Four-armed horrors that possess the gestalt essence of master duellists, Necropolis Stalkers leap and spin into battle with terrifying speed, switching stance and form in the blink of an eye as they dismember their foes.
Unit Size: 3 Points: 220
Battlefield Role: None
Base size: 50mm
Notes: Battleline if general is MORTISAN
Each model in a Necropolis Stalkers unit is armed with Spirit Blades. 1 in every 3 models in this unit can replace their Spirit Blades with Dread Falchions.
ELITE: Models in this unit can
issue commands to their own unit.
Quadrarch Aspects: Stalkers are imbued with a powerful skill by whichever of their four skulls faces the foe.
At the start of the
combat phase, you must pick 1 of the following aspects to apply to this unit until the end of that phase.
Blade-strike Aspect: Add 1 to
hit rolls for attacks made by this unit.
Blade-parry Aspect: Add 1 to
save rolls for attacks that target this unit.
Destroyer Aspect: Add 1 to
wound rolls for attacks made by this unit.
Precision Aspect: Add 1 to the Damage characteristic of this unit’s melee weapons.
Hunt and Kill: Necropolis Stalkers have an unnatural ability to track and kill their quarry.
You can use this
command ability in your
hero phase. The command can only be issued by a model in this unit, and this unit must receive the command. Until your next hero phase, this unit can
run and still
charge later in the turn. In addition, until your next hero phase, models in this unit can pass across
terrain features in the same manner as models that can
fly.