The Ossiarch legions are an undead force like no other. Created to be autonomous, they are trusted to enact Nagash’s will on a hundred war fronts at once. Their empire gathers war materiel from the cadavers of each battle, harvesting bone with which to create new warriors, build fortifications and begin the cycle of death over again.
This page contains all of the rules you need to field your Ossiarch Bonereapers miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.Contents | ||
Book | Kind | Edition | Version | Last update |
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![]() | Battletome | 2 | 1.5 | December 2021 |
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![]() | Rulebook | 3 | June 2022 | |
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![]() | Expansion | 3 | Season 1 | June 2022 |
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![]() | White Dwarf | 3 | January 2022 | |
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![]() | Expansion | 2 | 1.2 | August 2021 |
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![]() | Warscroll | 2 | March 2021 | |
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![]() | White Dwarf | 2 | May 2020 |
Q: | Can Katakros, Mortarch of the Necropolis, benefit from the Reinforce Battle-shields spell? |
A: | No, the ‘Shields’ in this rule refer to the weapon option for Mortek Guard and Kavalos Deathriders units. |
Q: | If a mortal wound inflicted by the Curse of Years spell is negated, do I roll another dice as described within the rules text? |
A: | No. |
Q: | Can I use the Endless Duty command ability on a Mortek Crawler to give the Dread Catapult’s ‘Cauldron of Torment’ or ‘Cursed Stele’ 2 attacks instead of 1? |
A: | No, a Dread Catapult can only make 1 ‘Cauldron of Torment’ and 1 ‘Cursed Stele’ attack per battle. |
Q: | Can you clarify how wounds are allocated from an attack made with the Dread Catapult’s ‘Cauldron of Torment’? |
A: | Certainly, 1 model from the target unit is slain for each individual dice roll that is equal to or greater than the unmodified Bravery characteristic of the target unit. |
Q: | If Nagash is included in an Ossiarch Bonereapers army, can relentless discipline points be used to issue Nagash’s ‘Death Magic Incarnate’ command ability, and if so, can a player commanding an Ossiarch Bonereapers army use that command ability more than once in the same phase? |
A: | Yes to both. Designer’s Note: If Nagash is included in an Ossiarch Bonereapers army, the only command he can issue is the ‘Death Magic Incarnate’ command. |
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Ossiarch Bonereaper warriors are organised into mighty legions that fight in their own unique ways.
If your army is an Ossiarch Bonereapers army, you can give it an Ossiarch Bonereaper Legion keyword from the list below. All OSSIARCH BONEREAPERS units in your army gain that keyword, and you can use the extra abilities listed for that Legion on the page indicated.Ossiarch Bonereapers are made more formidable by the presence of their lords and masters.
Roll a dice each time you allocate a wound or mortal wound to a friendly unit that has the HEKATOS keyword, or is wholly within 6" of a friendly Mortek Hekatos, or is wholly within 12" of a friendly OSSIARCH BONEREAPERS HERO. On a 6, that wound or mortal wound is negated.
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There is no fighting force in the Mortal Realms that can rival the discipline and obedience of the Ossiarch legions, and their commanders take full advantage of this fact.
At the start of your hero phase, you can carry out this heroic action with a friendly OSSIARCH BONEREAPERS HERO instead of any other heroic action you can carry out with that HERO.
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The mages of the Mortisan order are master bone-sculptors and soul-harvesters. The necromantic energies they wield are extremely refined, the better to aid the advance of the Bonereapers.
At the start of your hero phase, you can carry out this heroic action with a friendly MORTISAN instead of any other heroic action you can carry out with that MORTISAN.
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Kavalos Commander TraitsLIEGE-KAVALOS only.
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Mortisan QualitiesMORTISAN only.
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Relics of the KavaloiLIEGE-KAVALOS only.
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Tools of the BoneshaperMORTISAN BONESHAPER only.
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Weapons of the SoulreaperMORTISAN SOULREAPER only.
