Soulblight Gravelords – Warscrolls

Leader, Behemoth


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Bloodseeker Palanquin

From atop macabre conveyances known as Bloodseeker Palanquins, the Sanguinarchs refine the art of blood-blending. In battle, they violently exsanguinate worthy champions, using their ichor in crimson concoctions to invigorate their vampiric kin.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wail of the Damned
Wail of the Damned
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodletting Blade
Bloodletting Blade1"43+3+-1D3
Spectral Claws and Blades
Spectral Claws and Blades1"5+4+-1
DAMAGE TABLE
Wounds SufferedMoveWail of the DamnedSpectral Claws and Blades
0-214"12"12
3-412"10"10
5-710"8"8
8-98"6"6
10+6"4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 250
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Red Banqueters

DESCRIPTION

A Bloodseeker Palanquin is a single model ridden by a Sanguinarch armed with a Bloodletting Blade.

MOUNT: This model’s Spectral Host attacks with their Wail of the Damned and Spectral Claws and Blades.

FLY: This model can fly.

ABILITIES

A Fine Vintage: Sanguinarchs are obsessed with sampling the finest blood vintages and can further refine and blend such rich pickings to augment their followers.
If an enemy HERO is slain within 9" of this model, add 1 to the Attacks characteristic of melee weapons used by friendly VAMPIRE units wholly within 12" of this model until your next hero phase.

Frightful Touch: The malign spirits that surround the Bloodseeker Palanquin can freeze an opponent’s blood with a single touch.
If the unmodified hit roll for an attack made with this model’s Spectral Claws and Blades is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

Wail of the Damned: Unnerving howls follow this carriage wherever it roams. Should an enemy get close enough, the spectral host unleashes a deafening wail that tears the soul apart.
Do not use the attack sequence for an attack made with a Wail of the Damned. Instead, roll a dice for each enemy unit within range of this model’s Wail of the Damned. On a 4+, that unit suffers D3 mortal wounds.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Blood Siphon spells.

Blood Siphon: With a contemptuous gesture, the Sanguinarch calls forth a torrent of blood from their victim’s eyes, nose and mouth.
Blood Siphon has a casting value of 6. If successfully cast, pick 1 enemy HERO within 12" of the caster that is visible to them and roll a dice. On a 1-2, the target suffers 1 mortal wound. On a 3-4, the target suffers D3 mortal wounds. On a 5-6, the target suffers D6 mortal wounds.

KEYWORDS
DEATH, VAMPIRE, MALIGNANT, SOULBLIGHT GRAVELORDS, HERO, WIZARD, BLOODSEEKER PALANQUIN


12
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10
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Coven Throne

From atop the morbid Coven Thrones, a Vampire Lady and her acolytes mark the most intriguing foes. Those chosen are beguiled even as they are torn asunder, their blood drained into a mystical font and used to scry the tangled paths to victory.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Predatory Bite
Predatory Bite1"13+3+-D3
Stiletto
Stiletto1"43+3+-11
Needle-sharp Poniards
Needle-sharp Poniards1"3+3+-1
Spectral Claws and Blades
Spectral Claws and Blades1"5+4+-1
DAMAGE TABLE
Wounds SufferedMoveNeedle-sharp PoniardsSpectral Claws and Blades
0-214"812
3-412"710
5-710"68
8-98"56
10+6"44
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 290
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Red Banqueters

DESCRIPTION

A Coven Throne is a single model ridden by a Vampire Lady armed with a Predatory Bite and Stiletto.

MOUNT: This model’s Spectral Host attacks with their Spectral Claws and Blades.

COMPANION: This model is accompanied by Handmaidens who attack with their Needlesharp Poniards. For rules purposes, they are treated in the same manner as a mount.

FLY: This model can fly.

ABILITIES

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

Frightful Touch: The malign spirits that surround the Coven Throne can freeze an opponent’s blood with a single touch.
If the unmodified hit roll for an attack made with this model’s Spectral Claws and Blades is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

Scrying Pool: Within this pool of shimmering, enchanted gore, the Vampire Lady foresees the shape of the battle to come.
Once per turn, you can re-roll 1 hit roll or 1 wound roll for an attack made by this model or 1 save roll for an attack that targets this model.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Shudder spells.

Shudder: Staring into their eyes, the caster clouds her prey’s mind and instils fear into their heart.
Shudder has a casting value of 6. If successfully cast, pick 1 enemy unit within 12" of the caster that is visible to them and roll 3D6. If the roll is greater than that unit’s Bravery characteristic, this model cannot be picked to be the target of any attacks made, spells cast or abilities used by that unit until your next hero phase.

COMMAND ABILITIES

Tactical Insight: The Vampire Lady and her Handmaidens employ their divinatory abilities to manipulate and aid their undying servants.
You can use this command ability at the start of your hero phase. If you do so, pick 1 friendly SOULBLIGHT GRAVELORDS unit wholly within 12" of this model. Until your next hero phase, add 1 to hit rolls and wound rolls for attacks made by that unit and add 1 to save rolls for attacks that target that unit. The same unit cannot benefit from this command ability more than once per phase.

KEYWORDS
DEATH, VAMPIRE, MALIGNANT, SOULBLIGHT GRAVELORDS, HERO, WIZARD, COVEN THRONE


12
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10
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Mannfred von Carstein, Mortarch of Night

Few creatures are as embittered, or as cunning, as Mannfred von Carstein. There is no stratagem he will not employ, from unceremoniously dragging down the foe beneath hordes of zombies to using their very souls to power his fell magics.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gheistvor
Gheistvor1"43+3+-1D3
Sickle-glaive
Sickle-glaive2"23+3+-12
Ebon Claws
Ebon Claws1"4+3+-22
Spectral Claws and Daggers
Spectral Claws and Daggers1"65+4+-1
DAMAGE TABLE
Wounds SufferedMoveEbon Claws
0-216"6
3-413"5
5-610"4
7-87"3
9+4"2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 400
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique

DESCRIPTION

Mannfred von Carstein is a named character that is a single model. He is armed with Gheistvor and a Sickle-glaive.

If this model is included in a Soulblight Gravelords army with the LEGION OF NIGHT lineage keyword, this model is treated as a general in addition to the model that is chosen to be the army general.

MOUNT: Mannfred von Carstein’s dread abyssal, Ashigaroth, attacks with its Ebon Claws.

COMPANION: Mannfred von Carstein is accompanied by a host of spirits that attack with their Spectral Claws and Daggers. For rules purposes, they are treated in the same manner as a mount.

FLY: Mannfred von Carstein can fly.

ABILITIES

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

Armour of Templehof: This suit of gothic armour is laden with many a fell enchantment, designed to protect its paranoid bearer from harm.
The first wound or mortal wound allocated to this model in each phase is negated.

Sword of Unholy Power: This unholy blade drinks deep of its victim’s souls, bolstering Mannfred’s power and that of his risen minions.
If any enemy models are slain by wounds inflicted by this model’s Gheistvor, until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by friendly SOULBLIGHT GRAVELORDS SUMMONABLE units while they are wholly within 12" of this model.

Mortarch of Night: Mannfred’s cunning and tactical nous is legendary, his ability to exploit even the briefest of opportunities rightly infamous throughout the realms.
At the start of the combat phase, if this model is within 3" of any enemy units, you can remove this model from the battlefield and set it up again anywhere on the battlefield more than 9" from all enemy units.

Frightful Touch: The malign spirits that surround Mannfred can freeze an opponent’s blood with a single touch.
If the unmodified hit roll for an attack made with this model’s Spectral Claws and Daggers is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

MAGIC

Mannfred von Carstein is a WIZARD. He can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Wind of Death spells.

Wind of Death: Mannfred conjures a gust of spectral wind that tears the souls from the bodies of any who feel its chilling bite.
Wind of Death has a casting value of 7. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them, and roll a dice for that enemy unit and each other enemy unit within 6" of that enemy unit. On a 3+, that unit suffers D3 mortal wounds.

COMMAND ABILITIES

Vigour of Undeath: Lifting the Sword of Unholy Power high, Mannfred flexes his will and sends his servants forth with redoubled fervour.
You can use this command ability once per turn in your hero phase. If you do so, add 1 to hit and wound rolls for friendly SOULBLIGHT GRAVELORDS units wholly within 12" of this model until your next hero phase.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, DEATHLORDS, LEGION OF NIGHT, MONSTER, HERO, WIZARD, MORTARCH, MANNFRED


12
3+
10
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Neferata, Mortarch of Blood

First amongst the Soulblight vampires, Neferata is a true monarch of the dead. In battle, the Nulahmian queen fights with a cruel, merciless intensity, the enemy’s greatest warriors torn apart by a blur of precise and deadly strikes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Akmet-har
Akmet-har1"52+3+-11
Aken-seth
Aken-seth1"22+3+-22
Abyssal Talons
Abyssal Talons1"4+3+-22
Spectral Claws and Daggers
Spectral Claws and Daggers1"65+4+-1
DAMAGE TABLE
Wounds SufferedMoveAbyssal Talons
0-216"6
3-413"5
5-610"4
7-87"3
9+4"2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 350
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique

DESCRIPTION

Neferata is a named character that is a single model. She is armed with Akmet-har and Aken-seth.

If this model is included in a Soulblight Gravelords army with the LEGION OF BLOOD lineage keyword, this model is treated as a general in addition to the model that is chosen to be the army general.

MOUNT: Neferata’s dread abyssal, Nagadron, attacks with its Abyssal Talons.

COMPANION: Neferata is accompanied by a host of spirits that attack with their Spectral Claws and Daggers. For rules purposes, they are treated in the same manner as a mount.

FLY: Neferata can fly.

ABILITIES

Dagger of Jet: The dagger Akmet-har has been employed in many of Nulahmia’s most sordid blood rituals and is capable of killing with the merest scratch.
At the end of any phase, if any wounds inflicted by this model’s Akmet-har in that phase were allocated to an enemy HERO and not negated, and that enemy model has not been slain, roll a dice. On a 5+, that enemy HERO is slain.

Mortarch of Blood: An ancient and powerful vampire, Neferata sustains herself with the fresh blood of choice victims.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D6 wounds allocated to this model.

Frightful Touch: The malign spirits that surround Neferata can freeze an opponent’s blood with a single touch.
If the unmodified hit roll for an attack made with this model’s Spectral Claws and Daggers is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

MAGIC

Neferata is a WIZARD. She can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Dark Mist spells.

Dark Mist: At Neferata’s arcane command, tendrils of dark mist coil around her minions, rendering their corporeal forms as insubstantial as smoke.
Dark Mist has a casting value of 6. If successfully cast, pick 1 friendly SOULBLIGHT GRAVELORDS unit wholly within 12" of the caster. Ignore negative modifiers when making save rolls for attacks that target that unit until your next hero phase.

