Nighthaunt – Tomb Banshee

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Tomb Banshee

Tomb Banshees are apparitions of revenge who have dwelt long upon the dark deed that robbed them of their life, love or contentment. A single hate-filled scream from a Tomb Banshee can freeze the life from even the bravest warrior.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Scream
Piercing Scream12"D33+3+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chill Dagger
Chill Dagger1"23+3+-22

Unit Size: 1      Points: 80
Battlefield Role: Leader
Base size: 25mm
Notes: Single

A Tomb Banshee is armed with a Chill Dagger and Piercing Scream.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Shrieker Host

FLY: This unit can fly.

Ghostly Howl: There is no describing the shrieking wail of the Banshee, as it is so horrific to hear that its sound alone can pierce the soul of any who hear it.
At the end of your charge phase, you can pick 1 enemy unit within 12" of this unit and roll a dice. Add 1 to the roll if the target is terrified. On a 4+, your opponent must add 1 to the number of command points that are spent to issue a command to that enemy unit until your next hero phase.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

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