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NAGASH and ARKHAN know all of the spells from the Lore of Mortisans.
Lore of the MortisansNAGASH, ARKHAN, VOKMORTIAN and MORTISAN units (including Unique units) only.
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These rules can be used by units in a Ossiarch Bonereapers army that have been given the appropriate keyword (see the Ossiarch Bonereaper Legions Battle Trait).
Mortis PraetoriansThe first amongst all their kind, the Mortis Praetorians are the legion of Orpheon Katakros himself. They are the most pitilessly effective of all the Ossiarch legions, driven by the cumulative military insight of the finest war leaders in Shyish. In the wake of each successful invasion are raised monuments to the immortal glory of Nagash. ABILITIES The Dread Legion: Enemies know that any attempt to resist the Mortis Praetorians is doomed to fail.Subtract 1 from the Bravery characteristic of enemy units while they are within 12" of any friendly MORTIS PRAETORIANS units. COMMAND ABILITY Counter-strike: At a prearranged signal, the Mortis Praetorians ready their weapons in preparation for an enemy assault.You can use this command ability at the end of the enemy charge phase. If you do so, pick 1 friendly MORTIS PRAETORIANS unit that either has the HEKATOS keyword, or is wholly within 6" of a friendly Mortek Hekatos, or is wholly within 12" of a friendly MORTIS PRAETORIANS HERO. Until the end of the turn, you can re-roll hit rolls for attacks made by that unit that target an enemy unit that made a charge move in the same turn. COMMAND TRAIT A MORTIS PRAETORIANS general must have this command trait instead of one listed in Command Traits section.Katakros’ Chosen: The commanders of the Mortis Praetorians are hand-picked by Katakros, and chosen for their supreme mastery of the battlefield arts. Once per battle, at the start of your hero phase, if this general is on the battlefield you can receive D3 additional relentless discipline points. ARTEFACT OF POWER The first MORTIS PRAETORIANS HERO to receive an artefact of power must be given an Artificer’s Blade.Artificer’s Blade: This master-crafted weapon can slice through any armour with ease. Pick 1 of the bearer’s melee weapons. Change the Rend characteristic of that weapon to -3. | ||
Petrifex EliteFashioned from ancient skeletons excavated from the bedrock of the realms, the Petrifex Elite are war constructs made of fossilised bone. The vast majority of them are massive in construction, going to war as towering statues brought to life. The dark, dense bone of these giants is proof against any but the most finely crafted blade. ABILITIES Unstoppable Juggernauts: These grim warriors are made from petrified bone, granting them exceptional resilience to physical attacks.Worsen the Rend characteristic of weapons that target PETRIFEX ELITE units by 1, to a minimum of ‘-’. COMMAND ABILITY Bludgeon: Petrifex Elite warriors are capable of delivering devastating blows that make a mockery of shields and armour.You can use this command ability in a combat phase. If you do so, pick 1 friendly PETRIFEX ELITE unit that either has the HEKATOS keyword, or is wholly within 6" of a friendly Mortek Hekatos, or is wholly within 12" of a friendly PETRIFEX ELITE HERO. In that combat phase, improve the Rend characteristic of melee weapons used by that unit by 1. You cannot pick the same unit to benefit from this command ability more than once per phase. COMMAND TRAIT A PETRIFEX ELITE general must have this command trait instead of one listed in Command Traits section.Mighty Archaeossian: The fossilised bone from which this general is formed is supernaturally hard. Add 2 to this general’s Wounds characteristic. ARTEFACT OF POWER The first PETRIFEX ELITE HERO to receive an artefact of power must be given Godbone Armour.Godbone Armour: This prized armour was made by master Petrifex Elite Boneshapers from the remnants of a mythical godbeast. The first wound allocated to the bearer in each phase is negated. | ||
