Ossiarch Bonereapers – Soulstealer Carrion
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Endless Spell WARSCROLL

Soulstealer Carrion

The Soulstealer Carrion is a soul-linked construct that soars from its caster’s spread fingertips to take wing above the battlefield. Its caster can see through the avian conjuration’s eyes; when it perceives spiritual energy unclaimed, it will swoop down to capture it and either channel it back to its caster or blast it outwards to harm those enemies nearby.

Unit Size: -      Points: 50
Battlefield Role: Endless Spell
Base size: 60mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 7. If successfully cast, set up this endless spell anywhere on the battlefield and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only OSSIARCH BONEREAPERS WIZARDS can attempt to summon this endless spell.

BONDED: This endless spell is bonded to the model that summoned it. A bonded endless spell is always controlled by the model to which it is bonded. A model cannot be bonded to more than one endless spell at the same time and cannot attempt to summon other endless spells while it is bonded. If the model that summoned this endless spell is removed from play, then this endless spell is removed from play.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

Soul Thief: This ethereal monstrosity can capture the departing souls of those slain nearby, using the energy to heal its master or blast its foes.
At the end of each phase, the commanding player must roll a dice if any CHAOS, DESTRUCTION or ORDER models were slain within 6" of this endless spell during that phase. On a 1-2, they can heal 1 wound allocated to the model bonded to this endless spell. On a 3-4, each CHAOS, DESTRUCTION and ORDER unit within 6" of this endless spell suffers 1 mortal wound. On a 5-6, both of these effects apply.

Second Sight: A wizard that is soullinked to a Soulstealer Carrion can see through its eyes.
Anything visible to this endless spell is also visible to the model that is bonded to this endless spell.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The OSSIARCH BONEREAPERS and WIZARD keywords are used in the following Ossiarch Bonereapers warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2023