Ossiarch Bonereapers – Vokmortian, Master of the Bone-tithe

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Vokmortian, Master of the Bone-tithe

It is Vokmortian’s task to oversee the harvesting of bones for the Ossiarch legions, a duty he undertakes with ruthless, calculating precision. Those who defy the will of the Great Necromancer are cut down with flesh-withering bolts of necromantic magic.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gaze of Death
Gaze of Death12"13+2+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Staff of Retribution
Staff of Retribution2"23+3+-12

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Vokmortian, Master of the Bone-tithe, is armed with a Gaze of Death and Staff of Retribution.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Shield-corps

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

If this unit is part of an Ossiarch Bonereapers army, it knows all of the spells from the Lore of Ossian Sorcery in addition to the other spells it knows.

Contract of Nagash: A contract of Nagash binds the signatory to Vokmortian’s command.
At the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, your opponent must spend a command point to pick this unit to be the target of that enemy unit’s attacks in that phase.

Grim Warnings: The heads of those who dared to disobey Vokmortian hang from his staff.
Subtract 2 from the Bravery characteristic of enemy units while they are within 12" of this unit. If the model picked to be the enemy general has been slain, subtract 3 from the Bravery characteristic of those units instead of 2.

Mortal Touch: Dark light surrounds the caster’s fingers, and one touch means death.
Mortal Touch is a spell that has a casting value of 7 and a range of 1". If successfully cast, pick 1 enemy model within range and visible to the caster and roll a dice. On a 4+, that model is slain. The range of this spell cannot be modified and must be measured from the caster, even if an ability would allow you to measure it from elsewhere.

19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).

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