Ossiarch Bonereapers – Kainan’s Reapers
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4"
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WARSCROLL

Kainan’s Reapers

The Reapers serve as Mir Kainan’s heralds, a cadre of elite Mortek Guard who back up the enforcer’s demands with clinical violence. Wielding the finest nadirite wargear, they cut down their opponents without hesitation or remorse – exemplars of the Bonereapers’ dark efficiency
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nadirite Bow
Nadirite Bow18"13+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nadirite Blade
Nadirite Blade1"33+4+-11
Nadirite Halberd
Nadirite Halberd2"23+3+-11
Nadirite Club
Nadirite Club1"23+4+-21
Nadirite Dagger
Nadirite Dagger1"13+4+-11
Soulcleaver Greatblade
Soulcleaver Greatblade1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 190
Battlefield Role: None
Notes: Single, Unique. Mir Kainan and Kainan’s Reapers must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

Kainan’s Reapers is a unit that has 5 models. Binar Khenta is armed with a Nadirite Halberd; Senha is armed with a Nadirite Blade and Shield; Nohem is armed with a Nadirite Bow and Nadirite Dagger; Hakor is armed with a Soulcleaver Greatblade; and Karu is armed with a Nadirite Club and Shield.

ABILITIES

Nadirite Shields: Senha and Karu use their shields to form an impenetrable barrier.
You can re-roll save rolls for this unit while this unit includes 2 models with Shields.

Nadirite Weapons: Nadirite weapons can steal an opponent’s life-force.
If the unmodified hit roll for an attack made with a Nadirite weapon is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, KAINAN’S REAPERS
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

© Vyacheslav Maltsev 2013-2021