequence ends (do not make a wound or save roll).

Grave-sands of Time: Lady Olynder’s handmaidens bear gifts from Nagash, including a Grave-sand Hourglass through which mortal life itself slips.
Once per battle, in your hero phase, you can choose either to inflict D6 mortal wounds on an enemy HERO within 6" of this model, or heal D6 wounds that have been allocated to this model.

Lifting the Veil: Those that see what lies beneath Lady Olynder’s veil die with deathmask expressions of shock and horror frozen upon their faces – their dying grief serving only to feed the Mortarch’s insatiable desire.
At the start of your hero phase, pick an enemy unit within 12" of this model that is visible to her and roll a dice. On a 1, nothing happens. On a 2+, that unit suffers a number of mortal wounds equal to the roll. In addition, if any enemy models are slain by this ability, immediately heal D3 wounds that have been allocated to this model.

Mortarch of Grief: Chosen by Nagash to serve as his Mortarch of Grief, Lady Olynder’s very presence serves as a psychological weapon of terrible potency.
Add 1 to the number of models that flee from enemy units that fail a battleshock test while they are within 12" of this model.

Wail of the Damned: The Handmaidens can loose a soul-piercing shriek that contains within its harrowing notes all the woes of the realms.
At the start of your shooting phase, roll 2D6 for each enemy unit within 10" of this model. If the roll for the unit is higher than its Bravery characteristic, it suffers D3 mortal wounds.

MAGIC

Lady Olynder is a WIZARD. She can attempt to cast two different spells in each of your hero phases, and attempt to unbind two spells in each enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Grief-stricken spells.

Grief-stricken: Lady Olynder’s incantations can cause a pall of misery and utter desolation to descend upon her enemies, so that their limbs feel leaden and their very will to live is sapped.
Grief-stricken has a casting value of 7. If successfully cast, pick an enemy unit that is within 18" of the caster and visible to them. Until your next hero phase, subtract 1 from hit rolls for attacks made by that unit and add 1 to hit rolls for attacks made with melee weapons that target that unit.

COMMAND ABILITIES

No Rest For the Wicked: Should the spectral forms of her minions be banished or destroyed, Lady Olynder will wrench their souls back from the underworlds time and again until her will is done.
You can use this command ability in your hero phase if this model is your general and is on the battlefield. If you do so, you can return 1 slain model to each friendly SUMMONABLE NIGHTHAUNT unit that is within 12" of a friendly model with this command ability.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, WIZARD, MORTARCH, LADY OLYNDER


6"
5
4+
10
WARSCROLL

Lord Executioner

To witness a Lord Executioner is to stare death in the face. Sent to claim the lives of those who have escaped the cold justice of Shyish, the spirits of the wrongfully executed drift around him, crying out their anguish into the night.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Decapitating Greataxe
Decapitating Greataxe1"33+3+-21
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Execution Horde

DESCRIPTION

A Lord Executioner is a single model armed with a Decapitating Greataxe.

FLY: This model can fly.

ABILITIES

Beheading Strike: The cutting edge of a Lord Executioner’s axe is razor-sharp, and they can use it to slice the head clean from a foe’s body.
If the unmodified wound roll for an attack made with a Decapitating Greataxe is 6, add 2 to the Damage characteristic of that weapon for that attack.

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Staring Death in the Face: The unwavering stare of a Lord Executioner seems to penetrate into the victim’s very soul, filling them with bleak foreboding of their own demise.
At the start of a combat phase, you can pick an enemy HERO within 3" of this model. Subtract 1 from hit rolls for attacks made by that HERO in that combat phase.

Disembodied Skulls: The spirits that swirl around a Lord Executioner preserve his existence from threats.
Roll a D6 each time you allocate a mortal wound to this model. On a 5+, the wound is negated.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, LORD EXECUTIONER


14"
7
4+
10
WARSCROLL

Reikenor the Grimhailer

In life, Reikenor was a sorcerer-king, a champion that denied Nagash his rightful due. In death, he is a wraith-wizard, cursed to lead armies and reap souls in the name of the Great Necromancer for all eternity.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fellreaper
Fellreaper2"44+3+-12
Ghostly Hooves and Teeth
Ghostly Hooves and Teeth1"34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 165
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Shroudguard

DESCRIPTION

Reikenor the Grimhailer is a named character that is a single model. He is armed with Fellreaper.

MOUNT: Reikenor the Grimhailer’s mount, Kyllaron, attacks with Ghostly Hooves and Teeth.

