Ossiarch Bonereapers – Kainan’s Reapers

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Kainan’s Reapers

The Reapers serve as Mir Kainan’s heralds, a cadre of elite Mortek Guard who back up the enforcer’s demands with clinical violence. Wielding the finest nadirite wargear, they cut down their opponents without hesitation or remorse – exemplars of the Bonereapers’ dark efficiency.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nadirite Bow
Nadirite Bow18"13+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nadirite Blade
Nadirite Blade1"33+4+-11
Nadirite Halberd
Nadirite Halberd2"23+4+-22
Nadirite Club
Nadirite Club1"23+4+-11
Nadirite Dagger
Nadirite Dagger1"23+4+-11
Soulcleaver Greatblade
Soulcleaver Greatblade1"23+4+-12

Unit Size: 5      Points: 250
Battlefield Role: None
Base size: 25mm
Notes: Single, Unique. Mir Kainan and Kainan’s Reapers must be taken as a set. Although taken as a set, each is a separate unit.

The models in Kainan’s Reapers are Binar Khenta, Senha, Nohem, Hakor and Karu. Binar Khenta is armed with a Nadirite Halberd. Senha is armed with a Nadirite Blade. Nohem is armed with a Nadirite Bow and Nadirite Dagger. Hakor is armed with a Soulcleaver Greatblade. Karu is armed with a Nadirite Club.

Dark Efficiency: The Reapers serve as Mir Kainan’s heralds, a cadre of elite Mortek Guard who back up the enforcer’s demands.
If a friendly MIR KAINAN is within 3" of this unit, before you allocate a wound or mortal wound to that HERO, or instead of making a ward roll for a wound or mortal wound that would be allocated to that HERO, roll a dice. On a 2+, that wound or mortal wound is allocated to this unit instead of MIR KAINAN and cannot be negated.

Tithe Reapers: No undead have spread the bone-tithe as far as the Mortis Praetorians. As such, this elite band of Morteks have become horrifyingly proficient at claiming new domains without hesitation or remorse.
Each model in this unit counts as 3 models for the purposes of controlling objectives.

14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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The MORTEK GUARD keyword is used in the following Ossiarch Bonereapers warscrolls:

14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
© Vyacheslav Maltsev 2013-2024