Contents Leader, Behemoth Leader Battleline Behemoth Artillery, Behemoth Faction Terrain Feature Warscroll Battalion Regiment of Renown | ||
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Zefet-kar | |||||||
Zefet-kar | 1" | 1 | 4+ | 3+ | -1 | 2 | |
Khenash-an | |||||||
Khenash-an | 2" | 1 | 4+ | 3+ | -1 | 2 | |
Ebon Claws | |||||||
Ebon Claws | 1" | 4+ | 3+ | -2 | 2 | ||
Spectral Claws and Daggers | |||||||
Spectral Claws and Daggers | 1" | 6 | 4+ | 4+ | - | 1 |
Wounds Suffered | Move | Staff of Spirits | Ebon Claws |
0-7 | 16" | +2 | 6 |
8-9 | 13" | +2 | 5 |
10-11 | 10" | +1 | 4 |
12+ | 7" | +1 | 3 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HERO, MONSTER, WIZARD, MORTARCH, ARKHAN |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Alakanash | |||||||
Alakanash | 3" | 4 | 3+ | 3+ | -3 | D6 | |
Zefet-nebtar | |||||||
Zefet-nebtar | 2" | 4 | 3+ | 3+ | -2 | 3 | |
Spectral Claws and Daggers | |||||||
Spectral Claws and Daggers | 1" | 6 | 4+ | 4+ | - | 1 |
Wounds Suffered | Move | The Nine Books of Nagash | Invocation of Nagash |
0-9 | 10" | Cast up to 8 spells | 24" |
10-12 | 9" | Cast up to 6 spells | 18" |
13-15 | 8" | Cast up to 5 spells | 12" |
16+ | 7" | Cast up to 4 spells | 9" |
KEYWORDS | DEATH, HERO, MONSTER, WIZARD, NAGASH |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Dark Lance | |||||||
Dark Lance | 2" | 5 | 3+ | 3+ | -2 | 2 | |
Hooves, Teeth and Barbed Tails | |||||||
Hooves, Teeth and Barbed Tails | 1" | 6 | 3+ | 3+ | -1 | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, LIEGE, ARCH-KAVALOS ZANDTOS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Inda-Khaat | |||||||
Inda-Khaat | 1" | 3+ | 3+ | -3 | 3 | ||
The Shield Immortis | |||||||
The Shield Immortis | 1" | 3+ | 3+ | -2 | 2 | ||
Retinue Blades | |||||||
Retinue Blades | 1" | 3+ | 3+ | -1 | 1 |
Wounds Suffered | Retinue Blades | Inda-Khaat | The Shield Immortis |
0-9 | 10 | 1 | 1 |
10-12 | 9 | 2 | 2 |
13-15 | 8 | 3 | 3 |
16+ | 7 | 4 | 4 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, MORTARCH, KATAKROS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Commander’s Blade | |||||||
Commander’s Blade | 1" | 5 | 3+ | 3+ | -1 | 2 | |
Hooves, Teeth and Barbed Tails | |||||||
Hooves, Teeth and Barbed Tails | 1" | 6 | 3+ | 3+ | -1 | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HERO, LIEGE, LIEGE-KAVALOS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Soulreaper Axe | |||||||
Soulreaper Axe | 2" | 5 | 3+ | 3+ | -2 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, WIZARD, MORTISAN, MIR KAINAN |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Ossified Talons | |||||||
Ossified Talons | 1" | 3 | 3+ | 3+ | -1 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, BONESHAPER |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Ossified Talons | |||||||
Ossified Talons | 1" | 3 | 3+ | 3+ | -1 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, OSSIFECTOR |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Soulmason’s Staff | |||||||
Soulmason’s Staff | 2" | 2 | 3+ | 3+ | -1 | 2 | |
Ossified Claws | |||||||
Ossified Claws | 1" | 2 | 3+ | 3+ | -1 | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, SOULMASON |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Soulreaper Scythe | |||||||
Soulreaper Scythe | 2" | 3 | 3+ | 3+ | -2 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, SOULREAPER |
MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Gaze of Death | |||||||
Gaze of Death | 12" | 1 | 3+ | 2+ | -1 | 2 | |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Staff of Retribution | |||||||
Staff of Retribution | 2" | 2 | 3+ | 3+ | -1 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, WIZARD, VOKMORTIAN |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Nadirite Blade | |||||||
Nadirite Blade | 1" | 3 | 3+ | 4+ | -1 | 1 | |
Nadirite Spear | |||||||
Nadirite Spear | 2" | 3 | 4+ | 4+ | -1 | 1 | |
Hooves and Teeth | |||||||
Hooves and Teeth | 1" | 2 | 3+ | 4+ | - | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, KAVALOS DEATHRIDERS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Nadirite Blade | |||||||
Nadirite Blade | 1" | 2 | 3+ | 4+ | -1 | 1 | |
Nadirite Spear | |||||||
Nadirite Spear | 2" | 2 | 4+ | 4+ | -1 | 1 | |
Soulcleaver Greatblade | |||||||
Soulcleaver Greatblade | 1" | 2 | 3+ | 4+ | -1 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTEK GUARD |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Dread Halberd | |||||||
Dread Halberd | 2" | 3 | 3+ | 3+ | -2 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HEKATOS, IMMORTIS GUARD |
MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Nadirite Bow | |||||||
Nadirite Bow | 18" | 1 | 3+ | 4+ | -1 | 1 | |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Nadirite Blade | |||||||
Nadirite Blade | 1" | 3 | 3+ | 4+ | -1 | 1 | |
Nadirite Halberd | |||||||
Nadirite Halberd | 2" | 2 | 3+ | 4+ | -2 | 2 | |
Nadirite Club | |||||||
Nadirite Club | 1" | 2 | 3+ | 4+ | -1 | 1 | |
Nadirite Dagger | |||||||
Nadirite Dagger | 1" | 2 | 3+ | 4+ | -1 | 1 | |
Soulcleaver Greatblade | |||||||