FLY: This model can fly.

ABILITIES

Corpse Candles: When Reikenor prepares to cast a spell by snuffing out the flame of a corpse candle, he can drain his own or a victim’s essence to help fuel his sorcery.
In your hero phase, before this model attempts to cast a spell, you can say that it will snuff out a corpse candle. If you do so, pick either this model or an enemy model within 12" of this model. That model suffers 1 mortal wound. If the mortal wound was suffered by an enemy model, add 1 to the casting roll; if the mortal wound was suffered by this model, add 3 to the casting roll.

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Frightful Touch: The wraith-touch of Reikenor is imbued with the pure finality of death, an unholy force that is transferred to the blade of the scythe Fellreaper. The weapon has a penchant for ghosting through flesh to still a beating heart.
If the unmodified hit roll for an attack made with Fellreaper is 6, that attack inflicts 2 mortal wounds and the attack sequence ends (do not make a wound or save roll).

Reaped Like Corn: Fellreaper can be swung in great sweeping arcs, cutting down whole ranks of enemy warriors.
You can re-roll failed hit rolls for attacks made with Fellreaper if the target unit has 5 or more models.

MAGIC

Reikenor the Grimhailer is a WIZARD. He can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Wraithstorm spells.

Wraithstorm: Reikenor tears the souls from his victims and commands them to assail their allies.
Wraithstorm has a casting value of 7. If successfully cast, pick an enemy unit within 12" of the caster that is visible to them. That unit suffers D3 mortal wounds. If any models in that unit are slain as a result of this spell, that unit immediately suffers an additional D3 mortal wounds.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, WIZARD, REIKENOR THE GRIMHAILER


6"
5
4+
10
WARSCROLL

Spirit Torment

The masked creatures known as Spirit Torments were pitiless jailers in life. In death they seek out those that Nagash deems his by right of rulership, bludgeoning them with their ensorcelled iron padlocks before locking away their souls.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shacklegheist Chains
Shacklegheist Chains2"34+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 115
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • The Condemned

DESCRIPTION

A Spirit Torment is a single model. It is armed with Shacklegheist Chains.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Nagash’s Bidding: Spirit Torments ensure that Nagash’s unrepentant hosts redouble their efforts to carry out his bidding.
You can re-roll hit rolls of 1 for friendly NIGHTHAUNT units while they are wholly within 12" of any friendly SPIRIT TORMENTS.

Captured Soul Energy: The chains and padlocks carried by Spirit Torments can capture the departing spirit of a slain foe.
At the start of the battleshock phase, if 3 or more enemy models were slain that turn, pick a friendly NIGHTHAUNT unit within 6" of this model and heal D3 wounds that have been allocated to that unit. If 3 or more enemy STORMCAST ETERNAL models were slain that turn, heal 3 wounds instead of D3 wounds.

Alternatively, instead of healing the unit you picked, if models from that unit have been slain, you can return them to the unit. Roll a D3; you can return any slain models to that unit that have a combined Wounds characteristic of less than or equal to the number you rolled.

If your army includes more than one SPIRIT TORMENT, at least 3 enemy models must have been slain during the turn for each SPIRIT TORMENT that uses this ability, and no SPIRIT TORMENT can use this ability more than once in the same battleshock phase.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, SPIRIT TORMENT


6"
4
4+
10
WARSCROLL

Tomb Banshee

Tomb Banshees are apparitions of revenge who have long dwelt upon the dark deed that robbed them of vitality, love or contentment, becoming bitter and hate-filled. A single scream from a Tomb Banshee can freeze the life from even the bravest warrior.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chill Dagger
Chill Dagger1"14+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader
Base size: 25mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Shrieker Host

DESCRIPTION

A Tomb Banshee is a single model armed with a Chill Dagger.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Frightful Touch: The life-numbing touch of a Tomb Banshee can be enough to silence a beating heart, and that fell power channels through the creature’s chill dagger.
If the unmodified hit roll for an attack made with a Chill Dagger is 6, that attack inflicts D3 mortal wounds and the attack sequence ends (do not make a wound or save roll).