Stalliarch LordsWhere the Stalliarch Lords ride, they leave gory trails behind them. With a far greater proportion of cavalry in their ranks than any other Ossiarch legion, they are known for their devastating mounted assaults. Those they slay are swiftly repurposed to reinforce their numbers, for in fresh bone can be found a desperate and bloody vigour. ABILITIES Equumortoi: The steeds ridden by the Stalliarch Lords are carefully crafted to be the fastest of their kind.STALLIARCH LORDS units can run and still charge later in the same turn. COMMAND ABILITY Rally Back: Mounted Stalliarch warriors are trained to swiftly disengage from combat, redress their ranks and then charge back into the fray.You can use this command ability in your movement phase. If you do so, pick 1 friendly STALLIARCH LORDS unit that has a mount and either is wholly within 6" of a friendly Mortek Hekatos or is wholly within 12" of a friendly STALLIARCH LORDS HERO. That unit can retreat in that phase and still charge later in the same turn, as long as it did not run. COMMAND TRAIT A STALLIARCH LORDS general must have this command trait instead of one listed in Command Traits section.Twisted Challenge: This warlord will often challenge an opponent to a duel they cannot hope to win. At the start of the combat phase, you can pick 1 enemy HERO within 3" of this general. Until the end of that phase, add 1 to hit rolls for attacks made by this general that target that enemy HERO, but subtract 1 from hit rolls for attacks made by this general that target any other unit. ARTEFACT OF POWER The first STALLIARCH LORDS LIEGE to receive an artefact of power must be given a Nadir-bound Mount.Nadir-bound Mount: The steed ridden by this liege is imbued with the terrible power of the Nadir. You can roll D3 additional dice when this LIEGE uses their Unstoppable Charge ability. | ||
Ivory HostThe Ivory Host are outwardly the most magnificent of all the Ossiarchs, their polished cream bone a startling counterpoint to their golden armour and lustrous amber soul-trap gems. Yet their macabre glory hides a howling, snarling need to kill. When wounded, they fight like rabid animals to swiftly overcome even the largest foes. ABILITIES Simmering Rage: The Ivory Host harbour a deepseated rage that can explode into berserk violence.At the start of the combat phase, each friendly IVORY HOST unit that is within 6" of a friendly IVORY HOST model that currently has any wounds allocated to it becomes subject to rage until the end of that phase. Add 1 to hit rolls for attacks made by a unit that is subject to rage, but subtract 1 from save rolls for attacks that target a unit that is subject to rage. COMMAND ABILITY Temper Fury: The commanders of the Ivory Host can order their minions to control their rage.You can use this command ability in the combat phase. If you do so, pick 1 friendly IVORY HOST unit that is subject to rage and either has the HEKATOS keyword, or includes a Mortek Hekatos, or is wholly within 12" of a friendly IVORY HOST HERO. In that phase, do not subtract 1 from save rolls for attacks that target that unit because of its rage, but still add 1 to hit rolls for attacks made by that unit. COMMAND TRAIT An IVORY HOST general must have this command trait instead of one listed in Command Traits section.Scrimshawed Savage: At first cultured and refined, as the battle progresses this general becomes increasingly savage. In each of your hero phases, roll a dice for this general. On a 5+, add 1 to the Attacks characteristic of melee weapons used by this general for the rest of the battle. ARTEFACT OF POWER The first IVORY HOST HERO to receive an artefact of power must be given a Beastbone Blade.Beastbone Blade: This bone-forged weapon thrums with the bestial energy of Ghur. Pick 1 of the bearer’s melee weapons. Add 1 to the Attacks characteristic of that weapon. | ||
Null MyriadThe Null Myriad are magical creatures, but they have been fashioned in such a way that they are extremely resistant to baleful forces. Fireballs hurled into their ranks detonate with no more effect than a summer breeze, death hexes merely cause them to glow a little brighter, and magical storms slow their progress not at all. ABILITIES Eldritch Nulls: Forged to fight in the parts of the realms most saturated with magic, the Null Myriad have an innate resistance to arcane forces.Each time a friendly NULL MYRIAD unit is affected by a spell or endless spell, you can roll a dice. If you do so, on a 5+, ignore the effects of that spell or endless spell on that unit. COMMAND ABILITY Holdfast: The Null Myriad can stand firm even when lashed by a howling gale of arcane power.You can use this command ability before you use the Eldritch Nulls