Soulcleaver Greatblade | 1" | 2 | 3+ | 4+ | -1 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, MORTEK GUARD, KAINAN’S REAPERS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Spirit Halberd | |||||||
Spirit Halberd | 2" | 3 | 3+ | 3+ | -2 | 3 | |
Spirit Swords | |||||||
Spirit Swords | 1" | 5 | 3+ | 3+ | -1 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HEKATOS, MORGHAST, MORGHAST ARCHAI |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Spirit Halberd | |||||||
Spirit Halberd | 2" | 3 | 3+ | 3+ | -2 | 3 | |
Spirit Swords | |||||||
Spirit Swords | 1" | 5 | 3+ | 3+ | -1 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HEKATOS, MORGHAST, MORGHAST HARBINGERS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Dread Falchions | |||||||
Dread Falchions | 3" | 3 | 3+ | 3+ | -2 | 2 | |
Spirit Blades | |||||||
Spirit Blades | 1" | 4 | 3+ | 3+ | -2 | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HEKATOS, NECROPOLIS STALKERS |
MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Death’s Head Maw | |||||||
Death’s Head Maw | 16" | 4 | 3+ | 3+ | -1 | 1 | |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Soulcleaver Sickles or Soulcrusher Bludgeons | |||||||
Soulcleaver Sickles or Soulcrusher Bludgeons | 1" | 6 | 3+ | 3+ | -2 | 2 | |
Ossified Hooves and Tail | |||||||
Ossified Hooves and Tail | 2" | 4 | 3+ | 3+ | -1 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MONSTER, GOTHIZZAR HARVESTER |
MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Dread Catapult: Cauldron of Torment | |||||||
Dread Catapult: Cauldron of Torment | 6"-18" | 2D6 | 3+ | 3+ | - | 2 | |
Dread Catapult: Necrotic Skulls | |||||||
Dread Catapult: Necrotic Skulls | 6"-24" | 4 | 3+ | 3+ | -1 | 2 | |
Dread Catapult: Cursed Stele | |||||||
Dread Catapult: Cursed Stele | 6"-36" | 1 | 2+ | 3+ | -2 | D3+3 | |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Crawler Tools | |||||||
Crawler Tools | 1" | 6 | 3+ | 4+ | - | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, WAR MACHINE, MORTEK CRAWLER |
The Ossiarch tithemasters often demand their grisly bounty be left at designated nexuses of power. The soul energy and raw bone of these sites can be drawn upon to heal nearby Ossiarch constructs. If the vassals and mortals refuse the tithe or break contract, the statue at the nexus’ heart lets loose its deadly gaze. PITCHED BATTLE PROFILE Unit Size: - Points: 0 Battlefield Role: Faction Terrain Feature Base size: Use model SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If these restrictions mean you cannot set up this faction terrain feature, you can remove 1 terrain feature that is wholly or partially within your territory and attempt to set up this faction terrain feature again. If it is still impossible to set up this faction terrain feature, then it is not used. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first. IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly). Deadly Gaze: The statue that towers above a Bone-tithe Nexus can unleash punishing beams of energy upon those who break an Ossiarch contract. Each of the statue’s four faces can deliver a different punishment; the greater the tithe placed at its steps, the more severe this becomes.In your hero phase, you can choose for this terrain feature to deliver 1 of the following punishments: Punishment of Agony: Pick 1 enemy unit within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, subtract 1 from hit rolls for attacks made by that unit until your next hero phase. Punishment of Death: Pick 1 enemy unit within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, that unit suffers D3 mortal wounds. Punishment of Ignorance: Pick 1 enemy WIZARD or PRIEST within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, subtract 1 from casting rolls or chanting rolls for that unit until your next hero phase. Punishment of Lethargy: Pick 1 enemy unit within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, that unit cannot run until your next hero phase. In addition, subtract 3 from charge rolls for that unit until your next hero phase. | ||
The Bone-tithe Shrieker is a four-headed, all-seeing monstrosity conjured to hunt down those who would escape the Ossiarch tithe. When it locates its quarry it will give vent to an awful, mind-chilling scream that dulls the wits and shivers the bones of those living creatures nearby, making them easy prey for the Ossiarchs themselves. SUMMONING: This endless spell is summoned with a spell that has a casting value of 5 and a range of 12". If successfully cast, set up this endless spell within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only OSSIARCH BONEREAPERS WIZARDS can attempt to summon this endless spell. BONDED: This endless spell is bonded to the model that summoned it. A bonded endless spell is always controlled by the model to which it is bonded. A model cannot be bonded to more than 1 endless spell at the same time and cannot attempt to summon other endless spells while it is bonded. If the model that summoned this endless spell is removed from play, then this endless spell is removed from play. Portent of Doom: Learned men know that when a Bone-tithe Shrieker appears, an army of Ossiarch Bonereapers cannot be far behind. Units cannot receive the Inspiring Presence or Rally commands while they are within 12" of this endless spell. This ability has no effect on OSSIARCH BONEREAPERS units. No Escape: There is no hope for the enemy when a Bone-tithe Shrieker is nearby. Subtract 1 from ward rolls for units within 12" of this endless spell. This ability has no effect on OSSIARCH BONEREAPERS units. | ||