Ghostly Howl: There is no describing the shrieking wail of the Banshee, as it is so horrific to hear that its sound alone can pierce the soul of any who hear it.
At the start of your shooting phase, pick an enemy unit within 10" of this model and roll 2D6. If the roll is higher than the unit’s Bravery characteristic, it suffers a number of mortal wounds equal to the difference between its Bravery characteristic and the roll.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, TOMB BANSHEE


6"
5
4+
10
WARSCROLL

Guardian of Souls with Mortality Glass

A Guardian of Souls protects that which rightfully belongs to Nagash. When gifted a mortality glass, a Guardian can bend time, using the device to slow foes to a nightmarish crawl, or channelling the power to grant unnatural speed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chill Blade
Chill Blade1"33+3+-11
Maul of Judgement
Maul of Judgement1"23+3+-2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader

DESCRIPTION

A Guardian of Souls with Mortality Glass is a single model armed with a Chill Blade or Maul of Judgement.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Mortality Glass: The grave-sand of Shyish pours through this baroque hourglass, the fell enchantments bound within it able to slow the actions of others to a virtual standstill.
When enemy units within 9" of this model charge, roll a D6 instead of 2D6 when determining the distance they can move.

MAGIC

This model is a WIZARD. It can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Temporal Translocation spells.

Temporal Translocation: The power of a Mortality Glass’ enchantments can be inverted through dark sorcery, enabling the passing of time to occur in the blink of eye.
Temporal Translocation has a casting value ot 6. If successfully cast, pick a friendly NIGHTHAUNT unit wholly within 24" ot the caster. You can make a normal move of up to 6" with that unit. If that unit retreats as part ot this move, it can still charge later in the same turn.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, WIZARD, GUARDIAN OF SOULS


6"
6
4+
10
WARSCROLL

Krulghast Cruciator

Krulghast Cruciators were once mortals that met a gruesome end on the torture rack. In death, their bitter souls have been twisted by Nagash into ghastly manifestations of torment, replete with instruments of excruciation possessed of a wicked animus.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Phantasmal Torture
Phantasmal Torture12"43+3+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Talons and Flensing Knives
Talons and Flensing Knives1"43+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single

DESCRIPTION

A Krulghast Cruciator is a single model armed with Talons and Flensing Knives, and Phantasmal Torture.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Empowering Excruciation: Krulghast Cruciators draw power from the suffering they inflict, becoming beacons of death magic that make nearby Nighthaunt more difficult to banish.
If any wounds inflicted by this model’s Phantasmal Torture are allocated to an enemy model and not negated, this model becomes empowered until your next shooting phase. The Deathless Spirits battle trait negates wounds and mortal wounds allocated to friendly NIGHTHAUNT units wholly within 12" of any friendly empowered KRULGHAST CRUCIATORS on a 5+ instead of 6+.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, TOTEM, KRULGHAST CRUCIATOR


6"
5
4+
10
WARSCROLL

The Briar Queen

Once a Deathmage of formidable power, the Briar Queen was imprisoned by the Katophranes of Shadespire and sentenced to an eternity of torment, but was freed by Nagash and transformed into a Mirrorghast Banshee.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rending Scream
Rending Scream10"33+3+-31
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Briar Whip
Briar Whip3"13+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 175
Battlefield Role: Leader
Notes: Single, Unique. The Briar Queen and Thorns of the Briar Queen must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

The Briar Queen is a named character that is a single model. She is armed with a Rending Scream and a Briar Whip.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

MAGIC

The Briar Queen is a WIZARD. She can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Howling Vortex spells.

Howling Vortex: A pitch-black void of shrieking winds opens in the air, dragging the victim towards it.
Howling Vortex has a casting value of 7. If successfully cast, pick a point on the battlefield within 18" of the caster that is visible to them, and roll 2D6 for each enemy unit within 6" of that point. If the roll is greater than the value of that unit’s Move characteristic, or that roll is a double, that unit suffers 1 mortal wound and its Move characteristic is halved until the caster’s next hero phase.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, HERO, WIZARD, MIRRORGHAST BANSHEE, THE BRIAR QUEEN


Behemoth


12
4+
10
WARSCROLL

Black Coach

Driven by a Cairn Wraith and bearing the remains of a slain vampire or powerful Necromancer, the Black Coach seeks out sites of great slaughter and suffering, swelling with dark magic as it runs down helpless mortals in an explosion of gore.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cairn Wraith’s Soulreach Grasp
Cairn Wraith’s Soulreach Grasp10"13+3+-3D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cairn Wraith’s Reaper Scythe
Cairn Wraith’s Reaper Scythe1"34+3+-12
Cairn Wraith’s Soulreach Grasp
Cairn Wraith’s Soulreach Grasp3"13+3+-3D3
Relic Bearers’ Spectral Claws
Relic Bearers’ Spectral Claws1"4+4+-11
Nightmares’ Hooves and Teeth
Nightmares’ Hooves and Teeth1"84+4+-1
DAMAGE
Wounds SufferedMoveRelic Bearers’ Spectral Claws
0-214"9
3-412"8
5-710"7
8-98"6
10+6"5
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Behemoth
Base size: 170 x 109mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathriders

DESCRIPTION

A Black Coach is a single model driven by a Cairn Wraith armed with a Soulreach Grasp or a Reaper Scythe.

