Ossiarch Bonereapers – Mortisan Soulmason
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5"
6
5+
10
WARSCROLL

Mortisan Soulmason

Captive souls are fodder for the most gifted of the Mortisan spirit-crafters. Borne to war upon thrones of bodily remains with their own vicious animus, the Soulmasons focus the animating energies of necromancy into their Bonereaper creations.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulmason’s Staff
Soulmason’s Staff2"24+3+-1D3
Ossified Claws
Ossified Claws1"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Mortek Shield-corps
 • Mortisan Trident

DESCRIPTION

A Mortisan Soulmason is a single model armed with a Soulmason’s Staff.

MOUNT: This model’s Mortek Throne attacks with its Ossified Claws.

ABILITIES

Mortek Throne: The throne upon which a Soulmason sits is saturated with arcane power channelled from Nagashizzar.
At the end of your hero phase, roll a dice for this model. On a 1, nothing happens. On a 2-5, this model can attempt to cast Soul-guide even if a casting attempt has already been made for that spell in the same phase. On a 6, this model can attempt to cast Soul-guide D3 more times even if a casting attempt has already been made for that spell in the same phase.

MAGIC

This model is a WIZARD. It can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Soul-guide spells.

Soul-guide: The caster empowers and focuses the souls that animate a nearby regiment of Ossiarch Bonereaper warriors.
Soul-guide has a casting value of 6. If successfully cast, pick 1 friendly OSSIARCH BONEREAPERS unit wholly within 24" of the caster that is visible to them. You can re-roll hit rolls of 1 for attacks made by that unit until your next hero phase.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTISAN, HERO, WIZARD, MORTISAN SOULMASON
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
Arcane Bolt
The caster calls forth a ball of crackling arcane energy that hovers above their outstretched hand, ready to be hurled at a foe.
Arcane Bolt is a spell that has a casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic Shield
The caster conjures up a shield of shimmering energy to protect themselves or an ally from harm.
Mystic Shield is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader

The WIZARD keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021