Ossiarch Bonereapers – Warscrolls


Leader, Behemoth


14
3+
10
WARSCROLL

Arkhan the Black, Mortarch of Sacrament

Arkhan is a master of necromantic magic and the most trusted servant of Nagash. Roiling clouds of deathly magic swirl about the skeletal form of the Mortarch of Sacrament as he rides to war upon his dread abyssal Razarak.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Zefet-kar
Zefet-kar1"14+3+-12
Khenash-an
Khenash-an2"14+3+-12
Ebon Claws
Ebon Claws1"4+3+-22
Spectral Claws and Daggers
Spectral Claws and Daggers1"64+4+-1
DAMAGE TABLE
Wounds SufferedMoveStaff of SpiritsEbon Claws
0-716"+26
8-913"+25
10-1110"+14
12+7"+13
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 380
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique

Arkhan the Black, Mortarch of Sacrament, is armed with Zefet-kar and Khenash-an.

WIZARD: This unit can attempt to cast 3 spells in your hero phase and attempt to unbind 3 spells in the enemy hero phase.

If this unit is part of an Ossiarch Bonereapers army, it knows all of the spells from the Lore of Ossian Sorcery in addition to the other spells it knows.

WARMASTER: If this unit is included in an Ossiarch Bonereapers army, it is treated as a general even if it is not the model picked to be the army’s general.

FLY: This unit can fly.

MOUNT: This unit’s dread abyssal, Razarak, is armed with Ebon Claws.

COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.

Feaster of Souls: Arkhan feeds upon the soulstuff of his foes, restoring any damage done to his physical form.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Staff of Spirits: Khenash-an, the Staff of Spirits, is used by Arkhan to empower the spells he casts.
Add the Staff of Spirits value shown on this unit’s damage table to casting, dispelling and unbinding rolls for this unit.

First of the Mortarchs: Arkhan’s mastery of the dread art of necromancy is superior to even that of his fellow Mortarchs. He is so steeped in deathly sorcery that his presence bolsters the skill of those wizards around him.
Add 6" to the range of spells cast by friendly DEATH WIZARDS while they are wholly within 18" of this unit.

Mortarch of Sacrament: Arkhan is the most trusted of Nagash’s followers and, as such, knows the secrets of his unholy necromantic rites.
In your hero phase, you can pick up to 3 different friendly OSSIARCH BONEREAPERS units wholly within 24" of this unit. If that unit is not an IMMORTIS GUARD or NECROPOLIS STALKERS unit, you can either heal up to 3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 3 or less.

If that unit is an IMMORTIS GUARD or NECROPOLIS STALKERS unit, you can heal up to 3 wounds allocated to that unit, or if no wounds have been allocated to that unit, roll a dice. On a 3+, you can return 1 slain model to that unit with 4 wounds allocated to it.

Curse of Years: Tracing a spiteful gesture in the air, Arkhan curses the enemy to age at an incredible rate.
Curse of Years is a spell that has a casting value of 6 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster and roll 10 dice. For each 6, that unit suffers 1 mortal wound and you can roll another dice. For each 5+ on these extra dice, the target suffers 1 mortal wound and you can roll another dice. Now, for each 4+, the target suffers 1 mortal wound and you can roll another dice. Keep rolling dice in this way, causing mortal wounds and reducing the roll needed to cause them by 1 each time, until either no mortal wounds are caused or the target unit is destroyed. A roll of 1 always fails to cause a mortal wound.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HERO, MONSTER, WIZARD, MORTARCH, ARKHAN


18
3+
10
WARSCROLL

Nagash, Supreme Lord of the Undead

Nagash is the Great Necromancer, Supreme Lord of the Undead and master of all that passes beyond the mortal coil. He is nothing less than an evil-hearted god, and those who earn his displeasure are soon turned to dust upon the wind.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Alakanash
Alakanash3"43+3+-3D6
Zefet-nebtar
Zefet-nebtar2"43+3+-23
Spectral Claws and Daggers
Spectral Claws and Daggers1"64+4+-1
DAMAGE TABLE
Wounds SufferedMoveThe Nine Books of NagashInvocation of Nagash
0-910"Cast up to 8 spells24"
10-129"Cast up to 6 spells18"
13-158"Cast up to 5 spells12"
16+7"Cast up to 4 spells9"
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 860
Battlefield Role: Leader, Behemoth
Notes: Single, Unique

Nagash, Supreme Lord of the Undead, is armed with Alakanash and Zefet-nebtar.

WIZARD: The number of spells this unit can attempt to cast in your hero phase is determined using the Nine Books of Nagash ability below. This unit can attempt to unbind any number of spells in the enemy hero phase. If this unit is part of a Nighthaunt, Flesh-eater Courts, Ossiarch Bonereapers or Soulblight Gravelords army, it knows all of the spells from the spell lores in that faction’s allegiance abilities in addition to the other spells it knows.

WARMASTER: This unit can be included in a Nighthaunt, Flesh-eater Courts, Ossiarch Bonereapers or Soulblight Gravelords army. If it is, it is treated as a general even if it is not the model picked to be the army’s general. In addition, you can still use the army’s allegiance abilities even though this unit is not from the army’s faction; however, this unit does not benefit from them.

FLY: This unit can fly.

COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.

Alakanash, the Staff of Power: This staff is capped with gems of purest Shyishan realmstone.
Add 3 to casting, unbinding and dispelling rolls for this unit.

Invocation of Nagash: With but a thought, Nagash can call forth fresh minions to assail his foes.
At the start of your hero phase, for each friendly SUMMONABLE, MORDANT or OSSIARCH BONEREAPERS unit wholly within range of this unit, you can either heal up to 3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 3 or less. The range of this ability is shown on this unit’s damage table.

Morikhane: This ensorcelled armour channels the necromantic power of the Death God to his servants, enveloping them in an aura of deathly protection.
Friendly DEATH units wholly within 12" of this unit have a ward of 5+.

Supreme Lord of the Undead: Nagash is the undisputed master of all undead creatures.
At the start of your hero phase, you can pick 1 friendly SUMMONABLE, MORDANT or OSSIARCH BONEREAPERS unit with a Wounds characteristic of 3 or less that has been destroyed and roll a dice. On a 3+, a new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Replacement units must be set up wholly within 12" of this unit and more than 9" from all enemy units. Units set up in this way cannot move in the following movement phase. Each destroyed unit can only be replaced once - replacement units cannot themselves be replaced.