STEEDS AND CREW: The Black Coach is drawn by four Nightmares that attack with their Hooves and Teeth. Three Relic Bearers accompany the Black Coach, and can attack with their Spectral Claws. For rules purposes, the Nightmares and Relic Bearers are treated in the same manner as a mount.

FLY: This model can fly.

ABILITIES

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Frightful Touch: The icy touch of the Black Coach’s Wraith crew is so fell and chill that a mere scratch from them can still a beating heart.
If the unmodified hit roll for an attack made with the Cairn Wraith’s Reaper Scythe is 6, that attack inflicts 2 mortal wounds and the attack sequence ends (do not make a wound or save roll).

In addition, if the unmodified hit roll for an attack made with the Relic Bearers’ Spectral Claws is 6, that attack inflicts 1 mortal wound and the attack sequence ends (do not make a wound or save roll).

Evocation of Death: The Black Coach absorbs death magic, swelling with power as it consumes more and more of that darksome force.
At the start of each battle round, roll 3 dice for each BLACK COACH on the battlefield. For each 4+, that BLACK COACH gains a level of power. Levels of power are cumulative and last for the rest of the battle. They grant the following abilities:

First Level – Nimbus of Power: A supernatural glow emanates from the Black Coach, its fell touch invigorating the power within.
In your hero phase, heal D3 wounds that have been allocated to this model. In addition, at the start of your hero phase, pick 1 friendly SUMMONABLE NIGHTHAUNT unit wholly within 12" of this model and return D3 slain models to that unit. The returning models must be set up within 12" of this model.

Second Level – Unholy Vigour: Dark magic lends the vehicle unnatural speed and empowers its accompanying Nightmares and Wraiths to lash out with blurring swiftness.
Re-roll hit rolls of 1 for this model’s melee weapons. In addition, this model can run and charge in the same turn.

Third Level – Spectral Scythes: These phantom blades look intangible but can slice flesh as easily as if forged from the finest steel.
After this model completes a charge move, pick an enemy unit within 1" of this model and roll a dice. On a 2+, that unit suffers D3 mortal wounds.

Fourth Level – Insubstantial Form: The Black Coach seems to flicker in and out of reality, making it all but impossible to trap and envelop.
This model can retreat and charge in the same turn.

Fifth Level – Witch-fire: Balefire crackles and arcs from the charging steeds and spinning wheels.
In your hero phase, roll a dice for each enemy unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds.

Reaped Like Corn: The scythes wielded by these ghostly warriors can be swung in great sweeping arcs, cutting down whole ranks of enemy warriors.
You can re-roll failed hit rolls for attacks made with this model’s Reaper Scythe if the target unit has 5 or more models.

KEYWORDS
DEATH, MALIGNANT, NIGHTHAUNT, TOTEM, BLACK COACH


10
4+
10
WARSCROLL

Mourngul

Driven by famine and pain to hunt their former friends and companions, Mournguls are damned to an eternity of terrible isolation. Their shadowy cadaverous forms of cold flesh and cracked bone warp and twist ceaselessly as they rake their foes with claws and teeth.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nightmarish Claws and Fangs
Nightmarish Claws and Fangs2"3+3+-12
DAMAGE
Wounds SufferedMoveNightmarish Claws and Fangs
0-412"8
5-610"7
7-89"6
9+8"5
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 300
Battlefield Role: Behemoth
Base size: 60mm
Notes: Single

DESCRIPTION

A Mourngul is armed with Nightmarish Claws and Fangs.

FLY: This model can fly.

ABILITIES

Devourer of Flesh and Souls: The unholy essence of a Mourngul is nourished by the souls of those it devours.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore modifiers (positive and negative) when making save rolls for attacks that target this model.

Frightful Touch: Just one touch from a Mourngul’s claws can still the heart of a mortal opponent.
If the unmodified hit roll for an attack made with this model’s Nightmarish Claws and Fangs is 6, that attack causes 2 mortal wounds to the target and the attack sequence ends (do not make a wound or save roll).

