Ossiarch Bonereapers – Katakros, Mortarch of the Necropolis
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4"
20
3+
10
WARSCROLL

Katakros, Mortarch of the Necropolis

Orpheon Katakros is an immortal demigod of war. A military genius, he is a consummate commander; in conjunction with his trusted retainers, he bolsters the Ossiarch legions with iron resolve, surging physical power and uncanny insight.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Inda-Khaat
Inda-Khaat1"3+3+-33
The Shield Immortis
The Shield Immortis1"3+3+-22
Nadirite Dagger
Nadirite Dagger1"13+3+-11
Nadirite Duelling Blades
Nadirite Duelling Blades1"63+3+-11
Soulreaver Greatblade
Soulreaver Greatblade1"33+3+-11
Spirit Dagger
Spirit Dagger1"33+3+-11
DAMAGE
Wounds SufferedCompanionsInda-KhaatThe Shield Immortis
0-1All1Cannot be used
2-3Prime Necrophoros, Aviarch Spymaster, Liege-Immort1Cannot be used
4-7Aviarch Spymaster, Liege-Immortis2Cannot be used
8-12Liege-Immortis2Cannot be used
13+None44
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 470
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Ossiarch Cohort

DESCRIPTION

Katakros is a named character that is a single model. He is armed with Inda-Khaat and the Shield Immortis.

COMPANIONS: Katakros is accompanied by a Gnosis Scrollbearer that attacks with a Nadirite Dagger, a Prime Necrophoros that attacks with a Soulreaver Greatblade, an Aviarch Spymaster that attacks with a Spirit Dagger, and a Liege-Immortis that attacks with Nadirite Duelling Blades.

The companions that currently accompany Katakros vary depending on the number of wounds suffered by this model, as shown on the damage table. You can only use the companion abilities on the right for the companions currently accompanying Katakros, and only those companions can attack. For all other rules purposes, companions are treated in the same manner as a mount.

WARMASTER: If this unit is included in an Ossiarch Bonereapers army, it is treated as a general even if it is not the model picked to be the army’s general.

ABILITIES

Deadly Combination: Katakros can send a foe staggering with a blow from the Shield Immortis and exploit the opening with a follow-up strike from his glaive, Inda-Khaat.
If the unmodified hit roll for an attack made with the Shield Immortis is 6, that attack inflicts 2 mortal wounds on the target in addition to any normal damage.

Mortarch of the Necropolis: Katakros is the most perfect of Nagash’s constructs and ruler of the Ossiarch Empire.
At the start of your hero phase, if this model is on the battlefield you can pick up to 3 different friendly OSSIARCH BONEREAPERS units wholly within 24" of this model. For each of those units, you can either heal up to 3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of slain models to that unit with a combined Wounds characteristic of 3 or less.

Nadirite Weapons: Nadirite weapons can steal an opponent’s life-force.
If the unmodified hit roll for an attack made with a Nadirite weapon is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

COMMAND ABILITIES

Endless Duty: The service an Ossiarch Boneaper owes their liege never, ever ends; if so ordered, they will continue striking at the foe with relentless regularity until no one is left to oppose them.
You can use this command ability in your shooting phase or any combat phase. If you do so, pick 1 friendly OSSIARCH BONEREAPERS unit that is wholly within 12" of a model with this command ability. Add 1 to the Attacks characteristic of weapons used by that unit in that phase. You cannot pick the same unit to benefit from this command ability more than once per phase.

Supreme Lord of the Bonereaper Legions: An Ossiarch force personally led by Katakros is said to be worth ten times the number of an identical force led by his generals.
You can use this command ability in your hero phase if KATAKROS is your general. If you do so, until your next hero phase, add 1 to hit rolls for attacks made by friendly OSSIARCH BONEREAPERS units while they are wholly within 18" of this model, and add 1 to save rolls for attacks that target friendly MORTIS PRAETORIAN units while they are wholly within 18" of this model. You can only use this command ability once per hero phase.

COMPANION ABILITIES

Aviarch Spymaster: The Aviarch Spymaster can use their spy network to disrupt the plans of Katakros’ enemies.
Once per turn you can roll a dice when your opponent receives a command point. If you do so, on a 4+ that command point is lost.

Gnosis Scrollbearer: The Gnosis Scrollbearer that accompanies Katakros transcribes his edicts onto binding contracts that cannot be refused.
At the start of your hero phase, you can pick 1 enemy unit that is on the battlefield. Until your next hero phase, subtract 1 from hit rolls for attacks made by that unit that target friendly OSSIARCH BONEREAPERS units.

Prime Necrophoros: This Necrophoros holds aloft Katakros’ personal battle banner.
When you use this model’s Supreme Lord of the Bonereaper Legions command ability, it affects friendly OSSIARCH BONEREAPERS units while they are wholly within 36" of this model instead of wholly within 18" of this model.

KEYWORDS
DEATH, DEATHLORDS, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, LIEGE, HERO, KATAKROS
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The KATAKROS keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The DEATHLORDS keyword is used in the following Ossiarch Bonereapers warscrolls:

None
Leader
Leader, Behemoth

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

The LIEGE keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021