The Nine Books of Nagash: Nagash has committed to memory much of his vast library but carries nine of the most potent tomes with him at all times.
The number of spells this unit can attempt to cast is shown on this unit’s damage table.

Hand of Dust: It is said that the touch of Nagash can wither and age any mortal, turning them to little more than a pile of dusty bones in mere moments.
Hand of Dust is a spell that has a casting value of 8 and a range of 3". If successfully cast, pick 1 enemy model within range and visible to the caster. Then, take a dice and hide it in one of your hands or under one of two appropriate containers. Your opponent must pick one of your hands or containers. If they pick the one holding the dice, the spell has no effect. If they pick the empty hand or container, the enemy model is slain.

Soul Stealer: Nagash can siphon souls from the living to heal his own wounds.
Soul Stealer is a spell that has a casting value of 7 and a range of 24". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. If the unmodified casting roll for this spell is 9+ and this spell is not unbound, that unit suffers D6 mortal wounds instead of D3. You can heal up to 1 wound that has been allocated to the caster for each mortal wound caused by this spell that is not negated.

KEYWORDS
DEATH, HERO, MONSTER, WIZARD, NAGASH

Leader


10"
7
3+
10
WARSCROLL

Arch-Kavalos Zandtos

Known and feared as the Dark Lance of Ossia, Zandtos has a burning hatred for the living that Nagash has stoked to the point of obsession. Those with the temerity to invade Shyish bear the full brunt of his undying wrath.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dark Lance
Dark Lance2"53+3+-22
Hooves, Teeth and Barbed Tails
Hooves, Teeth and Barbed Tails1"63+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 80mm
Notes: Single, Unique

Arch-Kavalos Zandtos is armed with the Dark Lance.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Kavalos Lance

WARMASTER: If this unit is included in a Mortis Praetorians army, it is treated as a general even if it is not the model picked to be the army’s general.

MOUNT: This unit’s Kavalos steed is armed with Hooves, Teeth and Barbed Tails.

The Will of the Legions: The command a Liege-Kavalos has over their cohorts is unparalleled.
Once per turn, this unit can issue a command to a friendly OSSIARCH BONEREAPERS unit without a command point being spent.

Unstoppable Charge: When a Kavalos steed charges the foe, it can use its size and weight to smash the enemy to the ground and crush them beneath its nadirite-shod hooves.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the unmodified charge roll for that charge move. For each 5+, that enemy unit suffers 1 mortal wound. In addition, this unit can move an extra 3" when it piles in if it made a charge move in the same turn.

The Dark Lance: The spear that Zandtos wields can inflict truly terrible wounds on the charge.
Add 1 to the Damage characteristic of this unit’s Dark Lance if this unit made a charge move in the same turn.

Still Their Breath!: Such is Zandtos’ disdain for those who trespass in Shyish that those who fight beside him come to share it.
You can use this command ability in the combat phase. This unit must receive the command. Until your next hero phase, add 1 to wound rolls for attacks made with melee weapons by friendly MORTIS PRAETORIANS units while they are wholly within 12" of this unit.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, LIEGE, ARCH-KAVALOS ZANDTOS


4"
20
3+
10
WARSCROLL

Katakros, Mortarch of the Necropolis

Orpheon Katakros is an immortal demigod of war. A military genius, he is a consummate commander; in conjunction with his trusted retainers, he bolsters the Ossiarch legions with iron resolve, surging physical power and uncanny insight.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Inda-Khaat
Inda-Khaat1"3+3+-33
The Shield Immortis
The Shield Immortis1"3+3+-22
Retinue Blades
Retinue Blades1"3+3+-11
DAMAGE TABLE
Wounds SufferedRetinue BladesInda-KhaatThe Shield Immortis
0-91011
10-12922
13-15833
16+744
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 500
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single, Unique

Katakros, Mortarch of the Necropolis, is armed with Inda-Khaat and the Shield Immortis.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Shield-corps

WARMASTER: If this unit is included in a Mortis Praetorians army, it is treated as a general even if it is not the model picked to be the army’s general.

COMPANION: This unit is accompanied by a personal guard armed with Retinue Blades. The Nadirite Weapons battle trait applies to attacks made with Retinue Blades.

Prime Necrophoros: This Necrophoros holds aloft Katakros’ personal banner.
Once per turn, this unit can issue a command to a friendly OSSIARCH BONEREAPERS unit anywhere on the battlefield without a command point being spent.

Gnosis Scrollbearer: The Gnosis Scrollbearer that accompanies Katakros transcribes his edicts onto binding contracts that cannot be refused.
At the start of your hero phase, you can pick 1 enemy unit on the battlefield. Until your next hero phase, subtract 1 from hit rolls for attacks made by that unit that target friendly OSSIARCH BONEREAPERS units.

Aviarch Spymaster: The Aviarch Spymaster can use their spy network to disrupt the plans of Katakros’ enemies.
Once per turn, you can roll a dice when your opponent receives a command point. If you do so, on a 5+, that command point is lost.

Do Nothing! This One is Mine!: Should an enemy of some repute catch his gaze, Katakros may be spurred to deal with the challenger himself.
Use the bottom row of this unit’s damage table while it is within 3" of any enemy HEROES.

Mortarch of the Necropolis: Katakros is the most perfect of Nagash’s constructs and ruler of the Ossiarch Empire.
In your hero phase, you can pick up to 3 different friendly OSSIARCH BONEREAPERS units wholly within 24" of this unit. If that unit is not an IMMORTIS GUARD or NECROPOLIS STALKERS unit, you can either heal up to 3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 3 or less.

If that unit is an IMMORTIS GUARD or NECROPOLIS STALKERS unit, you can heal up to 3 wounds allocated to that unit, or if no wounds have been allocated to that unit, roll a dice. On a 3+, you can return 1 slain model to that unit with 4 wounds allocated to it.

Endless Duty: The service an Ossiarch Bonereaper owes their liege never ends; if so ordered, they will continue striking at the foe until no one is left to oppose them.
You can use this command ability in your hero phase. The unit that receives the command must be a friendly OSSIARCH BONEREAPERS unit. Until your next hero phase, add 1 to the Attacks characteristic of that unit’s melee weapons.