ability for a unit that either has the HEKATOS keyword, or is wholly within 6" of a friendly Mortek Hekatos, or is wholly within 12" of a friendly NULL MYRIAD HERO; that unit is not affected by the spell or endless spell on a roll of 2+ instead of 5+. COMMAND TRAIT A NULL MYRIAD general must have this command trait instead of one listed in Command Traits section.Unsettling and Sinister: This general is anathema to living creatures, making them recoil in horror. Subtract 1 from hit rolls for attacks made with melee weapons that target this general. In addition, subtract 1 from the Bravery characteristic of enemy units while they are within 3" of this general. ARTEFACT OF POWER The first NULL MYRIAD HERO to receive an artefact of power must be given a Baleful Blade.Baleful Blade: Blows struck by this inimical weapon cannot be stopped by armour or magical wards. Pick 1 of the bearer’s melee weapons. Do not make save rolls for attacks made with that weapon, and wounds inflicted by that weapon cannot be negated when they are allocated to a model (the wounds can be healed later in the battle). | ||
CrematoriansA legion of walking furnaces, the Crematorians burn with dark magic. They are sent against those cities and strongholds that Nagash would see removed from existence. They are far from eternal, their existence brief but spectacular – those that strike them down soon find this out as they are consumed in an explosion of balefire. ABILITIES Immolation: Crematorian warriors are likely to detonate if they are cut down by an opponent.Roll a dice each time a friendly CREMATORIANS model is slain by an attack made with a melee weapon, before the slain model is removed from play. Add 1 to the roll if the slain model is a HERO or MONSTER. On a 5+, pick 1 enemy unit within 3" of the slain model. That unit suffers 1 mortal wound. COMMAND ABILITY Levellers of Cities: Fortifications are of little use against this fiery legion.You can use this command ability in the combat phase. If you do so, pick 1 friendly CREMATORIANS unit that either has the HEKATOS keyword, or is wholly within 6" of a friendly Mortek Hekatos, or is wholly within 12" of a friendly CREMATORIANS HERO. Do not apply the cover modifier to save rolls for attacks made with melee weapons by that CREMATORIANS unit in that phase. COMMAND TRAIT A CREMATORIANS general must have this command trait instead of one listed in Command Traits section.Wrathful Avenger: This general is a blazing avatar of Nagash’s wrath. If this general is slain, add 2 to the Immolation dice roll instead of 1, and if the roll is successful inflict D3 mortal wounds on the enemy unit instead of 1. ARTEFACT OF POWER The first CREMATORIANS HERO to receive an artefact of power must be given a Searing Blade.Searing Blade: The surface of this ebon blade is laced with an arcane filigree that burns red-hot. Pick 1 of the bearer’s melee weapons. Add 1 to the Damage characteristic of that weapon. | ||
Battleplan Destroy the NexusA Bone-tithe Nexus is a stark reminder to the Ossiarchs’ vassals of the tribute that they owe and which must be paid. Sometimes this burden will become too much to bear, and a vassal kingdom will rebel. Its people will refuse any longer to pay the dues demanded of them, and march forth to tear down the hated tithe-point monument that was built by their oppressors. However, these plans will only rarely escape the attention of their Bonereaper overlords, and the dissidents will find their way towards the Bone-tithe Nexus blocked by a defending army. THE ARMIES Each player picks an army as described in the core rules. One player is the Ossiarch Bonereapers player. Their opponent is the Rebel. The Ossiarch Bonereapers player must use an Ossiarch Bonereapers army. The Rebel cannot include in their army any units with the DEATH keyword.THE BATTLEFIELD Before terrain is set up, the players roll off. The winner decides which territory each player will use. The territories are shown on the map.The Ossiarch Bonereapers player must then set up 1 SET UP The players alternate setting up units one at a time, starting with the Ossiarch Bonereapers player.Units must be set up wholly within their territory, more than 12" from enemy territory. The territories are shown on the map. Continue to set up units until both players have set up their armies. If one player finishes first, their opponent