Ghastly Apparition: Mournguls are soulsearing horrors to look upon, radiating an aura of supernatural terror, unutterable despair and ravenous hunger.
Subtract 1 from hit rolls for attacks made by enemy units while they are within 6" of any friendly models with this ability.

KEYWORDS
DEATH, NIGHTHAUNT, MALIGNANT, MONSTER, MOURNGUL


Warscroll Battalion


Warscroll Battalion

Chainguard

For many Nighthaunt processions the Chainguard form the centre of their assault – a mainstay formation around which the rest of the army manoeuvres. While the foe is pinned in place fighting the ever-returning Chainrasp Hordes, a wise spectral commander can ensure they seize the initiative with any number of counter-attacks.
ORGANISATION
A Chainguard battalion consists of the following units:
 • 1 Guardian of Souls
 • 2 Chainrasp Hordes*
* Each Chainrasp Horde must contain at least 20 models.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Nighthaunt Procession
 • The Emerald Host

ABILITIES

The Heart of the Horde: The cursed souls of the Chainguard are eternally bound to the will of the Guardian of Souls that accompanies them, and are drawn inexorably to the magic he wields.
Each time a CHAINRASP HORDE from this battalion is affected by a Spectral Lure or Temporal Translocation spell cast by this battalion’s GUARDIAN OF SOULS, you can return D6 slain models to that unit (in addition to any models returned to the unit by the Spectral Lure spell).


Warscroll Battalion

Death Stalkers

They are bringers of death, finality made manifest. Led by the driving and murderous passion of a Cairn Wraith, Death Stalkers are spectral killers that relentlessly hunt down the enemy whose name has been whispered to them in darksome rites. They fall upon the named foe with a nigh-unstoppable vengeful zeal.
ORGANISATION
A Death Stalkers battalion consists of the following units:
 • 1 Cairn Wraith
 • 2 units of Grimghast Reapers
 • 2 units of Glaivewraith Stalkers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Nighthaunt Procession
 • The Emerald Host

ABILITIES

Soul-marked Prey: When Nagash desires the death of a certain target, he sends forth his Death Stalkers, who will fight with terrible and relentless purpose to see the subject of their master’s ire slain.
After set-up is complete but before the battle begins, pick one enemy unit to be soul-marked by this battalion. Add 1 to hit and wound rolls for attacks made by units from this battalion that target the soul-marked unit.


Warscroll Battalion

Deathriders

When the spectral cavalry of the Nighthaunt processions amass alongside a Black Coach, they create a swell of supernatural energies. The speartip of the Nighthaut processions, the surging tide of Deathriders charge with unnatural speed to scythe down any foe foolish enough to stand before them.
ORGANISATION
A Deathriders battalion consists of the following units:
 • 1-2 Dreadblade Harrows
 • 2 units of Hexwraiths
 • 1 Black Coach
PITCHED BATTLE PROFILE

Unit Size: -      Points: 130
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Nighthaunt Procession

ABILITIES

Spectral Spearhead: Deathriders lead the Nighthaunt processions from the front, scything through their petrified prey before they can even react to the murderous spectral cavalrymen in their midst.
Add 1 to charge rolls for units from this battalion. In addition, if you make an unmodified charge roll of 9+ for a unit from this battalion, it can fight immediately after you complete the charge move. This does not stop the unit from being picked to fight in the combat phase of the same turn. If this battalion is part of a Nighthaunt army, this ability replaces the Wave of Terror battle trait for all units in this battalion.


Warscroll Battalion

Execution Horde

When an Execution Horde is summoned, a Lord Executioner is surrounded by Spirit Hosts composed of the massed and intermingled souls of those whom he slew in life. The Nighthaunts use such small but hard-hitting battalions to supplement their fighting strength, often working alongside the massed Chainguard.
ORGANISATION
An Execution Horde consists of the following units:
 • 1 Lord Executioner
 • 3 units of Spirit Hosts
PITCHED BATTLE PROFILE

Unit Size: -      Points: 100
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Nighthaunt Procession

ABILITIES

The Headsman’s Masses: The spirit swarms that accompany an Execution Horde’s master serve to distract his prey whilst he delivers the killing blow.
Subtract 1 from hit rolls for attacks that target this battalion’s LORD EXECUTIONER while a SPIRIT HOST unit from this battalion is within 6" of the attacker’s unit. In addition, add 1 to hit rolls for attacks made by this battalion’s LORD EXECUTIONER while any SPIRIT HOST units from this battalion are within 6" of the target unit.