Supreme Lord of the Bonereaper Legions: An Ossiarch force personally led by Katakros is said to be worth ten identical forces led by his generals.
You can use this command ability in your hero phase if this unit is more than 3" from all enemy units. This unit must receive the command. Until your next hero phase, add 1 to hit rolls for attacks made by friendly OSSIARCH BONEREAPERS units wholly within 24" of this unit and add 1 to save rolls for attacks that target friendly OSSIARCH BONEREAPERS units wholly within 24" of this unit.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, MORTARCH, KATAKROS


10"
7
3+
10
WARSCROLL

Liege-Kavalos

A Liege-Kavalos is a cavalry commander of uncanny skill and resilience. With a harsh order, they can drive their Bonereapers to redouble their attack, hacking into the enemy ranks even as they fell dangerous foes with their commander’s blade.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Commander’s Blade
Commander’s Blade1"53+3+-12
Hooves, Teeth and Barbed Tails
Hooves, Teeth and Barbed Tails1"63+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 80mm
Notes: Single

A Liege-Kavalos is armed with a Commander’s Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Kavalos Lance
 • Horrek’s Dreadlance

MOUNT: This unit’s Kavalos steed is armed with Hooves, Teeth and Barbed Tails.

The Will of the Legions: The command a Liege-Kavalos has over their cohorts is unparalleled.
Once per turn, this unit can issue a command to a friendly OSSIARCH BONEREAPERS unit without a command point being spent.

Unstoppable Charge: When a Kavalos steed charges the foe, it can use its size and weight to smash the enemy to the ground and crush them beneath its nadirite-shod hooves.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the unmodified charge roll for that charge move. For each 5+, that enemy unit suffers 1 mortal wound. In addition, this unit can move an extra 3" when it piles in if it made a charge move in the same turn.

Endless Duty: The service an Ossiarch Bonereaper owes their liege never ends; if so ordered, they will continue striking at the foe until no one is left to oppose them.
You can use this command ability in your hero phase. The unit that receives the command must be a friendly OSSIARCH BONEREAPERS unit. Until your next hero phase, add 1 to the Attacks characteristic of that unit’s melee weapons.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HERO, LIEGE, LIEGE-KAVALOS


5"
8
3+
10
WARSCROLL

Mir Kainan

Mir Kainan is a brutal enforcer of the Mortisans, fanatically devoted to ensuring the bone-tithe is met. Certainly, any confronted by this osseous goliath soon seem to dredge up outstanding ‘payments’ – better that than face the annihilating swing of Kainan’s axe.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulreaper Axe
Soulreaper Axe2"53+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 250
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique. Mir Kainan and Kainan’s Reapers must be taken as a set. Although taken as a set, each is a separate unit.

Mir Kainan is armed with a Soulreaper Axe.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Bone-tithe: Mir Kainan is a brutal enforcer of the Mortisans.
This unit has a tithe score that starts at 0 at the start of the battle. Each time an enemy model is slain by this unit’s attacks, increase this unit’s tithe score by 1. If that slain model had a Wounds characteristic of 4 or more, increase this unit’s tithe score by 2 instead of 1. At the start of your hero phase, if this unit has a tithe score of 1 or more, you can reduce its tithe score by 1. If you do so, pick 1 of the following abilities:

Built for War: Pick 1 friendly KAINAN’S REAPERS unit wholly within 6" of this unit. You can return up to 3 slain models to that unit.

Invigorated: Until your next hero phase, add 1 to the Attacks characteristic of melee weapons used by this unit and by friendly KAINAN’S REAPERS units wholly within 6" of this unit.

Dire Ultimatum: Mir Kainan compels the foe to engage him in hand-to- hand combat.
Dire Ultimatum is a spell that has a casting value of 4 and a range of 3". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next hero phase, if this unit is within 3" of that enemy unit when that enemy unit is picked to fight, all attacks made with melee weapons by that enemy unit must target this unit. The range of this spell must be measured from the caster, even if an ability would allow you to measure it from elsewhere.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, WIZARD, MORTISAN, MIR KAINAN


5"
5
4+
10
WARSCROLL

Mortisan Boneshaper

The Boneshaper’s art is that of creation, not destruction. Though their ossified talons can rake through flesh, and though they can summon a gale of sharp bone splinters at will, they focus their efforts on regenerating the Ossiarch regiments around them.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ossified Talons
Ossified Talons1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Mortisan Boneshaper is armed with Ossified Talons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Ballistari
 • Mortek Shield-corps
 • Mortisan Trident

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Boneshaper: The caster uses their arcane arts to form shattered bones into new Ossiarch Bonereaper constructs.
In your hero phase, you can pick 1 friendly OSSIARCH BONEREAPERS unit within 6" of this unit. If that unit is not an IMMORTIS GUARD or NECROPOLIS STALKERS unit, you can either heal up to 3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 3 or less.

If that unit is an IMMORTIS GUARD or NECROPOLIS STALKERS unit, you can heal up to 3 wounds allocated to that unit, or if no wounds have been allocated to that unit, roll a dice. On a 3+, you can return 1 slain model to that unit with 4 wounds allocated to it.

Shard-storm: The caster conjures forth a great cloud of bone-shards and hurls them at the foe.
Shard-storm is a spell that has a casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster and roll a number of dice equal to the number of models in that unit. For each 5+, that unit suffers 1 mortal wound.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, BONESHAPER


5"
5
4+
10
WARSCROLL

Mortisan Ossifector

Mortisan Ossifectors are dedicated to fashioning the greatest warriors of the Bonereaper hosts. Even in the midst of battle, they can be found developing their craft, whether protecting their charges from harm or enhancing their lethal potential.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ossified Talons
Ossified Talons1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Mortisan Ossifector is armed with Ossified Talons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Ballistari
 • Mortek Shield-corps
 • Mortisan Trident

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Refined Creations: Ossifectors are always looking to improve upon their work, wielding necrotic sorcery to augment their creations in battle.
In your hero phase, you can pick 1 friendly GOTHIZZAR HARVESTER, MORTEK CRAWLER or MORGHAST unit wholly within 12" of this unit and pick 1 of the following augmentations to apply to that unit until your next hero phase. The same unit cannot be picked to benefit from this ability more than once per turn.

Ossified Barbs: Improve the Rend characteristic of that unit’s melee weapons by 1.

Accelerated Calcification: The first wound or mortal wound caused to that unit in each phase is negated.

Enhanced Clawspan: If the unmodified hit roll for an attack made with a missile weapon by that unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

Empower Ossification: When inspiration strikes, an Ossifector calls upon deeper magics to enhance their macabre creations.
Empower Ossification is a spell that has a casting value of 5 and a range of 24". If successfully cast, the caster can pick up to 3 different friendly GOTHIZZAR HARVESTERS, MORTEK CRAWLERS or MORGHAST units in any combination that are wholly within range to benefit from the Refined Creations ability instead of 1 unit that is wholly within 12".

