Soulblight Gravelords – Warscrolls


Leader, Behemoth


12
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10
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Bloodseeker Palanquin

From atop macabre conveyances known as Bloodseeker Palanquins, the Sanguinarchs refine the art of blood-blending. In battle, they violently exsanguinate worthy champions, using their ichor in crimson concoctions to invigorate their vampiric kin.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodletting Blade
Bloodletting Blade1"53+3+-12
Spectral Claws and Blades
Spectral Claws and Blades1"4+4+-1
DAMAGE TABLE
Wounds SufferedMoveWail of the DamnedSpectral Claws and Blades
0-614"16"12
7-812"14"10
9-1010"12"8
11+8"10"6
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 270
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Bloodseeker Palanquin is ridden by a Sanguinarch armed with a Bloodletting Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Red Banqueters

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

FLY: This unit can fly.

MOUNT: This unit’s spectral host is armed with Spectral Claws and Blades.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

A Promising Concoction: Sanguinarchs are obsessed with crafting the finest ichorous blends and can further refine such rich pickings to bolster the strength of both themselves and their lackeys.
The first time an enemy HERO is slain by an attack made by this unit, for the rest of the battle, add 1 to the Attacks characteristic of melee weapons used by friendly VAMPIRE units while they are wholly within 12" of this unit, and you can carry out 2 different heroic actions with this unit at the start of the hero phase instead of 1.

Wail of the Damned: Unnerving howls follow this carriage wherever it roams. Should an enemy get close enough, the spectral host unleashes a deafening wail that tears the soul apart.
In your shooting phase, roll a dice for each enemy unit within range of this unit’s Wail of the Damned ability. The range of this unit’s Wail of the Damned ability is shown on its damage table. On a 4+, that unit suffers D3 mortal wounds.

Blood Siphon: With a contemptuous gesture, the Sanguinarch calls forth a torrent of blood from their victim’s eyes, nose and mouth.
Blood Siphon is a spell that has a casting value of 6 and a range of 12". If successfully cast, pick 1 enemy HERO within range and visible to the caster, and roll a dice. On a 1-2, the target suffers 1 mortal wound. On a 3-4, the target suffers D3 mortal wounds. On a 5-6, the target suffers D6 mortal wounds.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, MALIGNANT, VAMPIRE, HERO, WIZARD, BLOODSEEKER PALANQUIN


12
4+
10
WARSCROLL

Coven Throne

From atop the morbid Coven Thrones, a vampire and their acolytes mark the most intriguing foes. Those chosen are beguiled even as they are torn asunder, their blood drained into a mystical font and used to scry the tangled paths to victory.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stiletto
Stiletto1"53+3+-12
Needle-sharp Poniards
Needle-sharp Poniards1"63+3+-11
Spectral Claws and Blades
Spectral Claws and Blades1"5+4+-1
DAMAGE TABLE
Wounds SufferedMoveSpectral Claws and Blades
0-614"12
7-812"10
9-1010"8
11+8"6
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 250
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Coven Throne is ridden by a vampire armed with a Stiletto.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Red Banqueters

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

FLY: This unit can fly.

MOUNT: This unit’s spectral host is armed with Spectral Claws and Blades.

COMPANION: This unit is accompanied by acolytes armed with Needle-sharp Poniards.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Tactical Insight: The vampire and their acolytes employ their divinatory abilities to manipulate and aid their undying servants.
This unit can issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit. No command point is spent the second time this unit issues that command in that phase.

Scrying Pool: Within this pool of shimmering gore, the vampire foresees the shape of the battle to come.
If you take the first turn in the current battle round, this unit can attempt to cast 1 extra spell in your hero phase. If you take the second turn in the current battle round, you receive 1 extra command point.

Undying Servitude: After transfixing their prey with a beguiling gaze, the vampire violently grants them the blood kiss. The most worthy will rise again as a dreadful undead champion in service to their master.
Undying Servitude is a spell that has a casting value of 7 and a range of 12". If successfully cast, pick 1 enemy HERO with a Wounds characteristic of 6 or less within range and visible to the caster. That unit suffers D3 mortal wounds. If that HERO is slain by this spell, before removing that HERO from play, you can add 1 Vampire Lord to your army. Set up that unit within 3" of the slain HERO, and then remove the slain HERO from play.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, MALIGNANT, VAMPIRE, HERO, WIZARD, COVEN THRONE


14
3+
10
WARSCROLL

Mannfred von Carstein, Mortarch of Night

Few creatures are as embittered or as cunning as Mannfred von Carstein. There is no stratagem he will not employ in battle, from unceremoniously dragging down the foe beneath hordes of zombies to using their very souls to power his fell magics.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gheistvor
Gheistvor1"53+3+-22
Sickle-glaive
Sickle-glaive2"23+3+-12
Ebon Claws
Ebon Claws1"4+3+-22
Spectral Claws and Daggers
Spectral Claws and Daggers1"64+4+-1
DAMAGE TABLE
Wounds SufferedMoveEbon Claws
0-716"6
8-913"5
10-1110"4
12+7"3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 420
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique

Mannfred von Carstein, Mortarch of Night, is armed with Gheistvor and a Sickle-glaive.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

WARMASTER: If this unit is included in a Soulblight Gravelords army, it is treated as a general even if it is not the model picked to be the army’s general.

FLY: This unit can fly.

MOUNT: This unit’s dread abyssal, Ashigaroth, is armed with Ebon Claws.

COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.

Armour of Templehof: This suit of gothic armour is laden with many a fell enchantment, designed to protect its paranoid bearer from harm.
The first wound or mortal wound caused to this unit in each phase is negated.

Sword of Unholy Power: This unholy blade drinks deep of its victims souls, bolstering Mannfred’s power and that of his risen minions.
Each time this unit fights, any wounds caused by this unit’s Ebon Claws, Sickle-glaive and Spectral Claws and Daggers must be allocated first, followed by any wounds caused by this unit’s Gheistvor. If any enemy models are slain by wounds caused by this unit’s Gheistvor, until the end of the phase, add 1 to the Attacks characteristic of melee weapons used by friendly LEGION OF NIGHT SUMMONABLE units while they are wholly within 12" of this unit.

Mortarch of Night: Mannfred’s cunning and tactical nous is legendary, his ability to exploit even the briefest of opportunities rightly infamous throughout the realms.
The strike-first effect applies to this unit if it makes a charge move in the same turn. In addition, if this unit receives the Redeploy command, it can attempt a charge instead of making a D6" move.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Wind of Death: Mannfred conjures a gust of spectral wind that tears the souls from the bodies of those who feel its chilling bite.
Wind of Death is a spell that has a casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll a dice for that unit and each other enemy unit within 6" of that unit. On a 3+, the unit being rolled for suffers D3 mortal wounds.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, LEGION OF NIGHT, MORTARCH, HERO, MONSTER, WIZARD, MANNFRED


18
3+
10
WARSCROLL

Nagash, Supreme Lord of the Undead

Nagash is the Great Necromancer, Supreme Lord of the Undead and master of all that passes beyond the mortal coil. He is nothing less than an evil-hearted god, and those who earn his displeasure are soon turned to dust upon the wind.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Alakanash
Alakanash3"43+3+-3D6
Zefet-nebtar
Zefet-nebtar2"43+3+-23
Spectral Claws and Daggers
Spectral Claws and Daggers1"64+4+-1
DAMAGE TABLE
Wounds SufferedMoveThe Nine Books of NagashInvocation of Nagash
0-910"Cast up to 8 spells24"
10-129"Cast up to 6 spells18"
13-158"Cast up to 5 spells12"
16+7"Cast up to 4 spells9"
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 860
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique

Nagash, Supreme Lord of the Undead, is armed with Alakanash and Zefet-nebtar.

WIZARD: The number of spells this unit can attempt to cast in your hero phase is determined using the Nine Books of Nagash ability below. This unit can attempt to unbind any number of spells in the enemy hero phase. If this unit is part of a Nighthaunt, Flesh-eater Courts, Ossiarch Bonereapers or Soulblight Gravelords army, it knows all of the spells from the spell lores in that faction’s allegiance abilities in addition to the other spells it knows.

WARMASTER: This unit can be included in a Nighthaunt, Flesh-eater Courts, Ossiarch Bonereapers or Soulblight Gravelords army. If it is, it is treated as a general even if it is not the model picked to be the army’s general. In addition, you can still use the army’s allegiance abilities even though this unit is not from the army’s faction; however, this unit does not benefit from them.

FLY: This unit can fly.

COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.

Alakanash, the Staff of Power: This staff is capped with gems of purest Shyishan realmstone.
Add 3 to casting, unbinding and dispelling rolls for this unit.

Invocation of Nagash: With but a thought, Nagash can call forth fresh minions to assail his foes.
At the start of your hero phase, for each friendly SUMMONABLE, MORDANT or OSSIARCH BONEREAPERS unit wholly within range of this unit, you can either heal up to 3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 3 or less. The range of this ability is shown on this unit’s damage table.

Morikhane: This ensorcelled armour channels the necromantic power of the Death God to his servants, enveloping them in an aura of deathly protection.
Friendly DEATH units wholly within 12" of this unit have a ward of 5+.

Supreme Lord of the Undead: Nagash is the undisputed master of all undead creatures.
At the start of your hero phase, you can pick 1 friendly SUMMONABLE, MORDANT or OSSIARCH BONEREAPERS unit with a Wounds characteristic of 3 or less that has been destroyed and roll a dice. On a 3+, a new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Replacement units must be set up wholly within 12" of this unit and more than 9" from all enemy units. Units set up in this way cannot move in the following movement phase. Each destroyed unit can only be replaced once - replacement units cannot themselves be replaced.

The Nine Books of Nagash: Nagash has committed to memory much of his vast library but carries nine of the most potent tomes with him at all times.
The number of spells this unit can attempt to cast is shown on this unit’s damage table.

Hand of Dust: It is said that the touch of Nagash can wither and age any mortal, turning them to little more than a pile of dusty bones in mere moments.
Hand of Dust is a spell that has a casting value of 8 and a range of 3". If successfully cast, pick 1 enemy model within range and visible to the caster. Then, take a dice and hide it in one of your hands or under one of two appropriate containers. Your opponent must pick one of your hands or containers. If they pick the one holding the dice, the spell has no effect. If they pick the empty hand or container, the enemy model is slain.