must set up the rest of the units in their army, one after another. FIRST TURN In this battle, the Rebel must take the first turn in the first battle round.REBEL HATRED The rebels are filled with hatred brought about by years of Ossiarch oppression; a rancour which knows no bounds when they are close to their oppressors’ Bone-tithe Nexus.Add 1 to the Bravery characteristic of units in the Rebel army. In addition, do not take battleshock tests for units from the Rebel army while they are wholly within 12" of the BONE-TITHE NEXUS. TEARING DOWN THE NEXUS The rebellious army has but one aim: to pull down their oppressors’ Bone-tithe Nexus and grind it to dust beneath their feet.The BONE-TITHE NEXUS can be chosen as the target of attacks made with melee weapons by units from the Rebel army. A Rebel unit cannot target the BONE-TITHE NEXUS if that unit is within 3" of any units from the Ossiarch Bonereapers army. When the BONE-TITHE NEXUS is attacked, it is treated as having a Save characteristic of 4+ and a Wounds characteristic of 12. Once the number of wounds allocated to it equals its Wounds characteristic, it is destroyed and removed from play. Subtract 1 from the dice roll that determines if an enemy unit is affected by one of the BONE-TITHE NEXUS punishments if 6 or more wounds are currently allocated to the BONE-TITHE NEXUS. Subtract 2 instead of 1 if 9 or more wounds are currently allocated to the BONETITHE NEXUS. GLORIOUS VICTORY If the BONE-TITHE NEXUS is destroyed, the Rebel wins a major victory.Starting from the third battle round, at the end of each battle round, roll a dice and add the number of the current battle round to the roll. On a 9+, the battle ends. On any other roll, the battle continues. If the BONE-TITHE NEXUS has not been destroyed and there are no Rebel units within 3" of it at the end of the battle, the Ossiarch Bonereapers player wins a major victory. If neither player has won a major victory at the end of the battle, each player scores a number of victory points equal to the combined Wounds characteristics of all friendly models within 6" of the BONE-TITHE NEXUS. The player with the most victory points wins a minor victory. If neither player has more victory points, the battle is a draw. ![]() | ||
Path to Glory campaigns centre around collecting and fighting battles with a warband in the Age of Sigmar. Champions fight each other and gather followers to join them in their quest for glory, taking advantage of this age of unending battle to win glory and renown.
In order to play Path to Glory campaigns you have to follow rules described here.These Path to Glory campaign rules are not compatible with the latest version of the Path to Glory rules from the Core Book. You can still use them to run a ‘classic’ Path to Glory campaign, or you can use the rules from the Core Book to run a ‘modern’ Path to Glory campaign. | ||
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Followers Rewards Table
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Liege-Kavalos Champion Rewards Table
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Mortisan Champion Rewards Table
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This section contains rules for using an Ossiarch Bonereapers army on a Path to Glory campaign. It includes additional rules, quests, veteran abilities and unique territories that can only be used by an Ossiarch Bonereapers army.
The Ossiarch Bonereapers exist to harvest the remains of their enemies, using them to construct Nagash’s dreaded necrotopia. Though they prefer to take this tithe from oppressed mortal cities, the undead have no objection to also doing so in the aftermath of battle upon the field.
Each time an enemy unit is destroyed by an attack made with a melee weapon by a friendly OSSIARCH BONEREAPERS unit, you can say that the enemy unit’s bones will be claimed for the tithe. If you do so, roll a number of dice equal to the Wounds characteristic of the destroyed unit. For each 2+, the bones of the destroyed unit have been claimed and your tithe points are increased by 1.Upon returning to their necropolises or staging posts, the Boneshapers of the Mortisan order begin putting their precious harvest of osseous matter to use. This grim haul is processed, reshaped and refined into both new warriors and morbid structures, tightening the undead’s grip on the local lands.