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, OSSIFECTOR


5"
6
4+
10
WARSCROLL

Mortisan Soulmason

Captive souls are fodder for the most gifted of the Mortisan spirit-crafters. Borne to war upon thrones of bodily remains with their own vicious animus, the Soulmasons focus the animating energies of necromancy into their Bonereaper creations.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulmason’s Staff
Soulmason’s Staff2"23+3+-12
Ossified Claws
Ossified Claws1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Mortisan Soulmason is armed with a Soulmason’s Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Shield-corps
 • Mortisan Trident

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

If this unit is part of an Ossiarch Bonereapers army, it knows all of the spells from the Lore of Ossian Sorcery in addition to the other spells it knows.

MOUNT: This unit’s Mortek Throne is armed with Ossified Claws.

Mortek Throne: The throne upon which a Soulmason sits is saturated with arcane power channelled from Nagashizzar.
At the end of your hero phase, roll a dice for this unit. On a 1, nothing happens. On a 2-5, this unit can immediately attempt to cast Soul-guide even if a casting attempt has already been made for that spell in that phase. On a 6, this unit can immediately attempt to cast Soul-guide D3 times even if a casting attempt has already been made for that spell in that phase.

Soul-guide: The caster empowers and focuses the souls that animate a nearby regiment of Ossiarch warriors.
Soul-guide is a spell that has a casting value of 6 and a range of 24". If successfully cast, pick 1 friendly MORTEK GUARD or KAVALOS DEATHRIDERS unit wholly within range and visible to the caster. Add 1 to wound rolls for attacks made with melee weapons by that unit until your next hero phase.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, SOULMASON


5"
5
4+
10
WARSCROLL

Mortisan Soulreaper

The Soulreapers are the most destructive members of the Mortisan order. It is their role to cut the souls from the enemy with their magical scythes, though at need they can discharge a blast of captured spirit energy to destroy nearby foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulreaper Scythe
Soulreaper Scythe2"33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Mortisan Soulreaper is armed with a Soulreaper Scythe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Shield-corps
 • Mortisan Trident

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Soulreaper: A soulreaper scythe can be swung in great sweeping arcs that cut down the enemy like grass.
Each time this unit fights, you can say it will unleash a reaping strike. If you do so, add 2 to the Attacks characteristic of this unit’s melee weapons until the end of the phase, but this unit can only target enemy units that have 5 or more models.

Soul-blast: The caster draws upon the power of captured souls to unleash a wave of necrotic energy that engulfs nearby foes.
Soul-blast is a spell that has a casting value of 6 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. If that unit is within 3" of the caster, it suffers 3 mortal wounds instead of D3.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, SOULREAPER


5"
6
4+
10
WARSCROLL

Vokmortian, Master of the Bone-tithe

It is Vokmortian’s task to oversee the harvesting of bones for the Ossiarch legions, a duty he undertakes with ruthless, calculating precision. Those who defy the will of the Great Necromancer are cut down with flesh-withering bolts of necromantic magic.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gaze of Death
Gaze of Death12"13+2+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Staff of Retribution
Staff of Retribution2"23+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Vokmortian, Master of the Bone-tithe, is armed with a Gaze of Death and Staff of Retribution.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Shield-corps

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

If this unit is part of an Ossiarch Bonereapers army, it knows all of the spells from the Lore of Ossian Sorcery in addition to the other spells it knows.

Contract of Nagash: A contract of Nagash binds the signatory to Vokmortian’s command.
At the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, your opponent must spend a command point to pick this unit to be the target of that enemy unit’s attacks in that phase.

Grim Warnings: The heads of those who dared to disobey Vokmortian hang from his staff.
Subtract 2 from the Bravery characteristic of enemy units while they are within 12" of this unit. If the model picked to be the enemy general has been slain, subtract 3 from the Bravery characteristic of those units instead of 2.

Mortal Touch: Dark light surrounds the caster’s fingers, and one touch means death.
Mortal Touch is a spell that has a casting value of 7 and a range of 1". If successfully cast, pick 1 enemy model within range and visible to the caster and roll a dice. On a 4+, that model is slain. The range of this spell cannot be modified and must be measured from the caster, even if an ability would allow you to measure it from elsewhere.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, WIZARD, VOKMORTIAN

Battleline


10"
3
4+
10
WARSCROLL

Kavalos Deathriders

The heavy cavalry of the Ossiarch Bonereaper legions, the Kavalos Deathriders are expert riders mounted on macabre armoured steeds. They clatter into the foe in a wedge formation, breaking battlelines with every ferocious charge.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nadirite Blade
Nadirite Blade1"33+4+-11
Nadirite Spear
Nadirite Spear2"34+4+-11
Hooves and Teeth
Hooves and Teeth1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 190
Battlefield Role: Battleline
Base size: 60 x 35mm

Each model in a Kavalos Deathriders unit is armed with 1 of the following weapon options: Nadirite Blade; or Nadirite Spear. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Kavalos Lance
 • Horrek’s Dreadlance

MOUNT: This unit’s Kavalos steeds are each armed with Hooves and Teeth.

CHAMPION: 1 model in this unit can be a Mortek Hekatos. Add 1 to the Attacks characteristic of that model’s melee weapon.

STANDARD BEARER: 1 in every 5 models in this unit can be a Necrophoros. Add 1 to run rolls and charge rolls for this unit if it includes any Necrophoroi.

Unstoppable Charge: When a Kavalos steed charges the foe, it can use its size and weight to smash the enemy to the ground and crush them beneath its nadirite-shod hooves.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the unmodified charge roll for that charge move. For each 5+, that enemy unit suffers 1 mortal wound. In addition, this unit can move an extra 3" when it piles in if it made a charge move in the same turn.

