Ossiarch Bonereapers – Liege-Kavalos
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A Liege-Kavalos is a cavalry commander of uncanny skill and resilience. At a harsh order he can drive his Bonereapers to redouble their attack, hacking into the enemy ranks even as he fells dangerous foes with his commander’s blade and battle-shield.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Commander’s Blade
Commander’s Blade1"33+3+-12
Nadirite Battle-shield
Nadirite Battle-shield1"13+4+-1
Hooves, Teeth and Barbed Tails
Hooves, Teeth and Barbed Tails1"63+3+-11

Unit Size: 1      Points: 160
Battlefield Role: Leader
Base size: 80mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Kavalos Lance
 • Ossiarch Cohort
 • Harvester Scythe-corps
 • Vokmortian’s Dread Retinue
 • Vokmortian’s Tithe Legion
 • Horrek’s Dreadlance


A Liege-Kavalos is a single model armed with a Commander’s Blade and Nadirite Battle-shield.

MOUNT: This model’s Kavalos steed attacks with its Hooves, Teeth and Barbed Tails.


Unstoppable Charge: When a Kavalos steed charges the foe, it can use its size and weight to smash the enemy to the ground and crush them beneath its nadirite-shod hooves.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a number of dice equal to the charge roll for that charge move. For each 6, that enemy unit suffers 1 mortal wound. In addition, this model can move an extra 3" when it piles in if it made a charge move in the same turn.


Endless Duty: The service an Ossiarch Boneaper owes their liege never, ever ends; if so ordered, they will continue striking at the foe with relentless regularity until no one is left to oppose them.
You can use this command ability in your shooting phase or any combat phase. If you do so, pick 1 friendly OSSIARCH BONEREAPERS unit that is wholly within 12" of a model with this command ability. Add 1 to the Attacks characteristic of weapons used by that unit in that phase. You cannot pick the same unit to benefit from this command ability more than once per phase.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

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The LIEGE keyword is used in the following Ossiarch Bonereapers warscrolls:

© Vyacheslav Maltsev 2013-2023