Warscroll Battalion

Nighthaunt Procession

The vanguard of the Soul Wars, the Nighthaunts press forward relentlessly. To a mortal, the approach of a Nighthaunt army is a terrifying sight. However, to Nagash the procession is as he himself has ordained – an ordered affair of minions driven forward by the malign willpower of the more powerful spirits amongst them.
ORGANISATION
A Nighthaunt Procession consists of the following warscroll battalions:
 • 1 Shroudguard
 • 6 warscroll battalions chosen in any combination from the following list:
- The Condemned
- Chainguard
- Execution Horde
- Deathriders
- Death Stalkers
- Shrieker Host
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Warscroll Battalion

ABILITIES

Bound Beneath Indomitable Will: When a Nighthaunt procession gathers in full force, the amethyst magic of Shyish hangs heavy in the air. The spectral commanders that lead this dread army of gheists to war serve as beacons of this deathly energy, empowering their minions with an unholy resilience.
Roll a dice each time you allocate a wound or mortal wound to a friendly NIGHTHAUNT model from this battalion within 12" of your general or a friendly NIGHTHAUNT HERO from the battalion. On a 6+ the wound is negated. If this battalion is part of a Nighthaunt army, this ability replaces the Deathless Spirits battle trait for all units in this battalion.


Warscroll Battalion

Shrieker Host

The scream of a single Tomb Banshee can kill even the mightiest warrior. When backed by a screeching hell-choir of Myrmourn Banshees and Dreadscythe Harridans, that shrieking builds to an unholy cacophony – an unnatural sound that often serves to break opposing forces already beset by the horror of a Nighthaunt procession.
ORGANISATION
A Shrieker Host consists of the following units:
 • 1 Tomb Banshee
 • 2 units of Dreadscythe Harridans
 • 2 units of Myrmourn Banshees
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Nighthaunt Procession

ABILITIES

Mournful Wailing: The wailing of so many tormented souls is enough to fill even the most disciplined heart with melancholy.
Re-roll battleshock rolls of 1 for enemy units that are within 6" of any units from this battalion at the start of the battleshock phase. In addition, the Inspiring Presence command ability cannot be used on enemy units that are within 6" of any units from this battalion.


Warscroll Battalion

Shroudguard

When the whirling Bladegheist Revenants undertake the fell ritual of the Shroudguard they bond to the fell champion Nagash has chosen as their new master. In such a state they become a formidable bodyguard that will fight on even after absorbing blows that would normally destroy their supernatural forms.
ORGANISATION
A Shroudguard consists of the following units:
 • 1 Knight of Shrouds or Reikenor the Grimhailer
 • 2 units of Bladegheist Revenants
PITCHED BATTLE PROFILE

Unit Size: -      Points: 110
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Nighthaunt Procession

ABILITIES

Frenzied Fervour: The Bladegheists of the Shroudguard are cursed with fanatical devotion to their spectral lord, and are incredibly hard to destroy in his presence.
Roll a dice each time you allocate a wound or mortal wound to a BLADEGHEIST REVENANT model from a unit in this battalion wholly within 12" of a KNIGHT OF SHROUDS or REIKENOR THE GRIMHAILER from the same battalion. On a 5+, that wound or mortal wound is negated. If you use this ability, you cannot also use the Deathless Spirits battle trait to try to negate the same wound or mortal wound.


Warscroll Battalion

The Condemned

The concentrated energies of massed Chainrasps awaken a depthless cruelty in their punishers. Thus are the Condemned goaded and compelled to heave forward and smite the foe. With the desperate fervour of their attacks, these battalions often lead assaults or are assigned to especially forlorn hopes.
ORGANISATION
The Condemned consists of the following units:
 • 1 Spirit Torment
 • 1 unit of Chainghasts
 • 2 Chainrasp Hordes*
* Each Chainrasp Horde must contain at least 20 models.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Nighthaunt Procession
 • The Emerald Host

ABILITIES

Cruel Taskmasters: The spectral overseers of the Condemned push their tormented charges hard, never letting up whilst there are living foes yet to slay.
You can re-roll failed hit rolls for attacks made by CHAINRASP HORDE units from this battalion while they are wholly within 15" of this battalion’s SPIRIT TORMENT or CHAINGHASTS.


