Ossiarch Bonereapers – Arch-Kavalos Zandtos
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12"
7
3+
10
WARSCROLL

Arch-Kavalos Zandtos

Known and feared as the Dark Lance of Ossia, Zandtos has a burning hatred for the living that Nagash has stoked to the point of obsession. Those with the temerity to invade Shyish bear the full brunt of his undying wrath.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Dark Lance
The Dark Lance2"33+3+-12
Nadirite Battle-shield
Nadirite Battle-shield1"13+4+-1
Hooves, Teeth and Barbed Tails
Hooves, Teeth and Barbed Tails1"63+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 205
Battlefield Role: Leader
Base size: 80mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Kavalos Lance
 • Ossiarch Cohort

DESCRIPTION

Arch-Kavalos Zandtos is a named character that is a single model. He is armed with the Dark Lance and a Nadirite Battle-shield.

MOUNT: Zandtos’ Kavalos steed attacks with its Hooves, Teeth and Barbed Tails.

ABILITIES

The Dark Lance: The spear that Zandtos wields can inflict truly terrible wounds on the charge.
The Dark Lance has a Damage characteristic of 3 instead of 2 if this model made a charge move in the same turn.

Hatred of the Living: Zandtos has a deep loathing of all living creatures, especially those who are followers of the Chaos Gods.
Re-roll wound rolls of 1 for attacks made by this model that target ORDER and DESTRUCTION units. You can re-roll any wound rolls for attacks made by this model that target CHAOS units.

Unstoppable Charge: When a Kavalos steed charges the foe, it can use its size and weight to smash the enemy to the ground and crush them beneath its nadirite-shod hooves.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a number of dice equal to the charge roll for that charge move. For each 6, that enemy unit suffers 1 mortal wound. In addition, this model can move an extra 3" when it piles in if it made a charge move in the same turn.

COMMAND ABILITIES

Endless Duty: The service an Ossiarch Boneaper owes their liege never, ever ends; if so ordered, they will continue striking at the foe with relentless regularity until no one is left to oppose them.
You can use this command ability in your shooting phase or any combat phase. If you do so, pick 1 friendly OSSIARCH BONEREAPERS unit that is wholly within 12" of a model with this command ability. Add 1 to the Attacks characteristic of weapons used by that unit in that phase. You cannot pick the same unit to benefit from this command ability more than once per phase.

Still Their Breath!: Zandtos can inspire the hatred he harbours for mortals within those whom he commands.
You can use this command ability in your shooting phase or any combat phase. If you do so, pick 1 friendly MORTIS PRAETORIANS unit that is wholly within 24" of this model. Re-roll wound rolls of 1 for attacks made by that unit that target ORDER and DESTRUCTION units until the end of that phase. You can re-roll any wound rolls for attacks made by that unit that target CHAOS units until the end of that phase.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, LIEGE, HERO, ARCH-KAVALOS ZANDTOS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

The LIEGE keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021