The Nightmare Predator is a looming conjuration of Shyishan magic that takes the form of a disturbing terror. Bonded to its caster, it floats eerily through the air towards its master’s chosen prey, lacerating the flesh of its screaming victims with claws the size of sickles before stripping them to the bone. A WIZARD in a garrison cannot attempt to summon this endless spell, and if this endless spell is summoned, the WIZARD that summoned it cannot join a garrison until this endless spell has been removed from play. BONDED: This endless spell is bonded to the model that summoned it. A bonded endless spell is always controlled by the model to which it is bonded. A model cannot be bonded to more than 1 endless spell at the same time and cannot attempt to summon other endless spells while it is bonded. If the model that summoned this endless spell is removed from play, then this endless spell is removed from play. Death Incarnate: A Nightmare Predator is certain doom to any who get in its way. After this endless spell has moved, roll a dice for each unit that has any models it passed across. On a 2+, that unit suffers D3 mortal wounds. Then, the commanding player can pick 1 unit within 1" of this endless spell and roll a dice. On a 1, nothing happens. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds. This ability has no effect on OSSIARCH BONEREAPERS units. | ||
The Soulstealer Carrion is a soul-linked construct that soars from its caster’s spread fingertips to take wing above the battlefield. Its caster can see through the avian conjuration’s eyes; when it perceives spiritual energy unclaimed, it will swoop down to capture it. SUMMONING: This endless spell is summoned with a spell that has a casting value of 6. If successfully cast, set up this endless spell anywhere on the battlefield that is visible to the caster, and more than 1" from all models, other endless spells and invocations. Only OSSIARCH BONEREAPERS WIZARDS can attempt to summon this endless spell. BONDED: This endless spell is bonded to the model that summoned it. A bonded endless spell is always controlled by the model to which it is bonded. A model cannot be bonded to more than 1 endless spell at the same time and cannot attempt to summon other endless spells while it is bonded. If the model that summoned this endless spell is removed from play, then this endless spell is removed from play. Aviarch Sentry: This ethereal monstrosity invokes terror as it swoops over enemy battlelines, causing the foe’s resolve to waver. Models with a Wounds characteristic of 1 or 2 that are within 6" of this endless spell cannot contest objectives. This ability has no effect on OSSIARCH BONEREAPERS units. | ||
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Regiment of Renown
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The warscrolls using DEATH and WIZARD keywords can be found in the following Factions:
Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, Soulblight Gravelords.The DEATH and WIZARD keywords are used in the following warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The HERO keyword is used in the following Ossiarch Bonereapers warscrolls:
The MONSTER keyword is used in the following Ossiarch Bonereapers warscrolls:
The WIZARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTARCH keyword is used in the following Ossiarch Bonereapers warscrolls:
The warscrolls using SUMMONABLE keyword can be found in the following Factions:
Death: Nighthaunt, Soulblight Gravelords.The SUMMONABLE keyword is used in the following warscrolls:
The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:
The warscrolls using DEATH keyword can be found in the following Factions:
Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, Soulblight Gravelords.The DEATH keyword is used in the following warscrolls:
You do not have to pick a target for a charge attempt before making the charge roll. | ||
The MORTIS PRAETORIANS keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTIS PRAETORIANS keyword is used in the following Ossiarch Bonereapers warscrolls:
The LIEGE keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORGHAST keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTEK GUARD keyword is used in the following Ossiarch Bonereapers warscrolls:
In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate. | ||
The MORTEK GUARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
The HEKATOS keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORGHAST keyword is used in the following Ossiarch Bonereapers warscrolls:
Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit. | ||
The OSSIARCH BONEREAPERS and WIZARD keywords are used in the following Ossiarch Bonereapers warscrolls:
Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples). | ||