Deathrider Wedge: Kavalos Deathriders can charge in a deadly arrowhead formation that bursts through enemy defences.
You can use this command ability in the charge phase. The command can only be issued by this unit’s Mortek Hekatos, and this unit must receive the command. Until the end of that phase, models in this unit can pass across other models with a Wounds characteristic of 3 or less in the same manner as a model that can fly.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, KAVALOS DEATHRIDERS


4"
1
4+
10
WARSCROLL

Mortek Guard

The Mortek Guard are soul-constructs created to dominate the battlefield. Armed with life-draining nadirite weapons and shaped from impenetrable osseous armour, they grind the enemy to dust beneath their relentless march.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nadirite Blade
Nadirite Blade1"23+4+-11
Nadirite Spear
Nadirite Spear2"24+4+-11
Soulcleaver Greatblade
Soulcleaver Greatblade1"23+4+-12
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 130
Battlefield Role: Battleline
Base size: 25mm

Each model in a Mortek Guard unit is armed with 1 of the following weapon options: Nadirite Blade; or Nadirite Spear. All models in the unit must be armed with the same weapon option. 1 in every 10 models can replace their weapon option with a Soulcleaver Greatblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Ballistari
 • Mortek Shield-corps

CHAMPION: 1 model in this unit can be a Mortek Hekatos. Add 1 to the Attacks characteristic of that model’s Nadirite Spear or Nadirite Blade.

STANDARD BEARER: 1 in every 10 models in this unit can be a Necrophoros. Add 1 to run rolls and charge rolls for this unit if it includes any Necrophoroi.

Shieldwall: At their leader’s command, the regiment locks their shields to form an impenetrable barrier.
You can use this command ability at the start of the combat phase. The command can only be issued by this unit’s Mortek Hekatos, and this unit must receive the command. Ignore modifiers (positive and negative) to save rolls for attacks that target this unit in that phase.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTEK GUARD

None


5"
5
3+
10
WARSCROLL

Immortis Guard

Towering over the rank-and-file Bonereapers, the Immortis Guard form a tough physical bulwark around the leaders of the Ossiarch cohorts. Those who come too close are hurled back by shields, then swiftly impaled on spiked halberds.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dread Halberd
Dread Halberd2"33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 230
Battlefield Role: None
Base size: 50mm
Notes: Battleline if general is MORTISAN

Each model in an Immortis Guard unit is armed with a Dread Halberd.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Aegis Immortal

ELITE: Models in this unit can issue commands to their own unit.

Soulbound Protectors: Immortis Guard will use their own bodies to shield their rulers from harm if necessary.
If a friendly OSSIARCH BONEREAPERS HERO is within 3" of this unit, before you allocate a wound or mortal wound to that HERO, or instead of making a ward roll for a wound or mortal wound that would be allocated to that HERO, roll a dice. On a 2+, that wound or mortal wound is allocated to this unit instead of that HERO and cannot be negated.

Crushing Assault: At an unspoken command, the Immortis Guard attack as one, striking down whole ranks of the foe before advancing in lockstep to overwhelm their reeling opponents.
You can use this command ability once per battle, after this unit has fought for the first time in the combat phase. The command can only be issued by a model in this unit, and this unit must receive the command. This unit can fight for a second time in that phase. The strike-last effect applies to this unit when it fights for that second time.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HEKATOS, IMMORTIS GUARD


5"
2
4+
10
WARSCROLL

Kainan’s Reapers

The Reapers serve as Mir Kainan’s heralds, a cadre of elite Mortek Guard who back up the enforcer’s demands with clinical violence. Wielding the finest nadirite wargear, they cut down their opponents without hesitation or remorse – exemplars of the Bonereapers’ dark efficiency.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nadirite Bow
Nadirite Bow18"13+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nadirite Blade
Nadirite Blade1"33+4+-11
Nadirite Halberd
Nadirite Halberd2"23+4+-22
Nadirite Club
Nadirite Club1"23+4+-11
Nadirite Dagger
Nadirite Dagger1"23+4+-11
Soulcleaver Greatblade
Soulcleaver Greatblade1"23+4+-12
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 250
Battlefield Role: None
Base size: 25mm
Notes: Single, Unique. Mir Kainan and Kainan’s Reapers must be taken as a set. Although taken as a set, each is a separate unit.

The models in Kainan’s Reapers are Binar Khenta, Senha, Nohem, Hakor and Karu. Binar Khenta is armed with a Nadirite Halberd. Senha is armed with a Nadirite Blade. Nohem is armed with a Nadirite Bow and Nadirite Dagger. Hakor is armed with a Soulcleaver Greatblade. Karu is armed with a Nadirite Club.

Dark Efficiency: The Reapers serve as Mir Kainan’s heralds, a cadre of elite Mortek Guard who back up the enforcer’s demands.
If a friendly MIR KAINAN is within 3" of this unit, before you allocate a wound or mortal wound to that HERO, or instead of making a ward roll for a wound or mortal wound that would be allocated to that HERO, roll a dice. On a 2+, that wound or mortal wound is allocated to this unit instead of MIR KAINAN and cannot be negated.

Tithe Reapers: No undead have spread the bone-tithe as far as the Mortis Praetorians. As such, this elite band of Morteks have become horrifyingly proficient at claiming new domains without hesitation or remorse.
Each model in this unit counts as 3 models for the purposes of controlling objectives.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, MORTEK GUARD, KAINAN’S REAPERS


10"
6
4+
10
WARSCROLL

Morghast Archai

The Morghast Archai were crafted by Nagash himself to act as both personal guard and executioners. They soar into battle like omens of death, ignoring the feeble strikes and missiles that deflect from their soul-forged armour.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Spirit Halberd
Spirit Halberd2"33+3+-23
Spirit Swords
Spirit Swords1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 230
Battlefield Role: None
Base size: 60mm
Notes: Battleline if your army includes NAGASH or ARKHAN

Each model in a Morghast Archai unit is armed with 1 of the following weapon options: Spirit Halberd; or Spirit Swords. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Aegis Immortal

ELITE: Models in this unit can issue commands to their own unit.

FLY: This unit can fly.

Heralds of the Accursed One: The knowledge that the Morghasts are heralds of Nagash fills their foes with fear.
Enemy units cannot receive commands while they are within 3" of any friendly units with this ability.

Grim Opponents: Wreathed in spectral energies, Morghasts descend like dark seraphs of judgement, cowing foes into submission.
If you make an unmodified charge roll of 8+ for this unit, the strike-first effect applies to this unit until the end of that turn.