COMMAND ABILITIES

Twilight’s Allure: Neferata cloaks her minions in a penumbral gloom, shrouding the progress of her insidious schemes until it is too late to halt them.
You can use this command ability once per turn in your hero phase. If you do so, subtract 1 from hit rolls for attacks made with melee weapons that target friendly SOULBLIGHT GRAVELORDS units wholly within 12" of this model until your next hero phase.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, DEATHLORDS, LEGION OF BLOOD, MONSTER, HERO, WIZARD, MORTARCH, NEFERATA


14
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10
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Prince Vhordrai

From his macabre stronghold, the Crimson Keep, Prince Vhordrai leads his vampiric knights as they ride to war. Cursed for his past disloyalty, Vhordrai now serves as the Fist of Nagash, annihilating his master’s enemies in displays of shocking violence.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodlance
Bloodlance2"43+3+-22
Snapping Maw
Snapping Maw3"34+3+-2D6
Sword-like Claws
Sword-like Claws2"4+3+-12
DAMAGE TABLE
Wounds SufferedMoveBreath of ShyishSword-like Claws
0-314"D67
4-612"D66
7-910"35
10-128"D34
13+6"13
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 460
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique

DESCRIPTION

Prince Vhordrai is a named character that is a single model. He is armed with the Bloodlance.

If this model is included in a Soulblight Gravelords army with the KASTELAI DYNASTY lineage keyword, this model is treated as a general in addition to the model that is chosen to be the army general.

MOUNT: Prince Vhordrai’s Zombie Dragon, Shordemaire, attacks with its Snapping Maw and Sword-like Claws.

FLY: Prince Vhordrai can fly.

ABILITIES

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

Chalice of Blood: To sup from this ancient goblet will temporarily quench the bloody thirsts of its bearer.
Once per battle, in your hero phase, you can heal up to D6 wounds allocated to this model.

Bloodlance Charge: This ancient lance is even more deadly when wielded on the charge.
Add 2 to the Damage characteristic of this model’s Bloodlance and improve the Rend characteristic of that weapon by 1 if this model made a charge move in the same turn.

Breath of Shyish: The undead drake Shordemaire can unleash a cloud of amethyst energies that see even the mightiest warriors drop dead in moments.
In your shooting phase, you can pick 1 enemy unit within 9" of this model that is visible to it and roll a dice. On a 3+, that unit suffers a number of mortal wounds equal to the Breath of Shyish value shown on this model’s damage table.

MAGIC

Prince Vhordrai is a WIZARD. He can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Quickblood spells.

Quickblood: Prince Vhordrai calls upon the power of the ancient curse running through his veins, lending strength and shocking speed to his strikes.
Quickblood has a casting value of 7. If successfully cast, add 1 to hit and wound rolls for attacks made with melee weapons by the caster until your next hero phase.

COMMAND ABILITIES

Fist of Nagash: Prince Vhordrai commands his servants to attack with unwavering focus, forbidding them to rest until all of Nagash’s foes are destroyed.
You can use this command ability once per turn in your hero phase. If you do so, pick 1 other friendly SOULBLIGHT GRAVELORDS HERO that is wholly within 12" of this model and within 3" of any enemy units. That HERO can fight.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, KASTELAI DYNASTY, ZOMBIE DRAGON, MONSTER, HERO, WIZARD, PRINCE VHORDRAI


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Vampire Lord on Zombie Dragon

The proudest and most martial of vampires take to battle astride terrifying undead drakes. Armed with such a potent mount, they are capable of turning the tide of battle alone, striking down their rivals and supping their blood from enchanted goblets.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pestilential Breath
Pestilential Breath9"13+-3D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Deathlance
Deathlance1"33+3+-12
Vampiric Sword
Vampiric Sword1"43+3+-1D3
Snapping Maw
Snapping Maw3"34+3+-2D6
Sword-like Claws
Sword-like Claws2"4+3+-12
DAMAGE TABLE
Wounds SufferedMovePestilential BreathSword-like Claws
0-314"2+7
4-612"3+6
7-910"4+5
10-128"5+4
13+6"6+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 420
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single

DESCRIPTION

A Vampire Lord on Zombie Dragon is a single model armed with 1 of the following weapon options: Deathlance; or Vampiric Sword.

MOUNT: This model’s Zombie Dragon attacks with its Pestilential Breath, Snapping Maw and Sword-like Claws.

FLY: This model can fly.

ABILITIES

Pestilential Breath: When a Zombie Dragon looses its breath, the killing miasma withers flesh and saps life from the living.
When you attack with this model’s Pestilential Breath, roll a dice before making the hit roll for the attack. If the roll is less than or equal to the number of models in the target unit, the attack scores a hit without needing to make a hit roll.

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

Deathlance Charge: A Deathlance can inflict hideous wounds when wielded with sufficient momentum.
Add 2 to the Damage characteristic of this model’s Deathlance and improve the Rend characteristic of that weapon by 1 if this model made a charge move in the same turn.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Curse of Exsanguination spells.

Curse of Exsanguination: Speaking an incantation from the Sixth Book of Nagash, the vampire commands an enemy’s blood to violently burst from their body.
Curse of Exsanguination has a casting value of 6. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If that mortal wound is allocated to a model in that unit and not negated and that model is not slain by that mortal wound, you can roll a dice. On a 4+, that model suffers 1 mortal wound, and you can roll another dice if that mortal wound is allocated and not negated and the model is not slain. Keep rolling dice in this way until either no mortal wounds are inflicted, the mortal wound is negated or the model is slain.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, ZOMBIE DRAGON, MONSTER, HERO, WIZARD, VAMPIRE LORD


9"
16
3+
10
WARSCROLL

Nagash, Supreme Lord of the Undead

Nagash is the Great Necromancer, Supreme Lord of the Undead and master of all that passes beyond the mortal coil. He is nothing less than an evil-hearted god, and those who earn his displeasure are soon turned to dust upon the wind.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gaze of Nagash
Gaze of Nagash12"13+2+-1D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Alakanash
Alakanash3"43+3+-3D6
Zefet-nebtar
Zefet-nebtar2"3+4+-23
Spectral Claws and Daggers
Spectral Claws and Daggers1"63+4+-1
DAMAGE TABLE
Wounds SufferedThe Nine Books of NagashZefet-nebtarStaff of Power
0-6Cast and unbind 5 extra spells6+3 cast /+3 unbind or dispel
7-9Cast and unbind 3 extra spells4+3 cast /+2 unbind or dispel
10-12Cast and unbind 2 extra spells3+2 cast /+1 unbind or dispel
13+Cast and unbind 1 extra spells2+1 cast /+1 unbind or dispel
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 900
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique

Nagash is armed with Alakanash, Zefet-nebtar and Gaze of Nagash.

WIZARD: This unit can attempt to cast 3 spells in your hero phase and attempt to unbind 3 spells in the enemy hero phase. If this unit is part of a Nighthaunt, Flesh-eater Courts, Ossiarch Bonereapers or Soulblight Gravelords army, it knows all of the spells from the spell lores in that faction’s allegiance abilities in addition to the other spells it knows.

WARMASTER: This unit can be included in a Nighthaunt, Flesh-eater Courts, Ossiarch Bonereapers or Soulblight Gravelords army. If it is, it is treated as a general even if it is not the model picked to be the army’s general. In addition, you can still use the army’s allegiance abilities even though this unit is not from the army’s faction; however, this unit does not benefit from them.

FLY: This unit can fly.

COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.

Alakanash, the Staff of Power: This staff is capped with gems of purest Shyishan realmstone.
Add the Staff of Power value shown on this unit’s damage table to casting, dispelling and unbinding rolls for this unit. In addition, this unit can attempt to cast Arcane Bolt any number of times in the same hero phase, even if another WIZARD has already attempted to cast the spell in that phase.

The Nine Books of Nagash: Nagash has committed to memory much of his vast library but carries nine of the most potent tomes with him at all times.
The Nine Books of Nagash allow this unit to cast extra spells in your hero phase and unbind extra spells in the enemy hero phase. The number of extra spells this unit can attempt to cast or unbind is shown on this unit’s damage table.

Invocation of Nagash: With but a thought, Nagash can call forth fresh minions to assail his foes.
At the start of your hero phase, if this unit is on the battlefield, you can pick up to 5 different friendly SUMMONABLE units or friendly OSSIARCH BONEREAPERS units in any combination. For each of those units, you can either heal up to 3 wounds that have been allocated to that unit or, if no wounds have been allocated to it, you can return a number of slain models to that unit that have a combined Wounds characteristic of 3 or less.

Morikhane: This ensorcelled armour protects Nagash from arcane as well as physical attacks and can even cause an intense magical backlash on those who dare strike him.
This unit has a ward of 4+ for damage inflicted by mortal wounds. In addition, if the unmodified ward roll for this unit is 6, that attacking unit suffers 1 mortal wound.

Supreme Lord of the Undead: Nagash is the undisputed master of all undead creatures.
If this unit is on the battlefield when you use an ability that returns slain models to a friendly DEATH unit, you can either re-roll the dice that determines the number of slain models returned to that unit or add 1 to the number of slain models that are returned to that unit.

Death Magic Incarnate: Nagash stands at the apex of the necromantic hierarchy.
You can use this command ability if this unit is on the battlefield at the start of the combat phase. The unit that receives this command must be a different friendly DEATH unit. Add 1 to ward rolls for that unit until the end of that phase.

Hand of Dust: It is said that the touch of Nagash can wither and age any mortal, turning them to little more than a pile of dusty bones in mere moments.
Hand of Dust is a spell that has a casting value of 8 and a range of 3". If successfully cast, pick 1 enemy model within range and visible to the caster. Then, take a dice and hide it in one of your hands or under one of two appropriate containers. Your opponent must pick one of your hands or containers. If they pick the one holding the dice, the spell has no effect. If they pick the empty hand or container, the enemy model is slain.

Soul Stealer: Nagash can siphon souls from the living to heal his own wounds.
Soul Stealer is a spell that has a casting value of 6 and a range of 24". If successfully cast, pick 1 enemy unit within range and visible to the caster and roll 2D6. If the roll is greater than that unit’s Bravery characteristic, it suffers D3 mortal wounds. If the roll is at least double that unit’s Bravery characteristic, it suffers D6 mortal wounds instead. You can heal up to 1 wound that has been allocated to the caster for each mortal wound caused by this spell that is not negated.