Soul Stealer: Nagash can siphon souls from the living to heal his own wounds.
Soul Stealer is a spell that has a casting value of 7 and a range of 24". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. If the unmodified casting roll for this spell is 9+ and this spell is not unbound, that unit suffers D6 mortal wounds instead of D3. You can heal up to 1 wound that has been allocated to the caster for each mortal wound caused by this spell that is not negated.

KEYWORDS
DEATH, HERO, MONSTER, WIZARD, NAGASH


14
3+
10
WARSCROLL

Neferata, Mortarch of Blood

First amongst the Soulblight vampires, Neferata is a true monarch of the dead. In battle, the Nulahmian queen fights with a cruel, merciless intensity, the enemy’s greatest warriors torn apart by a blur of precise and deadly strikes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Akmet-har
Akmet-har1"53+3+-21
Aken-seth
Aken-seth1"32+3+-22
Skeletal Claws
Skeletal Claws1"4+3+-22
Spectral Claws and Daggers
Spectral Claws and Daggers1"64+4+-1
DAMAGE TABLE
Wounds SufferedMoveSkeletal Claws
0-716"6
8-913"5
10-1110"4
12+7"3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 410
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique

Neferata, Mortarch of Blood, is armed with Akmet-har and Aken-seth.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

WARMASTER: If this unit is included in a Soulblight Gravelords army, it is treated as a general even if it is not the model picked to be the army’s general.

FLY: This unit can fly

MOUNT: This unit’s dread abyssal, Nagadron, is armed with Skeletal Claws.

COMPANION: This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.

Dagger of Jet: The dagger Akmet-har has been employed in many of Nulahmia’s most sordid blood rituals and is capable of killing with the merest scratch.
At the end of any phase, if any wounds caused by this unit’s Akmet-har were allocated to an enemy HERO in that phase and that enemy HERO has not been slain, roll a dice. On a 5+, that enemy HERO is slain.

Twilight’s Allure: Neferata cloaks her minions in a penumbral gloom, shrouding the progress of her insidious schemes until it is too late to halt them.
Subtract 1 from hit rolls for attacks made with melee weapons that target friendly LEGION OF BLOOD units wholly within 12" of this unit.

Mortarch of Blood: Neferata has millennia of experience in analysing and unpicking a foe’s ploys. Few strategies can hope to catch her unprepared.
At the end of deployment, before determining control of objectives, you can pick up to 3 friendly LEGION OF BLOOD units on the battlefield. First, remove this unit from the battlefield and set it up again wholly within your territory. Then, remove those friendly LEGION OF BLOOD units from the battlefield and set them up again wholly within your territory. Any restrictions in the deployment instructions for the battleplan being used still apply.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Dark Mist: Muttering an ancient incantation, Neferata summons tendrils of penumbral mist to coil around her minions, rendering their corporeal forms as insubstantial as smoke.
Dark Mist is a spell that has a casting value of 6 and a range of 12". If successfully cast, pick 1 friendly LEGION OF BLOOD unit wholly within range and visible to the caster. Ignore modifiers (positive and negative) to save rolls for attacks that target that unit until your next hero phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, LEGION OF BLOOD, MORTARCH, HERO, MONSTER, WIZARD, NEFERATA


16
3+
10
WARSCROLL

Prince Vhordrai

From his macabre stronghold, the Crimson Keep, Prince Vhordrai leads his vampiric knights as they ride to war. Cursed for his past disloyalty, Vhordrai now serves as the Fist of Nagash, annihilating his master’s enemies in displays of shocking violence.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pestilential Breath
Pestilential Breath12"D63+3+-13
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodlance
Bloodlance2"53+3+-22
Snapping Maw
Snapping Maw3"34+3+-33
Sword-like Claws
Sword-like Claws2"4+3+-12
DAMAGE TABLE
Wounds SufferedMoveSword-like Claws
0-614"7
7-912"6
10-1210"5
13+8"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 440
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique

Prince Vhordrai is armed with the Bloodlance.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

WARMASTER: If this unit is included in a Soulblight Gravelords army, it is treated as a general even if it is not the model picked to be the army’s general.

FLY: This unit can fly.

MOUNT: This unit’s Zombie Dragon, Shordemaire, is armed with Pestilential Breath, a Snapping Maw and Sword-like Claws.

Fist of Nagash: To the Kastelai, Vhordrai is the Saint of Slaughter, a peerless warlord in whose shadow they fight all the harder.
Once per turn, if this unit is on the battlefield when a friendly KASTELAI VAMPIRE unit gains an ability with the Might of the Crimson Keep battle trait, you can pick 1 other friendly KASTELAI VAMPIRE unit wholly within 24" of this unit that has not already gained that ability and that has not gained any other abilities with the Might of the Crimson Keep battle trait in that turn. That unit gains the same ability.

Bloodlance Charge: This ancient lance is even more deadly when wielded on the charge.
This unit’s Bloodlance has a Rend characteristic of -3 and a Damage characteristic of 3 if this unit made a charge move in the same turn.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Terror: This terrifying monstrosity strikes fear into the hearts of its foes.
Enemy units cannot receive the Inspiring Presence command while they are within 3" of any friendly units with this ability.

Quickblood: Prince Vhordrai calls upon the power of the ancient curse running through his veins, lending strength and speed to his strikes.
Quickblood is a spell that has a casting value of 7. If successfully cast, the strike-first effect applies to the caster until your next hero phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, KASTELAI, HERO, MONSTER, WIZARD, ZOMBIE DRAGON, PRINCE VHORDRAI


16
3+
10
WARSCROLL

Vampire Lord on Zombie Dragon

The proudest and most martial of vampires take to battle astride terrifying undead drakes. Armed with such a potent mount, they are capable of turning the tide of battle alone, striking down their rivals and supping their blood from enchanted goblets.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pestilential Breath
Pestilential Breath12"D63+3+-13
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Deathlance
Deathlance2"33+3+-22
Vampiric Sword
Vampiric Sword1"53+2+-12
Snapping Maw
Snapping Maw3"34+3+-33
Sword-like Claws
Sword-like Claws2"4+3+-12
DAMAGE TABLE
Wounds SufferedMoveSword-like Claws
0-614"7
7-812"6
9-1110"5
12+8"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 480
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single

A Vampire Lord on Zombie Dragon is armed with 1 of the following weapon options: Deathlance; or Vampiric Sword.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

FLY: This unit can fly.

MOUNT: This unit’s Zombie Dragon is armed with Pestilential Breath, a Snapping Maw and Sword-like Claws.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Deathlance Charge: This ancient lance is even more deadly when wielded on the charge.
This unit’s Deathlance has a Rend characteristic of -3 and a Damage characteristic of 3 if this unit made a charge move in the same turn.

Terror: This terrifying monstrosity strikes fear into the hearts of its foes.
Enemy units cannot receive the Inspiring Presence command while they are within 3" of any friendly units with this ability.

Curse of Exsanguination: Speaking an incantation from the Sixth Book of Nagash, the vampire commands an enemy’s blood to burst from their body in an explosive shower of gore.
Curse of Exsanguination is a spell that has a casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that mortal wound is allocated to a model in that unit and the model is not slain by that mortal wound, roll a dice. On a 3+, that model suffers 1 mortal wound, and you can roll another dice if that mortal wound is allocated and the model is not slain. Keep rolling dice in this way until no mortal wound is caused, the mortal wound is negated or the model is slain.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, HERO, MONSTER, WIZARD, ZOMBIE DRAGON, VAMPIRE LORD

Leader


10"
9
4+
10
WARSCROLL

Belladamma Volga, First of the Vyrkos

Little is known of the mysterious First of the Vyrkos. When she and her lupine packs hunt, the enemy is overcome by a storm of savage claws and slavering fangs, their champions hideously transfigured by the cruel and ancient matriarch.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Timeworn Scimitar
Timeworn Scimitar1"43+3+-12
Lupine Fangs and Claws
Lupine Fangs and Claws1"64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

Belladamma Volga, First of the Vyrkos, is armed with a Timeworn Scimitar.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

WARMASTER: If this unit is included in a Soulblight Gravelords army, it is treated as a general even if it is not the model picked to be the army’s general.

MOUNT: This unit’s wolves are armed with Lupine Fangs and Claws.

First of the Vyrkos: Belladamma wields all manner of strange and potent sorceries known only to the elders of the Vyrkos. She uses these to bind packs of Dire Wolves to her service, creatures that will unthinkingly sacrifice themselves to protect their savage mistress.
Add 1 to casting, dispelling and unbinding rolls for this unit. In addition, if this unit is within 3" of any friendly VYRKOS DIRE WOLVES units, before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, roll a dice. On a 3+, that wound or mortal wound is allocated to 1 of those friendly units instead of this unit.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Lycancurse: Singling out a choice foe, Belladamma’s gnarled hand curls into a fist, lupine eyes watching as her victim’s bones are crushed and warped into a form more pleasing to her.
Lycancurse is a spell that has a casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds.

If any models in that unit were slain by this spell, before removing the last slain model, you can add 1 unit of Dire Wolves to your army. The number of models in the new unit must be equal to the number of models in the enemy unit that were slain by this spell. Set up the new unit within 3" of the slain model’s unit, and then remove the slain model from play.

Under a Killing Moon: The skies clear as a full and eerie moon rises to illuminate the battlefield. A synchronised howl echoes far and wide as the bestial warriors of the Vyrkos unleash their rage.
Under a Killing Moon is a spell that has a casting value of 6 and a range of 24". If successfully cast, until your next hero phase, if the unmodified hit roll for an attack made with a melee weapon by a friendly VYRKOS unit wholly within range of the caster is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VYRKOS, HERO, WIZARD, BELLADAMMA VOLGA


6"
6
3+
10
WARSCROLL

Cado Ezechiar, the Hollow King

Known as the Hollow King, Cado Ezechiar seeks both vengeance and redemption. Once a mortal king, his lands were ravaged by Chaos. Now he hunts the servants of ruin while seeking a way to escape the controlling will of Nagash.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ezechiarian Greatsword
Ezechiarian Greatsword2"53+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Cado Ezechiar, the Hollow King, is armed with an Ezechiarian Greatsword. He cannot gain a subfaction keyword.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

The Court of the Lost: The iron rings worn by Cado hold the spirits of souls from his past. In times of need, he summons their ethereal forms to aid him.
At the start of your hero phase, if this unit is on the battlefield, you can say it will summon a spirit from the Court of the Lost. If you do so, pick 1 of the effects below. That effect lasts until the start of your next hero phase.

Spirit of the Steed: This unit has a Move characteristic of 14".

Spirit of the Tutor: Add 1 to casting, unbinding and dispelling rolls for this unit.

Spirit of the Fallen: If an attack made by this unit wounds the target, that attack causes a number of mortal wounds to the target equal to the weapon’s Damage characteristic and the attack sequence ends (do not make a save roll).

Retribution or Salvation: Cado’s quest for both vengeance and self-control manifests as two forms of sorcery: bolts of killing judgement and an aura of regal authority that animates nearby dead.
Retribution or Salvation is a spell that has a casting value of 6 and a range of 18". If successfully cast, pick 1 unit within range and visible to the caster. If that unit is an enemy unit, it suffers D3 mortal wounds. If that enemy unit has the CHAOS keyword, it suffers 3 mortal wounds instead of D3. If that unit is a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit, you can heal up to D3 wounds allocated to that unit or, if no wounds are allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of D3 or less.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, HERO, WIZARD, VAMPIRE LORD, CADO EZECHIAR


6"
6
4+
10
WARSCROLL

Deintalos the Exile

The vampire Deintalos dwells in the darkness of Harrowdeep, snaring those who walk its labyrinthine passages. His experiments with the Force Dynamic – the arco-electric force he believes animates all things – led to his self-imposed exile from Shyish, where his brand of necromancy is taboo.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dynamic Bolts
Dynamic Bolts18"24+2+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stave Dynamic
Stave Dynamic1"33+2+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Leader
Base size: 28.5mm
Notes: Single, Unique. Deintalos the Exile and The Exiled Dead units must be taken as a set. Although taken as a set, each is a separate unit.

Deintalos the Exile is armed with Dynamic Bolts and the Stave Dynamic.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Crackling Field: Deintalos and his Arcwalkers are protected from harm by a field of arco-electric energy.
This unit has a ward of 5+.

Terrible Dynamism: The power stored in the Stave Dynamic can reanimate Deintalos’s Deadwalker minions.
At the end of the battleshock phase, if a friendly THE EXILED DEAD unit is within 6" of this unit, you can return 1 slain model to that unit.

Channelled Dynamism: The arcane control Deintalos has over the Force Dynamic allows for surprising bursts of speed from his minions.
Channelled Dynamism is a spell that has a casting value of 3 and a range of 6". If successfully cast, pick 1 friendly THE EXILED DEAD unit wholly within range and visible to the caster. Until your next hero phase, that unit can run and still charge later in the turn.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, HERO, WIZARD, DEINTALOS THE EXILE


5"
7
6+
10
WARSCROLL

Gorslav the Gravekeeper

The macabre creature known as Gorslav the Gravekeeper lorded over the many cemeteries and mausoleums of Ulfenkarn. In battle, he leads hordes of shambling Deadwalkers that hurl themselves at the foe, infused with a rabid determination.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gravekeeper’s Spade
Gravekeeper’s Spade2"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Gorslav the Gravekeeper is armed with a Gravekeeper’s Spade.

Keeper of the Corpse-gardens: Those buried within the crypts and charnel pits of Ulfenkarn are bound to Gorslav through death magic. In battle, he can call upon his Deadwalker minions to throw themselves into enemy attacks and blunt their blades.
If this unit is within 3" of any friendly VYRKOS DEADWALKER ZOMBIES units, before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, roll a dice. On a 2+, that wound or mortal wound is allocated to 1 of those friendly units instead of this unit.

Arise! Arise!: With a rasping cry, the Gravekeeper beckons his freshly buried victims to arise as undead and defend the walls of Ulfenkarn.
Once per turn, at the end of your movement phase, you can pick 1 friendly VYRKOS DEADWALKER ZOMBIES unit that has been destroyed. A new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Replacement units must be set up wholly within 9" of this unit and more than 9" from all enemy units. Each destroyed unit can only be replaced once - replacement units cannot themselves be replaced.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VYRKOS, HERO, GORSLAV THE GRAVEKEEPER


6"
6
4+
10
WARSCROLL

Ivya Volga, the Outcast

Though she is an elder of the Vyrkos dynasty, Ivya Volga spurns the company of her kin. Accompanied by her loyal swarm of bats, she ranges far and wide across the realms, testing her strength against the most ferocious creatures.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heirloom Axe
Heirloom Axe1"53+3+-12
Needling Fangs
Needling Fangs1"2D64+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique

Ivya Volga, the Outcast, is armed with an Heirloom Axe.

COMPANION: This unit is accompanied by a bat swarm armed with Needling Fangs.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Shrieking Swarm: Wherever Ivya travels, a flight of screeching bats accompanies her. The Outcast’s bond with these creatures is powerful, and they will fight with rabid ferocity to defend their mistress.
Subtract 1 from hit rolls for attacks that target this unit. In addition, if this unit has any wounds allocated to it, the Attacks characteristic of this unit’s Needling Fangs is 12 instead of 2D6.

Behemoth’s Bane: Ivya has spent centuries roaming the haunted forests of Shyish and beyond, and she has triumphed over some of the most heinous beasts imaginable.
If any enemy MONSTERS are within 3" of this unit, this unit counts as 10 models for the purposes of contesting objectives. In addition, while an enemy MONSTER is within 3" of this unit, the Attacks characteristic of that MONSTER’s melee weapons is 1.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VYRKOS, HERO, IVYA VOLGA


4"
5
3+
10
WARSCROLL

King Morlak Velmorn

When the Ghurish city of Sentarion was swallowed by the Gnarlwood, King Velmorn sought to defeat the monstrous trees using the Tyrant’s Crown. Yet the sorcerous relic cursed him to a hateful unlife, though his will remains formidable.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Baleful Tomb Blade
Baleful Tomb Blade1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. King Morlak Velmorn and The Sons of Velmorn units must be taken as a set. Although taken as a set, each is a separate unit.

King Morlak Velmorn is armed with a Baleful Tomb Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathmarch

Beheading Strike: A Wight King’s blade is leaden with dire curses that can snuff out life with a single cut.
If the unmodified hit roll for an attack made with a Baleful Tomb Blade is 6, that attack causes 2 mortal wounds to the target in addition to any damage it inflicts.

Deadly Command: King Morlak holds unquestioned command over his four sons, wielding them almost as extensions of himself.
Once per turn, this unit can issue a command to a friendly THE SONS OF VELMORN unit without a command point being spent.

Undying Dynasty: Empowered by the cursed crown upon his brow, King Velmorn ensures that his sons have no reprieve from service in his name.
At the start of the combat phase, roll a dice for each slain model from a friendly THE SONS OF VELMORN unit wholly within 12" of this unit. On a 4+, you can return 1 slain model to that unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, SUMMONABLE, WIGHT KING, KING MORLAK VELMORN


6"
6
4+
10
WARSCROLL

Kritza, the Rat Prince

Though Kritza professes nobility, in reality, his soul is as odious as the Ulfenkarni sewers that are his lair. Swathed in choking perfume, the Rat Prince is nevertheless a cunning adversary, returning after each apparent defeat to exact a cruel revenge.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnawblade
Gnawblade1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single, Unique

Kritza, the Rat Prince, is armed with a Gnawblade.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Scurrying Retreat: Just when a foe has him cornered, Kritza transfigures into a swarm of scurrying rats, only to rematerialise elsewhere and drive his blade into his enemy's back.
In the combat phase, when you pick this unit to fight, you can say that it will make a scurrying retreat. If you do so, this unit retreats instead of fighting.

The Verminous Court: Kritza believes himself an appreciator of the finer things in undeath, and his rodent servants are adept in snatching away trinkets and treasures for his collection.
At the start of the combat phase, you can pick 1 enemy unit within 1" of this unit that has an artefact of power and roll a dice. On a 3+, that artefact of power can no longer be used (if it was used to enhance a weapon, that weapon reverts to its normal form).

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VYRKOS, HERO, SUMMONABLE, KRITZA


6"
6
4+
10
WARSCROLL

Lady Annika, the Thirsting Blade

Even amongst the Soulblight vampires, Lady Annika’s thirst for blood is legendary. In battle, she attacks as a sanguine blur, her enchanted rapier reaping a red harvest as her foes fatally stumble and slip in the gore that inevitably pools about her feet.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade Proboscian
Blade Proboscian1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single, Unique

Lady Annika, the Thirsting Blade, is armed with the Blade Proboscian.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Supernatural Speed: Many foes have mistaken Annika’s slender form for a fragile target, little appreciating the manic agility granted by her curse.
This unit has a ward of 4+. During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up in ambush as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit anywhere within enemy territory and more than 9" from all enemy units.

Kiss of the Blade Proboscian: This pitted and corroded blade should not endure - and yet, it does. The same cannot be said for anything scratched by its mouldering point.
At the end of any phase, if any wounds caused by attacks made with this unit’s Blade Proboscian in that phase were allocated to an enemy HERO or MONSTER, and that enemy unit has not been destroyed, worsen the Save characteristic of that unit by 1 (to a minimum of 6+) for the rest of the battle.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VYRKOS, HERO, LADY ANNIKA


12"
11
3+
10
WARSCROLL

Lauka Vai, Mother of Nightmares

Lauka Vai is the queen of the Avengorii dynasty. Within this monstrous vampire, an eternal battle rages, for though she desires to lead her kin against only the worthiest foes, her thirsts sometimes drive her to the most terrible slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Askurga Rapier
Askurga Rapier1"53+3+-22
Gore-drenched Talons
Gore-drenched Talons3"33+2+-23
Impaling Tail
Impaling Tail1"D64+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 300
Battlefield Role: Leader
Base size: 80mm
Notes: Single, Unique

Lauka Vai, Mother of Nightmares, is armed with an Askurga Rapier, Gore-drenched Talons and Impaling Tail.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

WARMASTER: If this unit is included in a Soulblight Gravelords army, it is treated as a general even if it is not the model picked to be the army’s general.

FLY: This unit can fly.

A Queen Amongst Monsters: The Mother of Nightmares is served by a menagerie of twisted vampires and monstrous undead titans, creatures empowered by her unholy presence.
Once per turn, at the end of the charge phase, you can pick 1 friendly AVENGORII MONSTER wholly within 12" of this unit. You can carry out 2 different monstrous rampages with that MONSTER in that phase instead of 1.

Nightmare’s Miasma: The strange curse of the Vengorians sees shining blades and hallowed relics crumble and patinate in their presence.
While an enemy unit is within 3" of any friendly units with this ability, worsen the Rend characteristic of that unit’s melee weapons by 1 (to a minimum of ‘-’).

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

The Queen’s Dictat: Gesturing with her blade, Lauka channels her bestial rage and uses it to mark a foe, suffusing them with an arcane blood-stink that is intoxicating to the beasts of the grave.
The Queen’s Dictat is a spell that has a casting value of 6 and a range of 24". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next hero phase, friendly AVENGORII MONSTERS are eligible to fight in the combat phase if they are within 6" of that enemy unit instead of 3", and they can move an extra 3" when they pile in.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, AVENGORII, HERO, MONSTER, WIZARD, LAUKA VAI


5"
5
6+
10
WARSCROLL

Necromancer

Necromancers are those mortals who, in their quest to attain mastery over death, wield the foulest Shyishan magics. At their command, the undead rise from their graves, granted an unholy impetus by their masters even as they shield them from harm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mortis Staff
Mortis Staff1"24+4+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Necromancer is armed with a Mortis Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Undead Minions: Necromancers are obsessed with staving off death and will sacrifice any number of their resurrected servants to protect themselves.
If this unit is within 3" of any friendly SOULBLIGHT GRAVELORDS SUMMONABLE units, before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, roll a dice. On a 4+, that wound or mortal wound is allocated to 1 of those friendly units instead of this unit.

Vanhel’s Danse Macabre: The undead are filled with magical energy that causes them to jerk forwards and attack with tireless, unnatural speed.
Vanhel’s Danse Macabre is a spell that has a casting value of 6 and a range of 18". If successfully cast, pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within range, visible to the caster and within 3" of any enemy units. That unit can immediately fight.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHMAGES, HERO, WIZARD, NECROMANCER


6"
5
3+
10
WARSCROLL

Prince Duvalle

Prince Duvalle claims descent from the von Carstein lineage, and few are foolish enough to gainsay him to his face. He is adept at conjuring magical glamours and illusions, rendering his prey disoriented and vulnerable before striking.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Possessed Blade
Possessed Blade1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Prince Duvalle and The Crimson Court must be taken as a set. Although taken as a set, each is a separate unit.

Prince Duvalle is armed with a Possessed Blade.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

‘Come Then, Amuse Us’: Prince Duvalle and his courtiers scour every corner of the Mortal Realms in the hopes of finding worthy opponents. Alas, few measure up to the vampires’ lofty standards.
At the start of the combat phase, if this unit and any friendly THE CRIMSON COURT models are within 3" of the same enemy unit, your opponent must pick 1 of the following effects to apply until the end of that phase:
  • Improve the Rend characteristic of this unit’s Possessed Blade by 1.
  • This unit cannot be picked as the target of attacks made with melee weapons.

Fiendish Lure: Duvalle distorts the minds of his enemies with illusions of their fallen comrades, rendering them disoriented and vulnerable to the blades of the dead.
Fiendish Lure is a spell that has a casting value of 5 and a range of 6". If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to hit rolls and wound rolls for attacks that target that unit until your next hero phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, HERO, WIZARD, PRINCE DUVALLE


8"
12
4+
10
WARSCROLL

Radukar the Beast

When his rage and bloodthirst prove too great to control, Radukar undergoes a terrifying transformation. The bestial monster within consumes the vampire almost entirely until he fights with a raw and brutal fury, his ferocious howls ringing through the night.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blood-slick Claws
Blood-slick Claws2"63+3+-22
Piercing Blade
Piercing Blade1"63+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 280
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique. This model cannot be part of the same army as Radukar the Wolf.

Radukar the Beast is armed with Blood-slick Claws.

COMPANION: This unit is accompanied by 2 Vyrkos Blood-born armed with Piercing Blades.

Bounding Charge: The Beast’s form allows him to lope forwards at speed.
This unit can run and still charge later in the turn.

Call to the Hunt: With an exultant howl, Radukar leads the charge that tears the throat from an enemy host.
In the combat phase, if this unit made a charge move in the same turn, add 1 to the Attacks characteristic of melee weapons used by friendly VYRKOS SUMMONABLE units while they are wholly within 12" of this unit.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Unleashed Ferocity: In battle, the Beast enters a frenzy that lays waste to anything before him.
If the unmodified hit roll for an attack made with this unit’s Blood-slick Claws is 6, the target suffers 2 mortal wounds and the attack sequence ends (do not make a wound roll or save roll).

Supernatural Reflexes: Radukar the Beast’s predatory instincts are honed to a razor’s edge, rendering him almost impossible to strike.
Subtract 1 from hit rolls and wound rolls for attacks that target this model.

The Beast Will Out: In his hulking bestial form, Radukar is a frenzied abomination concerned only with tearing apart everything in his path.
This unit cannot retreat. However, at the end of any phase, if any wounds or mortal wounds were allocated to this unit in that phase, and this unit is more than 12" from all enemy units, this unit can move up to D6".

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VYRKOS, HERO, RADUKAR THE BEAST


6"
6
4+
10
WARSCROLL

Radukar the Wolf

Radukar is a cruel and savage vampire lord who rules over the city of Ulfenkarn. In battle, he wields the barrow blade of a legendary vampire emperor, which, when combined with his bestial nature, makes Radukar a fearsome foe indeed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Vyrkos Barrow-blade
Vyrkos Barrow-blade1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique. This model cannot be part of the same army as Radukar the Beast.

Radukar the Wolf is armed with a Vyrkos Barrow-blade.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Call to the Hunt: With an exultant howl, Radukar leads the charge that tears the throat from an enemy host.
In the combat phase, if this unit made a charge move in the same turn, add 1 to the Attacks characteristic of melee weapons used by friendly VYRKOS SUMMONABLE units while they are wholly within 12" of this unit.

Loyal to the Last: Radukar earned loyalty from the ogors of Kos with promises of meat and loot. In death, they can no longer enjoy their wages, but they are bound to the vampire nonetheless.
If this unit is within 3" of a friendly KOSARGI NIGHTGUARD unit, before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, roll a dice. On a 3+, that wound or mortal wound is allocated to that friendly unit instead of this unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VYRKOS, HERO, WIZARD, RADUKAR THE WOLF


5"
6
6+
10
WARSCROLL

Torgillius the Chamberlain

This dark magician earned himself a place in Radukar’s court thanks to his mastery of grave-sand and its uses. When called into battle, Torgillius can unleash devastating sorcery that leaves any survivors drained of all strength.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Necrotising Bolts
Necrotising Bolts18"2D64+4+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claws and Fangs
Claws and Fangs1"44+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Torgillius the Chamberlain is armed with Necrotising Bolts.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

COMPANION: This unit is accompanied by vermin armed with Claws and Fangs.

Trusted Lieutenant: Radukar has granted Torgillius the resources with which to continue his research. In return, the Chamberlain offers his necromantic expertise and the secrets gathered for him by his vermin spies.
Friendly VYRKOS SUMMONABLE units have a ward of 5+ while they are wholly within 12" of this unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHMAGES, VYRKOS, HERO, WIZARD, TORGILLIUS THE CHAMBERLAIN


6"
5
3+
10
WARSCROLL

Vampire Lord

Vampire Lords are elder undead whose dark powers have only deepened over the long centuries. Each is a warrior to be feared, while their command of necromancy sees them raise up fresh reanimated warriors with but a pulse of will.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dynastic War-relic
Dynastic War-relic1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Vampire Lord is armed with a Dynastic War-relic.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Red Banqueters

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

FLY: This unit can fly.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Crimson Feast: The Vampire Lord unshackles the monstrous bloodlust that lurks within their soul, their bestial appetites soon spreading to nearby undead.
Once per turn, at the start of the combat phase, you can pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 12" of this unit. Add 1 to the Attacks characteristic of that unit’s melee weapons until the end of that phase. The same unit cannot benefit from this ability more than once per phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, HERO, WIZARD, VAMPIRE LORD


12"
10
3+
10
WARSCROLL

Vengorian Lord

Twisted by the power of unbound arcana, Vengorian Lords embody the nightmarish true nature of the Soulblight vampires. Unable to bear the sight of their own reflection, they wield magics of rust and corrosion, revelling in their own self-loathing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nightmare Sabre
Nightmare Sabre1"43+3+-12
Gore-drenched Talons
Gore-drenched Talons3"33+2+-23
Impaling Tail
Impaling Tail1"D64+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 300
Battlefield Role: Leader
Base size: 80mm
Notes: Single

A Vengorian Lord is armed with a Nightmare Sabre, Gore-drenched Talons and Impaling Tail.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

FLY: This unit can fly.

Festering Feast: Vengorians bid their monstrous broods indulge in gory feasts even as battle rages.
Once per turn, at the end of the combat phase, you can pick 1 friendly SOULBLIGHT GRAVELORDS MONSTER that is not a HERO, that is wholly within 12" of this unit and that destroyed any enemy units in that phase. Heal all wounds allocated to that MONSTER.

Nightmare’s Miasma: The strange curse of the Vengorians sees shining blades and hallowed relics crumble and patinate in their presence.
While an enemy unit is within 3" of any friendly units with this ability, worsen the Rend characteristic of that unit’s melee weapons by 1 (to a minimum of ‘-’).

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Cursed Reflection: The Vengorian’s sheer self-loathing, coupled with the brimming magic that rages within them, leeches out to infest a fellow undead behemoth and fill them with bloodhunger.
Cursed Reflection is a spell that has a casting value of 5 and a range of 24". If successfully cast, pick 1 friendly SOULBLIGHT GRAVELORDS MONSTER wholly within range and visible to the caster. That unit can use The Hunger ability from the caster’s warscroll until your next hero phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, HERO, MONSTER, WIZARD, VENGORIAN LORD


4"
5
4+
10
WARSCROLL

Watch Captain Halgrim

During the purge of the city, the traitorous Watch Captain Oleksandr Halgrim was swift to swear himself and his warriors to the Wolf’s cause. Now in death, he commands the vast legions of skeleton warriors known as the Ulfenwatch.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cursed Halberd
Cursed Halberd2"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique

Watch Captain Halgrim is armed with a Cursed Halberd.

Cursed Halberd: Foul necrotic sorcery clings to this ancient weapon.
If the unmodified hit roll for an attack made with a Cursed Halberd is 6, that attack causes 2 mortal wounds to the target in addition to any damage it inflicts.

Disciplined Advance: In life, Halgrim was notorious for driving the disciplined cohorts of the Ulfenwatch hard. In death, they have become even more tireless.
This unit can issue the At the Double command up to 3 times to friendly VYRKOS DEATHRATTLE units in the same phase. If it does so, no command points are spent the second and third times this unit issues that command in that phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, VYRKOS, HERO, SUMMONABLE, WATCH CAPTAIN HALGRIM


4"
5
3+
10
WARSCROLL

Wight King

Wight Kings are the rulers of the Deathrattle nations, warrior-lords whose souls still lust for conquest. Though their flesh has rotted away, their tactical acumen endures, and at their command, regiments of skeletal soldiery attack with redoubled fervour.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Baleful Tomb Blade
Baleful Tomb Blade1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Wight King is armed with a Baleful Tomb Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathmarch

Beheading Strike: A Wight King’s blade is leaden with dire curses that can snuff out life with a single cut.
If the unmodified hit roll for an attack made with a Baleful Tomb Blade is 6, that attack causes 2 mortal wounds to the target in addition to any damage it inflicts.

Lord of Shambling Bones: In the presence of their king, the footsoldiers of the Deathrattle kingdoms assume a sliver of their former warlike vigour.
Once per turn, at the start of your hero phase, you can pick 1 friendly Deathrattle Skeletons unit or Grave Guard unit wholly within 12" of this unit. Until your next hero phase, if the unmodified hit roll for an attack made by that unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, SUMMONABLE, WIGHT KING


12"
7
3+
10
WARSCROLL

Wight King on Skeletal Steed

Some Wight Kings take to battle atop ancient skeletal steeds clad in rusted barding. These Deathrattle monarchs typically ride at the very forefront of the undead advance, stampeding the enemy into dust and driving their lances into the hearts of the living.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tomb Lance
Tomb Lance2"53+3+-12
Skeletal Hooves and Teeth
Skeletal Hooves and Teeth1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

A Wight King on Skeletal Steed is armed with a Tomb Lance.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathmarch

MOUNT: This unit’s skeletal steed is armed with Skeletal Hooves and Teeth.

The King’s Charge: Armed with their cursed lance and the momentum of their skeletal steed, a mounted Wight King can smash clean through defensive lines.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

Lord of Trampling Bones: The knights who ride alongside a Wight King will be the most trusted and skilful of all their housecarls.
You can re-roll charge rolls for friendly BLACK KNIGHTS units wholly within 12" of this unit. In addition, if a friendly BLACK KNIGHTS unit finishes a charge move wholly within 12" of this unit, the effect of its Deathly Charge ability is triggered on each 4+ instead of each 5+.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, SUMMONABLE, WIGHT KING, WIGHT KING ON SKELETAL STEED


6"
7
4+
10
WARSCROLL

Sekhar, Fang of Nulahmia

Sekhar is amongst the most lethally skilled of all Neferata’s agents. A master hypnotist, she is capable of enthralling even the strongest-willed – just as she has done with the serpent Ouboroth, the eternally ravenous husk of a fallen death god.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Nulahmian Warglaive
Nulahmian Warglaive1"43+3+-12
Godhusk Fangs
Godhusk Fangs1"23+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single, Unique

Sekhar, Fang of Nulahmia, is armed with a Nulahmian Warglaive.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

COMPANION: Sekhar is accompanied by Ouboroth, who is armed with Godhusk Fangs.

The Time-Swallower’s Maw: Though Sekhar is loath to let Ouboroth feast upon souls, sometimes, needs must.
Once per battle, at the start of the combat phase, you can say that Ouboroth will use the Time-Swallower’s Maw. If you do so, roll 2D6. Each enemy unit within 6" of this unit whose Move characteristic is lower than the roll suffers a number of mortal wounds equal to the difference between its Move characteristic and the roll.

If this unit uses this ability, it does not benefit from the Serpentine Agility ability for the rest of the battle.

Serpentine Agility: Sekhar moves as a blinding blur, her unnatural speed obscuring her form to even the keenest gaze.
Attacks that target this unit only score a hit on an unmodified hit roll of 5 or 6.

Death’s Construction: Through the subtlest arcane suggestion, Sekhar implants her will in vulnerable minds – supplanting their former purpose with the undying will of Nulahmia.
Death’s Construction is a spell that has a casting value of 6 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next hero phase, that unit cannot pick this unit or friendly units wholly within 6" of this unit as the target of spells, prayers, abilities or shooting attacks.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, LEGION OF BLOOD, HERO, WIZARD, SEKHAR


5"
5
6+
10
WARSCROLL

Zondara Rivenheart

Once a wise Ghurish wizard, Zondara Rivenheart delved into necromantic lore in an attempt to save her beloved Ferlain from a bestial curse. She now blends beast-magic with the energies of death, ransacking crypts, keeps and dungeons in search of a cure.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wild Staff
Wild Staff1"34+4+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Zondara Rivenheart and Zondara’s Gravebreakers units must be taken as a set. Although taken as a set, each is a separate unit.

Zondara Rivenheart is armed with a Wild Staf

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Zondara’s Minions: When enemies approach, Zondara keeps her minions close, throwing them into harm’s way when needed.
If this unit is within 3" of a friendly ZONDARA’S GRAVEBREAKERS unit, before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, roll a dice. On a 4+, that wound or mortal wound is allocated to that unit instead of this unit.

Wild Incantation: Zondara infuses her minions with savage Ghurish magic, granting them bestial strength even in undeath.
Wild incantation is a spell that has a casting value of 7 and a range of 12". If successfully cast, pick a friendly DEADWALKERS unit wholly within range. Until the start of your next turn, unmodified hit rolls of 6 for attacks made by that unit automatically wound (do not make a wound roll).

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHMAGES, HERO, WIZARD, NECROMANCER, ZONDARA RIVENHEART

Battleline


4"
1
6+
10
WARSCROLL

Deadwalker Zombies

Deadwalker Zombies are the resurrected corpses of the recently slain. Though individually weak, in great numbers, they can overwhelm even the mightiest warriors – and those whom they slay are liable to rise as Deadwalkers themselves.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crude Weapons and Infectious Bites
Crude Weapons and Infectious Bites1"25+4+-1
PITCHED BATTLE PROFILE

Unit Size: 20      Points: 150
Battlefield Role: Battleline
Base size: 25mm

Each model in a Deadwalker Zombies unit is armed with Crude Weapons and Infectious Bites.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove

Dragged Down and Torn Apart: Though Deadwalker Zombies are clumsy and slow, they are relentless on the attack.
Each time a model in this unit is slain by an attack made with a melee weapon, if that model is within 3" of the attacking unit, roll a dice. On a 5+, the attacking unit suffers 1 mortal wound.

The Newly Dead: Those who fall to a Deadwalker’s bite often come to join the unliving horde.
At the end of the combat phase, you can roll a dice for each enemy model that was slain by wounds caused by this unit’s attacks in that phase. For each 2+, you can add 1 Deadwalker Zombie model to this unit. Models that are added to this unit with this ability must be set up within 1" of a model in this unit. They can only be set up within 3" of an enemy unit if a model in this unit is already within 3" of that enemy unit. Models added to this unit using this ability can take it above its maximum size.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, SUMMONABLE, DEADWALKER ZOMBIES


4"
1
5+
10
WARSCROLL

Deathrattle Skeletons

Skulls locked in an eternal grimace, Deathrattle Skeletons are the footsoldiers of the undead. To stand before these clattering companies demands courage, for they are the fate of mortals given form, and their rusted weapons have retained their killing edge.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ancient Weapon
Ancient Weapon1"14+3+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 110
Battlefield Role: Battleline
Base size: 25mm

Each model in a Deathrattle Skeletons unit is armed with an Ancient Weapon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathmarch

CHAMPION: 1 model in this unit can be a Skeleton Champion. Add 1 to the Attacks characteristic of that model’s Ancient Weapon.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. You can re-roll ward rolls of 1 for this unit for the purposes of the Deathless Minions battle trait if this unit includes any Standard Bearers.

Skeleton Legion: As necromantic energies blanket the battlefield, the bones of dead warriors stagger to their feet, eye sockets aglow with killing light.
At the start of the combat phase, roll a dice for each slain model from this unit. On a 4+, you can return 1 slain model to this unit.

Tide of Bones and Blades: The relentless advance of these skeletal undead can overwhelm even the most tenacious resistance.
Improve the Rend characteristic of this unit’s melee weapons by 1 if the number of models in this unit is greater than the number of models in the target unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, SUMMONABLE, DEATHRATTLE SKELETONS


10"
2
5+
10
WARSCROLL

Dire Wolves

It is said that to hear a Dire Wolf’s howl is to be damned. These lupine undead are tireless hunters, and when they finally run their prey to ground, their powerful jaws ensure that the kill comes swiftly indeed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotting Fangs and Claws
Rotting Fangs and Claws1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 150
Battlefield Role: Battleline
Base size: 60 x 35mm

Each model in a Dire Wolves unit is armed with Rotting Fangs and Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove

CHAMPION: 1 in every 10 models in this unit must be a Doom Wolf. Add 1 to the Attacks characteristic of that model’s Rotting Fangs and Claws.

On the Hunt: Unlike most undead, Dire Wolves have lost almost none of the swiftness they possessed in life and are forever hungry for warm flesh.
This unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, SUMMONABLE, DIRE WOLVES

None


6"
2
4+
10
WARSCROLL

Askurgan Trueblades

Heirs to ancient martial traditions, the vampires of the Askurgan Trueblades seek to draw strength from their curse by hunting monsters and drinking their gore. Yet for all their formidable will, their true savage nature fights to be released…
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Paired Askurgan Blades
Paired Askurgan Blades1"43+3+-11
Askurgan Weapons
Askurgan Weapons1"23+3+-11
Elongated Claws and Slavering Maw
Elongated Claws and Slavering Maw2"54+3+-21
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 160
Battlefield Role: None
MODELBASE SIZE
Askurgan Exemplar, 2 x Askurgan Ascetics, Askurgan Pariah32mm
Curseblood40mm
3 x Askurgan Acolytes28.5mm

Each model in an Askurgan Trueblades unit is armed with Askurgan Weapons.

CHAMPION: 1 model in this unit can be an Askurgan Exemplar. That model has a Wounds characteristic of 4 and is armed with Paired Askurgan Blades instead of Askurgan Weapons.

CURSEBLOOD: 1 in every 8 models in this unit can be a Curseblood. A Curseblood has a Wounds characteristic of 4 and is armed with Elongated Claws and Slavering Maw instead of Askurgan Weapons.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Gut-wrenching Howl: The howl of a Curseblood resounds with the force of long-repressed bloodlust finally finding release, staggering even the bravest souls.
At the end of the charge phase, if this unit includes any Cursebloods, you can pick 1 enemy unit within 1" of this unit and say that the Curseblood will unleash a gut wrenching howl. If you do so, roll a dice. Add 1 to the roll for each Curseblood in this unit. On a 4+, the strike-last effect applies to that enemy unit in the following combat phase.

Creed of the Beast: The Trueblades test themselves against the most powerful adversaries, feasting solely on monstrous blood to bolster their strength and speed.
Subtract 1 from hit rolls and wound rolls for attacks made with melee weapons by enemy MONSTERS that target this unit. In addition, each time an enemy MONSTER unit is destroyed by attacks made by this unit, add 3" to this unit’s Move characteristic and add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the battle.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, ASKURGAN TRUEBLADES


12"
2
5+
10
WARSCROLL

Black Knights

Black Knights are skeletal cavaliers who ride at the vanguard of the Deathrattle hosts. Clad in verdigrised armour and wielding wicked lances, they charge towards the foe, unearthly horns resounding as their lethal momentum slams home.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barrow Lance
Barrow Lance2"24+3+-1
Skeletal Hooves and Teeth
Skeletal Hooves and Teeth1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 130
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline in a Legion of Blood army

Each model in a Black Knights unit is armed with a Barrow Lance.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathmarch

MOUNT: This unit’s skeletal steeds are each armed with Skeletal Hooves and Teeth.

CHAMPION: 1 model in this unit can be a Hellknight. Add 1 to the Attacks characteristic of that model’s Barrow Lance.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. You can re-roll ward rolls of 1 for this unit for the purposes of the Deathless Minions battle trait if this unit includes any Standard Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. Treat charge rolls of less than 6 for this unit as 6 if it includes any Hornblowers.

Deathly Charge: Should they impact with sufficient force, the Black Knights’ cursed lances can smash a foe’s soul from their body.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit. If you do so, roll 2 dice for each model in this unit. For each 5+, the target suffers 1 mortal wound.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, SUMMONABLE, BLACK KNIGHTS


10"
3
3+
10
WARSCROLL

Blood Knights

Blood Knights are vampires obsessed with battle, and their codes of chivalric honour are warped indeed. Mounted atop hulking Nightmares, they seek out war wherever it can be found, trampling straight over lesser foes to reach the worthiest challenges.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Templar Lance or Templar Blade
Templar Lance or Templar Blade2"33+3+-21
Hooves and Teeth
Hooves and Teeth1"34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 210
Battlefield Role: None
Base size: 75 x 42mm
Notes: Battleline in a Kastelai army

Each model in a Blood Knights unit is armed with a Templar Lance or Templar Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Red Banqueters

MOUNT: This unit’s Nightmares are each armed with Hooves and Teeth.

CHAMPION: 1 model in this unit can be a Kastellan. Add 1 to the Attacks characteristic of that model’s Templar Lance or Templar Blade.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. You can re-roll ward rolls of 1 for this unit for the purposes of the Deathless Minions battle trait if this unit includes any Standard Bearers.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Riders of Ruin: Blood Knights trample clean over lesser foes to strike at more worthy challengers.
Models in this unit can pass across other models with a Wounds characteristic of 3 or less in the same manner as a model that can fly. After this unit makes a normal move, run or charge move, roll a dice for each enemy unit that has any models it passed across. On a 2+, that enemy unit suffers D3 mortal wounds.

Martial Fury: Woe betide any who dare stand before a Blood Knight’s charge.
Add 1 to the Damage characteristic of this unit’s melee weapons if this unit made a charge move in the same turn. This ability has no effect on attacks made by this unit’s mounts.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, BLOOD KNIGHTS


4"
6
6+
10
WARSCROLL

Corpse Cart

Corpse Carts are rattling, mobile altars of undeath pulled by moaning Deadwalkers. The cackling of the Corpsemaster echoes across the battlefield as the necromantic aura surrounding them sees the dead rise to their feet once more.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Corpse Goad
Corpse Goad2"24+4+-1
Corpse Lash
Corpse Lash1"34+4+-1
Rusty Blades
Rusty Blades1"2D65+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: None
Base size: 105 x 70mm
Notes: Single

A Corpse Cart is driven by a Corpsemaster armed with 1 of the following weapon options: Corpse Goad; or Corpse Lash.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove

MOUNT: This unit’s zombies are armed with Rusty Blades.

SHYISHAN RELIC: This unit can have an Unholy Lodestone or a Balefire Brazier.

Add 1 to casting rolls for friendly SOULBLIGHT GRAVELORDS WIZARDS wholly within 12" of any friendly units that have an Unholy Lodestone.

Subtract 1 from casting rolls for enemy WIZARDS within 12" of any friendly units that have a Balefire Brazier.

Locus of Undeath: Corpse Carts are wellsprings of necromantic power that bestow greater vigour upon the resurrected corpses of the freshly slain.
If the unmodified wound roll for an attack made by a friendly DEADWALKER ZOMBIES unit wholly within 12" of any friendly units with this ability is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, CORPSE CART


14"
3
6+
10
WARSCROLL

Fell Bats

Winging their way through the darkness, Fell Bats are hideous aerial predators marked by the Soulblight curse. Even the merest taste of blood sends these beasts into a frenzy; from there, only complete destruction can halt their maddened rampages.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Elongated Fangs
Elongated Fangs1"34+4+-2
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 100
Battlefield Role: None
MODELBASE SIZE
Bat Swarms40mm
Fell Bats40mm
Notes: Battleline in a Legion of Night army

Each model in a Fell Bats unit is armed with Elongated Fangs.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Fellwing Flock

FLY: This unit can fly.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Single-minded Ferocity: Fell Bats exist only to drain their hapless prey of gore. Once they have the taste of blood, there is little controlling these creatures’ frenzy.
This unit can retreat and still charge later in the turn. In addition, at the end of any phase, if any enemy models were slain by wounds caused by this unit’s attacks in that phase, add 1 to the Attacks characteristic of this unit’s Elongated Fangs for the rest of the battle.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, SUMMONABLE, FELL BATS


4"
1
5+
10
WARSCROLL

Grave Guard

The elite housecarls of the Deathrattle Kingdoms, Grave Guard march into battle at the side of their lords. Their cursed blades glow with an unearthly light, wreathed in powerful deathly enchantments that allow them to kill with the merest touch.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wight Blade
Wight Blade1"23+3+-11
Great Wight Blade
Great Wight Blade2"24+3+-12
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 160
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is a WIGHT KING

Each model in a Grave Guard unit is armed with 1 of the following weapon options: Wight Blade and Crypt Shield; or Great Wight Blade. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathmarch

SHIELD: If this unit is armed with Wight Blades and Crypt Shields, it has a Save characteristic of 4+ instead of 5+.

CHAMPION: 1 model in this unit can be a Seneschal. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. You can re-roll ward rolls of 1 for this unit for the purposes of the Deathless Minions battle trait if this unit includes any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. Treat charge rolls of less than 6 for this unit as 6 if it includes any Hornblowers.

Cursed Weapons: The Grave Guard’s blades carry dire curses that can sever a stricken enemy’s soul from their body.
If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, SUMMONABLE, GRAVE GUARD


8"
4
4+
10
WARSCROLL

Kosargi Nightguard

The Kosargi ogors have served Radukar for centuries, first in life and now in death, raised from the grave with foul necrotic sorcery. In battle, they scatter all foes before them, carving great bloody swathes into the enemy with each swing of their bardiches.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bardiche
Bardiche2"23+3+-12
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 80
Battlefield Role: None
Base size: 40mm
Notes: Single

Each model in a Kosargi Nightguard unit is armed with a Bardiche.

Deathly Vigour: The thick, rotting flesh of the Nightguard can shrug off the most grievous wounding strikes.
This unit has a ward of 5+.

A Pact Maintained: The undead mercenaries of Kos are as loyal to Radukar in death as they were in life.
Add 1 to the Attacks characteristic of this unit’s Bardiches while it is wholly within 12" of a friendly RADUKAR THE WOLF or RADUKAR THE BEAST.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, VYRKOS, KOSARGI NIGHTGUARD


6"
3
4+
10
WARSCROLL

The Crimson Court

Led by the charismatic Prince Duvalle, the Crimson Court are a clique of vampires obsessed with the hunt. Having slaked their thirsts the realms over, they now set their sights on the living mountain of Beastgrave and the warriors who battle within.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulbound Mace
Soulbound Mace2"23+2+-12
Paired Blades
Paired Blades1"43+3+-11
Honed Bludgeon
Honed Bludgeon1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 220
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique. Prince Duvalle and The Crimson Court must be taken as a set. Although taken as a set, each is a separate unit.

The models in The Crimson Court are Gorath the Enforcer, Vellas von Faine and Ennias Curse-born. Gorath the Enforcer is armed with a Soulbound Mace. Vellas von Faine is armed with Paired Blades. Ennias Curse-born is armed with a Honed Bludgeon.

GORATH THE ENFORCER: Gorath the Enforcer has a Wounds characteristic of 4.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Vampiric Agility: With quicksilver speed, these creatures can scale terrain in a matter of moments before pouncing upon their prey.
When this unit makes a move, it can pass across terrain features in the same manner as a unit that can fly.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, THE CRIMSON COURT


4"
2
8
WARSCROLL

The Exiled Dead

In Harrowdeep, Deintalos found an ideal place to hide his grisly experiments. Aided by his mortal apprentice in necromancy, Marcov, Deintalos animates cadavers with arcane machinery and using the Force Dynamic. These Arcwalkers, as Deintalos dubs them, act in eerie unison as they tear apart their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Arco-electric Weapon
Arco-electric Weapon1"35+4+-11
Bonesaw
Bonesaw1"33+3+-1
Pitted Halberd
Pitted Halberd1"23+3+-2
PITCHED BATTLE PROFILE

Unit Size: 6      Points: 220
Battlefield Role: None
Base size: 25mm
Notes: Single, Unique. Deintalos the Exile and The Exiled Dead units must be taken as a set. Although taken as a set, each is a separate unit.

The models in The Exiled Dead are Prentice Marcov, Regulus, Bault, Vlash, Ione and Coyl. Prentice Marcov is armed with a Bonesaw. Regulus is armed with a Pitted Halberd. Bault, Vlash, Ione and Coyl are each armed with an Arco-electric Weapon.

CHAMPION: Prentice Marcov is the unit champion and has a Wounds characteristic of 3. Add 1 to casting and unbinding rolls for a friendly DEINTALOS THE EXILE if this unit includes Prentice Marcov.

Dynamic Cage: The energy Deintalos uses to animate his minions has a nasty habit of earthing itself in anyone who gets too close.
If the unmodified hit roll for an attack made with an Arco-electric Weapon is 6, the target suffers 1 mortal wound and the attack sequence ends (do not make a wound roll or save roll).

Crackling Field: Deintalos and his Arcwalkers are protected from harm by a field of arco-electric energy.
While this unit is wholly within 9" of a friendly DEINTALOS THE EXILE, Bault, Vlash, Ione and Coyl have a ward of 5+.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, THE EXILED DEAD


4"
2
6+
10
WARSCROLL

The Sepulchral Guard

The Sepulchral Guard haunt the Mirrored City of Shadespire, cursed by Nagash to fully appreciate their horror. Led by the Sepulchral Warden, the former Lord-Marshal of the city, they fall upon and slay interlopers with an unsettling swiftness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ancient Spear
Ancient Spear2"34+3+-1
Ancient Mace
Ancient Mace1"24+3+-1
Ancient Greatblade
Ancient Greatblade1"24+3+-11
Ancient Scythe
Ancient Scythe1"14+3+-2
Ancient Blade
Ancient Blade1"14+3+-1
PITCHED BATTLE PROFILE

Unit Size: 7      Points: 100
Battlefield Role: None
Base size: 25mm
Notes: Single, Unique

The models in The Sepulchral Guard are the Sepulchral Warden, the Prince of Dust, the Champion, the Harvester and the 3 Petitioners. The Sepulchral Warden is armed with an Ancient to Spear. The Prince of Dust is armed with an Ancient Mace. The Champion is armed with an Ancient Greatblade. The Harvester is armed with an Ancient Scythe. The 3 Petitioners are each armed with an Ancient Blade.

THE SEPULCHRAL WARDEN: The Sepulchral Warden has a Wounds characteristic of 3. At the start of your hero phase, if this model is on the battlefield, you can return D3 slain models to this unit.

Frightening Speed: The Sepulchral Guard move with shocking swiftness, their motion guided by fragmented memories of their mortal lives.
You can re-roll charge rolls for this unit. In addition, this unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in.

Serve in Death: Driven by a hopeless desire to earn Nagash’s mercy, the Sepulchral Guard attack with chilling tenacity.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, SUMMONABLE, DEATHRATTLE SKELETONS, THE SEPULCHRAL GUARD


6"
2
4+
10
WARSCROLL

The Sons of Velmorn

When Velmorn placed the Tyrant’s Crown upon his head, his loyal sons were slain by a surge of death magic and resurrected as wights. Filled with bitterness, they are nevertheless bound to serve their father for all eternity.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wight Blade
Wight Blade1"23+3+-11
Great Wight Blade
Great Wight Blade2"14+3+-12
Great Tomb Blade
Great Tomb Blade2"33+3+-12
Wight Axe
Wight Axe1"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 230
Battlefield Role: None
MODELBASE SIZE
Sir Jedran Falseborn40mm
Marshal Faulk Velmorn, Helmar the Hewer, Thain Fourth-and-Last25mm
Notes: Single, Unique. King Morlak Velmorn and The Sons of Velmorn units must be taken as a set. Although taken as a set, each is a separate unit.

The models in The Sons of Velmorn are Marshal Faulk Velmorn, Sir Jedran Falseborn, Helmar the Hewer and Thain Fourth-and-Last. Marshal Faulk Velmorn is armed with a Wight Blade. Sir Jedran Falseborn is armed with a Great Tomb Blade. Helmar the Hewer is armed with a Wight Axe. Thain Fourth-and-Last is armed with a Great Wight Blade.

SIR JEDRAN FALSEBORN: Sir Jedran Falseborn has a Wounds characteristic of 4.

Cursed Weapons: The Grave Guard’s blades carry dire curses that can sever a stricken enemy’s soul from their body.
If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

Shield Up!: At their father’s rasped command, the Sons of Velmorn lock their shields to form an impenetrable wall.
Once per turn, at the start of the combat phase, you can say that this unit will form a shieldwall. If you do so, this unit has a Save characteristic of 3+ instead of 4+ until the end of that phase. However, if you do so, this unit cannot make pile-in moves in that phase.

Canny Strike: Thain has a habit of swinging his greatblade low to wrongfoot overzealous foes, a useful practice that allows his brothers to seize the opportunity to strike.
At the start of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that unit cannot make pile-in moves in that phase.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, SUMMONABLE, GRAVE GUARD, THE SONS OF VELMORN


12"
4
5+
10
WARSCROLL

Vargheists

The leather-winged horrors known as Vargheists are vampires who were overwhelmed by their bloody thirsts. Now reduced to savage and near uncontrollable beasts, they viciously attack any prey in sight in a flurry of tearing claws and sharp fangs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Murderous Fangs and Talons
Murderous Fangs and Talons1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 130
Battlefield Role: None
Base size: 50mm
Notes: Battleline in an Avengorii or Legion of Night army

Each model in a Vargheists unit is armed with Murderous Fangs and Talons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Fellwing Flock

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Vargoyle. Add 1 to the Attacks characteristic of that model’s Murderous Fangs and Talons.

Blood-maddened Frenzy: The taste of hot blood on the tongue sends these abominations into a killing mania.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Death’s Descent: Vargheists swoop down at their victims from on high, suddenly overwhelming them in a flurry of claws and fangs.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VARGHEISTS


8"
8
5+
10
WARSCROLL

Vargskyr

Unable to control the feral aspect of the curse that surges through their blood, Vargskyr are towering, distended creatures. On the hunt, they stalk their prey before descending upon them in a frenzy of slashing claws and razor-sharp fangs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Talons
Talons2"43+3+-12
Gaping Maw
Gaping Maw1"D33+2+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: None
Base size: 50mm
Notes: Single

A Vargskyr is armed with Talons and a Gaping Maw.

Bounding Leaps: Three times the height of a man and with supernatural strength and reflexes, a Vargskyr covers ground with terrifying speed.
You can attempt a charge with this unit if it is within 18" of an enemy unit instead of 12". In addition, roll 3D6 instead of 2D6 when making a charge roll for this unit.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VYRKOS, VARGSKYR


10"
3
6+
10
WARSCROLL

Vyrkos Blood-born

In the gloom-shrouded streets of Ulfenkarn, the Vyrkos Blood-born are never far away, stalking the shadows in search of prey. Once these vampiric fiends catch the scent of blood, they attack with savage ferocity and lightning speed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Blade
Piercing Blade1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 80
Battlefield Role: None
Base size: 32mm
Notes: Single

Each model in a Vyrkos Blood-born unit is armed with a Piercing Blade.

ELITE: Models in this unit can issue commands to their own unit.

Shadowfast: Vyrkos Blood-born move with savage swiftness upon scenting blood on the wind.
After deployment but before the first battle round begins, you can move this unit up to 10". If both players can move units before the first battle round begins, they must roll off and the winner chooses who moves their units first.

Vampiric Agility: With quicksilver speed, these creatures can scale terrain in a matter of moments before pouncing upon their prey.
When this unit makes a move, it can pass across terrain features in the same manner as a unit that can fly.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VYRKOS, VYRKOS BLOOD-BORN


4"
2
6+
10
WARSCROLL

Zondara’s Gravebreakers

Zondara’s shambling gravediggers are imbued with Ghurish magic, granting them a strength and ferocity beyond that of most animated corpses. They are led by the cursed beast Ferlain, Rivenheart’s ill-fated former lover, reduced to a frenzied brute who messily dismembers those who threaten his mistress.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Graverobber’s Tools
Graverobber’s Tools1"34+4+-1
Ferlain’s Claws
Ferlain’s Claws1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 220
Battlefield Role: None
MODELBASE SIZE
Lost Ferlain40mm
Cracktomb, Pikk and Toyle25mm
Notes: Single, Unique. Zondara Rivenheart and Zondara’s Gravebreakers units must be taken as a set. Although taken as a set, each is a separate unit.

The models in Zondara’s Gravebreakers are Cracktomb, Pikk, Toyle and Lost Ferlain. Cracktomb, Pikk and Toyle are each armed with Graverobber’s Tools. Lost Ferlain is armed with Ferlain’s Claws.

Unearthed Treasures: Zondara commands her undead minions to leave no stone unturned in her search to break Ferlain’s curse.
If this unit is included in a Soulblight Gravelords army, in your hero phase, you can pick 1 gravesite within 3" of this unit and say that it will attempt to unearth treasures. If you do so, roll a dice and look up the corresponding effect on the following table. You cannot pick the same gravesite more than once per battle.

1Nothing but Old Bones: No effect.
2-4Exhumed Flesh: You can return up to D3 slain models to this unit.
5-6Buried Treasure: If a friendly ZONDARA RIVENHEART is within 3" of this unit, you can pick 1 artefact of power from the Soulblight Gravelords allegiance abilities that no HERO in your army bears for ZONDARA RIVENHEART to bear. ZONDARA RIVENHEART can bear any number of artefacts in this manner.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS, ZONDARA’S GRAVEBREAKERS


12"
5
6+
10
WARSCROLL

Bat Swarms*

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Teeth
Razor-sharp Teeth3"55+5+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 80
Battlefield Role: None

DESCRIPTION

Each model in a Bat Swarms unit is armed with Razor-sharp Teeth.

FLY: This unit can fly.