Warscroll Battalion

The Dolorous Guard

These knights of death are bound entirely to Lady Olynder’s will. Streaming forth from the Tower of Betrayers, they hunt and kill for the very being who took everything from them – a fitting punishment for the arrogance they displayed in life, in the eyes of the Mortarch, at least.
ORGANISATION
 • 2-4 Hexwraith units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • The Emerald Host

ABILITIES

Knights of Regret: Each of the cruel spirits in The Dolorous Guard was once a member of the Dolorum household knights, responsible for protecting their liege-lord upon the battlefield and riding down all enemies of the empire. Death has not freed them for these responsibilities.
Add 1 to the Attacks characteristic of melee weapons used by units from this battalion that have made a charge move in the same turn. In addition, roll a dice before you allocate a wound or mortal wound to your general if your general is within 3" of any friendly units with this ability. On a 2+, you must allocate that wound or mortal wound to a friendly unit with this ability that is within 3" of your general, instead of to your general.


Warscroll Battalion

The Emerald Host

Limned in baleful green flames and led by a great host of spectral cavaliers, the Emerald Host is dispatched by the Lady Olynder to ensure the deaths of her most hated foes. With spectral scythes and tearing claws they rend the souls of the living, leaving in their wake a trail of lifeless corpses, their faces twisted in the throes of heartstopping terror. Such is the final fate of all who dare to entertain the falsity of hope and refuse to accept the eternal truth of despair and grief into their hearts.
ORGANISATION
 • 1 The Forgotten Scions
 • 1+ The Dolorous Guard
Any number of warscroll battalions chosen in any combination from the following list:
 • 1 The Condemned
 • 1 Chainguard
 • 1 Death Stalkers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Warscroll Battalion

ABILITIES

The Emerald Curse: Once a being is marked with the Emerald Curse, their doom – and that of any who associate with them – is all but assured. Whether it takes mere days, months or years, the riders of the Emerald Host will find their prey.
After armies are set up, but before the first battle round begins, you can pick 1 enemy HERO. Subtract 1 from save rolls for attacks that target that HERO.


Warscroll Battalion

The Forgotten Scions

Formations of Dreadblade Harrows led by Malcor himself are always the first to crash into the enemy’s ranks, flickering in and out of reality in bursts of eerie phantasmal mist as they hack down their prey with rusted grave-blades.
ORGANISATION
 • 1 Knight of Shrouds on Ethereal Steed (Malcor)
 • 2 Dreadblade Harrows units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • The Emerald Host

ABILITIES

Gharest Malcor, The Traitor Knight: Unable to even give voice to his bottomless hatred of the Veiled Lady, the anguished Malcor attempts instead to assuage his self-loathing and impotent rage by cutting down mortals by the score with his cursed blade.
Add 1 to the Attacks characteristic of Malcor’s Sword of Stolen Hours. In addition, once per battle round, you can use the command ability on Malcor’s warscroll without a command point being spent.


Warscroll Battalion

The Sorrowmourn Choir

The most favoured spirits of Lady Olynder’s court are ‘honoured’ with a place in her Sorrowmourn Choir, a gathering of keening banshees and grief-stricken harridans whose aura of life-draining anguish greatly pleases the Mortarch of Grief.
ORGANISATION
 • Lady Olynder, Mortarch of Grief
 • 1 Dreadscythe Harridans unit
 • 2 Myrmourn Banshees units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Eternal Handmaidens: The spectral horrors of the Sorrowmourn Choir are forever bound to protect their lady.
Roll a dice before you allocate a wound or mortal wound to the LADY OLYNDER from this battalion if she is within 3" of any other units from the same battalion. On a 2+, you must allocate that wound or mortal wound to one of those units instead. Wounds and mortal wounds that are allocated in this way cannot be negated.

The Unrequited Queen: As the Mortarch of Grief, Lady Olynder’s authority over the Nighthaunt is second only to that of Nagash himself.
If this warscroll battalion is included in a Nighthaunt army, LADY OLYNDER is treated as a general in addition to the model that is chosen to be the army general.


Endless Spell


Endless Spell WARSCROLL

Mortalis Terminexus

The hourglass of fate known as the Mortalis Terminexus can speed the passage of time, aging those nearby to bones and dust in the blink of an eye, or it can reverse the chronological order, restoring youth and vitality
PITCHED BATTLE PROFILE

Unit Size: -      Points: 85
Battlefield Role: Endless Spell
Base size: 50mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 18". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only NIGHTHAUNT WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

Keeper of Mortality: A Mortalis Terminexus holds the power of life and death within its shimmering form.
After this endless spell has moved, the commanding player can choose whether it will reverse or hasten time. If they choose to reverse time, heal D3 wounds allocated to each unit within 6" of this endless spell. If they choose to hasten time, roll a dice for each unit within 6" of this endless spell. On a 2+, that unit suffers D3 mortal wounds.