KEYWORDS
DEATH, DEATHLORDS, HERO, MONSTER, WIZARD, NAGASH

Leader


10"
9
4+
10
WARSCROLL

Belladamma Volga, First of the Vyrkos

Little is known of the mysterious First of the Vyrkos. When she and her lupine packs hunt, the enemy is overcome by a storm of savage claws and slavering fangs, their champions hideously transfigured by the cruel and ancient matriarch.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Timeworn Scimitar
Timeworn Scimitar1"33+3+-1D3
Lupine Fangs and Claws
Lupine Fangs and Claws1"64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

DESCRIPTION

Belladamma Volga is a named character that is a single model. She is armed with a Timeworn Scimitar.

If this model is included in a Soulblight Gravelords army with the VYRKOS DYNASTY lineage keyword, this model is treated as a general in addition to the model that is chosen to be the army general.

MOUNT: Belladamma’s wolves attack with their Lupine Fangs and Claws.

ABILITIES

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

First of the Vyrkos: Belladamma wields all manner of strange and potent sorceries, many known only to the Elders of the Vyrkos. She uses these to bind packs of Dire Wolves to her service that will unthinkingly sacrifice themselves to protect their savage mistress.
Add 1 to casting, dispelling and unbinding rolls for this model. In addition, roll a dice before you allocate a wound or mortal wound to this model if it is within 3" of any friendly DIRE WOLVES units. On a 3+, that wound or mortal wound is allocated to 1 of those units instead of this model.

MAGIC

Belladamma is a WIZARD. She can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase. She knows the Arcane Bolt, Mystic Shield, Lycancurse and Under a Killing Moon spells.

Lycancurse: Singling out a choice foe, Belladamma’s gnarled hand curls into a fist, lupine eyes watching as her victim’s bones are crushed and warped into a form more pleasing to her.
Lycancurse has a casting value of 7. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. That unit suffers D3 mortal wounds. If any models in that unit were slain by this spell, before removing the last slain model, you can add 1 unit of DIRE WOLVES to your army. The number of models in the new unit must be equal to the number of models in the enemy unit that were slain by this spell. Set up the new unit within 3" of the slain model’s unit, and then remove the slain model from play.

Under a Killing Moon: The skies clear as a full and eerie moon rises to illuminate the battlefield. A synchronised howl echoes far and wide as the bestial warriors of the Vyrkos unleash their rage.
Under a Killing Moon has a casting value of 6. If successfully cast, until your next hero phase, if the unmodified hit roll for an attack made with a melee weapon by a friendly SOULBLIGHT GRAVELORDS unit wholly within 12" of the caster is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound and save roll for each hit.

COMMAND ABILITIES

Pack Alpha: The Dire Wolves of Belladamma’s pack are amongst the most savage of their kind and will fall upon their foes with a slavering intensity.
You can use this command ability at the start of your hero phase. If you do so, pick 1 friendly DIRE WOLVES unit wholly within 12" of this model. Until your next hero phase, that unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, HERO, WIZARD, VAMPIRE LORD, BELLADAMMA VOLGA


4"
7
6+
10
WARSCROLL

Gorslav the Gravekeeper

The macabre creature known as Gorslav the Gravekeeper lords over the many cemeteries and mausoleums of Ulfenkarn. In battle, he leads hordes of shambling Deadwalkers that hurl themselves at the foe, infused with a rabid determination.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gravekeeper’s Spade
Gravekeeper’s Spade2"34+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

DESCRIPTION

Gorslav the Gravekeeper is a named character that is a single model. He is armed with a Gravekeeper’s Spade.

ABILITIES

Keeper of the Corpse-gardens: Those victims buried within the crypts and charnel pits of Ulfenkarn are bound to Gorslav through death magic. In battle, he can call upon his Deadwalker minions to throw themselves into enemy attacks and blunt their blades.
Roll a dice before you allocate a wound or mortal wound to this model if it is within 3" of any friendly DEADWALKERS units. On a 4+, that wound or mortal wound is allocated to 1 of those units instead of this model.

COMMAND ABILITIES

Arise! Arise!: With a rasping cry, the Gravekeeper beckons his freshly buried victims to arise once more in death and devour any living souls they find before them.
You can use this command ability at the end of your movement phase. If you do so, pick 1 friendly SUMMONABLE DEADWALKERS unit that has been destroyed. A new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Set up that unit wholly within 9" of a friendly model with this command ability and more than 9" from any enemy units. Each destroyed unit can only be replaced once – replacement units cannot themselves be replaced.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, DEADWALKERS, HERO, GORSLAV THE GRAVEKEEPER


6"
6
4+
10
WARSCROLL

Kritza, the Rat Prince

Though Kritza professes nobility, in reality, his soul is as odious as the Ulfenkarni sewers that are his lair. Swathed in choking perfume, the Rat Prince is nevertheless a cunning adversary, returning after each apparent defeat to exact a cruel revenge.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnawblade
Gnawblade1"43+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single, Unique

DESCRIPTION

Kritza is a named character that is a single model. He is armed with a Gnawblade.

If this model is included in a Soulblight Gravelords army with the VYRKOS DYNASTY lineage keyword, this model is treated as a general in addition to the model that is chosen to be the army general.

ABILITIES

Scurrying Retreat: Upon his apparent demise, Kritza will transfigure into a swarm of scurrying rats, only to rematerialise elsewhere and drive his blade into an unwary foe’s back.
At the end of your movement phase, if this model has been slain, roll a dice. On a 4+, you can set up this model anywhere on the battlefield more than 9" from all enemy units, with all wounds allocated to it removed.

Nauseating Aroma: So thick are Kritza’s perfumes, and so vile are they in nature, that even daemons have been known to be temporarily overwhelmed in his presence.
Subtract 1 from hit rolls for attacks made with melee weapons that target this model.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, HERO, VAMPIRE LORD, KRITZA


6"
6
4+
10
WARSCROLL

Lady Annika, the Thirsting Blade

Even amongst the Soulblight vampires, Lady Annika’s thirst for blood is legendary. In battle, she attacks as a sanguine blur, her enchanted rapier reaping a red harvest as her foes fatally stumble and slip in the gore that inevitably pools about her feet.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade Proboscian
Blade Proboscian1"43+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single, Unique

DESCRIPTION

Lady Annika is a named character that is a single model. She is armed with the Blade Proboscian.

If this model is included in a Soulblight Gravelords army with the VYRKOS DYNASTY lineage keyword, this model is treated as a general in addition to the model that is chosen to be the army general.

ABILITIES

Supernatural Speed: Many foes have mistaken Annika’s slender form for an easy target, little appreciating the manic agility granted by her curse.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 4+, that wound or mortal wound is negated.

Kiss of the Blade Proboscian: This pitted and corroded blade should not endure – and yet, it does. The same cannot be said for those even scratched by its mouldering point.
At the end of a phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal all wounds allocated to this model.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, HERO, VAMPIRE LORD, LADY ANNIKA


12"
11
3+
10
WARSCROLL

Lauka Vai, Mother of Nightmares

Lauka Vai is the queen of the Avengorii Dynasty. Within this monstrous vampire, an eternal battle rages, for though she desires to lead her kin against only the worthiest foes, her thirsts sometimes drive her to the most terrible slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Askurga Rapier
Askurga Rapier1"43+3+-12
Gore-drenched Talons
Gore-drenched Talons3"34+3+-1D6
Impaling Tail
Impaling Tail1"D64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 280
Battlefield Role: Leader
Base size: 80mm
Notes: Single, Unique

DESCRIPTION

Lauka Vai is a named character that is a single model. She is armed with an Askurga Rapier, Gore-drenched Talons and Impaling Tail.

If this model is included in a Soulblight Gravelords army with the AVENGORII DYNASTY lineage keyword, this model is treated as a general in addition to the model that is chosen to be the army general.

FLY: Lauka Vai can fly.

ABILITIES

Champion of the Avengorii: Lauka Vai’s masterful martial prowess and monstrous beast-form render her an unholy terror upon the battlefield.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a number of dice equal to the charge roll for that charge move. For each 5+, that enemy unit suffers 1 mortal wound.

Nightmare’s Miasma: The strange curse of the Vengorians sees shining blades and hallowed relics rust and soften in their presence.
While an enemy unit is within 3" of any friendly models with this ability, worsen the Rend characteristic of that unit’s melee weapons by 1 (to a minimum of ‘-’).

Undeniable Impulse: Lauka Vai fights a constant internal battle to control her bestial nature. It is not a battle she always wins.
At the start of your hero phase, roll a dice for this model. If the roll is equal to or less than the number of the current battle round, until your next hero phase, this model can run and still charge later in the same turn. However, this model cannot use command abilities until your next hero phase.

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

MAGIC

Lauka Vai is a WIZARD. She can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Death’s Downpour spells.

Death’s Downpour: Lauka draws upon the corrupt ending-magic running through her veins before lifting her blade skyward, summoning a deluge of slippery gore to wrong-foot her adversaries.
Death’s Downpour has a casting value of 8. If successfully cast, charge rolls made for enemy units within 12" of this model are halved until your next hero phase.

COMMAND ABILITIES

A Queen Amongst Monsters: The Mother of Nightmares is followed by a menagerie of twisted vampires and monstrous undead beasts, all of whom seem empowered by her very presence.
This model can issue this command at the start of your hero phase. If it does so, pick 1 enemy unit that is visible to this model. Until your next hero phase, add 1 to hit rolls for attacks made with melee weapons by friendly SOULBLIGHT GRAVELORDS MONSTERS that target that enemy unit.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, AVENGORII DYNASTY, MONSTER, HERO, WIZARD, LAUKA VAI


5"
5
6+
10
WARSCROLL

Necromancer

Necromancers are those mortals who, in their quest to attain mastery over death, wield the foulest Shyishan magics. At their command, the undead rise from their graves, granted an unholy impetus by their masters even as they shield them from harm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mortis Staff
Mortis Staff1"23+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single

DESCRIPTION

A Necromancer is a single model armed with a Mortis Staff.

ABILITIES

Undead Minions: The Necromancer pulls servants of death into harm’s way to protect the flow of their reanimating magic.
Roll a dice before you allocate a wound or mortal wound to this model if it is within 3" of any friendly SOULBLIGHT GRAVELORDS SUMMONABLE units. On a 3+, that wound or mortal wound is allocated to 1 of those units instead of this model.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Vanhel’s Danse Macabre spells.

Vanhel’s Danse Macabre: The undead are filled with magical energy that causes them to jerk forwards and attack with tireless, unnatural speed.
Vanhel’s Danse Macabre has a casting value of 6. If successfully cast, pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 18" of the caster. Until your next hero phase, if that unit has fought only once in the combat phase, when it is your turn to pick a unit to fight, that unit can be picked to fight for a second time if it is within 3" of any enemy units.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHMAGES, HERO, WIZARD, NECROMANCER


6"
5
3+
10
WARSCROLL

Prince Duvalle

Prince Duvalle claims descent from the von Carstein lineage, and few are foolish enough to gainsay him to his face. He is adept at conjuring magical glamours and illusions, rendering his prey disoriented and vulnerable before striking.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Possessed Blade
Possessed Blade1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Prince Duvalle and The Crimson Court must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

Prince Duvalle is a named character that is a single model. He is armed with a Possessed Blade.

ABILITIES

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

MAGIC

Prince Duvalle is a WIZARD. He can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. He knows the Arcane Bolt, Mystic Shield and Fiendish Lure spells.

Fiendish Lure: Duvalle distorts the minds of his enemies with illusions of their fallen comrades, rendering them disoriented and vulnerable to the blades of the dead.
Fiendish Lure has a casting value of 5. If successfully cast, pick 1 enemy unit within 6" of the caster that is visible to them. Add 1 to hit rolls for attacks that target that unit until your next hero phase.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, HERO, WIZARD, PRINCE DUVALLE


8"
12
4+
10
WARSCROLL

Radukar the Beast

Overwhelmed by his wrath, Radukar has undergone a terrifying transformation. The bestial monster within has come to consume the vampire almost entirely, and he now fights with a raw and brutal fury, his ferocious howls ringing through the night.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blood-slick Claws
Blood-slick Claws2"63+3+-12
Piercing Blade
Piercing Blade1"63+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 310
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique. Cannot be included in the same army as Radukar the Wolf.

DESCRIPTION

Radukar the Beast is a named character that is a single model. He is armed with Blood-slick Claws.

If this model is included in a Soulblight Gravelords army with the VYRKOS DYNASTY lineage keyword, this model is treated as a general in addition to the model that is chosen to be the army general.

COMPANION: Radukar the Beast is accompanied by 2 Vyrkos Blood-born that attack with their Piercing Blades. For rules purposes, they are treated in the same manner as a mount.

ABILITIES

Bounding Charge: Radukar’s bestial form allows him to lope at shocking speed towards the enemy.
This model can run and still charge later in the same turn.

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

Supernatural Reflexes: In his more bestial state, Radukar’s predatory instincts are honed to a razor’s edge, rendering him almost impossible to strike.
Subtract 1 from hit rolls for attacks that target this model.

Unleashed Ferocity: The Beast’s unnatural strength gives him terrifying power in melee combat.
If the unmodified hit roll for an attack made with this model’s Blood-slick Claws is 6, that attack inflicts 2 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

COMMAND ABILITIES

Call to the Hunt: Radukar charges into the fray, calling upon all to cut down the foe before them.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly model with this command ability that made a charge move in that turn. Add 1 to the Attacks characteristic of melee weapons used by friendly SOULBLIGHT GRAVELORDS units wholly within 18" of that model until the end of that phase. The same unit cannot benefit from this command ability more than once per phase.

Mustering Howl: Radukar’s howl is instantly recognisable. When released in the midst of battle, the resounding cry is met with an echoing chorus from his lupine kin.
You can use this command ability once per battle at the end of your movement phase. If you do so, you can add 1 unit of 10 DIRE WOLVES to your army. The unit must be set up wholly within 12" of this model and more than 9" from all enemy units.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, HERO, VAMPIRE LORD, RADUKAR THE BEAST


5"
7
4+
10
WARSCROLL

Radukar the Wolf

Radukar is a cruel and savage vampire lord who rules over the city of Ulfenkarn. In battle, he wields the barrow-blade of a legendary vampire emperor, which, when combined with his bestial nature, makes Radukar a fearsome foe indeed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Vyrkos Barrow-blade
Vyrkos Barrow-blade1"43+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique. Cannot be included in the same army as Radukar the Beast.

DESCRIPTION

Radukar the Wolf is a named character that is a single model. He is armed with a Vyrkos Barrow-blade.

ABILITIES

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

Supernatural Strength: When his bestial nature is let loose, Radukar can cleave foes in two with a strike of his mighty sword.
If the unmodified wound roll for an attack made with a melee weapon by this model is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Loyal to the Last: To fight beside Radukar is an honour never taken lightly, and there are no guardians more selfless than the Kosargi Nightguard.
Roll a dice before you allocate a wound or mortal wound to this model while it is within 3" of any friendly KOSARGI NIGHTGUARD units. On a 2+, that wound or mortal wound is allocated to 1 of those units instead of this model.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt and Mystic Shield spells.

COMMAND ABILITIES

Call to the Hunt: Radukar charges into the fray, calling upon all to cut down the foe before them.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly model with this command ability that made a charge move in that turn. Add 1 to the Attacks characteristic of melee weapons used by friendly SOULBLIGHT GRAVELORDS units wholly within 18" of that model until the end of that phase. The same unit cannot benefit from this command ability more than once per phase.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, HERO, WIZARD, VAMPIRE LORD, RADUKAR THE WOLF


5"
6
6+
10
WARSCROLL

Torgillius the Chamberlain

This dark magician has earned himself a place in Radukar’s court thanks to his mastery of grave-sand and its uses. When called into battle, Torgillius can unleash devastating sorcery that leaves any survivors drained of all strength.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claws and Fangs
Claws and Fangs1"45+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

DESCRIPTION

Torgillius the Chamberlain is a named character that is a single model.

COMPANION: Torgillius the Chamberlain is accompanied by his vermin who attack with their Claws and Fangs. For rules purposes, they are treated in the same manner as a mount.

ABILITIES

Mastery of Grave-sand: Torgillius can manipulate the energies of grave-sand to repel attackers.
Roll a dice each time you allocate a wound or mortal wound to this unit. On a 4+, that wound or mortal wound is negated.

Trusted Lieutenant: Radukar has granted Torgillius the resources with which to continue his research. In return, the Chamberlain provides his knowledge of necromancy and passes on the secrets gathered for him by his vermin spies.
At the start of your hero phase, if this model is within 3" of a friendly RADUKAR THE WOLF, roll a dice. On a 4+, you receive 1 extra command point.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Necrotising Bolt spells.

Necrotising Bolt: Dark magic coalesces around Torgillius before being launched straight at the foe, sapping their strength and flaying soul from body.
Necrotising Bolt has a casting value of 6. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. Subtract 1 from hit rolls for attacks made by that unit until your next hero phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, DEATHMAGES, HERO, WIZARD, NECROMANCER, TORGILLIUS THE CHAMBERLAIN


6"
5
3+
10
WARSCROLL

Vampire Lord

Vampire Lords are elder undead whose dark powers have only deepened over the long centuries. Each is a warrior to be feared, while their command of necromancy sees them raise up fresh reanimated warriors with but a pulse of will.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulbound Blades
Soulbound Blades1"43+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Red Banqueters

DESCRIPTION

A Vampire Lord is a single model armed with Soulbound Blades.

FLY: This model can fly.

ABILITIES

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt and Mystic Shield spells.

COMMAND ABILITIES

Crimson Feast: The Vampire Lord unshackles the monstrous bloodlust that lurks within their soul, their bestial appetites soon spreading to the undead bound to their will.
You can use this command ability in the combat phase. If you do so, pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 12" of this model. Add 1 to the Attacks characteristic of that unit’s melee weapons until your next hero phase. The same unit cannot benefit from this command ability more than once per phase.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, HERO, WIZARD, VAMPIRE LORD


12"
10
3+
10
WARSCROLL

Vengorian Lord

Twisted by the power of unbound arcana, Vengorian Lords embody the nightmarish true nature of the Soulblight vampires. Unable to bear the sight of their own reflection, they wield magics of rust and clotting, revelling in their own self-loathing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nightmare Sabre
Nightmare Sabre1"43+3+-12
Gore-drenched Talons
Gore-drenched Talons3"34+3+-1D6
Impaling Tail
Impaling Tail1"D64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 280
Battlefield Role: Leader
Base size: 80mm
Notes: Single

DESCRIPTION

A Vengorian Lord is a single model armed with a Nightmare Sabre, Gore-drenched Talons and Impaling Tail.

FLY: This model can fly.

ABILITIES

Nightmare’s Miasma: The strange curse of the Vengorians sees shining blades and hallowed relics rust and soften in their presence.
While an enemy unit is within 3" of any friendly models with this ability, worsen the Rend characteristic of that unit’s melee weapons by 1 (to a minimum of ‘-’).

Undeniable Impulse: Many Vengorians struggle to hold onto their rationality, sometimes abandoning all pretence of command to indulge in wild, spiteful violence.
At the start of your hero phase, roll a dice for this model. If the roll is equal to or less than the number of the current battle round, until your next hero phase, this model can run and still charge later in the same turn. However, this model cannot use command abilities until your next hero phase.

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Clotted Deluge spells.

Clotted Deluge: The Vengorian summons a squall of foetid, clotted blood to splatter across a foe, focusing the attentions of nearby creatures of the night.
Clotted Deluge has a casting value of 6. If successfully cast, pick 1 enemy unit within 12" of the caster that is visible to them. Add 1 to wound rolls for attacks made with melee weapons that target that unit until your next hero phase.

COMMAND ABILITIES

Festering Feast: Vengorians bid their followers indulge in gory feasts even in the midst of battle. The more vile and unlovely the sight of the foe’s blood, the more satisfying it is for these monsters.
This model can issue this command at the end of the combat phase. The command can only be received by a friendly SOULBLIGHT GRAVELORDS unit that made any attacks in that phase that destroyed any enemy units. You can heal up to D6 wounds allocated to that SOULBLIGHT GRAVELORDS unit.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, MONSTER, HERO, WIZARD, VENGORIAN LORD


4"
5
4+
10
WARSCROLL

Watch Captain Halgrim

During the purge of the city, the traitorous Watch Captain Oleksandr Halgrim was swift to swear himself and his warriors to the Wolf’s cause. Now in death, he commands the vast legions of skeleton warriors known as the Ulfenwatch.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cursed Halberd
Cursed Halberd2"34+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 70
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique

DESCRIPTION

Watch Captain Halgrim is a named character that is a single model. He is armed with a Cursed Halberd.

ABILITIES

Cursed Halberd: Foul necrotic sorcery clings to this ancient weapon.
If the unmodified hit roll for an attack made with a Cursed Halberd is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

COMMAND ABILITIES

Disciplined Advance: Under Halgrim’s command, his warriors advance ceaselessly in regimented lockstep to crush the foes of Ulfenkarn.
You can use this command ability at the start of your movement phase. If you do so, pick up to 3 friendly DEATHRATTLE units wholly within 18" of this model. Until the end of that phase, if you declare that any of those units will run, do not make a run roll for them. Instead, add 4" to the Move characteristic of those units until the end of that phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, DEATHRATTLE, HERO, WATCH CAPTAIN HALGRIM


4"
5
3+
10
WARSCROLL

Wight King

Wight Kings are the rulers of the Deathrattle nations, warrior-lords whose souls still lust for conquest. Though their flesh has rotted away, their tactical acumen endures, and at their command, regiments of skeletal soldiery attack with redoubled fervour.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Baleful Tomb Blade
Baleful Tomb Blade1"43+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathmarch

DESCRIPTION

A Wight King is a single model armed with a Baleful Tomb Blade.

ABILITIES

Beheading Strike: The cursed blades wielded by the most lordly Wights can kill with a single cut.
If the unmodified hit roll for an attack made with this model’s Baleful Tomb Blade is 6, the target suffers 1 mortal wound in addition to any normal damage.

COMMAND ABILITIES

Lord of Bones: At the rasped command of their king, the Deathrattle hordes lay about the enemy with a tireless focus.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly DEATHRATTLE unit wholly within 12" of this model. Until the end of that phase, you can re-roll hit rolls of 1 for attacks made with melee weapons by that unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, WIGHT KING


12"
7
3+
10
WARSCROLL

Wight King on Skeletal Steed

Some Wight Kings take to battle atop ancient skeletal steeds clad in rusted barding. These Deathrattle monarchs typically ride at the very forefront of the undead advance, stampeding the enemy into dust and driving their lances into the hearts of the living.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tomb Lance
Tomb Lance2"33+3+-1D3
Hooves and Teeth
Hooves and Teeth1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathmarch

DESCRIPTION

A Wight King on Skeletal Steed is a single model armed with a Tomb Lance.

MOUNT: This model’s Skeletal Steed attacks with its Hooves and Teeth.

ABILITIES

Deathly Charge: Mounted upon its swift skeletal steed, the Wight King is capable of attaining a deadly momentum before its lance strikes home.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

COMMAND ABILITIES

Lord of Bones: At the rasped command of their king, the Deathrattle hordes lay about the enemy with a tireless focus.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly DEATHRATTLE unit wholly within 12" of this model. Until the end of that phase, you can re-roll hit rolls of 1 for attacks made with melee weapons by that unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, WIGHT KING, WIGHT KING ON SKELETAL STEED


6"
6
3+
10
WARSCROLL

Cado Ezechiar, the Hollow King

Known as the Hollow King, Cado Ezechiar seeks both vengeance and redemption. Once a mortal king, his lands were ravaged by Chaos. Now he hunts the servants of ruin while seeking a way to escape the controlling will of Nagash.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ezechiarian Greatsword
Ezechiarian Greatsword2"53+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Cado Ezechiar, the Hollow King, is armed with an Ezechiarian Greatsword. He cannot gain a subfaction keyword.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by attacks made by this unit in that phase that were allocated to enemy units.

The Court of the Lost: The iron rings worn by Cado hold the spirits of souls from his past. In times of need, he summons their ethereal forms to aid him.
At the start of your hero phase, if this unit is on the battlefield, you can say it will summon a spirit from the Court of the Lost. If you do so, pick 1 of the effects below. That effect lasts until the start of your next hero phase.

Spirit of the Steed: This unit has a Move characteristic of 14".

Spirit of the Tutor: Add 1 to casting, unbinding and dispelling rolls for this unit.

Spirit of the Fallen: If an attack made by this unit wounds the target, that attack causes a number of mortal wounds to the target equal to the weapon’s Damage characteristic and the attack sequence ends (do not make a save roll).

Retribution or Salvation: Cado’s quest for both vengeance and self-control manifests as two forms of sorcery: bolts of killing judgement and an aura of regal authority that animates nearby dead.
Retribution or Salvation is a spell that has a casting value of 6 and a range of 18". If successfully cast, pick 1 unit within range and visible to the caster. If that unit is an enemy unit, it suffers D3 mortal wounds. If that enemy unit has the CHAOS keyword, it suffers 3 mortal wounds instead of D3. If that unit is a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit, you can heal up to D3 wounds allocated to that unit or, if no wounds are allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of D3 or less.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, HERO, WIZARD, VAMPIRE LORD, CADO EZECHIAR


6"
6
4+
10
WARSCROLL

Deintalos the Exile

The vampire Deintalos dwells in the darkness of Harrowdeep, snaring those who walk its labyrinthine passages. His experiments with the Force Dynamic – the arco-electric force he believes animates all things – led to his self-imposed exile from Shyish, where his brand of necromancy is taboo.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dynamic Bolts
Dynamic Bolts18"24+2+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stave Dynamic
Stave Dynamic1"33+2+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 240
Battlefield Role: Leader
Base size: 28.5mm
Notes: Single, Unique. Deintalos the Exile and The Exiled Dead units must be taken as a set. Although taken as a set, each is a separate unit.

Deintalos the Exile is armed with Dynamic Bolts and the Stave Dynamic.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by attacks made by this unit in that phase that were allocated to enemy units.

Crackling Field: Deintalos and his Arcwalkers are protected from harm by a field of arco-electric energy.
This unit has a ward of 5+.

Terrible Dynamism: The power stored in the Stave Dynamic can reanimate Deintalos’s Deadwalker minions.
At the end of the battleshock phase, if a friendly THE EXILED DEAD unit is within 6" of this unit, you can return 1 slain model to that unit.

Channelled Dynamism: The arcane control Deintalos has over the Force Dynamic allows for surprising bursts of speed from his minions.
Channelled Dynamism is a spell that has a casting value of 3 and a range of 6". If successfully cast, pick 1 friendly THE EXILED DEAD unit wholly within range and visible to the caster. Until your next hero phase, that unit can run and still charge later in the turn.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, HERO, WIZARD, DEINTALOS THE EXILE


4"
5
3+
10
WARSCROLL

King Morlak Velmorn

When the Ghurish city of Sentarion was swallowed by the Gnarlwood, King Velmorn sought to defeat the monstrous trees using the Tyrant’s Crown. Yet the sorcerous relic cursed him to a hateful unlife, though his will remains formidable.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Baleful Tomb Blade
Baleful Tomb Blade1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. King Morlak Velmorn and The Sons of Velmorn units must be taken as a set. Although taken as a set, each is a separate unit.

King Morlak Velmorn is armed with a Baleful Tomb Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathmarch

Beheading Strike: A Wight King’s blade is leaden with dire curses that can snuff out life with a single cut.
If the unmodified hit roll for an attack made with a Baleful Tomb Blade is 6, that attack causes 2 mortal wounds to the target in addition to any damage it inflicts.

Deadly Command: King Morlak holds unquestioned command over his four sons, wielding them almost as extensions of himself.
Once per turn, this unit can issue a command to a friendly THE SONS OF VELMORN unit without a command point being spent.

Undying Dynasty: Empowered by the cursed crown upon his brow, King Velmorn ensures that his sons have no reprieve from service in his name.
At the start of the combat phase, roll a dice for each slain model from a friendly THE SONS OF VELMORN unit wholly within 12" of this unit. On a 4+, you can return 1 slain model to that unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, WIGHT KING, KING MORLAK VELMORN

Battleline


4"
1
-
10
WARSCROLL

Deadwalker Zombies

Deadwalker Zombies are the resurrected corpses of the recently slain. Though individually weak, in great numbers, they can overwhelm even the mightiest warriors – and those whom they slay are liable to rise as Deadwalkers themselves.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crude Weapons and Infectious Bites
Crude Weapons and Infectious Bites1"15+5+-1
PITCHED BATTLE PROFILE

Unit Size: 20      Points: 120
Battlefield Role: Battleline
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove

DESCRIPTION

A unit of Deadwalker Zombies has any number of models, each armed with Crude Weapons and Infectious Bites.

ABILITIES

Dragged Down and Torn Apart: Though Deadwalker Zombies are clumsy and slow, they should never be underestimated, for when the foe is near, they can move with an ungainly but disturbingly determined gait.
This unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in.

The Newly Dead: Those who fall to a zombie’s bite soon rise to join the unliving horde.
If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends. In addition, at the end of the combat phase, you can roll a dice for each enemy model that was slain by wounds inflicted by this unit’s attacks in that phase. For each 2+, you can add 1 DEADWALKER ZOMBIE model to this unit.

Models that are added to this unit must be set up within 1" of a model in this unit. They can only be set up within 3" of an enemy unit if a model in this unit is already within 3" of that enemy unit. Models added to this unit using this ability can take it above its maximum size.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, SUMMONABLE, DEADWALKER ZOMBIES


4"
1
5+
10
WARSCROLL

Deathrattle Skeletons

Skulls locked in an eternal grimace, Deathrattle Skeletons are the footsoldiers of the undead. To stand before these clattering companies demands courage, for they are the fate of mortals given form, and their rusted weapons have retained their killing edge.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ancient Blade or Spear
Ancient Blade or Spear1"13+4+-1
Champion’s Mace or Halberd
Champion’s Mace or Halberd1"23+3+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 80
Battlefield Role: Battleline
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathmarch

DESCRIPTION

A unit of Deathrattle Skeletons has any number of models, each armed with an Ancient Blade or Spear.

CHAMPION: 1 model in this unit can be a Skeleton Champion. A Skeleton Champion can replace their Ancient Blade or Spear with a Champion’s Mace or Halberd.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. You can re-roll rolls of 1 for the Deathless Minions battle trait for this unit while it has any Standard Bearers.

ABILITIES

Skeleton Legion: Though slow in their approach, these undead warriors rise to rejoin the fight time and time again in spite of their losses.
When you pick this unit to fight, roll a dice for each model in this unit that was slain in that phase. On a 4+, you can return that model to this unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, SUMMONABLE, DEATHRATTLE SKELETONS


10"
2
5+
10
WARSCROLL

Dire Wolves

It is said that to hear a Dire Wolf’s howl is to be damned. These lupine undead are tireless hunters, and when they finally run their prey to ground, their powerful jaws ensure that the kill comes swiftly indeed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotting Fangs and Claws
Rotting Fangs and Claws1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 130
Battlefield Role: Battleline
Base size: 60 x 35mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove

DESCRIPTION

A unit of Dire Wolves has any number of models, each armed with Rotting Fangs and Claws.

CHAMPION: 1 in every 10 models in this unit must be a Doom Wolf. Add 1 to the Attacks characteristic of that model’s Rotting Fangs and Claws.

ABILITIES

Slavering Charge: A charging Dire Wolf can swiftly overwhelm its prey in a storm of snapping jaws and raking claws.
Add 1 to hit and wound rolls for attacks made with melee weapons by this unit if it made a charge move in the same turn.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, SUMMONABLE, DIRE WOLVES

None


12"
2
5+
10
WARSCROLL

Black Knights

Black Knights are skeletal cavaliers who ride at the vanguard of the Deathrattle hosts. Clad in verdigrised armour and wielding wicked lances, they charge towards the foe, unearthly horns resounding as their lethal momentum slams home.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barrow Lance
Barrow Lance2"24+3+-1
Hooves and Teeth
Hooves and Teeth1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 100
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline in a Legion of Blood army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathmarch

DESCRIPTION

A unit of Black Knights has any number of models, each armed with a Barrow Lance.

MOUNT: This unit’s Skeletal Steeds attack with their Hooves and Teeth.

CHAMPION: 1 model in this unit can be a Hellknight. Add 1 to the Attacks characteristic of that model’s Barrow Lance.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. You can re-roll rolls of 1 for the Deathless Minions battle trait for this unit while it has any Standard Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. While this unit has any Hornblowers, charge rolls for this unit of less than 6 are treated as being 6.

ABILITIES

Deathly Charge: Mounted upon swift skeletal steeds, the Black Knights are capable of attaining a deadly momentum before their lances strike home.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, SUMMONABLE, BLACK KNIGHTS


10"
3
3+
10
WARSCROLL

Blood Knights

Blood Knights are vampires obsessed with battle, and their codes of chivalric honour are warped indeed. Mounted atop hulking Nightmares, they seek out war wherever it can be found, trampling straight over lesser foes to reach the worthiest challenges.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Templar Lance or Blade
Templar Lance or Blade1"33+3+-11
Hooves and Teeth
Hooves and Teeth1"34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 200
Battlefield Role: None
Base size: 75 x 42mm
Notes: Battleline in a Kastelai Dynasty army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Red Banqueters

DESCRIPTION

A unit of Blood Knights has any number of models, each armed with a Templar Lance or Blade.

MOUNT: This unit’s Nightmares attack with their Hooves and Teeth.

CHAMPION: 1 model in this unit can be a Kastellan. Add 1 to the Attacks characteristic of a Kastellan’s Templar Lance or Blade.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. You can re-roll rolls of 1 for the Deathless Minions battle trait for this unit while it has any Standard Bearers.

ABILITIES

Riders of Ruin: Blood Knights trample clean over lesser foes to strike at more worthy challengers.
In your movement phase, if this unit is within 3" of an enemy unit, it can make a normal move. If it does so, it can pass across other models with a Wounds characteristic of 3 or less (that do not have a mount) in the same manner as a model that can fly. After this unit has made a normal move, roll a dice for each enemy unit that has any models passed across by any models in this unit. On a 2+, that enemy unit suffers D3 mortal wounds.

Martial Fury: Woe betide any who dare stand before a Blood Knight’s charge.
Add 1 to the Damage characteristic of this unit’s Templar Lances or Blades if this unit made a charge move in the same turn.

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this unit’s attacks in that phase, you can heal up to D3 wounds allocated to this unit.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, BLOOD KNIGHTS


4"
6
6+
10
WARSCROLL

Corpse Cart with Balefire Brazier

Some Corpse Carts are crowned with rusted braziers in which realmstone is burnt upon unhallowed flames. The choking clouds that emerge from these constructs snuff out the power of the aether and can drive mages mad with but a single inhalation.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Corpse Goad
Corpse Goad2"24+4+-1
Corpse Lash
Corpse Lash1"34+4+-1
Rusty Blades
Rusty Blades1"2D65+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: None
Base size: 105 x 70mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove

DESCRIPTION

A Corpse Cart with Balefire Brazier is a single model driven by a Corpsemaster armed with 1 of the following weapon options: Corpse Goad; or Corpse Lash.

MOUNT: This model’s Zombies attack with their Rusty Blades.

ABILITIES

Balefire Brazier: The corrupt realmstone burnt upon these rusted braziers release gouts of ominous mist that, when breathed in, can drive enemy sorcerers to madness.
Subtract 1 from casting rolls for enemy WIZARDS within 18" of any friendly models with this ability.

Malefic Fumes: An unholy stench surrounds these creaking wagons, choking and disorienting nearby foes.
Subtract 1 from wound rolls for attacks made with melee weapons by enemy units while they are within 9" of any friendly models with this ability.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, CORPSE CART, CORPSE CART WITH BALEFIRE BRAZIER


4"
6
6+
10
WARSCROLL

Corpse Cart with Unholy Lodestone

Corpse Carts are rattling, mobile altars of undeath pulled by moaning Deadwalkers. The cackling of the Corpsemaster echoes over the tolling of black-iron bells, while the necrotic aura surrounding them sees the dead rise to their feet once more.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Corpse Goad
Corpse Goad2"24+4+-1
Corpse Lash
Corpse Lash1"34+4+-1
Rusty Blades
Rusty Blades1"2D65+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: None
Base size: 105 x 70mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove

DESCRIPTION

A Corpse Cart with Unholy Lodestone is a single model driven by a Corpsemaster armed with 1 of the following weapon options: Corpse Goad; or Corpse Lash.

MOUNT: This model’s Zombies attack with their Rusty Blades.

ABILITIES

Unholy Lodestone: These sinister relics serve to attract and empower the sinister magical energies wielded by the Soulblight Gravelords.
Add 1 to casting rolls for friendly SOULBLIGHT GRAVELORDS WIZARDS wholly within 12" of any friendly models with this ability.

Locus of Undeath: Many Corpse Carts are veritable wellsprings of necromantic power that can be drawn upon to replenish the ranks of the living dead.
Add 1 to save rolls for attacks that target friendly DEADWALKER ZOMBIES units wholly within 12" of any friendly models with this ability.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, CORPSE CART, CORPSE CART WITH UNHOLY LODESTONE


14"
3
6+
10
WARSCROLL

Fell Bats

Winging their way through the darkness, Fell Bats are hideous aerial predators marked by the Soulblight curse. Even the merest taste of blood sends these beasts into a frenzy; from there, only complete destruction can halt their maddened rampages.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Elongated Fangs
Elongated Fangs1"34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 70
Battlefield Role: None
MODELBASE SIZE
Bat Swarms40mm
Fell Bats40mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Fellwing Flock

DESCRIPTION

A unit of Fell Bats has any number of models, each armed with Elongated Fangs.

FLY: This unit can fly.

ABILITIES

Single-minded Ferocity: When a colony of Fell Bats descends upon the foe, they attack in waves, crashing into their prey before retreating and falling upon them again.
This unit can retreat and still charge later in the same turn.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, SUMMONABLE, FELL BATS


4"
1
5+
10
WARSCROLL

Grave Guard

The elite housecarls of the Deathrattle Kingdoms, Grave Guard march into battle at the side of their lords. Their cursed blades glow with an unearthly light, wreathed in powerful deathly enchantments that allow them to kill with the merest touch.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wight Blade
Wight Blade1"23+3+-11
Great Wight Blade
Great Wight Blade1"23+4+-12
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 140
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is a Wight King

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathmarch

DESCRIPTION

A unit of Grave Guard has any number of models. The unit is armed with 1 of the following weapon options: Wight Blade and Crypt Shield; or Great Wight Blade.

CHAMPION: 1 model in this unit can be a Seneschal. Add 1 to the Attacks characteristic of that model’s Wight Blade or Great Wight Blade.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. You can re-roll rolls of 1 for the Deathless Minions battle trait for this unit while it has any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. While this unit has any Hornblowers, charge rolls for this unit of less than 6 are treated as being 6.

ABILITIES

Cursed Weapons: The blades wielded by the Grave Guard carry dire curses that can sever the souls from the bodies of those they touch.
If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, the target suffers 1 mortal wound in addition to any normal damage.

Crypt Shields: Though the shields of the Grave Guard appear worn and tattered, the ancient magics bound into them are capable of resisting the more fearsome blows.
Add 1 to save rolls for attacks that target a unit armed with Wight Blades and Crypt Shields.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, SUMMONABLE, GRAVE GUARD


5"
4
5+
10
WARSCROLL

Kosargi Nightguard

The Kosargi ogors have served Radukar for centuries, first in life and now in death, raised from the grave with foul necrotic sorcery. In battle, they scatter all foes before them, carving great bloody swathes into the enemy with each swing of their bardiches.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bardiche
Bardiche2"23+3+-12
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 90
Battlefield Role: None
Base size: 40mm

DESCRIPTION

A unit of Kosargi Nightguard has any number of models, each armed with a Bardiche.

ABILITIES

Deathly Vigour: The rotting flesh of these lumbering brutes can absorb even the most grievous of wounds dealt to them.
Roll a dice each time you allocate a wound or mortal wound to this unit. On a 5+, that wound or mortal wound is negated.

Servants Even in Death: These formidable undead ogors are as utterly loyal to Radukar as they were in life.
Add 1 to the Attacks characteristic of this unit’s Bardiches while it is wholly within 12" of a friendly RADUKAR THE WOLF.

KEYWORDS
DEATH, OGOR, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, DEADWALKERS, KOSARGI NIGHTGUARD


6"
1
4+
10
WARSCROLL

The Crimson Court

Led by the charismatic Prince Duvalle, the Crimson Court are a clique of vampires obsessed with the hunt. Having slaked their thirsts the realms over, they now set their sights on the living mountain of Beastgrave and the warriors who battle within.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulbound Mace
Soulbound Mace2"23+2+-D3
Paired Blades
Paired Blades1"34+3+-11
Honed Bludgeon
Honed Bludgeon1"24+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 180
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique. Prince Duvalle and The Crimson Court must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

The Crimson Court is a named unit that has 3 models. Gorath the Enforcer is armed with a Soulbound Mace; Vellas von Faine is armed with Paired Blades; and Ennias Curse-born is armed with a Honed Bludgeon.

GORATH THE ENFORCER: Add 2 to Gorath’s Wounds characteristic.

ABILITIES

The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this unit’s attacks in that phase, you can heal up to D3 wounds allocated to this unit.

Vampiric Agility: With quicksilver swiftness, these creatures can scale terrain in a matter of moments before pouncing upon their prey.
When this unit makes a move, it can pass across terrain features in the same manner as a model that can fly.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, THE CRIMSON COURT


4"
1
6+
10
WARSCROLL

The Sepulchral Guard

The Sepulchral Guard haunt the Mirrored City of Shadespire, cursed by Nagash to fully appreciate their horror. Led by the Sepulchral Warden, the former Lord-Marshal of the city, they fall upon and slay interlopers with an unsettling swiftness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ancient Spear
Ancient Spear2"34+4+-1
Ancient Mace
Ancient Mace1"24+3+-1
Ancient Greatblade
Ancient Greatblade1"24+4+-11
Ancient Scythe
Ancient Scythe1"14+3+-2
Ancient Blade
Ancient Blade1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 7      Points: 80
Battlefield Role: None
Base size: 25mm
Notes: Single, Unique

DESCRIPTION

The Sepulchral Guard is a unit that has 7 models. The Sepulchral Warden is armed with an Ancient Spear; the Prince of Dust is armed with an Ancient Mace; the Champion is armed with an Ancient Greatblade; the Harvester is armed with an Ancient Scythe; and the 3 Petitioners are each armed with an Ancient Blade.

THE SEPULCHRAL WARDEN: The Sepulchral Warden has a Wounds characteristic of 2. At the start of your hero phase, if this model is on the battlefield, you can return D3 slain models to this unit.

ABILITIES

Frightening Speed: The Sepulchral Guard move with a shocking swiftness, their motion guided by fragmented memories of their mortal lives.
You can re-roll charge rolls for this unit.

Serve in Death: Pitiless footsoldiers of the armies of undeath, Deathrattle Skeletons strike with unnatural zeal.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, DEATHRATTLE SKELETONS, THE SEPULCHRAL GUARD


12"
4
5+
10
WARSCROLL

Vargheists

The leather-winged horrors known as Vargheists are vampires who were overwhelmed by their bloody thirsts. Now reduced to savage and near-uncontrollable beasts, they viciously attack any prey in sight in a flurry of tearing claws and sharp fangs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Murderous Fangs and Talons
Murderous Fangs and Talons1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 140
Battlefield Role: None
Base size: 50mm
Notes: Battleline in a Legion of Night army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Fellwing Flock

DESCRIPTION

A unit of Vargheists has any number of models, each armed with Murderous Fangs and Talons.

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Vargoyle. Add 1 to the Attacks characteristic of a Vargoyle’s Murderous Fangs and Talons.

ABILITIES

Blood-maddened Feeding Frenzy: The taste of blood sends these murderous horrors into a savage killing frenzy.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

Death’s Descent: Vargheists favour swooping down at their victims from on high, suddenly overwhelming them in a flurry of claws and fangs.
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from any enemy units. At the start of the fourth battle round, any models that are still in reserve are slain.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VARGHEISTS


8"
8
5+
10
WARSCROLL

Vargskyr

Unable to control the feral aspect of the curse that surges through their blood, Vargskyr are towering, distended creatures. On the hunt, they stalk their prey before descending upon them in a frenzy of slashing claws and razor-sharp fangs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Talons
Talons2"43+3+-12
Gaping Maw
Gaping Maw1"13+2+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: None
Base size: 50mm
Notes: Single

DESCRIPTION

A Vargskyr is a single model armed with Talons and a Gaping Maw.

ABILITIES

Bounding Leaps: Three times the height of a man and with supernatural strength and reflexes, a Vargskyr covers ground with terrifying speed.
You can attempt to charge with this model if it is within 18" of the enemy instead of 12". Roll 3D6 instead of 2D6 when making a charge roll for this model.

Gnarled Hide: These savage beasts are covered in thick wiry fur and jutting bones that act as natural armour.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal wound is negated.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, VARGSKYR


10"
3
6+
10
WARSCROLL

Vyrkos Blood-born

In the gloom-shrouded streets of Ulfenkarn, the Vyrkos Blood-born are never far away, stalking the shadows in search of prey. Once these vampiric fiends catch the scent of blood, they attack with savage ferocity and lightning speed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Blade
Piercing Blade1"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 110
Battlefield Role: None
Base size: 32mm

DESCRIPTION

A unit of Vyrkos Blood-born has any number of models, each armed with a Piercing Blade.

ABILITIES

Shadowfast: Vyrkos Blood-born are able to dodge and deflect incoming blows with blurring speed.
Roll a dice each time you allocate a wound or mortal wound to this unit. On a 5+, that wound or mortal wound is negated.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, VYRKOS BLOOD-BORN


4"
2
8
WARSCROLL

The Exiled Dead

In Harrowdeep, Deintalos found an ideal place to hide his grisly experiments. Aided by his mortal apprentice in necromancy, Marcov, Deintalos animates cadavers with arcane machinery and using the Force Dynamic. These Arcwalkers, as Deintalos dubs them, act in eerie unison as they tear apart their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Arco-electric Weapon
Arco-electric Weapon1"35+4+-11
Bonesaw
Bonesaw1"33+3+-1
Pitted Halberd
Pitted Halberd1"23+3+-2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 240
Battlefield Role: None
Base size: 25mm
Notes: Single, Unique. Deintalos the Exile and The Exiled Dead units must be taken as a set. Although taken as a set, each is a separate unit.

The models in The Exiled Dead are Prentice Marcov, Regulus, Bault, Vlash, Ione and Coyl. Each is armed with an Arco-electric Weapon.

CHAMPION: Prentice Marcov is the unit champion. He is armed with a Bonesaw instead of an Arco‑electric Weapon and has a Wounds characteristic of 3. Add 1 to casting and unbinding rolls for a friendly DEINTALOS THE EXILE if this unit includes Prentice Marcov.

REGULUS: Regulus is armed with a Pitted Halberd instead of an Arco-electric Weapon.

Dynamic Cage: The energy Deintalos uses to animate his minions has a nasty habit of earthing itself in anyone who gets too close.
If the unmodified hit roll for an attack made with an Arco-electric Weapon is 6, the target suffers 1 mortal wound and the attack sequence ends (do not make a wound roll or save roll).

Crackling Field: Deintalos and his Arcwalkers are protected from harm by a field of arco-electric energy.
While this unit is wholly within 9" of a friendly DEINTALOS THE EXILE, Bault, Vlash, Ione and Coyl have a ward of 5+.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, THE EXILED DEAD


6"
2
4+
10
WARSCROLL

The Sons of Velmorn

When Velmorn placed the Tyrant’s Crown upon his head, his loyal sons were slain by a surge of death magic and resurrected as wights. Filled with bitterness, they are nevertheless bound to serve their father for all eternity.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wight Blade
Wight Blade1"23+3+-11
Great Wight Blade
Great Wight Blade2"14+3+-12
Great Tomb Blade
Great Tomb Blade2"33+3+-12
Wight Axe
Wight Axe1"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 220
Battlefield Role: None
MODELBASE SIZE
Sir Jedran Falseborn40mm
Marshal Faulk Velmorn, Helmar the Hewer, Thain Fourth-and-Last25mm
Notes: Single, Unique. King Morlak Velmorn and The Sons of Velmorn units must be taken as a set. Although taken as a set, each is a separate unit.

The models in The Sons of Velmorn are Marshal Faulk Velmorn, Sir Jedran Falseborn, Helmar the Hewer and Thain Fourth-and-Last. Marshal Faulk Velmorn is armed with a Wight Blade. Sir Jedran Falseborn is armed with a Great Tomb Blade. Helmar the Hewer is armed with a Wight Axe. Thain Fourth-and-Last is armed with a Great Wight Blade.

SIR JEDRAN FALSEBORN: Sir Jedran Falseborn has a Wounds characteristic of 4.

Cursed Weapons: The Grave Guard’s blades carry dire curses that can sever a stricken enemy’s soul from their body.
If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

Shield Up!: At their father’s rasped command, the Sons of Velmorn lock their shields to form an impenetrable wall.
Once per turn, at the start of the combat phase, you can say that this unit will form a shieldwall. If you do so, this unit has a Save characteristic of 3+ instead of 4+ until the end of that phase. However, if you do so, this unit cannot make pilein moves in that phase.

Canny Strike: Thain has a habit of swinging his greatblade low to wrongfoot overzealous foes, a useful practice that allows his brothers to seize the opportunity to strike.
At the start of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that unit cannot make pile-in moves in that phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, GRAVE GUARD, THE SONS OF VELMORN


6"
2
4+
10
WARSCROLL

Askurgan Trueblades

Heirs to ancient martial traditions, the vampires of the Askurgan Trueblades seek to draw strength from their curse by hunting monsters and drinking their gore. Yet for all their formidable will, their true savage nature fights to be released…
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Paired Askurgan Blades
Paired Askurgan Blades1"43+3+-11
Askurgan Weapons
Askurgan Weapons1"23+3+-11
Elongated Claws and Slavering Maw
Elongated Claws and Slavering Maw2"54+3+-21
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 180
Battlefield Role: None
MODELBASE SIZE
Askurgan Exemplar, 2 x Askurgan Ascetics, Askurgan Pariah32mm
Curseblood40mm
3 x Askurgan Acolytes28.5mm

Each model in an Askurgan Trueblades unit is armed with Askurgan Weapons.

CHAMPION: 1 model in this unit can be an Askurgan Exemplar. That model has a Wounds characteristic of 4 and is armed with Paired Askurgan Blades instead of Askurgan Weapons.

CURSEBLOOD: 1 in every 8 models in this unit can be a Curseblood. A Curseblood has a Wounds characteristic of 4 and is armed with Elongated Claws and Slavering Maw instead of Askurgan Weapons.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Gut-wrenching Howl: The howl of a Curseblood resounds with the force of long-repressed bloodlust finally finding release, staggering even the bravest souls.
At the end of the charge phase, if this unit includes any Cursebloods, you can pick 1 enemy unit within 1" of this unit and say that the Curseblood will unleash a gut-wrenching howl. If you do so, roll a dice. Add 1 to the roll for each Curseblood in this unit. On a 4+, the strike-last effect applies to that enemy unit in the following combat phase.

Creed of the Beast: The Trueblades test themselves against the most powerful adversaries, feasting solely on monstrous blood to bolster their strength and speed.
Subtract 1 from hit rolls and wound rolls for attacks made with melee weapons by enemy MONSTERS that target this unit. In addition, each time an enemy MONSTER unit is destroyed by attacks made by this unit, add 3" to this unit’s Move characteristic and add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the battle.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, ASKURGAN TRUEBLADES


12"
5
6+
10
WARSCROLL

Bat Swarms*

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Teeth
Razor-sharp Teeth3"55+5+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 80
Battlefield Role: None

DESCRIPTION

Each model in a Bat Swarms unit is armed with Razor-sharp Teeth.

FLY: This unit can fly.

ABILITIES

Cloud of Horror: Subtract 1 from hit rolls for attacks made by enemy units wholly within 6" of any friendly BAT SWARMS units.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, BAT SWARMS

Behemoth


12
4+
10
WARSCROLL

Mortis Engine

Within each Mortis Engine is bound the remains of a powerful liche-lord. Death magic is drawn to these constructs, a reservoir of power that can be tapped into by fellow practitioners or else unleashed in a burst of lethal energy.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wail of the Damned
Wail of the Damned
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mortis Staff
Mortis Staff1"24+3+-1D3
Spectral Claws and Blades
Spectral Claws and Blades1"5+4+-1
DAMAGE TABLE
Wounds SufferedMoveWail of the DamnedSpectral Claws and Blades
0-214"12"12
3-412"10"10
5-710"8"8
8-98"6"6
10+6"4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Mortis Engine is a single model driven by a Corpsemaster armed with a Mortis Staff.

MOUNT: This model’s Spectral Host attacks with their Wail of the Damned and Spectral Claws and Blades.

FLY: This model can fly.

ABILITIES

Frightful Touch: The malign spirits that surround the Mortis Engine can freeze an opponent’s blood with a single touch.
If the unmodified hit roll for an attack made with this model’s Spectral Claws and Blades is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

Wail of the Damned: Unnerving howls follow this carriage wherever it roams. Should an enemy get close enough, the spectral host unleashes a deafening wail that tears the soul apart.
Do not use the attack sequence for an attack made with a Wail of the Damned. Instead, roll a dice for each enemy unit within range of this model’s Wail of the Damned. On a 4+, that unit suffers D3 mortal wounds.

The Reliquary: The Corpsemaster custodian of a Mortis Engine can unleash the thrumming amethyst magics that surge through it in a lethal shockwave.
Once per battle, in your hero phase, you can say that this model will unleash the energies of its reliquary. If you do so, roll a dice for each unit within 12" of this model. On a 2+, that unit suffers D3 mortal wounds. DEATH units are not affected by this ability.

Bound Necromancer: Mortis Engines are constructed around the remains of a slain master Necromancer, who acts as a locus of forbidden power for other undead to draw upon.
Add 1 to casting rolls for friendly SOULBLIGHT GRAVELORDS WIZARDS wholly within 12" of any friendly models with this ability.

KEYWORDS
DEATH, MALIGNANT, SOULBLIGHT GRAVELORDS, DEATHMAGES, MORTIS ENGINE


14
4+
10
WARSCROLL

Terrorgheist

The Terrorgheist is a bloodthirsty undead beast whose piercing cry scythes through the enemy as it plunges into the fray. Should the creature be slain, another horror awaits its foes, as hundreds of shrieking bats burst from its remains to ravage those nearby.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death Shriek
Death Shriek10"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fanged Maw
Fanged Maw3"34+3+-2D6
Skeletal Claws
Skeletal Claws2"4+3+-1D3
DAMAGE TABLE
Wounds SufferedMoveDeath ShriekSkeletal Claws
0-314"64
4-612"54
7-910"43
10-128"33
13+6"22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 280
Battlefield Role: Behemoth
Base size: 130mm
Notes: Single. Battleline in an Avengorii Dynasty army

DESCRIPTION

A Terrorgheist is a single model armed with a Death Shriek, Fanged Maw and Skeletal Claws.

FLY: This model can fly.

ABILITIES

Death Shriek: The terrifying shriek of a Terrorgheist is enough to stop a warrior’s heart.
Do not use the attack sequence for an attack made with this model’s Death Shriek. Instead, roll a dice and add the Death Shriek value shown on this model’s damage table. If the total is higher than the target unit’s Bravery characteristic, the target unit suffers a number of mortal wounds equal to the difference between its Bravery characteristic and the total.

Gaping Maw: This horrific creature bites a great chunk out of its prey – or even swallows it whole.
If the unmodified hit roll for an attack made with this model’s Fanged Maw is 6, that attack inflicts 6 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

Infested: When a Terrorgheist is finally destroyed, it explodes into a swarm of bats that feast on those nearby.
If this model is slain, before this model is removed from play, each unit within 3" of this model suffers D3 mortal wounds.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, MONSTER, TERRORGHEIST


14
4+
10
WARSCROLL

Zombie Dragon

With a deafening roar, the Zombie Dragon dives into battle, eye sockets aglow with necromantic energy. The beast shreds flesh, bone and steel with equal ease, its talons and maw matched in their lethality only by its billowing pestilential breath.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pestilential Breath
Pestilential Breath9"13+-3D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Maw
Snapping Maw3"34+3+-2D6
Sword-like Claws
Sword-like Claws2"4+3+-12
DAMAGE TABLE
Wounds SufferedMovePestilential BreathSword-like Claws
0-314"2+7
4-612"3+6
7-910"4+5
10-128"5+4
13+6"6+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 270
Battlefield Role: Behemoth
Base size: 130mm
Notes: Single. Battleline in an Avengorii Dynasty army

DESCRIPTION

A Zombie Dragon is a single model armed with Pestilential Breath, a Snapping Maw and Sword-like Claws.

FLY: This model can fly.

ABILITIES

Pestilential Breath: When a Zombie Dragon looses its breath, the killing miasma withers flesh and saps life from the living.
When you attack with this model’s Pestilential Breath, roll a dice before making the hit roll for the attack. If the roll is less than or equal to the number of models in the target unit, the attack scores a hit without needing to make a hit roll.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, MONSTER, ZOMBIE DRAGON

Warscroll Battalion


Warscroll Battalion

Deathmarch

The barrow legions of the Deathrattle attack with a relentless focus, directed onwards by their Wight King masters and assailing the foe in a tide of rusted blades.
ORGANISATION
 • 1 WIGHT KING
 • 1-3 Black Knights units
 • 1-3 Grave Guard units
 • 2+ Deathrattle Skeletons units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Legion of Shyish

ABILITIES

March of the Dead: A Wight King’s sheer force of will and rasped commands sees his Deathrattle minions advance with great surety and focus.
At the start of your movement phase, you can pick up to 3 different friendly units in this battalion that are wholly within 12" of this battalion’s WIGHT KING. If you do so, add 3" to the Move characteristic of each of those units in that phase (they can still either run or charge).


Warscroll Battalion

Deathstench Drove

Moaning mindlessly, the Deadwalkers of a Deathstench Drove shamble towards the foe with unstoppable determination, reinforced by the arcane Corpse Carts that rattle alongside them.
ORGANISATION
 • 1-2 CORPSE CARTS
 • 2 Dire Wolves units
 • 2 Deadwalker Zombies units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 100
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Legion of Shyish

ABILITIES

Nexus of Malevolence: The Corpse Carts that rattle alongside Deathstench Droves are driven by the most ancient and accomplished Corpsemasters and are potent loci of deathly magic.
Add 1 to the Attacks characteristic of melee weapons used by units in this battalion while those units are wholly within 12" of any CORPSE CARTS in this battalion.


Warscroll Battalion

Fellwing Flock

Fellwing Flocks are packs of aerial predators marked by the Soulblight curse. These creatures dive upon the foe without pause or warning, taking a bestial satisfaction in the slaughter that follows.
ORGANISATION
 • 2-3 Vargheists units
 • 2-3 Fell Bats units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Legion of Shyish

ABILITIES

Swooping Predators: These vicious winged monstrosities soar over the shambling horde, diving down and tearing apart their prey with a merciless fury.
Add 1 to hit rolls for attacks made with melee weapons by units in this battalion if those units made a charge move in the same turn.


Warscroll Battalion

Legion of Shyish

A Legion of Shyish is a nightmare given form, a seemingly endless horde of the risen dead driven against the bastions of the living. Such is the concentration of necromantic power drawn to these hosts that undead warriors rise again almost as soon as they are struck down, hacking down the foe through relentless attrition.
ORGANISATION
 • 1 Red Banqueters
 • 1 Deathmarch
 • 1 Fellwing Flock
 • 1 Deathstench Drove
PITCHED BATTLE PROFILE

Unit Size: -      Points: 60
Battlefield Role: Warscroll Battalion

ABILITIES

Horror Unending: The never-ending waves of deathly minions summoned by the Legion of Shyish shatter all hopes of victory for those who stand against them.
Do not roll a dice to determine the number of wounds healed or models returned by the Deathly Invocation battle trait for a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit in this battalion. Instead, you can heal up to 3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of slain models to that unit that have a combined Wounds characteristic of 3 or less.


Warscroll Battalion

Red Banqueters

To the vampires, the battlefield is a feasting hall where they can satiate their most gory cravings. Courts of these unliving nobles will sometimes band together – all the better to eviscerate their enemies.
ORGANISATION
 • 2+ Vampire Lords
 • 1 Bloodseeker Palanquin or 1 Coven Throne
 • 2+ Blood Knights units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 100
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Legion of Shyish

ABILITIES

The Blood is the Life: Those who bear the Soulblight curse constantly crave fresh gore. When many such creatures gather, their bloodthirsty excesses are horrific to behold.
In your hero phase, you can heal up to D3 wounds allocated to each unit in this battalion.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
Arcane Bolt
The caster calls forth a ball of crackling arcane energy that hovers above their outstretched hand, ready to be hurled at a foe.
Arcane Bolt is a spell that has a casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic Shield
The caster conjures up a shield of shimmering energy to protect themselves or an ally from harm.
Mystic Shield is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

The MALIGNANT keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Behemoth
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The SOULBLIGHT GRAVELORDS and SUMMONABLE keywords are used in the following Soulblight Gravelords warscrolls:

Battleline
None

The DEATHLORDS keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth

The MORTARCH keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ZOMBIE DRAGON keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Behemoth

The VAMPIRE LORD keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Leader
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.

The warscrolls using SUMMONABLE keyword can be found in the following Factions:

Death: Nighthaunt, Soulblight Gravelords.

The SUMMONABLE keyword is used in the following warscrolls:

Battleline
None

The warscrolls using OSSIARCH BONEREAPERS keyword can be found in the following Factions:

: .
Death: Ossiarch Bonereapers.

The OSSIARCH BONEREAPERS keyword is used in the following warscrolls:

14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The DIRE WOLVES keyword is used in the following Soulblight Gravelords warscrolls:

Battleline
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The SUMMONABLE and DEADWALKERS keywords are used in the following Soulblight Gravelords warscrolls:

Battleline

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.

The SOULBLIGHT GRAVELORDS and MONSTER keywords are used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Leader
Behemoth

The DEATHMAGES keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Behemoth

The NECROMANCER keyword is used in the following Soulblight Gravelords warscrolls:

Leader

The KOSARGI NIGHTGUARD keyword is used in the following Soulblight Gravelords warscrolls:

None

The RADUKAR THE WOLF keyword is used in the following Soulblight Gravelords warscrolls:

Leader

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The WIGHT KING keyword is used in the following Soulblight Gravelords warscrolls:

Leader

The THE EXILED DEAD keyword is used in the following Soulblight Gravelords warscrolls:

None

The THE SONS OF VELMORN keyword is used in the following Soulblight Gravelords warscrolls:

None

The DEADWALKER ZOMBIES keyword is used in the following Soulblight Gravelords warscrolls:

Battleline

The SUMMONABLE keyword is used in the following Soulblight Gravelords warscrolls:

Battleline
None

The DEATHRATTLE SKELETONS keyword is used in the following Soulblight Gravelords warscrolls:

Battleline
None
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.

The CORPSE CART keyword is used in the following Soulblight Gravelords warscrolls:

None
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.

The GRAVE GUARD keyword is used in the following Soulblight Gravelords warscrolls:

None
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The DEINTALOS THE EXILE keyword is used in the following Soulblight Gravelords warscrolls:

Leader

The BAT SWARMS keyword is used in the following Soulblight Gravelords warscrolls:

None

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