During step 7 of the aftermath sequence, each time you add a new unit to your order of battle, you can use bones from your tithe instead of glory points to meet the cost of doing so. In such cases, 1 tithe point is equivalent to 1 glory point, and you can spend any combination of tithe points and glory points to meet the cost. Each time you spend a tithe point in this way, subtract 1 from your tithe.QUEST Blood for BoneWhile those mortal strongholds that kneel before you provide a sustainable supply of bone, there is something to be said for claiming fresh, blood-slick remains. And the more a legionary cohort takes to the field of battle and spreads necromantic energies, the more they are empowered in turn... At the end of a Path to Glory battle, you complete this quest if you won a major victory and you have 10 or more tithe points. When you complete this quest, in the next Path to Glory battle you fight against an opponent who is using a Path to Glory army, at the start of your hero phase, you can return 1 slain model to each friendly OSSIARCH BONEREAPERS unit on the battlefield with a Wounds characteristic of 3 or less. | ||
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If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
DEMANDS OF THE TITHE Ossiarch Bonereapers only.
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FLAWLESS EXECUTIONS Ossiarch Bonereapers army only.
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If the players are using the Open War battlepack from the Warhammer Age of Sigmar Core Book, players using an Ossiarch Bonereapers army can use the following rules as well as those found in the battlepack.
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The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
Reinforce Battle-shields
The caster imbues the battle-shields carried by Ossiarch Bonereaper warriors with arcane protective energy.Reinforce Battle-shields has a casting value of 6. If successfully cast, pick 1 friendly OSSIARCH BONEREAPERS unit armed with Shields or Nadirite Battle-shields that is wholly within 24" of the caster and visible to them. Until the start of your next hero phase, roll a dice each time you allocate a mortal wound to that unit. On a 5+, that mortal wound is negated.
The HEKATOS keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests. | ||
The LIEGE keyword is used in the following Ossiarch Bonereapers warscrolls:
The KATAKROS keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:
The LIEGE-KAVALOS keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTISAN BONESHAPER keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTISAN SOULMASON keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTISAN SOULREAPER keyword is used in the following Ossiarch Bonereapers warscrolls:
The NAGASH keyword is used in the following Ossiarch Bonereapers warscrolls:
The ARKHAN keyword is used in the following Ossiarch Bonereapers warscrolls:
The VOKMORTIAN keyword is used in the following Ossiarch Bonereapers warscrolls:
The KAVALOS DEATHRIDERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTIS PRAETORIANS keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTIS PRAETORIANS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
You do not have to pick a target for a charge attempt before making the charge roll. | ||
The PETRIFEX ELITE keyword is used in the following Ossiarch Bonereapers warscrolls:
The PETRIFEX ELITE and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
The STALLIARCH LORDS keyword is used in the following Ossiarch Bonereapers warscrolls:
The STALLIARCH LORDS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
The STALLIARCH LORDS and LIEGE keywords are used in the following Ossiarch Bonereapers warscrolls:
The IVORY HOST keyword is used in the following Ossiarch Bonereapers warscrolls:
The IVORY HOST and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
The NULL MYRIAD keyword is used in the following Ossiarch Bonereapers warscrolls:
The NULL MYRIAD and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
The CREMATORIANS keyword is used in the following Ossiarch Bonereapers warscrolls:
The CREMATORIANS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples). | ||
The MONSTER keyword is used in the following Ossiarch Bonereapers warscrolls:
The WAR MACHINE keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS and WIZARD keywords are used in the following Ossiarch Bonereapers warscrolls:
The MORTEK GUARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The GOTHIZZAR HARVESTER keyword is used in the following Ossiarch Bonereapers warscrolls: