Ossiarch Bonereapers – Mortisan Ossifector

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5"
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WARSCROLL

Mortisan Ossifector

Mortisan Ossifectors are dedicated to fashioning the greatest warriors of the Bonereaper hosts. Even in the midst of battle, they can be found developing their craft, whether protecting their charges from harm or enhancing their lethal potential.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ossified Talons
Ossified Talons1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Mortisan Ossifector is armed with Ossified Talons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Ballistari
 • Mortek Shield-corps
 • Mortisan Trident

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Refined Creations: Ossifectors are always looking to improve upon their work, wielding necrotic sorcery to augment their creations in battle.
In your hero phase, you can pick 1 friendly GOTHIZZAR HARVESTER, MORTEK CRAWLER or MORGHAST unit wholly within 12" of this unit and pick 1 of the following augmentations to apply to that unit until your next hero phase. The same unit cannot be picked to benefit from this ability more than once per turn.

Ossified Barbs: Improve the Rend characteristic of that unit’s melee weapons by 1.

Accelerated Calcification: The first wound or mortal wound caused to that unit in each phase is negated.

Enhanced Clawspan: If the unmodified hit roll for an attack made with a missile weapon by that unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

Empower Ossification: When inspiration strikes, an Ossifector calls upon deeper magics to enhance their macabre creations.
Empower Ossification is a spell that has a casting value of 5 and a range of 24". If successfully cast, the caster can pick up to 3 different friendly GOTHIZZAR HARVESTERS, MORTEK CRAWLERS or MORGHAST units in any combination that are wholly within range to benefit from the Refined Creations ability instead of 1 unit that is wholly within 12".

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, OSSIFECTOR
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader

The MORGHAST keyword is used in the following Ossiarch Bonereapers warscrolls:

None
© Vyacheslav Maltsev 2013-2024