Ossiarch Bonereapers – Mortisan Soulreaper

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WARSCROLL

Mortisan Soulreaper

The Soulreapers are the most destructive members of the Mortisan order. It is their role to cut the souls from the enemy with their magical scythes, though at need they can discharge a blast of captured spirit energy to destroy nearby foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulreaper Scythe
Soulreaper Scythe2"33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Mortisan Soulreaper is armed with a Soulreaper Scythe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Shield-corps
 • Mortisan Trident

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Soulreaper: A soulreaper scythe can be swung in great sweeping arcs that cut down the enemy like grass.
Each time this unit fights, you can say it will unleash a reaping strike. If you do so, add 2 to the Attacks characteristic of this unit’s melee weapons until the end of the phase, but this unit can only target enemy units that have 5 or more models.

Soul-blast: The caster draws upon the power of captured souls to unleash a wave of necrotic energy that engulfs nearby foes.
Soul-blast is a spell that has a casting value of 6 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. If that unit is within 3" of the caster, it suffers 3 mortal wounds instead of D3.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, HERO, WIZARD, MORTISAN, SOULREAPER
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024