Necromantic Custodians: The Morghast Archai watch over the lords of the Bonereaper legions, drawing power from the wellspring of Shyishan energy that seethes within them.
This unit has a ward of 5+ if it is wholly within 12" of any friendly OSSIARCH BONEREAPERS HEROES.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HEKATOS, MORGHAST, MORGHAST ARCHAI


10"
6
4+
10
WARSCROLL

Morghast Harbingers

Morghast Harbingers are used as swift-striking shock troops in the Ossiarch legions, darting in with terrifying speed for such monstrous creatures. They descend from the skies like macabre angels, then butcher the foe with their darksome blades.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Spirit Halberd
Spirit Halberd2"33+3+-23
Spirit Swords
Spirit Swords1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 220
Battlefield Role: None
Base size: 60mm
Notes: Battleline if your army includes NAGASH or ARKHAN

Each model in a Morghast Harbingers unit is armed with 1 of the following weapon options: Spirit Halberd; or Spirit Swords. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Katakrosian Deathglaive

ELITE: Models in this unit can issue commands to their own unit.

FLY: This unit can fly.

Heralds of the Accursed One: The knowledge that the Morghasts are heralds of Nagash fills their foes with fear.
Enemy units cannot receive commands while they are within 3" of any friendly units with this ability.

Grim Opponents: Wreathed in spectral energies, Morghasts descend like dark seraphs of judgement, cowing foes into submission.
If you make an unmodified charge roll of 8+ for this unit, the strike-first effect applies to this unit until the end of that turn.

On Wings of Malice: Morghast Harbingers soar above the battlefield like monstrous carrion birds before descending into the fray.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is soaring above the battlefield as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HEKATOS, MORGHAST, MORGHAST HARBINGERS


6"
5
4+
10
WARSCROLL

Necropolis Stalkers

Four-armed horrors that possess the gestalt essence of master duellists, Necropolis Stalkers leap and spin into battle with terrifying speed, switching stance and form in the blink of an eye as they dismember their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dread Falchions
Dread Falchions3"33+3+-22
Spirit Blades
Spirit Blades1"43+3+-21
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 220
Battlefield Role: None
Base size: 50mm
Notes: Battleline if general is MORTISAN

Each model in a Necropolis Stalkers unit is armed with Spirit Blades. 1 in every 3 models in this unit can replace their Spirit Blades with Dread Falchions.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Katakrosian Deathglaive

ELITE: Models in this unit can issue commands to their own unit.

Quadrarch Aspects: Stalkers are imbued with a powerful skill by whichever of their four skulls faces the foe.
At the start of the combat phase, you must pick 1 of the following aspects to apply to this unit until the end of that phase.

Blade-strike Aspect: Add 1 to hit rolls for attacks made by this unit.

Blade-parry Aspect: Add 1 to save rolls for attacks that target this unit.

Destroyer Aspect: Add 1 to wound rolls for attacks made by this unit.

Precision Aspect: Add 1 to the Damage characteristic of this unit’s melee weapons.

Hunt and Kill: Necropolis Stalkers have an unnatural ability to track and kill their quarry.
You can use this command ability in your hero phase. The command can only be issued by a model in this unit, and this unit must receive the command. Until your next hero phase, this unit can run and still charge later in the turn. In addition, until your next hero phase, models in this unit can pass across terrain features in the same manner as models that can fly.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HEKATOS, NECROPOLIS STALKERS

Behemoth


6"
10
4+
10
WARSCROLL

Gothizzar Harvester

The Gothizzar Harvester collects the remains of the slain, stripping them of flesh and storing them in a gaping cage of bone on its back. It bludgeons and cleaves those in reach of its primary arms even as its secondary limbs gather the dead.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death’s Head Maw
Death’s Head Maw16"43+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulcleaver Sickles or Soulcrusher Bludgeons
Soulcleaver Sickles or Soulcrusher Bludgeons1"63+3+-22
Ossified Hooves and Tail
Ossified Hooves and Tail2"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Behemoth
Base size: 105 x 70mm
Notes: Single

A Gothizzar Harvester is armed with a Death’s Head Maw, Soulcleaver Sickles or Soulcrusher Bludgeons, and Ossified Hooves and Tail.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortisan Trident

Bone Harvest: As a Gothizzar Harvester fights, it also works to amass a grisly stockpile of bones that can then be used to replenish a legion’s ranks.
At the end of the combat phase, you can pick 1 friendly OSSIARCH BONEREAPERS unit that is within 6" of this unit and had models slain in that phase. If you do so, roll a dice for each model from that unit that was slain in that phase. On a 4+:
  • If the slain model had a Wounds characteristic of 4 or less, you can heal 1 wound allocated to its unit.
  • If the slain model had a Wounds characteristic of 5 or more, you can heal up to 3 wounds allocated to its unit.
  • If no wounds are currently allocated to the unit you picked, you can return a number of slain models to it that have a combined Wounds characteristic of equal to or less than the number of wounds you could have healed.
You cannot pick the same unit with this ability more than once per phase.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MONSTER, GOTHIZZAR HARVESTER

Artillery, Behemoth


4"
12
4+
10
WARSCROLL

Mortek Crawler

An unliving artillery piece that moves with centipedal ripples as it creeps towards the perfect vantage point, the Mortek Crawler is a dread catapult that can fire a variety of unnatural ammunition types. Each brings its own hideous brand of death.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dread Catapult: Cauldron of Torment
Dread Catapult: Cauldron of Torment6"-18"2D63+3+-2
Dread Catapult: Necrotic Skulls
Dread Catapult: Necrotic Skulls6"-24"43+3+-12
Dread Catapult: Cursed Stele
Dread Catapult: Cursed Stele6"-36"12+3+-2D3+3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crawler Tools
Crawler Tools1"63+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: Artillery, Behemoth
Base size: 170 x 105mm
Notes: Single

A Mortek Crawler is a single model armed with a Dread Catapult.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Ballistari

CREW: This unit has a crew of attendants armed with Crawler Tools.

Dread Catapult: The crew of a Mortek Crawler can load the catapult arm with a variety of ammunition types depending upon the nature of the target.
Each time this unit shoots, choose either the Cauldron of Torment, Necrotic Skulls or Cursed Stele weapon characteristics for all the attacks it makes with its Dread Catapult.

Deathly Barrage: The grisly ammunition of a Mortek Crawler can leave even the most stoic souls staggering.
After this unit shoots, roll a dice for each enemy unit that was targeted by this unit’s attacks in that phase. Add 2 to the roll if that unit was targeted by all of this unit’s attacks in that phase. On a 5+, the strike-last effect applies to that unit until the end of that turn.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, WAR MACHINE, MORTEK CRAWLER

Faction Terrain Feature


FACTION TERRAIN WARSCROLL

Bone-tithe Nexus

The Ossiarch tithemasters often demand their grisly bounty be left at designated nexuses of power. The soul energy and raw bone of these sites can be drawn upon to heal nearby Ossiarch constructs. If the vassals and mortals refuse the tithe or break contract, the statue at the nexus’ heart lets loose its deadly gaze.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Ossiarch Bonereapers armies can include this faction terrain feature.

SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If these restrictions mean you cannot set up this faction terrain feature, you can remove 1 terrain feature that is wholly or partially within your territory and attempt to set up this faction terrain feature again. If it is still impossible to set up this faction terrain feature, then it is not used. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).

Deadly Gaze: The statue that towers above a Bone-tithe Nexus can unleash punishing beams of energy upon those who break an Ossiarch contract. Each of the statue’s four faces can deliver a different punishment; the greater the tithe placed at its steps, the more severe this becomes.
In your hero phase, you can choose for this terrain feature to deliver 1 of the following punishments:

Punishment of Agony: Pick 1 enemy unit within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, subtract 1 from hit rolls for attacks made by that unit until your next hero phase.

Punishment of Death: Pick 1 enemy unit within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, that unit suffers D3 mortal wounds.

Punishment of Ignorance: Pick 1 enemy WIZARD or PRIEST within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, subtract 1 from casting rolls or chanting rolls for that unit until your next hero phase.

Punishment of Lethargy: Pick 1 enemy unit within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, that unit cannot run until your next hero phase. In addition, subtract 3 from charge rolls for that unit until your next hero phase.

Endless Spell


Endless Spell WARSCROLL

Bone-tithe Shrieker

The Bone-tithe Shrieker is a four-headed, all-seeing monstrosity conjured to hunt down those who would escape the Ossiarch tithe. When it locates its quarry it will give vent to an awful, mind-chilling scream that dulls the wits and shivers the bones of those living creatures nearby, making them easy prey for the Ossiarchs themselves.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 60
Battlefield Role: Endless Spell
Base size: 90 x 52mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 5 and a range of 12". If successfully cast, set up this endless spell within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only OSSIARCH BONEREAPERS WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

BONDED: This endless spell is bonded to the model that summoned it. A bonded endless spell is always controlled by the model to which it is bonded. A model cannot be bonded to more than 1 endless spell at the same time and cannot attempt to summon other endless spells while it is bonded. If the model that summoned this endless spell is removed from play, then this endless spell is removed from play.

Portent of Doom: Learned men know that when a Bone-tithe Shrieker appears, an army of Ossiarch Bonereapers cannot be far behind.
Units cannot receive the Inspiring Presence or Rally commands while they are within 12" of this endless spell. This ability has no effect on OSSIARCH BONEREAPERS units.

No Escape: There is no hope for the enemy when a Bone-tithe Shrieker is nearby.
Subtract 1 from ward rolls for units within 12" of this endless spell. This ability has no effect on OSSIARCH BONEREAPERS units.


Endless Spell WARSCROLL

Nightmare Predator

The Nightmare Predator is a looming conjuration of Shyishan magic that takes the form of a disturbing terror. Bonded to its caster, it floats eerily through the air towards its master’s chosen prey, lacerating the flesh of its screaming victims with claws the size of sickles before stripping them to the bone.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 40
Battlefield Role: Endless Spell
Base size: 60mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 5 and a range of 12". If successfully cast, set up this endless spell within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only OSSIARCH BONEREAPERS WIZARDS can attempt to summon this endless spell.

A WIZARD in a garrison cannot attempt to summon this endless spell, and if this endless spell is summoned, the WIZARD that summoned it cannot join a garrison until this endless spell has been removed from play.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

BONDED: This endless spell is bonded to the model that summoned it. A bonded endless spell is always controlled by the model to which it is bonded. A model cannot be bonded to more than 1 endless spell at the same time and cannot attempt to summon other endless spells while it is bonded. If the model that summoned this endless spell is removed from play, then this endless spell is removed from play.

Death Incarnate: A Nightmare Predator is certain doom to any who get in its way.
After this endless spell has moved, roll a dice for each unit that has any models it passed across. On a 2+, that unit suffers D3 mortal wounds. Then, the commanding player can pick 1 unit within 1" of this endless spell and roll a dice. On a 1, nothing happens. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds. This ability has no effect on OSSIARCH BONEREAPERS units.


Endless Spell WARSCROLL

Soulstealer Carrion

The Soulstealer Carrion is a soul-linked construct that soars from its caster’s spread fingertips to take wing above the battlefield. Its caster can see through the avian conjuration’s eyes; when it perceives spiritual energy unclaimed, it will swoop down to capture it.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 40
Battlefield Role: Endless Spell
Base size: 60mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6. If successfully cast, set up this endless spell anywhere on the battlefield that is visible to the caster, and more than 1" from all models, other endless spells and invocations. Only OSSIARCH BONEREAPERS WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

BONDED: This endless spell is bonded to the model that summoned it. A bonded endless spell is always controlled by the model to which it is bonded. A model cannot be bonded to more than 1 endless spell at the same time and cannot attempt to summon other endless spells while it is bonded. If the model that summoned this endless spell is removed from play, then this endless spell is removed from play.

Aviarch Sentry: This ethereal monstrosity invokes terror as it swoops over enemy battlelines, causing the foe’s resolve to waver.
Models with a Wounds characteristic of 1 or 2 that are within 6" of this endless spell cannot contest objectives. This ability has no effect on OSSIARCH BONEREAPERS units.

Warscroll Battalion


Warscroll Battalion

Mortek Ballistari

ORGANISATION
 • 1 Mortisan Boneshaper or 1 Mortisan Ossifector
 • 1 Mortek Guard unit
 • 2 Mortek Crawlers
ABILITIES

Engine of Obliteration: An Ossiarch cohort is a relentless and all but unstoppable war machine.
Add 1 to save rolls and ward rolls for attacks that target friendly Ossiarch Bonereapers units in this battalion in the first battle round.


Warscroll Battalion

Mortek Shield-corps

ABILITIES

Engine of Obliteration: An Ossiarch cohort is a relentless and all but unstoppable war machine.
Add 1 to save rolls and ward rolls for attacks that target friendly Ossiarch Bonereapers units in this battalion in the first battle round.


Warscroll Battalion

Mortisan Trident

ABILITIES

Engine of Obliteration: An Ossiarch cohort is a relentless and all but unstoppable war machine.
Add 1 to save rolls and ward rolls for attacks that target friendly Ossiarch Bonereapers units in this battalion in the first battle round.