ABILITIES

Cloud of Horror: Subtract 1 from hit rolls for attacks made by enemy units wholly within 6" of any friendly BAT SWARMS units.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, BAT SWARMS

Behemoth


12
4+
10
WARSCROLL

Mortis Engine

Within each Mortis Engine is bound the remains of a powerful liche-lord. Death magic is drawn to these constructs, a reservoir of power that can be tapped into by fellow practitioners or else unleashed in a burst of lethal energy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mortis Staff
Mortis Staff1"24+4+-12
Spectral Claws and Blades
Spectral Claws and Blades1"4+4+-1
DAMAGE TABLE
Wounds SufferedMoveWail of the DamnedSpectral Claws and Blades
0-614"16"12
7-812"14"10
9-1010"12"8
11+8"10"6
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

A Mortis Engine is driven by a Corpsemaster armed with a Mortis Staff.

FLY: This unit can fly.

MOUNT: This unit’s spectral host is armed with Spectral Claws and Blades.

The Reliquary: When the amethyst magics that thrum through a Mortis Engine reach a crescendo, its Corpsemaster custodian can unleash them as a lethal bow wave of power.
Each time a friendly SOULBLIGHT GRAVELORDS WIZARD successfully casts a spell that is not unbound, unbinds a spell or dispels an endless spell, place 1 reliquary counter beside this unit (to a maximum of 6). Once per battle, in your hero phase, you can say that this unit will unleash the energies of its reliquary. If you do so, each enemy unit within 6" of this unit suffers a number of mortal wounds equal to the number of reliquary counters beside this unit.

Wail of the Damned: Unnerving howls follow this carriage wherever it roams. Should an enemy get close enough, the spectral host unleashes a deafening wail that tears the soul apart.
In your shooting phase, roll a dice for each enemy unit within range of this unit’s Wail of the Damned ability. The range of this unit’s Wail of the Damned ability is shown on its damage table. On a 4+, that unit suffers D3 mortal wounds.

Nexus of Death Energy: Mortis Engines are constructed around the remains of a slain Necromancer, who acts as a locus for the magics of the underworlds.
Each time you pick a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 12" of this unit using the Deathly Invocation battle trait, you can either heal up to D3+3 wounds allocated to that unit instead of 3 or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of D3+3 or less instead of 3 or less.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHMAGES, MALIGNANT, MORTIS ENGINE


14
4+
10
WARSCROLL

Terrorgheist

The Terrorgheist is a bloodthirsty undead beast whose piercing cry scythes through the enemy as it plunges into the fray. Should the creature be slain, another horror awaits its foes, as hundreds of shrieking bats burst from its remains to ravage those nearby.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death Shriek
Death Shriek10"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fanged Maw
Fanged Maw2"34+3+-2D6
Skeletal Claws
Skeletal Claws3"4+3+-12
DAMAGE TABLE
Wounds SufferedMoveDeath ShriekSkeletal Claws
0-614"+67
7-812"+56
9-1110"+45
12+8"+34
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Behemoth
Base size: 130mm
Notes: Single. Battleline in an Avengorii army

A Terrorgheist is armed with a Death Shriek, Fanged Maw and Skeletal Talons.

FLY: This unit can fly.

Death Shriek: The terrifying shriek of a Terrorgheist is enough to stop a warrior’s heart.
Do not use the attack sequence for an attack made with a Death Shriek. Instead, roll a dice and add the Death Shriek value shown on this unit’s damage table. If the total is higher than the target unit’s Bravery characteristic, the target unit suffers a number of mortal wounds equal to the difference between its Bravery characteristic and the total.

Gaping Maw: This horrific creature bites a great chunk out of its prey - or even swallows it whole.
If the unmodified hit roll for an attack made with this unit’s Fanged Maw is 6, the target suffers 6 mortal wounds and the attack sequence ends (do not make a wound roll or save roll).

Infested: When a Terrorgheist is finally destroyed, it explodes into a swarm of bats that feast on those nearby.
If this unit is destroyed, before it is removed from play, each enemy unit within 3" of this unit suffers D3 mortal wounds.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, MONSTER, TERRORGHEIST


14
4+
10
WARSCROLL

Zombie Dragon

With a deafening roar, the Zombie Dragon dives into battle, eye sockets aglow with necromantic energy. The beast shreds flesh, bone and steel with equal ease, its talons and maw matched in their lethality only by its billowing pestilential breath.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pestilential Breath
Pestilential Breath12"D63+3+-13
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Maw
Snapping Maw3"34+3+-33
Sword-like Claws
Sword-like Claws2"4+3+-12
DAMAGE TABLE
Wounds SufferedMoveSword-like Claws
0-614"7
7-812"6
9-1110"5
12+8"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 250
Battlefield Role: Behemoth
Base size: 130mm
Notes: Single. Battleline in an Avengorii army

A Zombie Dragon is armed with Pestilential Breath, a Snapping Maw and Sword-like Claws.

FLY: This unit can fly.

Terror: This terrifying monstrosity strikes fear into the hearts of its foes.
Enemy units cannot receive the Inspiring Presence command while they are within 3" of any friendly units with this ability.

Loathsome Descent: With a deafening roar, the Zombie Dragon dives into battle like a foul comet, eye sockets aglow with unholy energy.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, MONSTER, ZOMBIE DRAGON

Warscroll Battalion


Warscroll Battalion

Red Banqueters

ORGANISATION
 • 2+ Vampire Lords
 • 1 Bloodseeker Palanquin or 1 Coven Throne
 • 2+ Blood Knights units
ABILITIES

Horror Unending: The never-ending waves of deathly minions summoned by a Legion of Shyish shatter all hopes of victory for those who stand against them.
Each time you pick a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO in this battalion using the Deathly Invocation battle trait, you can either heal up to 6 wounds allocated to that unit instead of 3 or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 6 or less instead of 3 or less.


Warscroll Battalion

Fellwing Flock

ORGANISATION
 • 2-3 Vargheists units
 • 2-3 Fell Bats units
ABILITIES

Horror Unending: The never-ending waves of deathly minions summoned by a Legion of Shyish shatter all hopes of victory for those who stand against them.
Each time you pick a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO in this battalion using the Deathly Invocation battle trait, you can either heal up to 6 wounds allocated to that unit instead of 3 or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 6 or less instead of 3 or less.


Warscroll Battalion

Deathstench Drove

ORGANISATION
 • 1-2 Necromancers
 • 1-2 Corpse Carts
 • 2+ Dire Wolves units
 • 2+ Deadwalker Zombies units
ABILITIES

Horror Unending: The never-ending waves of deathly minions summoned by a Legion of Shyish shatter all hopes of victory for those who stand against them.
Each time you pick a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO in this battalion using the Deathly Invocation battle trait, you can either heal up to 6 wounds allocated to that unit instead of 3 or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 6 or less instead of 3 or less.


Warscroll Battalion

Deathmarch

ORGANISATION
 • 1 WIGHT KING
 • 1-3 Black Knights units
 • 1-3 Grave Guard units
 • 2+ Deathrattle Skeletons units
ABILITIES

Horror Unending: The never-ending waves of deathly minions summoned by a Legion of Shyish shatter all hopes of victory for those who stand against them.
Each time you pick a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO in this battalion using the Deathly Invocation battle trait, you can either heal up to 6 wounds allocated to that unit instead of 3 or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 6 or less instead of 3 or less.

Regiment of Renown


Regiment of Renown

Jerrion’s Delegation

ORGANISATION
 • 1 Marrowscroll Herald
 • 1 Crypt Ghouls unit with 20 models
 • 1 Crypt Horrors unit with 3 models
 • 1 Crypt Flayers unit with 3 models
If your army has a DEATH general but is not a Flesh-eater Courts army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even if its points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 460
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Jerrion’s Delegation. Although taken as a set, each is a separate unit.

ABILITIES

Urgent Missive: Sir Jerrion and his retainers have a frenzied devotion to their holy duty, which sees them lope and scrabble across the battlefield with terrifying haste.
Units in this regiment of renown can run and still charge later in the turn.

Deathless Courtiers: When Flesh-eaters linger in the shadow of their stronger kin, their sundered flesh heals in an instant.
Units in this regiment of renown have a ward of 6+.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The MALIGNANT keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The SOULBLIGHT GRAVELORDS and SUMMONABLE keywords are used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).

The LEGION OF NIGHT and SUMMONABLE keywords are used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Redeploy
As the enemy draw close, battle-hardened warriors adjust their position to leave their foe at a disadvantage.
You can use this command ability in the enemy movement phase after an enemy unit finishes a normal move, run or retreat. The unit that receives the command must be within 9" of that enemy unit and more than 3" from all enemy units. You can make a D6" move with the unit that receives the command, but it must finish the move more than 3" from all enemy units and cannot shoot later in the turn.

The MORTARCH keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.

The warscrolls using SUMMONABLE keyword can be found in the following Factions:

Death: Nighthaunt, Soulblight Gravelords.

The SUMMONABLE keyword is used in the following warscrolls:

The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:

Leader
Battleline
None
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

The warscrolls using DEATH keyword can be found in the following Factions:

Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, Soulblight Gravelords.

The DEATH keyword is used in the following warscrolls:

14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The KASTELAI and VAMPIRE keywords are used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Leader
None
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.

The ZOMBIE DRAGON keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Behemoth

The VAMPIRE LORD keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Leader
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The SUMMONABLE keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The WIGHT KING keyword is used in the following Soulblight Gravelords warscrolls:

Leader
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
27.3.3 Artefacts of Power
Each time you take an artefact of power enhancement, you can pick 1 artefact of power and give it to a HERO in your army. A HERO cannot have more than 1 artefact of power. An army cannot include duplicates of the same artefact of power.

Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples).
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The AVENGORII and MONSTER keywords are used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Leader
Behemoth
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The DEATHMAGES keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Behemoth

The NECROMANCER keyword is used in the following Soulblight Gravelords warscrolls:

Leader

The VYRKOS and SUMMONABLE keywords are used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The SOULBLIGHT GRAVELORDS and MONSTER keywords are used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Leader
Behemoth
At the Double
Eager for battle, the warriors pick up their pace and surge towards the enemy.
You can use this command ability after you declare that a friendly unit will run. That unit must receive the command. The run roll is not made for that unit. Instead, 6" is added to that unit’s Move characteristic in that phase. The unit is still considered to have run.

The VYRKOS and DEATHRATTLE keywords are used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Battleline
None

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Battleline
None

The DEATHRATTLE SKELETONS keyword is used in the following Soulblight Gravelords warscrolls:

Battleline
None
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.

The GRAVE GUARD keyword is used in the following Soulblight Gravelords warscrolls:

None
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

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