The Ossiarch tithemasters often demand their grisly bounty be left at designated nexuses of power. The soul energy and raw bone of these sites can be drawn upon to heal nearby Ossiarch constructs. If the vassals and mortals refuse the tithe or break contract, the statue at the nexus’ heart lets loose its deadly gaze. PITCHED BATTLE PROFILE Unit Size: - Points: 0 Battlefield Role: Faction Terrain Feature Base size: Use model SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If these restrictions mean you cannot set up this faction terrain feature, you can remove 1 terrain feature that is wholly or partially within your territory and attempt to set up this faction terrain feature again. If it is still impossible to set up this faction terrain feature, then it is not used. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first. IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly). Deadly Gaze: The statue that towers above a Bone-tithe Nexus can unleash punishing beams of energy upon those who break an Ossiarch contract. Each of the statue’s four faces can deliver a different punishment; the greater the tithe placed at its steps, the more severe this becomes.In your hero phase, you can choose for this terrain feature to deliver 1 of the following punishments: Punishment of Agony: Pick 1 enemy unit within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, subtract 1 from hit rolls for attacks made by that unit until your next hero phase. Punishment of Death: Pick 1 enemy unit within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, that unit suffers D3 mortal wounds. Punishment of Ignorance: Pick 1 enemy WIZARD or PRIEST within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, subtract 1 from casting rolls or chanting rolls for that unit until your next hero phase. Punishment of Lethargy: Pick 1 enemy unit within 18" of this terrain feature and visible to it, and roll a dice. Add 1 to the roll if any enemy models were slain within 12" of this terrain feature in the previous turn. On a 4+, that unit cannot run until your next hero phase. In addition, subtract 3 from charge rolls for that unit until your next hero phase. | ||
You do not have to pick a target for a charge attempt before making the charge roll. | ||