Nighthaunt – Bladegheist Revenants

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8"
1
4+
10
WARSCROLL

Bladegheist Revenants

Such is the curse of the Bladegheist Revenants that they move with the desperation of drowning men clawing for the surface. Eternally trapped in the last moments of their lives, these spirits fight with an unmatched frenzy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tomb Greatblade
Tomb Greatblade2"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 160
Battlefield Role: None
Base size: 32mm
Notes: Battleline in a Scarlet Doom army

Each model in a Bladegheist Revenants unit is armed with a Tomb Greatblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Shroudguard

ELITE: Models in this unit can issue commands to their own unit.

FLY: This unit can fly.

Whirling Death: Twisting and whirling with deadly sweeps of their swords, the Bladegheist Revenants generate their own deadly momentum.
Add 1 to the Attacks characteristic of this unit’s Tomb Greatblades if this unit made a charge move in the same turn.

KEYWORDS
DEATH, NIGHTHAUNT, MALIGNANT, SUMMONABLE, BLADEGHEIST REVENANTS
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

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The SUMMONABLE keyword is used in the following Nighthaunt warscrolls:

Battleline
None
© Vyacheslav Maltsev 2013-2024