Ossiarch Bonereapers – Gothizzar Harvester
This warscroll does not meet the selection criteria (see Settings tab).
6"
10
4+
10
WARSCROLL

Gothizzar Harvester

The Gothizzar Harvester collects the remains of the slain, stripping them of flesh and storing them in a gaping cage of bone on its back. They bludgeon and cleave those in reach of their primary arms even as their secondary limbs gather the dead.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death’s Head Maw
Death’s Head Maw43+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulcleaver Sickles
Soulcleaver Sickles1"3+3+-22
Soulcrusher Bludgeons
Soulcrusher Bludgeons1"3+3+-22
Ossified Hooves and Tail
Ossified Hooves and Tail2"43+-12
DAMAGE
Wounds SufferedDeath’s Head MawOssified Hooves and TailSoulcleaver Sickles or Soulcrusher Bludgeons
0-216"2+6
3-414"3+5
5-612"4+4
7-88"5+3
9+4"6+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Base size: 105 x 70mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Mortisan Trident
 • Harvester Scythe-corps

DESCRIPTION

A Gothizzar Harvester is a single model armed with one of the following weapon options: Soulcrusher Bludgeons, Ossified Hooves and Tail, and Death’s Head Maw; or Soulcleaver Sickles, Ossified Hooves and Tail, and Death’s Head Maw.

ABILITIES

Soulcrusher Bludgeons: If a Soulcrusher Bludgeon strikes a target full-on, the impact of the blow can drive the target’s very soul from their body.
If the unmodified hit roll for an attack made with Soulcrusher Bludgeons is 6, that attack inflicts 2 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

Soulcleaver Sickles: Soulcleaver Sickles can cut down whole ranks of warriors with a single scything blow.
Add 1 to hit rolls for attacks made with Soulreaver Sickles if the target unit has 5 or more models.

Bone Harvest: This terrifying construct collects the bones of the slain, using them to heal itself, reconstruct nearby Ossiarch Bonereapers or make new constructs once the battle is over.
Roll a dice each time a model is slain within 3" of any models with this ability. On a 4+, you can pick 1 friendly OSSIARCH BONEREAPERS unit within 6" of this model. If you do so, and the slain model had a Wounds characteristic of 4 or less, you can heal 1 wound allocated to that unit; if the slain model had a Wounds characteristic of 5-9, you can heal up to D3 wounds allocated to that unit; or if the slain model had a Wounds characteristic of 10 or more, you can heal up to D6 wounds allocated to that unit. If there are no wounds allocated to the unit you pick, you can return a number of slain models to that unit with a combined Wounds characteristic that is equal to or less than the number of wounds you could have healed.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MONSTER, GOTHIZZAR HARVESTER
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

The MONSTER keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader, Behemoth
Behemoth
© Vyacheslav Maltsev 2013-2021