Ossiarch Bonereapers – Mortisan Soulmason

This warscroll does not meet the selection criteria (see Settings tab).

Mortisan Soulmason

Captive souls are fodder for the most gifted of the Mortisan spirit-crafters. Borne to war upon thrones of bodily remains with their own vicious animus, the Soulmasons focus the animating energies of necromancy into their Bonereaper creations.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulmason’s Staff
Soulmason’s Staff2"23+3+-12
Ossified Claws
Ossified Claws1"23+3+-11

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Mortisan Soulmason is armed with a Soulmason’s Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Shield-corps
 • Mortisan Trident

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

If this unit is part of an Ossiarch Bonereapers army, it knows all of the spells from the Lore of Ossian Sorcery in addition to the other spells it knows.

MOUNT: This unit’s Mortek Throne is armed with Ossified Claws.

Mortek Throne: The throne upon which a Soulmason sits is saturated with arcane power channelled from Nagashizzar.
At the end of your hero phase, roll a dice for this unit. On a 1, nothing happens. On a 2-5, this unit can immediately attempt to cast Soul-guide even if a casting attempt has already been made for that spell in that phase. On a 6, this unit can immediately attempt to cast Soul-guide D3 times even if a casting attempt has already been made for that spell in that phase.

Soul-guide: The caster empowers and focuses the souls that animate a nearby regiment of Ossiarch warriors.
Soul-guide is a spell that has a casting value of 6 and a range of 24". If successfully cast, pick 1 friendly MORTEK GUARD or KAVALOS DEATHRIDERS unit wholly within range and visible to the caster. Add 1 to wound rolls for attacks made with melee weapons by that unit until your next hero phase.

19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The MORTEK GUARD keyword is used in the following Ossiarch Bonereapers warscrolls:


The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:

© Vyacheslav Maltsev 2013-2024