Endless Spell WARSCROLL

Shyish Reaper

The soul-hungry Shyish Reaper is the ultimate manifestation of finality and death. Its blade passes through armour with ease to cleave flesh and rip away a mortal’s soul, sending it screaming into the underworlds.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 70
Battlefield Role: Endless Spell
Base size: 105 x 70mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 6". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only NIGHTHAUNT WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

Before this endless spell is moved, the commanding player can pivot it on the centre of its base so that it is facing in any direction. This pivot is free and does not count towards the distance the endless spell moves. When this endless spell is moved, it must move in a straight line in the direction in which the tip of the scythe blade is pointing.

Soul Reaper: A Shyish Reaper is always on the hunt for souls, and can change direction without warning to sweep through its prey from an unexpected angle. Armour counts for naught against the deathly touch of the enchanted blade.
After this endless spell has moved, roll 2 dice for each unit that has any models it passed across (including models it passed across when it pivoted) and for each other unit within 1" of it at the end of its move. For each roll that is equal to or greater than that unit’s Save characteristic, that unit suffers D3 mortal wounds.


Endless Spell WARSCROLL

Vault of Souls

This summoned chest siphons souls, filling itself to overflowing with the rich spirits of mortalkind. Ever greedy for more, it eventually bursts, sending forth a lethal explosion of imprisoned souls to strike all those nearby.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 85
Battlefield Role: Endless Spell
Base size: 50mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 6". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only NIGHTHAUNT WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

Soul Eruption: Should a Vault of Souls glut itself too greedily, the captured spirits within will burst free, tearing at those nearby in their desperation to escape.
After this endless spell has moved, roll a dice for each model within 6" of it. On a 6, that model’s unit suffers 1 mortal wound. Keep track of the number of mortal wounds caused by this endless spell. If the total is 10 or more at the end of any phase, this endless spell erupts. If it does so, roll a dice for each unit within 6" of this endless spell. On a 2+, that unit suffers a number of mortal wounds equal to the roll. After you have rolled for each unit within 6" of this endless spell, this endless spell is removed from play.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The SPIRIT TORMENT keyword is used in the following Nighthaunt warscrolls:

Leader

The CHAINGHASTS keyword is used in the following Nighthaunt warscrolls:

None
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated.

The SUMMONABLE keyword is used in the following Nighthaunt warscrolls:

None
Battleline
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The CHAINRASP HORDE keyword is used in the following Nighthaunt warscrolls:

None
Battleline
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move.

The KNIGHT OF SHROUDS keyword is used in the following Nighthaunt warscrolls:

Leader
Arcane Bolt
The caster calls forth a ball of crackling arcane energy that hovers above their outstretched hand, ready to be hurled at a foe.
Arcane Bolt is a spell that has a casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic Shield
The caster conjures up a shield of shimmering energy to protect themselves or an ally from harm.
Mystic Shield is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

The NIGHTHAUNT and SUMMONABLE keywords are used in the following Nighthaunt warscrolls:

None
Battleline
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The GUARDIAN OF SOULS keyword is used in the following Nighthaunt warscrolls:

Leader

The KNIGHT OF SHROUDS keyword is used in the following Nighthaunt warscrolls:

Leader
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The KRULGHAST CRUCIATOR keyword is used in the following Nighthaunt warscrolls:

Leader

The TOTEM keyword is used in the following Nighthaunt warscrolls:

Leader
Behemoth

The BLACK COACH keyword is used in the following Nighthaunt warscrolls:

Behemoth
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.

The LORD EXECUTIONER keyword is used in the following Nighthaunt warscrolls:

Leader

The SPIRIT HOSTS keyword is used in the following Nighthaunt warscrolls:

Battleline
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.

The BLADEGHEIST REVENANTS keyword is used in the following Nighthaunt warscrolls:

None

The REIKENOR THE GRIMHAILER keyword is used in the following Nighthaunt warscrolls:

Leader

The LADY OLYNDER keyword is used in the following Nighthaunt warscrolls:

Leader

The NIGHTHAUNT and WIZARD keywords are used in the following Nighthaunt warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021