Warscroll Battalion

Katakrosian Deathglaive

ORGANISATION
 • 2 Necropolis Stalkers units
 • 1 Morghast Harbingers unit
ABILITIES

Engine of Obliteration: An Ossiarch cohort is a relentless and all but unstoppable war machine.
Add 1 to save rolls and ward rolls for attacks that target friendly Ossiarch Bonereapers units in this battalion in the first battle round.


Warscroll Battalion

Aegis Immortal

ORGANISATION
 • 1 Morghast Archai unit
 • 2 Immortis Guard units
ABILITIES

Engine of Obliteration: An Ossiarch cohort is a relentless and all but unstoppable war machine.
Add 1 to save rolls and ward rolls for attacks that target friendly Ossiarch Bonereapers units in this battalion in the first battle round.


Warscroll Battalion

Kavalos Lance

ORGANISATION
 • Arch-Kavalos Zandtos or 1 Liege-Kavalos
 • 2 Kavalos Deathriders units
ABILITIES

Engine of Obliteration: An Ossiarch cohort is a relentless and all but unstoppable war machine.
Add 1 to save rolls and ward rolls for attacks that target friendly Ossiarch Bonereapers units in this battalion in the first battle round.


Warscroll Battalion

Horrek’s Dreadlance

The Kavaloi of the Ossiarch Empire are cruel beyond measure, despite their claims to a noble dynastic order as scions of Equuis Main. They have perfected the art of the Deathrider Wedge, smashing through the enemy in a great display of slaughter before wheeling back around to re-engage at terrifying speed.
ORGANISATION
 • 1 Liege-Kavalos (Horrek Venzai)
 • 2 Kavalos Deathriders units
The Liege-Kavalos from this battalion is a unique named character. All units from this battalion must have the STALLIARCH LORDS keyword.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Relentless Attackers: Horrek Venzai utilises the characteristic cavalry tactics of the Stalliarch Lords to maximum effect, smashing the enemy asunder with repeated charges whilst ensuring they have no time to reform their ranks in between.
Each time you pick a unit from this battalion when you use the Rally Back command ability, roll a dice. On a 4+, you receive 1 relentless discipline point.

COMMAND TRAIT

If Horrek Venzai is your army’s general, he has the Twisted Challenge command trait.

ARTEFACT OF POWER

If Horrek Venzai is included in your army, he must be the first LIEGE to receive an artefact of power (which means he must be given the Nadir-bound Mount artefact of power).

Regiment of Renown


Regiment of Renown

Veremord’s Shamblers

Crypt-keepers dread the coming of Veremord. This foul student of necromancy has a talent for appropriating and twisting the wards that protect the dead to enhance his rotting minions. Just as dangerous is the smoke that billows from his Corpse Cart’s brazier, which has been enchanted to corrode a foe’s arcane defences.
ORGANISATION
 • 1 Corpse Cart with Balefire Brazier (Leader)
 • 20 Deadwalker Zombies
If your army has a DEATH general but is not a Soulblight Gravelords army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even though its number of units and points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 190
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Veremord’s Shamblers. Although taken as a set, each is a separate unit.

ABILITIES

Legend Among Graverobbers: Veremord’s reputation as a graverobber is unsurpassed.
The CORPSE CART in this regiment of renown has the HERO keyword.

Repurposed Wards: Veremord has long studied methods to unpick the sanctifying wards employed by many Shyishans to safeguard the dead, scavenging their energies to bolster himself and his minions.
The DEADWALKER ZOMBIES unit in this regiment of renown has a ward of 6+ while it is wholly within 12" of the CORPSE CART in this regiment of renown.

The CORPSE CART in this regiment of renown has a ward of 5+ while it is wholly within 12" of the DEADWALKER ZOMBIES unit in this regiment of renown.

Vitiating Vapours: The cursed flames that billow from Veremord’s Corpse Cart can wither even the staunchest arcane defences.
Subtract 1 from ward rolls for enemy units within 12" of the CORPSE CART in this regiment of renown.


Regiment of Renown

Jerrion’s Delegation

ORGANISATION
 • 1 Marrowscroll Herald
 • 1 Crypt Ghouls unit with 20 models
 • 1 Crypt Horrors unit with 3 models
 • 1 Crypt Flayers unit with 3 models
If your army has a DEATH general but is not a Flesh-eater Courts army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even if its points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 460
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Jerrion’s Delegation. Although taken as a set, each is a separate unit.

ABILITIES

Urgent Missive: Sir Jerrion and his retainers have a frenzied devotion to their holy duty, which sees them lope and scrabble across the battlefield with terrifying haste.
Units in this regiment of renown can run and still charge later in the turn.

Deathless Courtiers: When Flesh-eaters linger in the shadow of their stronger kin, their sundered flesh heals in an instant.
Units in this regiment of renown have a ward of 6+.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

The MONSTER keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader, Behemoth
Behemoth

The MORTARCH keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader, Behemoth
Leader

The warscrolls using SUMMONABLE keyword can be found in the following Factions:

Death: Nighthaunt, Soulblight Gravelords.

The SUMMONABLE keyword is used in the following warscrolls:

The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:

Leader
Battleline
None

The warscrolls using DEATH keyword can be found in the following Factions:

Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, Soulblight Gravelords.

The DEATH keyword is used in the following warscrolls:

14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The LIEGE keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader

The MORGHAST keyword is used in the following Ossiarch Bonereapers warscrolls:

None

The MORTEK GUARD keyword is used in the following Ossiarch Bonereapers warscrolls:

Battleline
None
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.

The MORTEK GUARD keyword is used in the following Ossiarch Bonereapers warscrolls:

Battleline
None

The OSSIARCH BONEREAPERS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:

Leader, Behemoth
Leader

The HEKATOS keyword is used in the following Ossiarch Bonereapers warscrolls:

None
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The MORGHAST keyword is used in the following Ossiarch Bonereapers warscrolls:

None
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The OSSIARCH BONEREAPERS and WIZARD keywords are used in the following Ossiarch Bonereapers warscrolls:

Leader, Behemoth
Leader
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.
Rally
At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
27.3.3 Artefacts of Power
Each time you take an artefact of power enhancement, you can pick 1 artefact of power and give it to a HERO in your army. A HERO cannot have more than 1 artefact of power. An army cannot include duplicates of the same artefact of power.

Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples).

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